Commit Graph

3624 Commits

Author SHA1 Message Date
saxxonpike 66c1fc68f6 commodore64- preliminary hardware sprite support 2012-11-09 06:43:08 +00:00
adelikat 570bb986c2 Remove FDS and VS as mappable keys (user must use menu items) 2012-11-09 02:47:50 +00:00
adelikat bb0f409550 NESHawk - support movie recording for disk eject, insert coin 1, 2, FDS disk eject, and FDS Inserting of disks 1-4 2012-11-09 02:41:37 +00:00
goyuken 54ea30c50d gb gpu view: stuff 2012-11-09 01:41:30 +00:00
saxxonpike 89344449a2 commodore64: implemented 12 pixel VIC delay when rendering display window 2012-11-08 23:16:46 +00:00
saxxonpike 4d1ae5cb30 commodore64: remove duplicate C and G fetch routines 2012-11-08 21:39:31 +00:00
saxxonpike f3e27b7677 commodore64: add support for joystick ports 1 and 2 2012-11-08 21:12:33 +00:00
saxxonpike 6097111bad commodore64: cartridge mapper function adapter added, should make adding new mappers very easy 2012-11-08 19:57:22 +00:00
adelikat d5a87f667c C64 - oops, fix crash due to misconfigured autofire 2012-11-08 19:39:00 +00:00
adelikat dd24b2d255 Path Config - change link to SNES firmwares, add link to C64 firmwares 2012-11-08 18:40:49 +00:00
adelikat 01102b67bd C64- hook up to path config dialog 2012-11-08 17:06:25 +00:00
adelikat 6e5e187b1a NESHawk - hook up remappable controller button for FDS and VS special commands (not hooked up on mnemonics) 2012-11-08 14:49:57 +00:00
adelikat a205158a0f Hook up C64 joysticks on client side (except for mnemonics) 2012-11-08 13:33:30 +00:00
adelikat 49dc9cbfa0 only load ControllerConfig dialog, remove option for old input config 2012-11-08 04:46:48 +00:00
adelikat db2b4584f5 Controller Config - implement Gameboy power button 2012-11-08 04:43:07 +00:00
adelikat 68cba7d792 Genesis - implement Reset button on client side (not yet hooked up in core) 2012-11-08 04:33:18 +00:00
adelikat c32cef4bc4 SNES - Implement Reset and Power as controller buttons 2012-11-08 04:13:55 +00:00
adelikat 027b56e861 ControllerConfig object - automatically make columns if controller buttons don't fit in a single column, fix formatting of TI-83 2012-11-08 04:09:24 +00:00
adelikat b59d248cda Controller Config - hook up sms, pce, atari console buttons 2012-11-08 03:16:41 +00:00
adelikat 9681fc137e Controller config - cleanup and fix compiling that was broken in last commit, also turn on new config dialog 2012-11-08 02:20:34 +00:00
saxxonpike ee27ce7828 commodore64: added SID waveform generators (no sound output yet) 2012-11-08 00:09:20 +00:00
adelikat 835084d812 Controller config - start console button stuff 2012-11-07 22:53:15 +00:00
goyuken 119d6e8c1c z80gb: remove old disassembler due to license issues 2012-11-07 22:13:57 +00:00
saxxonpike 4e7a7226cd commodore64: fix VIC color bleeding on screen memory access 2012-11-07 19:22:53 +00:00
saxxonpike f94a1ba798 commodore64: PRG loading more permissive (fixes some crack intros in PRG format- anything reasonable should boot) 2012-11-07 19:13:44 +00:00
saxxonpike bae5c32915 commodore64: autoload PRG images when the basic stub consists of only a SYS command 2012-11-07 18:59:00 +00:00
saxxonpike 483ef0d7e0 commodore64: separate VIC memory fetches into separate functions per display mode 2012-11-07 18:53:55 +00:00
saxxonpike f682734c39 commodore64: PRG files now autoload after Kernal is ready- hardcoded to load at 2064 for now 2012-11-07 17:52:16 +00:00
adelikat 7d62265047 Controller Config - implement L+R checkbox 2012-11-07 16:17:35 +00:00
adelikat def7193b27 Controller Config - hook up Genesis, Atari, PCE 2012-11-07 15:31:07 +00:00
adelikat ee912d700d Controller Config - fix bug in saving, hook up controllers for SNES, GBx, SMS 2012-11-07 15:15:23 +00:00
adelikat cb88230d98 New Controller Config - more robust saving logic, some UI cleanup, delete now unused gamepad config objects 2012-11-07 14:31:12 +00:00
adelikat 122c48289a New Controller Config - fix bug where bindings were losing input and failing to save 2012-11-07 13:31:38 +00:00
saxxonpike 82cae558d5 commodore64: implement SID sound registers and I/O (no output yet) 2012-11-07 06:19:35 +00:00
saxxonpike 267f5705f9 c64- VIC code cleanup, XSCROLL partially implemented 2012-11-07 05:14:19 +00:00
adelikat 28cc3bb6c6 Controller Config - a new type of controller panel, this one uses reflection to dynamically load and set its values, still some bugs with the dialog 2012-11-07 04:31:29 +00:00
saxxonpike 30c0564bda c64- rewrote video code, more accurate scanline behavior 2012-11-07 03:23:40 +00:00
goyuken 513793a177 gb gpu view: sprite mouseovers 2012-11-07 03:06:28 +00:00
goyuken 94da0b6f49 gb gpu view: more mouseover stuff 2012-11-07 00:04:49 +00:00
goyuken 0d77f77069 gp gpu view: some mouseover stuff 2012-11-06 21:29:42 +00:00
saxxonpike 6be1c071f9 c64- restructured VIC interrupt and vblank handling (will break a couple graphics modes for now) 2012-11-06 21:11:30 +00:00
saxxonpike 75ef0cc20d c64- MCM and ECM text modes now show proper colors 2012-11-06 18:42:56 +00:00
saxxonpike 4c371d9cbe c64- implement extra color text mode 2012-11-06 18:36:37 +00:00
saxxonpike 7d68c5b518 commodore64- fix VIC character memory addressing 2012-11-06 18:13:48 +00:00
goyuken d1613d2cb5 gb gpu: fix new bug with game switching 2012-11-06 18:02:19 +00:00
goyuken ad3e1bff21 gb gpu view: beautify and add scanline callback control 2012-11-06 17:54:04 +00:00
saxxonpike 4fa7112fab commodore64- only load mapper 0 cartridges (for now) 2012-11-06 15:46:15 +00:00
saxxonpike 13b6498ca9 commodore64- fixed VIC interrupts not being cleared 2012-11-06 15:32:14 +00:00
saxxonpike 47a556b326 commodore64 - second timer chip triggers NMI instead of IRQ on 6510 2012-11-06 15:15:37 +00:00
goyuken c217768871 nes: mapper 028: fix 32k modes (they don't behave like MMC1). of course, there are still no mapper028 games or carts at all 2012-11-06 14:46:36 +00:00