changelog
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*EmuHawk
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**Add custom exception display box, so exception info can be clipboarded out
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**Support Code-Data Logger for GB/GBC, SMS/GG, and Genesis
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**Cheat Dialog: Fix flakiness in value-editing
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**DispMethod D3D: Use FPU preserve to stop lua scripts using float math from malfunctioning
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**Stop FP precision conflicts between lua scripts and D3D Display method
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**DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems)
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**Improvements to Retro shader compatibility
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**Validate user shaders at selection time
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**Support user custom AR selection
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**Add --load-state commandline
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**Fix #525 - Memorywatch hex textbox now remembers values across memdomain switches
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**Fix #526 - Hex editor repainting fails and garbage rendering
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**Tastudio (TODO - editorialize this section)
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***color stated frames on WasLag too.
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***don't truncate LagLog if the branch's one is shorter, but input is the same.
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***clean up garbage lua text and drawings.
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***put branch states to a separate greenzone file.
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***tsm never actually uses currentBranch, so why should it have it?
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***last preparation before new tasproject entry.
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***save/load TasSession variables in .tasproj.
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***update RowCount before scrolling to frame.
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***account for mouse speed when advancing/rewinding.
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**Basic Bot
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***Monospaced input display
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***Get smarter
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**Lua
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**Fix gameExtraPadding coordinate translation
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**Clarify script pause/stop state in UI and logic
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*PSX
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**Fix #530 "AV Resizing shows black screen with PSX"
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*SNES
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**Fix crashes in GFX debugger (including fix #529)
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**Recommend proper SNES PAR
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*Genesis
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**Fix missing scrollbars in VDP viewer
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=========================================
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1.11.3
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**Compatibility hack for Jabo vs some Intel GPUs on Windows8+
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*SNES
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**Handle interlarced modes differently
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**Handle interlaced modes differently
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*mGBA
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**Fix #507 - Add "Combined WRAM" memory domain
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