alyosha-tas
de48c1cf2c
check for protection from memory peeks
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WIP
2016-05-25 12:38:28 -04:00
alyosha-tas
5520627b7e
Fix Peek_memory so it points to mapper Peek_memory
2016-05-25 12:37:23 -04:00
alyosha-tas
7a16d7c49a
Add data bus state and track it
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fixes AVGN KO boxing
2016-05-23 20:31:55 -04:00
alyosha-tas
c80e250ae7
Add data bus state and track it
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fixes AVGN KO boxing
2016-05-23 20:29:57 -04:00
zeromus
96416e13d9
fix regressions in lua's support for UTF-8 strings, likely created around the time of the sandboxing.
2016-05-23 14:33:36 -05:00
adelikat
491307b85c
About box - replace outdated contributers list with a link to the github stats page, put release date under version info instead of next to it (now that we have the extra real estate)
2016-05-22 18:52:14 -04:00
zeromus
ef318aa0f8
fix noise in some cores during pause
2016-05-22 15:00:45 -05:00
adelikat
3194e2cdd7
document what is going on with mF8_sega
2016-05-22 15:33:49 -04:00
hegyak
222d6a3ade
Add the missing mF8_sega file.
2016-05-22 08:34:31 -07:00
hegyak
dbc23a1f4d
HMove updatealyosha-tas says:"You can merge it now, I have nothing more to add to it."
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HMove update
alyosha-tas says:
"You can merge it now, I have nothing more to add to it."
2016-05-21 10:55:25 -07:00
alyosha-tas
d82a447e71
add tapper hash
2016-05-20 13:18:12 -04:00
alyosha-tas
9424f30243
pick the correct mapper for Tapper and Congo Bongo
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Based off SHA1 hash
2016-05-20 09:06:56 -04:00
alyosha-tas
1565a0adf8
add sega mapper mod
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mod to F8 that starts in bank 1
2016-05-20 09:05:57 -04:00
alyosha-tas
b60876f902
try try again
2016-05-16 20:35:52 -04:00
alyosha-tas
ed02acc6bc
try again
2016-05-16 20:34:04 -04:00
alyosha-tas
5286e1d6a2
Fixes clicking sound and TIA bug in Flapper
2016-05-16 20:32:27 -04:00
alyosha-tas
a82e50d135
Do not even try to play sounds with zero samples
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I don't know why it is attempting to do this, needs more investigation
Also add everything I could find to the state
2016-05-16 11:58:31 -04:00
alyosha-tas
9d00197c2a
fixes 0 sample size in audio
2016-05-16 07:55:58 -04:00
alyosha-tas
3625bdaf9d
Merge pull request #1 from TASVideos/master
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sync up to test
2016-05-16 06:55:49 -04:00
alyosha-tas
0551099ac7
Add files via upload
2016-05-15 20:43:21 -04:00
Suuper
327c45b440
Fixed issue #626 .
2016-05-14 13:46:15 -05:00
zeromus
4766380ecd
fix 270 rotated libretro cores
2016-05-13 17:44:33 -05:00
Isotarge
c4fa170b9e
Fix crash & memory leak when opening hex editor with the N64 core loaded
2016-05-09 18:42:21 +09:30
zeromus
0cc27a226b
add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
2016-05-07 10:10:37 -05:00
feos
53c7f4e5be
tastudio: ignore inputroll hotkeys and numeric branch hotkeys during float editing mode.
2016-05-07 15:05:07 +03:00
alyosha-tas
70fdbba229
Fixes 6532 INSTAT
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Fixes Tapper not running (other issues with that game remain)
2016-05-06 22:58:41 -04:00
alyosha-tas
b8e5177d00
Fixing PAL timing bug
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Fixes Little Ninja Bros and Corvette ZR1 Challenge
Still needs investigation as seqeunce is 3,3,3,4,3 when it should be 3,3,3,3,4 but need a new test case.
Also added a note about DMA timing that needs to be investigated next.
2016-05-05 12:04:51 -04:00
alyosha-tas
75bb58d7e3
Delete NES.Core.cs
2016-05-05 12:02:46 -04:00
alyosha-tas
55a4acd395
Delete TIA.cs
2016-05-05 12:02:34 -04:00
alyosha-tas
13c44a2c87
Fixing PAL timing bug
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Properly cycles through PAL cpu timing sequence.
Fixes Little Ninja Bros nad Corvette ZR1 challenge.
Possibly still something off since sequence is 3,3,3,4,3 when it should be 3,3,3,3,4, still investigating.
ALso left a note about DMA timing
2016-05-05 12:01:26 -04:00
zeromus
a7f03d4c2c
make direct3d9 prereq check non-fatal and make d3d display method initialization fail non-fatal, falling back to gdi+
2016-05-05 09:01:01 -05:00
alyosha-tas
ffa42b4a50
Fixes shaking in Little Ninja Bros (E)
2016-05-01 15:11:05 -04:00
feos
2e1132c2b9
tastudio: this should be reliable enough.
2016-04-25 18:18:20 +03:00
feos
000050b1e9
tastudio: integrate StateGap logic into ExcludeStates().
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for loaded projects, stop forcing current frame capture if it's non-zero.
stop excluding state on frame 0.
todo: make capture state gap reliable for project state gap. right now it can capture odd frames if they go after markers or lag, so those will be missing when saving the project.
2016-04-25 18:04:42 +03:00
zeromus
9542bae97f
updated gpgx.elf
2016-04-24 19:49:39 -05:00
alyosha-tas
a0ad9aab36
HMove update
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Fixes Kool Aid Man
2016-04-22 09:17:01 -04:00
zeromus
2f405cd01e
fix gpgx CDL z80 -> MD cart
2016-04-15 00:10:23 +01:00
feos
408d0ae4d0
tastudio: attempt to make StateGap smarter.
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it should rely on frames, not on state indexes. and we can only have states on frame numbers that are powers of 2.
doesn't work right on saving multiple times yet. need to cooperate with ExcludeStates() somehow.
2016-04-24 23:17:17 +03:00
feos
bc30e87921
tastudio: autosave feature.
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supposedly safe saving indication (hourglass cursor and status bar report).
2016-04-24 13:48:49 +03:00
feos
28fe9bb888
tastudio: hide some more columns by default.
2016-04-23 21:42:02 +03:00
feos
f35938acdb
tastudio: be able to load broken greenzone file.
2016-04-23 20:54:14 +03:00
zeromus
838e986847
add x64 to bizbox, if its x64
2016-04-23 04:55:13 -05:00
zeromus
c4398e8ac3
support CDL (for 0th system) in GB link
2016-04-23 04:42:17 -05:00
zeromus
263df29226
.sln vs2015 support got whacked somehow
2016-04-22 23:42:52 -05:00
hegyak
2f036058f6
Fix the Apple IIe being labeled as PlayStation (Title)
2016-04-22 16:54:23 -07:00
zeromus
6f68925a75
fix typo in genesis z80 CDL that made addresses in mirrored z80 ram region crash
2016-04-22 12:34:12 -05:00
zeromus
676b5791f6
lua: add gui.DrawFinish() which will let you choose when to finish drawing; and add optional argument to gui.DrawNew which when set to false lets you keep it from being cleared.
2016-04-21 16:43:37 -05:00
zeromus
c069f8fe5c
dont tracelog to file every frame multiple times
2016-04-21 14:22:39 -05:00
zeromus
1aa4382d21
d3d display method: survive ctrl+alt+del (should fix #522 )
2016-04-20 14:29:54 -05:00
zeromus
3adc8f7c82
dont send 0-sized framebuffers deep into displaymanager (prevents crashes when sending fullscreen windows to other monitors sometimes, and probably other bugs)
2016-04-20 12:33:59 -05:00