Commit Graph

9819 Commits

Author SHA1 Message Date
zeromus 59048264cd fix regression in libretro core loading and streamline open advanced libretro ui 2015-11-17 16:56:30 -06:00
hegyak 1e878f700c Corrected GB/GBC Code Handling. Added SNES Action Replay code handling. 2015-11-16 09:22:58 -08:00
hegyak b3166094ca Added PSX and Saturn GameShark Code Support. 2015-11-16 06:49:00 -08:00
hegyak ca2a98c029 Improve GB/GBC GameShark Parsing. Make N64 Parsing robust. Start on PSX handling. 2015-11-15 19:35:05 -08:00
zeromus 6f71956faa add lousy logic to fix cheat compares 2015-11-15 18:22:12 -06:00
zeromus 8d955a8703 fix snes gfx debugger scanline CB 2015-11-15 18:04:42 -06:00
zeromus 0ff2a2eb49 fix crashy bugs in snes gfx debugger 2015-11-15 18:02:20 -06:00
hegyak 59766d07c0 Further Cleaned up the GameShark N64 Code Behaviors. Byte and Word Recognized. 2015-11-15 12:25:32 -08:00
hegyak 3596407791 Changed the Byte Detection method for N46 Cheats. 2015-11-15 11:37:30 -08:00
hegyak afa4ec30b6 Clean up GB/GBC GameShark Handling. Improve N64 Code Recognition. 2015-11-15 11:09:55 -08:00
hegyak 26758d00fd Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-11-15 06:27:53 -08:00
hegyak 0c8c5f81c6 Added N64 GameShark Support. 2015-11-15 06:25:55 -08:00
zeromus 5afa44bbec common logic for tempfiles 2015-11-15 03:01:58 -06:00
zeromus 22192e700b attempt to make it possible to store movies on disk instead of in memory 2015-11-15 02:27:48 -06:00
zeromus 03451df188 shut up warning noise 2015-11-15 01:11:26 -06:00
zeromus 19cbdf7ac6 changelog 2015-11-15 00:27:17 -06:00
zeromus 75be59a650 revise UDLR mutexing to be a bit more graceful 2015-11-15 00:18:52 -06:00
hegyak 77e6239992 Correct/Cleanup the GameShark Tool.
Conflicts:
	BizHawk.Client.EmuHawk/tools/GameShark.cs
2015-11-14 15:15:47 -06:00
zeromus fae4d27bed Revert "Cleanup GameShark.Designer.cs"
This reverts commit 9864d8190c, reversing
changes made to 0630be922b.
2015-11-14 15:11:13 -06:00
hegyak 9864d8190c Cleanup GameShark.Designer.cs 2015-11-14 12:13:39 -08:00
hegyak 6c9006241d Correct/Cleanup the GameShark Tool. 2015-11-14 12:10:23 -08:00
adelikat 0630be922b Tools - add a SupportedSystems attribute to ToolAttributes, if specified by a tool, the IsAvailable and Load Calls will check that the current system id is in the list 2015-11-14 14:59:56 -05:00
hegyak 1ba166af19 Correct the GameShark Menu Item. 2015-11-14 06:57:11 -08:00
hegyak c112a2b0a2 Added GameShark Converter. 2015-11-14 04:49:45 -08:00
zeromus d24f778a40 try supporting U+D/L+R priority control in addition to allow and forbid 2015-11-14 01:49:16 -06:00
adelikat 32cecf6dde Context Menu - config submenu - autofire config menu item wasn't wired to an event, and savestate types didn't have menu labels 2015-11-13 19:49:22 -05:00
zeromus 3ba7340fca rebuild bsnes dlls without CRT dependency; tweak optimization flags; switch back to using original (probably faster) libco (it had been changed during the efforts to permit libco and managed threads to coexist vis a vis GC exception unwinding) 2015-11-13 15:27:50 -06:00
zeromus ea45f40743 fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use 2015-11-13 15:07:14 -06:00
zeromus 283cb4ae50 fix loading of roms from commandline 2015-11-12 17:47:39 -06:00
zeromus 53eae133e7 fix Annoyance with "always on top" 2015-11-12 17:32:49 -06:00
adelikat f0e93ce80d Merge pull request from Isotarge/master
Fix forms.destroyall() and call it when lua console closes
2015-11-11 10:06:50 -05:00
zeromus aa3f916e7b fix error in previous rewind-related commit. im thinking it might not have been such a great idea now... 2015-11-09 20:52:04 -06:00
zeromus 892a3fbf76 some prepwork for 3dstuff, but it will be a lot of work for a really rainy day 2015-11-08 22:59:57 -06:00
zeromus 2bf48e3c86 dont savestate at all if rewind is completely disabled 2015-11-08 22:18:04 -06:00
zeromus 7702ae5f3c work on keyboard input, but hasnt been tested yet. also reorg the core a bit 2015-11-08 22:05:48 -06:00
zeromus 466ce0f696 fix bug in sprintf with null %s 2015-11-08 20:22:39 -06:00
zeromus 53fcc09c08 various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores 2015-11-08 19:18:08 -06:00
zeromus ecee3365cc add retro log interface 2015-11-08 04:57:28 -06:00
zeromus 0a412f779e setup some stylus control 2015-11-08 03:10:09 -06:00
zeromus bce9b6f33d fix rom drag&drop 2015-11-08 02:35:44 -06:00
zeromus b745d5776a tidy libretro core info and use recommended extensions 2015-11-07 19:59:10 -06:00
zeromus 70b7098cb8 fix rebooting of libretro cores, add CPU detection win32 hacks, add retro perf interface 2015-11-07 13:05:40 -06:00
zeromus cbdf6a2acc after i fix a regression from a couple of commits ago which broke multi-instance dlls (affecting only bsnes otherwise right now) 2015-11-07 12:05:26 -06:00
zeromus 5c16f8b107 fix some assorted bugs, and experiments with handling more environment calls 2015-11-07 02:29:04 -06:00
zeromus 7651f418fe usably functional libretro player 2015-11-07 00:14:59 -06:00
Isotarge 02c04d0088 Fix forms.destroyall() and call it when lua console closes
Fixes 
2015-11-07 01:38:44 +10:30
adelikat 26f1c2c2ec Cheat Dialog - fix issue - domain list does not update when changing cores 2015-11-04 22:23:27 -05:00
zeromus 4942ae7905 CDL - revise UI 2015-11-04 02:08:11 -06:00
zeromus c68fdc511b CDL - fix snes games with no cartram 2015-11-03 23:59:42 -06:00
zeromus fb7ed39944 change order of shutting down core vs tools so tools have a chance to unhook from the core before the core is disposed 2015-11-03 23:45:57 -06:00