hegyak
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59766d07c0
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Further Cleaned up the GameShark N64 Code Behaviors. Byte and Word Recognized.
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2015-11-15 12:25:32 -08:00 |
hegyak
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3596407791
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Changed the Byte Detection method for N46 Cheats.
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2015-11-15 11:37:30 -08:00 |
hegyak
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afa4ec30b6
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Clean up GB/GBC GameShark Handling. Improve N64 Code Recognition.
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2015-11-15 11:09:55 -08:00 |
hegyak
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26758d00fd
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Merge branch 'master' of https://github.com/TASVideos/BizHawk
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2015-11-15 06:27:53 -08:00 |
hegyak
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0c8c5f81c6
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Added N64 GameShark Support.
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2015-11-15 06:25:55 -08:00 |
zeromus
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5afa44bbec
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common logic for tempfiles
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2015-11-15 03:01:58 -06:00 |
zeromus
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22192e700b
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attempt to make it possible to store movies on disk instead of in memory
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2015-11-15 02:27:48 -06:00 |
zeromus
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03451df188
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shut up warning noise
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2015-11-15 01:11:26 -06:00 |
zeromus
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19cbdf7ac6
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changelog
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2015-11-15 00:27:17 -06:00 |
zeromus
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75be59a650
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revise UDLR mutexing to be a bit more graceful
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2015-11-15 00:18:52 -06:00 |
hegyak
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77e6239992
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Correct/Cleanup the GameShark Tool.
Conflicts:
BizHawk.Client.EmuHawk/tools/GameShark.cs
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2015-11-14 15:15:47 -06:00 |
zeromus
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fae4d27bed
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Revert "Cleanup GameShark.Designer.cs"
This reverts commit 9864d8190c , reversing
changes made to 0630be922b .
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2015-11-14 15:11:13 -06:00 |
hegyak
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9864d8190c
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Cleanup GameShark.Designer.cs
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2015-11-14 12:13:39 -08:00 |
hegyak
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6c9006241d
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Correct/Cleanup the GameShark Tool.
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2015-11-14 12:10:23 -08:00 |
adelikat
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0630be922b
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Tools - add a SupportedSystems attribute to ToolAttributes, if specified by a tool, the IsAvailable and Load Calls will check that the current system id is in the list
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2015-11-14 14:59:56 -05:00 |
hegyak
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1ba166af19
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Correct the GameShark Menu Item.
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2015-11-14 06:57:11 -08:00 |
hegyak
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c112a2b0a2
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Added GameShark Converter.
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2015-11-14 04:49:45 -08:00 |
zeromus
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d24f778a40
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try supporting U+D/L+R priority control in addition to allow and forbid
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2015-11-14 01:49:16 -06:00 |
adelikat
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32cecf6dde
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Context Menu - config submenu - autofire config menu item wasn't wired to an event, and savestate types didn't have menu labels
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2015-11-13 19:49:22 -05:00 |
zeromus
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3ba7340fca
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rebuild bsnes dlls without CRT dependency; tweak optimization flags; switch back to using original (probably faster) libco (it had been changed during the efforts to permit libco and managed threads to coexist vis a vis GC exception unwinding)
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2015-11-13 15:27:50 -06:00 |
zeromus
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ea45f40743
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fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use
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2015-11-13 15:07:14 -06:00 |
zeromus
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283cb4ae50
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fix loading of roms from commandline
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2015-11-12 17:47:39 -06:00 |
zeromus
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53eae133e7
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fix #537 Annoyance with "always on top"
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2015-11-12 17:32:49 -06:00 |
adelikat
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f0e93ce80d
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Merge pull request #536 from Isotarge/master
Fix forms.destroyall() and call it when lua console closes
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2015-11-11 10:06:50 -05:00 |
zeromus
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aa3f916e7b
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fix error in previous rewind-related commit. im thinking it might not have been such a great idea now...
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2015-11-09 20:52:04 -06:00 |
zeromus
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892a3fbf76
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some prepwork for 3dstuff, but it will be a lot of work for a really rainy day
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2015-11-08 22:59:57 -06:00 |
zeromus
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2bf48e3c86
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dont savestate at all if rewind is completely disabled
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2015-11-08 22:18:04 -06:00 |
zeromus
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7702ae5f3c
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work on keyboard input, but hasnt been tested yet. also reorg the core a bit
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2015-11-08 22:05:48 -06:00 |
zeromus
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466ce0f696
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fix bug in sprintf with null %s
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2015-11-08 20:22:39 -06:00 |
zeromus
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53fcc09c08
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various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores
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2015-11-08 19:18:08 -06:00 |
zeromus
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ecee3365cc
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add retro log interface
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2015-11-08 04:57:28 -06:00 |
zeromus
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0a412f779e
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setup some stylus control
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2015-11-08 03:10:09 -06:00 |
zeromus
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bce9b6f33d
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fix rom drag&drop
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2015-11-08 02:35:44 -06:00 |
zeromus
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b745d5776a
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tidy libretro core info and use recommended extensions
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2015-11-07 19:59:10 -06:00 |
zeromus
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70b7098cb8
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fix rebooting of libretro cores, add CPU detection win32 hacks, add retro perf interface
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2015-11-07 13:05:40 -06:00 |
zeromus
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cbdf6a2acc
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after i fix a regression from a couple of commits ago which broke multi-instance dlls (affecting only bsnes otherwise right now)
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2015-11-07 12:05:26 -06:00 |
zeromus
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5c16f8b107
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fix some assorted bugs, and experiments with handling more environment calls
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2015-11-07 02:29:04 -06:00 |
zeromus
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7651f418fe
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usably functional libretro player
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2015-11-07 00:14:59 -06:00 |
Isotarge
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02c04d0088
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Fix forms.destroyall() and call it when lua console closes
Fixes #454
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2015-11-07 01:38:44 +10:30 |
adelikat
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26f1c2c2ec
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Cheat Dialog - fix issue #535 - domain list does not update when changing cores
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2015-11-04 22:23:27 -05:00 |
zeromus
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4942ae7905
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CDL - revise UI
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2015-11-04 02:08:11 -06:00 |
zeromus
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c68fdc511b
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CDL - fix snes games with no cartram
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2015-11-03 23:59:42 -06:00 |
zeromus
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fb7ed39944
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change order of shutting down core vs tools so tools have a chance to unhook from the core before the core is disposed
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2015-11-03 23:45:57 -06:00 |
zeromus
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f3626b9605
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snes CDL
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2015-11-03 23:45:57 -06:00 |
zeromus
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be4af1ec2f
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when editing watches, populate the edit dialog with the actual memorydomain of the watch you're editing, instead of mainmemory
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2015-11-03 03:24:25 -06:00 |
zeromus
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27f2ad0f24
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Revert "activate luaperks version of lua". Never mind, we no longer have evidence that we need this. We'll keep it stashed until we do.
This reverts commit 75d5abbf71 .
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2015-11-02 01:08:55 -06:00 |
zeromus
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e74322b531
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gitignore and cleanup
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2015-11-02 00:33:17 -06:00 |
zeromus
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75d5abbf71
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activate luaperks version of lua
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2015-11-02 00:28:38 -06:00 |
zeromus
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3a61c850f3
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add luaperks (cd, im, iuplua, luasockets) since our lua is customized and acts flaky with external dlls
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2015-11-02 00:27:11 -06:00 |
zeromus
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5ad6e95b3b
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changelog
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2015-11-01 21:31:27 -06:00 |