saxxonpike
|
13b6498ca9
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commodore64- fixed VIC interrupts not being cleared
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2012-11-06 15:32:14 +00:00 |
saxxonpike
|
47a556b326
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commodore64 - second timer chip triggers NMI instead of IRQ on 6510
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2012-11-06 15:15:37 +00:00 |
goyuken
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c217768871
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nes: mapper 028: fix 32k modes (they don't behave like MMC1). of course, there are still no mapper028 games or carts at all
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2012-11-06 14:46:36 +00:00 |
adelikat
|
ca8832e464
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oops
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2012-11-06 13:23:56 +00:00 |
adelikat
|
7682422c9b
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Virtualpads - hook up NES Power button
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2012-11-06 12:56:01 +00:00 |
saxxonpike
|
c9c6cc4e9c
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c64- better VIC screen mode documentation
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2012-11-06 06:42:22 +00:00 |
zeromus
|
877b95e3d5
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c64-hook up firmwares configuration. expected to be by default in C64/Firmwares output directory, named basic,chargen,kernal
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2012-11-06 06:19:27 +00:00 |
saxxonpike
|
899efca9d3
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c64- implement multicolor text mode rendering
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2012-11-06 06:01:45 +00:00 |
saxxonpike
|
4af6b10971
|
VIC- character generator implemented
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2012-11-06 05:49:42 +00:00 |
adelikat
|
e7f3abdfc3
|
Add NES Reset and Power as remappable controller buttons, remapping not hooked up to old config dialog, new config dialog - start console button remapping still has some bugs
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2012-11-06 03:27:24 +00:00 |
goyuken
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ec82f11884
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nes: reset board state with hard reset
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2012-11-06 03:05:43 +00:00 |
adelikat
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53520540ea
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NES - Implement ability to record hard resets
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2012-11-06 02:32:33 +00:00 |
goyuken
|
089379711a
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nes: fix missing sound after hard reset
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2012-11-06 02:13:16 +00:00 |
goyuken
|
e06a9218b8
|
nes hard reset no longer crashes. instead, certain sound channels stop playing (?)
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2012-11-06 01:41:22 +00:00 |
saxxonpike
|
7110cf928b
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commodore64: fix badline calculation
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2012-11-06 00:43:53 +00:00 |
adelikat
|
5764b222ab
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NES Core - implement Hard Reset, currently crashes though
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2012-11-06 00:40:51 +00:00 |
adelikat
|
aba91a6a73
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Fix cases where Statusbar pause icon didn't appear when paused
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2012-11-06 00:04:50 +00:00 |
pasky1382
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c7ecc91551
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Updated SNES gamedb to latest no-intro DAT (10-28-12)
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2012-11-05 21:51:56 +00:00 |
zeromus
|
f06261e712
|
make subwcrev process more reliable
|
2012-11-05 21:11:45 +00:00 |
saxxonpike
|
f1b4861d87
|
c64- VIC per-cycle behavior
|
2012-11-05 20:47:20 +00:00 |
goyuken
|
ac1f9a90a1
|
libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback
|
2012-11-05 20:15:53 +00:00 |
saxxonpike
|
788591ba77
|
c64- VIC functions and interrupt triggers
|
2012-11-05 19:05:25 +00:00 |
saxxonpike
|
4f2cd1263c
|
c64- CIA register class, data port class
|
2012-11-05 16:56:58 +00:00 |
goyuken
|
ef4bb14d59
|
gb gpu view: oam
|
2012-11-05 15:58:51 +00:00 |
goyuken
|
1118fded53
|
gb gpu view: palettes
|
2012-11-05 14:37:55 +00:00 |
saxxonpike
|
821553cda8
|
c64- VIC register class
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2012-11-05 14:24:01 +00:00 |
goyuken
|
9d83249eba
|
gb gpu view: more stuff
|
2012-11-05 13:48:19 +00:00 |
zeromus
|
69d2a99a2c
|
nes-fix memory map bug, affecting robocop 3 scroll glitches
|
2012-11-05 06:26:52 +00:00 |
goyuken
|
32a3d9db80
|
gbhawk gpu viewer: work correctly with palettes and CGB extended BG data
|
2012-11-05 04:09:04 +00:00 |
goyuken
|
271d4102e8
|
GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet.
|
2012-11-05 01:34:11 +00:00 |
zeromus
|
b04fd0d422
|
more libmednahawk cleanup
|
2012-11-05 01:15:49 +00:00 |
zeromus
|
354e12f290
|
remove pce and sms libmednahawk sources
|
2012-11-05 01:10:48 +00:00 |
zeromus
|
3b533893a8
|
remove gb, snes, nes cores from libmednahawk, just for compactness sake
|
2012-11-05 00:14:02 +00:00 |
zeromus
|
9ff8b450f4
|
add the crudest possible psx disc detector. now other people can watch somewhat garbled psx game intros
|
2012-11-05 00:11:41 +00:00 |
zeromus
|
b4c7c372de
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fix bug in psx api not apparent until i rebuilt it from scratch in a different directory apparently
|
2012-11-04 23:53:50 +00:00 |
zeromus
|
b4b2657965
|
some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
|
2012-11-04 23:29:06 +00:00 |
goyuken
|
807b86f8b3
|
nes mapper28: correct power on behavior. it seems to work well enough
|
2012-11-04 00:28:46 +00:00 |
goyuken
|
a7b2be48e2
|
nes: implement mapper028, a hypothetical multicart. untested
|
2012-11-03 23:56:35 +00:00 |
goyuken
|
50f65452b5
|
nes: add identifier for TENGEN-800030. fixes bootgod identified dumps of various tengen (U) games
|
2012-11-03 21:45:48 +00:00 |
goyuken
|
3575eb849b
|
z80gb: add new disassembler
|
2012-11-03 18:17:55 +00:00 |
saxxonpike
|
97bdd9be9c
|
c64- clean tabs, document some regs, VIC screen memory fetch added
|
2012-11-03 17:57:14 +00:00 |
goyuken
|
747c3db7cb
|
nes: vrc2: fix Contra (J), Ganbare Goemon 2 (J)
|
2012-11-03 17:03:38 +00:00 |
saxxonpike
|
8182da2fcd
|
c64- VIC bank switching via CIA2
|
2012-11-03 16:15:16 +00:00 |
saxxonpike
|
5955976216
|
c64- VIC memory read function
|
2012-11-03 15:57:32 +00:00 |
saxxonpike
|
1e2ee5f0b5
|
c64- rename MemoryBus to Memory since it is emulating the whole controller now
|
2012-11-03 14:26:43 +00:00 |
saxxonpike
|
bb2fafec63
|
c64- connect CIA2 port A and B to MemBus
|
2012-11-03 14:23:44 +00:00 |
adelikat
|
d783e439bb
|
C64 - rename controller definition
|
2012-11-03 13:55:22 +00:00 |
saxxonpike
|
59bb49ae20
|
c64 - more CIA timer regs, VIC border and background rendering
|
2012-11-03 10:15:44 +00:00 |
saxxonpike
|
81f33754e0
|
Commodore64- CIA instantiation in Core
|
2012-11-03 07:07:29 +00:00 |
saxxonpike
|
dbba216ec7
|
Commodore64 CIA - registers implemented
|
2012-11-03 07:05:07 +00:00 |