adelikat
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6a799cf1a5
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Colecohawk - fixes to gamedb
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2012-11-22 00:18:36 +00:00 |
goyuken
|
e69307276c
|
gb: implement new CGB color preset "GBA"
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2012-11-21 21:09:01 +00:00 |
saxxonpike
|
7114ecd914
|
commodore64: more work on new video code
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2012-11-21 20:39:51 +00:00 |
goyuken
|
4ccf2412b4
|
GB: gambatte saved a thumbnail of the framebuffer to savestates internally, which was only used with some core-internal "UI" stuff that we don't bother with. disable that feature. does not break old savestates.
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2012-11-21 13:43:58 +00:00 |
saxxonpike
|
484545fef6
|
commodore64: restructuring of VIC code for video glitch fixes
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2012-11-21 06:55:53 +00:00 |
zeromus
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78fe89d54d
|
add robustness to text serializer. id rather crash all the time than silently load slightly garbled data which may result in emulation peculiarities, but ive been outvoted.
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2012-11-21 05:46:56 +00:00 |
saxxonpike
|
381b064d2a
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commodore64: fix sprite priority (no longer always in background)
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2012-11-21 02:45:14 +00:00 |
adelikat
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26f1a2e260
|
ColecoVision gamedb
|
2012-11-21 01:44:14 +00:00 |
saxxonpike
|
bc06a1c59a
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commodore64: savestates implemented on all chips and connected
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2012-11-21 01:30:54 +00:00 |
goyuken
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5b3de57fca
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gba: make core go into zombie mode if libmeteor aborts, instead of crashing. this makes it easy to pick apart failures using the in-program debugging tools (memory view, tracelog once i add it)
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2012-11-21 01:21:50 +00:00 |
goyuken
|
ee9e67d023
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gba: some memory domains
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2012-11-20 20:22:10 +00:00 |
goyuken
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83f74f1290
|
gba: handle libmeteor aborts. Final Fantasy 5 (J) now crashes instead of drifting off into the sunset
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2012-11-20 15:52:36 +00:00 |
saxxonpike
|
00469301e5
|
util: fix ByteBufferToIntBuffer
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2012-11-20 06:34:38 +00:00 |
saxxonpike
|
5df406ddbf
|
util: fix ByteBufferToUintBuffer (*4 instead of *2) and implement similar functions for Int
|
2012-11-20 06:28:44 +00:00 |
saxxonpike
|
dab0a0dd38
|
commodore64: add VIC chip savestate code (not connected)
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2012-11-20 03:45:58 +00:00 |
goyuken
|
6bb3f7d39e
|
gb: add missing ZELDA2.pal
|
2012-11-20 03:30:16 +00:00 |
goyuken
|
db8590e55b
|
add some GBA related path config stuff. gbabios.rom will now attempt to load from GBA firmwares directory.
|
2012-11-20 03:17:53 +00:00 |
goyuken
|
28b1766ac8
|
GBA: core input stuff, including basic lag frame detection
|
2012-11-20 02:58:39 +00:00 |
saxxonpike
|
6560900e6e
|
commodore64: CIA chip savestate code added (not connected)
|
2012-11-20 02:37:42 +00:00 |
goyuken
|
b515b62b3e
|
gba: spend approximately 200 seconds on mnemonic stuff before getting bored
|
2012-11-20 01:35:28 +00:00 |
goyuken
|
8a4393cd56
|
gba: add some console debugging stuff
|
2012-11-20 01:28:31 +00:00 |
adelikat
|
3e496ae069
|
ColecoHawk - preliminary text savestates, not complete! still some things in VDP to add in
|
2012-11-20 01:01:51 +00:00 |
adelikat
|
5fda8801f4
|
ColecoHawk - implement memory domains
|
2012-11-20 00:35:22 +00:00 |
goyuken
|
ff2c74245b
|
start import of "meteor" GBA core. it may not be the best around, but it's had actual code progress in the last year, and the code doesn't look like it was written by a hyena.
|
2012-11-20 00:26:46 +00:00 |
goyuken
|
93ad387db8
|
stuff, don't use
|
2012-11-19 22:43:34 +00:00 |
saxxonpike
|
6bf640c4bc
|
commodore64: more savestate work, volume register in SID now actually affects volume level
|
2012-11-19 21:18:16 +00:00 |
saxxonpike
|
fddbf1197b
|
commodore64: fix build error in savestate code
|
2012-11-19 20:35:27 +00:00 |
saxxonpike
|
a304b5666b
|
commodore64: savestate code added (not connected yet, devices still need to report state)
|
2012-11-19 19:07:38 +00:00 |
adelikat
|
54b3f28f7b
|
C64 - Keyboard virtualpad - finish wiring it up
|
2012-11-19 18:00:51 +00:00 |
goyuken
|
5fc4b3f6c6
|
minor GB cleanup
|
2012-11-19 17:59:57 +00:00 |
saxxonpike
|
8d6e55e2a9
|
commodore64: implement proper lag frame counting
|
2012-11-19 16:38:39 +00:00 |
adelikat
|
aca129d5f6
|
C64 - VirtualPad Keyboard - more progress - also fixed some mnemonic errors
|
2012-11-19 02:47:57 +00:00 |
adelikat
|
d72fa0d1bd
|
C64 - Progress on Keyboard virtualpad
|
2012-11-19 00:56:26 +00:00 |
adelikat
|
7ac6c1ce6c
|
C64 - Virtualpads - add the 2 joysticks
|
2012-11-18 22:34:38 +00:00 |
adelikat
|
b9c77106f7
|
C64 - implement rerecording and input display
|
2012-11-18 22:16:48 +00:00 |
goyuken
|
36dac9f7f4
|
cgb color chooser: sizing stuff
|
2012-11-18 18:52:53 +00:00 |
goyuken
|
8d20c2e351
|
gambatte: fully implement cgb palette selection
|
2012-11-18 18:46:57 +00:00 |
adelikat
|
5df1cd532e
|
C64 - implement rerecording/input display for the 2 controllers (no keyboard yet)
|
2012-11-18 17:43:02 +00:00 |
goyuken
|
12844bbd7f
|
GB: gbc color change infrastructure. not hooked up to UI yet
|
2012-11-18 17:02:55 +00:00 |
adelikat
|
40d4253f7a
|
C64 - progress on virtualpad keyboard
|
2012-11-18 16:14:19 +00:00 |
goyuken
|
388285c993
|
add notes about different GBC color algorithms
|
2012-11-18 16:04:59 +00:00 |
goyuken
|
f1f9331e6b
|
make sure the clickyvirtualcontroller does in fact clear its state once per frame. fixes weird behavior in frame advance
|
2012-11-18 15:25:55 +00:00 |
adelikat
|
8e43109a01
|
ColecoHawk - fix rerecording, fix virtualpads, C64 - start keyboard virtualpad
|
2012-11-18 15:03:23 +00:00 |
saxxonpike
|
41dbbcb8b7
|
commodore64: more accurate FPS calculation
|
2012-11-18 12:10:58 +00:00 |
saxxonpike
|
90c3ce03c0
|
commodore64: complete VIC rewrite. PAL timing corrected (should run at around 50fps now). Region left on PAL for further timing debugging.
|
2012-11-18 10:25:57 +00:00 |
adelikat
|
9ebc848d26
|
VirtualPad tool - fix resizing, fix clear button on coleco pad, add to Toolbox Dialog, Toolbox dialog - dynamically resize height based on number of tools in the box
|
2012-11-18 05:31:31 +00:00 |
adelikat
|
b7f9a99250
|
ColecoHawk - hook up frame and lag counters
|
2012-11-18 05:22:13 +00:00 |
adelikat
|
94475aa9a7
|
ColecoHawk - hook up virtualpads
|
2012-11-18 05:19:05 +00:00 |
adelikat
|
4069c27854
|
a not so critical cosmetic change
|
2012-11-18 02:58:18 +00:00 |
adelikat
|
bb7c5893cb
|
Code clean up on controller config and properly interim flag some tabs, fix open rom dialog file extension list and sort out interim vs release
|
2012-11-18 02:51:39 +00:00 |