Commit Graph

9812 Commits

Author SHA1 Message Date
hegyak 59766d07c0 Further Cleaned up the GameShark N64 Code Behaviors. Byte and Word Recognized. 2015-11-15 12:25:32 -08:00
hegyak 3596407791 Changed the Byte Detection method for N46 Cheats. 2015-11-15 11:37:30 -08:00
hegyak afa4ec30b6 Clean up GB/GBC GameShark Handling. Improve N64 Code Recognition. 2015-11-15 11:09:55 -08:00
hegyak 26758d00fd Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-11-15 06:27:53 -08:00
hegyak 0c8c5f81c6 Added N64 GameShark Support. 2015-11-15 06:25:55 -08:00
zeromus 5afa44bbec common logic for tempfiles 2015-11-15 03:01:58 -06:00
zeromus 22192e700b attempt to make it possible to store movies on disk instead of in memory 2015-11-15 02:27:48 -06:00
zeromus 03451df188 shut up warning noise 2015-11-15 01:11:26 -06:00
zeromus 19cbdf7ac6 changelog 2015-11-15 00:27:17 -06:00
zeromus 75be59a650 revise UDLR mutexing to be a bit more graceful 2015-11-15 00:18:52 -06:00
hegyak 77e6239992 Correct/Cleanup the GameShark Tool.
Conflicts:
	BizHawk.Client.EmuHawk/tools/GameShark.cs
2015-11-14 15:15:47 -06:00
zeromus fae4d27bed Revert "Cleanup GameShark.Designer.cs"
This reverts commit 9864d8190c, reversing
changes made to 0630be922b.
2015-11-14 15:11:13 -06:00
hegyak 9864d8190c Cleanup GameShark.Designer.cs 2015-11-14 12:13:39 -08:00
hegyak 6c9006241d Correct/Cleanup the GameShark Tool. 2015-11-14 12:10:23 -08:00
adelikat 0630be922b Tools - add a SupportedSystems attribute to ToolAttributes, if specified by a tool, the IsAvailable and Load Calls will check that the current system id is in the list 2015-11-14 14:59:56 -05:00
hegyak 1ba166af19 Correct the GameShark Menu Item. 2015-11-14 06:57:11 -08:00
hegyak c112a2b0a2 Added GameShark Converter. 2015-11-14 04:49:45 -08:00
zeromus d24f778a40 try supporting U+D/L+R priority control in addition to allow and forbid 2015-11-14 01:49:16 -06:00
adelikat 32cecf6dde Context Menu - config submenu - autofire config menu item wasn't wired to an event, and savestate types didn't have menu labels 2015-11-13 19:49:22 -05:00
zeromus 3ba7340fca rebuild bsnes dlls without CRT dependency; tweak optimization flags; switch back to using original (probably faster) libco (it had been changed during the efforts to permit libco and managed threads to coexist vis a vis GC exception unwinding) 2015-11-13 15:27:50 -06:00
zeromus ea45f40743 fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use 2015-11-13 15:07:14 -06:00
zeromus 283cb4ae50 fix loading of roms from commandline 2015-11-12 17:47:39 -06:00
zeromus 53eae133e7 fix #537 Annoyance with "always on top" 2015-11-12 17:32:49 -06:00
adelikat f0e93ce80d Merge pull request #536 from Isotarge/master
Fix forms.destroyall() and call it when lua console closes
2015-11-11 10:06:50 -05:00
zeromus aa3f916e7b fix error in previous rewind-related commit. im thinking it might not have been such a great idea now... 2015-11-09 20:52:04 -06:00
zeromus 892a3fbf76 some prepwork for 3dstuff, but it will be a lot of work for a really rainy day 2015-11-08 22:59:57 -06:00
zeromus 2bf48e3c86 dont savestate at all if rewind is completely disabled 2015-11-08 22:18:04 -06:00
zeromus 7702ae5f3c work on keyboard input, but hasnt been tested yet. also reorg the core a bit 2015-11-08 22:05:48 -06:00
zeromus 466ce0f696 fix bug in sprintf with null %s 2015-11-08 20:22:39 -06:00
zeromus 53fcc09c08 various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores 2015-11-08 19:18:08 -06:00
zeromus ecee3365cc add retro log interface 2015-11-08 04:57:28 -06:00
zeromus 0a412f779e setup some stylus control 2015-11-08 03:10:09 -06:00
zeromus bce9b6f33d fix rom drag&drop 2015-11-08 02:35:44 -06:00
zeromus b745d5776a tidy libretro core info and use recommended extensions 2015-11-07 19:59:10 -06:00
zeromus 70b7098cb8 fix rebooting of libretro cores, add CPU detection win32 hacks, add retro perf interface 2015-11-07 13:05:40 -06:00
zeromus cbdf6a2acc after i fix a regression from a couple of commits ago which broke multi-instance dlls (affecting only bsnes otherwise right now) 2015-11-07 12:05:26 -06:00
zeromus 5c16f8b107 fix some assorted bugs, and experiments with handling more environment calls 2015-11-07 02:29:04 -06:00
zeromus 7651f418fe usably functional libretro player 2015-11-07 00:14:59 -06:00
Isotarge 02c04d0088 Fix forms.destroyall() and call it when lua console closes
Fixes #454
2015-11-07 01:38:44 +10:30
adelikat 26f1c2c2ec Cheat Dialog - fix issue #535 - domain list does not update when changing cores 2015-11-04 22:23:27 -05:00
zeromus 4942ae7905 CDL - revise UI 2015-11-04 02:08:11 -06:00
zeromus c68fdc511b CDL - fix snes games with no cartram 2015-11-03 23:59:42 -06:00
zeromus fb7ed39944 change order of shutting down core vs tools so tools have a chance to unhook from the core before the core is disposed 2015-11-03 23:45:57 -06:00
zeromus f3626b9605 snes CDL 2015-11-03 23:45:57 -06:00
zeromus be4af1ec2f when editing watches, populate the edit dialog with the actual memorydomain of the watch you're editing, instead of mainmemory 2015-11-03 03:24:25 -06:00
zeromus 27f2ad0f24 Revert "activate luaperks version of lua". Never mind, we no longer have evidence that we need this. We'll keep it stashed until we do.
This reverts commit 75d5abbf71.
2015-11-02 01:08:55 -06:00
zeromus e74322b531 gitignore and cleanup 2015-11-02 00:33:17 -06:00
zeromus 75d5abbf71 activate luaperks version of lua 2015-11-02 00:28:38 -06:00
zeromus 3a61c850f3 add luaperks (cd, im, iuplua, luasockets) since our lua is customized and acts flaky with external dlls 2015-11-02 00:27:11 -06:00
zeromus 5ad6e95b3b changelog 2015-11-01 21:31:27 -06:00