Commit Graph

10775 Commits

Author SHA1 Message Date
alyosha-tas de48c1cf2c check for protection from memory peeks
WIP
2016-05-25 12:38:28 -04:00
alyosha-tas 5520627b7e Fix Peek_memory so it points to mapper Peek_memory 2016-05-25 12:37:23 -04:00
alyosha-tas 7a16d7c49a Add data bus state and track it
fixes AVGN KO boxing
2016-05-23 20:31:55 -04:00
alyosha-tas c80e250ae7 Add data bus state and track it
fixes AVGN KO boxing
2016-05-23 20:29:57 -04:00
zeromus 96416e13d9 fix regressions in lua's support for UTF-8 strings, likely created around the time of the sandboxing. 2016-05-23 14:33:36 -05:00
adelikat 491307b85c About box - replace outdated contributers list with a link to the github stats page, put release date under version info instead of next to it (now that we have the extra real estate) 2016-05-22 18:52:14 -04:00
zeromus ef318aa0f8 fix noise in some cores during pause 2016-05-22 15:00:45 -05:00
adelikat 3194e2cdd7 document what is going on with mF8_sega 2016-05-22 15:33:49 -04:00
hegyak 222d6a3ade Add the missing mF8_sega file. 2016-05-22 08:34:31 -07:00
hegyak dbc23a1f4d HMove updatealyosha-tas says:"You can merge it now, I have nothing more to add to it."
HMove update

alyosha-tas says:
"You can merge it now, I have nothing more to add to it."
2016-05-21 10:55:25 -07:00
alyosha-tas d82a447e71 add tapper hash 2016-05-20 13:18:12 -04:00
alyosha-tas 9424f30243 pick the correct mapper for Tapper and Congo Bongo
Based off SHA1 hash
2016-05-20 09:06:56 -04:00
alyosha-tas 1565a0adf8 add sega mapper mod
mod to F8 that starts in bank 1
2016-05-20 09:05:57 -04:00
alyosha-tas b60876f902 try try again 2016-05-16 20:35:52 -04:00
alyosha-tas ed02acc6bc try again 2016-05-16 20:34:04 -04:00
alyosha-tas 5286e1d6a2 Fixes clicking sound and TIA bug in Flapper 2016-05-16 20:32:27 -04:00
alyosha-tas a82e50d135 Do not even try to play sounds with zero samples
I don't know why it is attempting to do this, needs more investigation

Also add everything I could find to the state
2016-05-16 11:58:31 -04:00
alyosha-tas 9d00197c2a fixes 0 sample size in audio 2016-05-16 07:55:58 -04:00
alyosha-tas 3625bdaf9d Merge pull request #1 from TASVideos/master
sync up to test
2016-05-16 06:55:49 -04:00
alyosha-tas 0551099ac7 Add files via upload 2016-05-15 20:43:21 -04:00
Suuper 327c45b440 Fixed issue #626. 2016-05-14 13:46:15 -05:00
zeromus 4766380ecd fix 270 rotated libretro cores 2016-05-13 17:44:33 -05:00
Isotarge c4fa170b9e Fix crash & memory leak when opening hex editor with the N64 core loaded 2016-05-09 18:42:21 +09:30
zeromus 0cc27a226b add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck 2016-05-07 10:10:37 -05:00
feos 53c7f4e5be tastudio: ignore inputroll hotkeys and numeric branch hotkeys during float editing mode. 2016-05-07 15:05:07 +03:00
alyosha-tas 70fdbba229 Fixes 6532 INSTAT
Fixes Tapper not running (other issues with that game remain)
2016-05-06 22:58:41 -04:00
alyosha-tas b8e5177d00 Fixing PAL timing bug
Fixes Little Ninja Bros and Corvette ZR1 Challenge

Still needs investigation as seqeunce is 3,3,3,4,3 when it should be 3,3,3,3,4 but need a new test case.

Also added a note about DMA timing that needs to be investigated next.
2016-05-05 12:04:51 -04:00
alyosha-tas 75bb58d7e3 Delete NES.Core.cs 2016-05-05 12:02:46 -04:00
alyosha-tas 55a4acd395 Delete TIA.cs 2016-05-05 12:02:34 -04:00
alyosha-tas 13c44a2c87 Fixing PAL timing bug
Properly cycles through PAL cpu timing sequence.
Fixes Little Ninja Bros nad Corvette ZR1 challenge.

Possibly still something off since sequence is 3,3,3,4,3 when it should be 3,3,3,3,4, still investigating.

ALso left a note about DMA timing
2016-05-05 12:01:26 -04:00
zeromus a7f03d4c2c make direct3d9 prereq check non-fatal and make d3d display method initialization fail non-fatal, falling back to gdi+ 2016-05-05 09:01:01 -05:00
alyosha-tas ffa42b4a50 Fixes shaking in Little Ninja Bros (E) 2016-05-01 15:11:05 -04:00
feos 2e1132c2b9 tastudio: this should be reliable enough. 2016-04-25 18:18:20 +03:00
feos 000050b1e9 tastudio: integrate StateGap logic into ExcludeStates().
for loaded projects, stop forcing current frame capture if it's non-zero.
stop excluding state on frame 0.
todo: make capture state gap reliable for project state gap. right now it can capture odd frames if they go after markers or lag, so those will be missing when saving the project.
2016-04-25 18:04:42 +03:00
zeromus 9542bae97f updated gpgx.elf 2016-04-24 19:49:39 -05:00
alyosha-tas a0ad9aab36 HMove update
Fixes Kool Aid Man
2016-04-22 09:17:01 -04:00
zeromus 2f405cd01e fix gpgx CDL z80 -> MD cart 2016-04-15 00:10:23 +01:00
feos 408d0ae4d0 tastudio: attempt to make StateGap smarter.
it should rely on frames, not on state indexes. and we can only have states on frame numbers that are powers of 2.
doesn't work right on saving multiple times yet. need to cooperate with ExcludeStates() somehow.
2016-04-24 23:17:17 +03:00
feos bc30e87921 tastudio: autosave feature.
supposedly safe saving indication (hourglass cursor and status bar report).
2016-04-24 13:48:49 +03:00
feos 28fe9bb888 tastudio: hide some more columns by default. 2016-04-23 21:42:02 +03:00
feos f35938acdb tastudio: be able to load broken greenzone file. 2016-04-23 20:54:14 +03:00
zeromus 838e986847 add x64 to bizbox, if its x64 2016-04-23 04:55:13 -05:00
zeromus c4398e8ac3 support CDL (for 0th system) in GB link 2016-04-23 04:42:17 -05:00
zeromus 263df29226 .sln vs2015 support got whacked somehow 2016-04-22 23:42:52 -05:00
hegyak 2f036058f6 Fix the Apple IIe being labeled as PlayStation (Title) 2016-04-22 16:54:23 -07:00
zeromus 6f68925a75 fix typo in genesis z80 CDL that made addresses in mirrored z80 ram region crash 2016-04-22 12:34:12 -05:00
zeromus 676b5791f6 lua: add gui.DrawFinish() which will let you choose when to finish drawing; and add optional argument to gui.DrawNew which when set to false lets you keep it from being cleared. 2016-04-21 16:43:37 -05:00
zeromus c069f8fe5c dont tracelog to file every frame multiple times 2016-04-21 14:22:39 -05:00
zeromus 1aa4382d21 d3d display method: survive ctrl+alt+del (should fix #522) 2016-04-20 14:29:54 -05:00
zeromus 3adc8f7c82 dont send 0-sized framebuffers deep into displaymanager (prevents crashes when sending fullscreen windows to other monitors sometimes, and probably other bugs) 2016-04-20 12:33:59 -05:00