J.D. Purcell
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206ea9887b
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Text savestate fixes.
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2016-12-14 18:35:03 -05:00 |
adelikat
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72a59087b5
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Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
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2016-12-14 12:42:15 -06:00 |
adelikat
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8c57dd98f3
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NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS"
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2016-12-13 15:24:53 -06:00 |
adelikat
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5ff33e7569
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Rename IController.Type to IController.Definition to more clearly describe the property
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2016-12-12 12:30:32 -06:00 |
zeromus
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3cedc7479f
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change that new nes 2.0 uxrom handling to be more strict
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2016-12-11 17:41:34 -06:00 |
zeromus
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6ad442544b
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support mapper 002-00 submapper with WRAM if the header specifies it
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2016-12-11 15:38:22 -06:00 |
adelikat
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b465eaa470
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Remove two sound refactor todo comments
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2016-12-11 12:27:11 -06:00 |
adelikat
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b73a500d6b
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Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
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2016-12-11 11:15:00 -06:00 |
adelikat
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b697110098
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Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
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2016-12-09 10:24:43 -06:00 |
adelikat
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5b31b33713
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Remove a now unused MaxVolume property from some sound provider classes
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2016-12-08 20:06:25 -06:00 |
zeromus
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fd71ab0160
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fix lightfun more better by masking out the unwanted bits from xbuf
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2016-12-07 22:26:30 -06:00 |
alyosha-tas
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097bbee267
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Fix Lightgun reading an undefined pixel color
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2016-12-07 21:47:04 -05:00 |
adelikat
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45a96920b3
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remove BisqAPU since it has never been used, and APU improvements have deprecated it
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2016-12-04 08:57:10 -06:00 |
nattthebear
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da2d15341f
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mgba: Fix some of the audio channel disables not working. Fix audio channel disables not being restored on reboot core
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2016-12-03 23:01:14 -05:00 |
adelikat
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b4a90cabe7
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NESHawk - fix a slight typo, this changes nothing about the core just makes a file more clear
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2016-12-03 11:17:44 -06:00 |
alyosha-tas
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c624612b51
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Fix SNROM implementation
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2016-11-29 11:07:06 -05:00 |
nattthebear
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f67cb3c64f
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Issue #735: Add sound channel toggling on mgba
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2016-11-27 17:33:05 -05:00 |
alyosha-tas
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995c5f907c
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Fix WRAM enable / disable for SNROM
now passes mmc1_a12, which was incorrectly listed as passing before
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2016-11-26 20:25:46 -05:00 |
zeromus
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f11ae17cfb
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natt forgot to ever hook up SGB saveram, so I took care of it
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2016-11-11 19:25:38 -06:00 |
nattthebear
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25dfe00203
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nes: vs lightgun stuff. hogan's alley seems to do something now
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2016-11-11 18:42:44 -05:00 |
adelikat
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b6dcc8d735
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Quicknes - blacklist another VS rom
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2016-11-10 18:25:22 -06:00 |
alyosha-tas
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1288ffe4ba
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Clean up controllers for VS system
Some games require you to hit Start / Select on player 2's controller regardless, which is annoying but that's how it works.
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2016-11-10 15:01:00 -05:00 |
alyosha-tas
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b257ad0a6a
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Update Sunsoft3.cs
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2016-11-10 08:56:40 -05:00 |
alyosha-tas
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6165566c30
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Update UxROM.cs
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2016-11-10 08:53:14 -05:00 |
alyosha-tas
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7cb32172cb
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Update Mapper206.cs
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2016-11-10 08:51:44 -05:00 |
alyosha-tas
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ebf11fdb32
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Update SxROM.cs
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2016-11-10 08:51:01 -05:00 |
alyosha-tas
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6266ef53c9
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Update VS_M99.cs
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2016-11-10 08:50:00 -05:00 |
alyosha-tas
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61ed84bdd2
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Update VRC1.cs
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2016-11-10 08:48:21 -05:00 |
alyosha-tas
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40c2c5f5ef
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Add in VS platoon
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2016-11-09 20:18:37 -05:00 |
adelikat
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45ba9254cb
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NesHawk - properly dispose of bytebuffers
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2016-11-09 17:24:44 -06:00 |
alyosha-tas
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98abfc5dd8
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update for VS rbi baseball
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2016-11-09 18:10:14 -05:00 |
alyosha-tas
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6a4515298c
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Update for VS TKO Boxing
NOTE:
TKO bosing needs a signal from coin reader for 2 frames, not just 1.
Need to account for this in controls
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2016-11-08 22:48:20 -05:00 |
alyosha-tas
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798f7d7549
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Update for VS security settings
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2016-11-08 22:46:47 -05:00 |
alyosha-tas
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312bacf2f3
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update MMC1 for VS Dr. Mario
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2016-11-08 20:05:02 -05:00 |
adelikat
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194b83d0b1
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quicknes - blacklist some VS roms
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2016-11-07 19:44:47 -06:00 |
adelikat
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33b72964d4
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Mapper 99 - add chr masking, fixes bizhawk crashing on a bad dump of VS Super Mario Bros
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2016-11-07 17:07:00 -06:00 |
alyosha-tas
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00f790cd2c
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update for VS super xevious
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2016-11-06 21:12:30 -05:00 |
alyosha-tas
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313ef425c6
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add a mapper 0 VS variant for palette checking
WIP
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2016-11-06 21:11:38 -05:00 |
nattthebear
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cee88d6bdc
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Update mgba metadata to indicate that we are on version 0.5
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2016-11-06 13:30:19 -05:00 |
nattthebear
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0ae8bf13f7
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GBA memory domain fix
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2016-11-06 10:32:04 -05:00 |
alyosha-tas
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af93beb6af
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Add security for VS top gun
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2016-11-05 21:23:07 -04:00 |
adelikat
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bb8bac3fb3
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NesHawk - UI for setting VS dipswitches
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2016-11-05 17:32:58 -05:00 |
alyosha-tas
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fca85bce04
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Fix UNL-LH10
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2016-11-04 22:55:14 -04:00 |
adelikat
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a979721415
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NesHawk - Attempt UNIF_UNL-LH10, something is messed up though, nametable is off
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2016-11-04 13:20:44 -05:00 |
alyosha-tas
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c9c7415883
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VS DIPs updates
works good
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2016-11-03 21:57:47 -04:00 |
adelikat
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16723b12db
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NesHawk - proof of concept - put VS dipswitches into sync settings, replace mapper 99 dipswitch code with these
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2016-11-03 18:19:23 -05:00 |
adelikat
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c96d8f860c
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NesHawk - Attempt mapper 35, irq logic is wrong, possibly mirroring too
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2016-11-03 16:34:25 -05:00 |
feos
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9d4ba478ce
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n64: use traditional GPR names for debugger too
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2016-11-03 20:01:22 +03:00 |
alyosha-tas
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3a75fe412f
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Fix the states
needed since prg banks no longer strictly derived from other sources.
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2016-11-02 17:14:03 -04:00 |
alyosha-tas
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0d0e6b5be4
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Update VRC4 with submapper
fixes 2-in-1 - Yuu Yuu + Dragonball Z
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2016-11-02 17:05:03 -04:00 |