goyuken
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d89e9e5da5
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nes: pxrom, fxrom: implement peekppu; fixes nametable debugger view in some games
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2012-11-03 01:26:13 +00:00 |
phillip.grimsrud
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499f049e42
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Take out a nonsense if statement that was breaking rewind in Tastudio in some circumstances.
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2012-11-03 00:53:46 +00:00 |
phillip.grimsrud
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4727ee72f0
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Change the movie RewindToFrame to load the proper state even if the current frame is before the one in the argument. This will now send you to any frame on or before the end of the savestate log. Also change Tastudio to take advantage of this.
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2012-11-03 00:20:40 +00:00 |
goyuken
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f8f4fa6967
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Mapper165: implement peekppu. fixes some visual glitching when using nametable viewer. Fire Emblem (Ch)
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2012-11-02 23:51:38 +00:00 |
goyuken
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48bb76820e
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nes: fds: implement peekcart (sorta)
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2012-11-02 23:32:32 +00:00 |
goyuken
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944c8e412f
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gbhawk: tracelogger shows disassembly now
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2012-11-02 23:19:16 +00:00 |
goyuken
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6ffd71973a
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6502: improve tracelog to only disassemble actual opcodes, and also enable it on 2600
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2012-11-02 22:27:22 +00:00 |
goyuken
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323caaaff7
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nes: sxrom: decrease speed by 1%, also fix overflow possibility
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2012-11-02 19:52:02 +00:00 |
goyuken
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3eda4a90a6
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gbhawk: tracelogger
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2012-11-02 19:44:31 +00:00 |
zeromus
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24d3bb76e2
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fix 2600 Peek support, as best I can tell how.
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2012-11-02 19:35:13 +00:00 |
zeromus
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aa161d8910
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proper Peek support in NES and 6502X
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2012-11-02 19:28:00 +00:00 |
goyuken
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5bf33b54a6
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SxROM: 1% speedup
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2012-11-02 17:51:07 +00:00 |
zeromus
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03b5cd4cc4
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add VersionInfo.cs. ignore VersionInfo, i'm not through with it yet.
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2012-11-02 05:33:33 +00:00 |
zeromus
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9062c96ac3
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minor tweaks to make tasstudio not run out of memory so extremely. maybe not at all?
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2012-11-02 04:56:34 +00:00 |
adelikat
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c0c3c36e87
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C64 - Pass in extension to the core
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2012-11-01 17:56:48 +00:00 |
adelikat
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cc4c0ed693
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Fix C64 rom loading
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2012-11-01 17:06:14 +00:00 |
adelikat
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3858ff9b95
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start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested
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2012-11-01 16:48:32 +00:00 |
phillip.grimsrud
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98d86ec995
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Only go to Movie 'Finished' mode if Tastudio is not engaged. Make sure Movie log and savestates are updated correctly so that tastudio still works correctly when you play through the end of the movie in read-only mode.
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2012-11-01 03:53:12 +00:00 |
adelikat
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6e214a6059
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Atari 2600 - fix mapper E7
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2012-11-01 03:26:24 +00:00 |
adelikat
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ae7bb1b590
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Atari - progress on DPC mapper, still doesn't work
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2012-11-01 01:54:33 +00:00 |
adelikat
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3db5afe8a7
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Oops, fix VirtualPadForm UpdateValues()
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2012-11-01 01:18:12 +00:00 |
pjgat09
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2d2e0c7e31
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A2600: Resetting players before hsyncCnt 76 has apparently has strange results. I borrowed these changes from EMU7800. This seems to fix glitches with Frostbite.
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2012-10-31 23:42:18 +00:00 |
goyuken
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967a60dcf7
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ack!
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2012-10-31 21:16:50 +00:00 |
goyuken
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5cbd11c850
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NES: add some vs system stuff. not done yet
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2012-10-31 21:15:44 +00:00 |
pjgat09
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a5d4cd155d
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A2600: Fixed problem with missile-to-player reset. Reset should only occur on the first drawing of the player.
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2012-10-31 20:09:14 +00:00 |
goyuken
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5cff02b74d
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nes: vrc4, vrc6, vrc7: change to use CPU cycle counting
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2012-10-31 19:40:18 +00:00 |
goyuken
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e487e39c9e
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nes: clean up region detect code a bits
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2012-10-31 18:48:06 +00:00 |
goyuken
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bc22049a19
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NES Multiregion: sound frequencies supported
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2012-10-31 18:35:34 +00:00 |
goyuken
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7dc5808771
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NES: preliminary support for PAL, Dendy, and RGB (part 1). at the moment, it's all determined from gamedb, and not at all saved to movies or savestates
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2012-10-31 18:25:46 +00:00 |
zeromus
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ab4d663d23
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improve subwcrev to not touch svnrev.cs files if theres no change; improves typical build times substantially when working on multiclient.
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2012-10-31 17:50:05 +00:00 |
goyuken
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8af6cac4ec
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NES: BANDAI-FCG-1: cleanup and fix some stuff (broke savestates). FIXES: Dragon Ball - Dai Maou Jukkatsu, Rokudenashi Blues, Dragon Ball Z - Kyoushuu! Saiya Jin, SD Gundam Gaiden, Magical Taruruuto Kun 1, 2
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2012-10-31 16:29:26 +00:00 |
goyuken
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56e4a84f14
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make the MOS6502XDouble debug core fully savestate compatible with the other two. if it's desired for debugging, they could be swapped out on the fly now...
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2012-10-31 15:08:30 +00:00 |
goyuken
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0d515dafdf
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nes: add ClockCPU() to INESBoard, for boards that count M2 cycles, and changed some mappers to use it. Mappers that need more inspection: Mapper027, SxROM, VRC2_4, VRC6, VRC7
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2012-10-31 14:36:43 +00:00 |
zeromus
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59664959f1
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speed up c# 6502 and enable it instead of cpp one
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2012-10-31 01:55:26 +00:00 |
adelikat
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4ed68e0c9a
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oops
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2012-10-30 23:42:42 +00:00 |
adelikat
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1d4a8fd3ba
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Atari 2600 - add a Playfield toggle
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2012-10-30 23:38:53 +00:00 |
goyuken
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137ffd8081
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bleh
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2012-10-30 23:23:56 +00:00 |
goyuken
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4272e0ffed
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MOS6502XDouble: fix loading savestates
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2012-10-30 23:20:22 +00:00 |
adelikat
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a4a53342d1
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Atari - Checkin DPC Mapper file
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2012-10-30 23:13:49 +00:00 |
pjgat09
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c1c85dba56
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A2600: Implemented atari graphics toggles except for playfield
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2012-10-30 23:12:09 +00:00 |
goyuken
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cd2ff4ed63
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Add unmanaged version of 6502X core. The core it self is nearly exactly a copy+paste job from the C# one; most things map over exactly. A strange and abusive p/invoke setup is required to realize a performance gain; see code for details. Seems to be worth a bit more than 20% overall speed for me. Core is savestate compatible with managed 6502X. slight modifications to existing API has been made to support the new cpu. also included is a test module that runs both cores together, savestating every cycle to check for sameness. Core should fit in Atari, although that hasn't been done yet. For the moment, tracelog and disassemble are broken, but they'll be back soon.
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2012-10-30 23:01:54 +00:00 |
goyuken
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27bcfcff55
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oops
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2012-10-30 22:41:56 +00:00 |
goyuken
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acc9806d55
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2600: add fake mDPC.cs to fix compile.
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2012-10-30 22:14:31 +00:00 |
goyuken
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8313c103f6
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Namco163 Audio
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2012-10-30 12:07:33 +00:00 |
adelikat
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ca86a8dff3
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Atari - start DPC mapper (Pitfall 2) - only does the basic bankswitching right now, still needs the 2k display bank and DPC sound chip
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2012-10-30 01:33:56 +00:00 |
adelikat
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f9c027ddad
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Add front end and corecomm values for Atari graphics object display toggling
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2012-10-30 00:18:56 +00:00 |
adelikat
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3784b710e8
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TAStudio - rip out virtual pad stuff
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2012-10-29 23:18:20 +00:00 |
adelikat
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04bb6c423e
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Movie virtual pads to their own tool dialog instead of residing in TAStudio
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2012-10-29 22:57:15 +00:00 |
zeromus
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c7b780def2
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fix 7z code to survive relocated dll
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2012-10-29 22:20:25 +00:00 |
goyuken
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19d3a097b9
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mainform: archive autobind add ".fds"
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2012-10-29 20:26:37 +00:00 |