revise UDLR mutexing to be a bit more graceful
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@ -121,8 +121,11 @@ namespace BizHawk.Client.Common
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//" C " is for N64 "P1 C Up" and the like, which should not be subject to mutexing
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//regarding the unpressing and UDLR logic...... don't think about it. don't question it. don't look at it.
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if (button.Contains("Down") && !button.Contains(" C "))
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{
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if (!Source.IsPressed(button)) Unpresses.Remove(button);
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prefix = button.GetPrecedingString("Down");
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string other = prefix + "Up";
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if (Source.IsPressed(other))
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@ -136,6 +139,7 @@ namespace BizHawk.Client.Common
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if (button.Contains("Up") && !button.Contains(" C "))
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{
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if (!Source.IsPressed(button)) Unpresses.Remove(button);
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prefix = button.GetPrecedingString("Up");
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string other = prefix + "Down";
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if (Source.IsPressed(other))
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@ -150,6 +154,7 @@ namespace BizHawk.Client.Common
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if (button.Contains("Right") && !button.Contains(" C "))
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{
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if (!Source.IsPressed(button)) Unpresses.Remove(button);
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prefix = button.GetPrecedingString("Right");
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string other = prefix + "Left";
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if (Source.IsPressed(other))
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@ -163,6 +168,7 @@ namespace BizHawk.Client.Common
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if (button.Contains("Left") && !button.Contains(" C "))
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{
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if (!Source.IsPressed(button)) Unpresses.Remove(button);
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prefix = button.GetPrecedingString("Left");
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string other = prefix + "Right";
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if (Source.IsPressed(other))
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