nattthebear
1314912cf8
libsnes: Hack about a bit to make the graphics debugger function again. It probably crashes somewhere...
2017-06-13 17:55:07 -04:00
adelikat
97d7dd7f42
merging master into waterbox2 this one was messy may be regressions
2017-06-13 08:16:25 -05:00
adelikat
9eb2fcc34c
bsnes - remove profile sync setting and related code
2017-06-12 20:56:34 -05:00
zeromus
6db010e384
add 'crop SGB frame' option; fixes #871
2017-06-11 18:20:55 -05:00
nattthebear
91e239e11f
use the ancient zen art of copy paste to give libsnes the same aspect ratio fix that snes9x has.
2017-06-11 07:15:51 -04:00
nattthebear
baf7a7973b
snes: do some more savestate prep, including removing the unused cheat system, which cost sixteen megidobites of ram
2017-06-10 15:53:38 -04:00
nattthebear
fcbb85a579
snes: move some stuff to sealed_heap
2017-06-10 15:20:06 -04:00
nattthebear
36be9e9fc7
snes: waterboxification phase 2
2017-06-10 14:16:25 -04:00
adelikat
12a4ec1ac7
SNES - only register the trace logger on compatibility profile
2017-05-27 09:54:53 -05:00
zeromus
5b44f0960f
snes: support trace logging GB and SMP cores (C# side and dlls)
2017-05-14 13:51:02 -05:00
nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
adelikat
1dae91e6a8
clean up core constructors - consistent parameter casing, and put them at the top of the class
2017-05-05 19:05:36 -05:00
adelikat
59139ab266
Spell out Numerator and Denominator
2017-05-05 11:25:38 -05:00
adelikat
62a13d961d
Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
2017-05-05 11:21:37 -05:00
nattthebear
e3fab1a4d5
cleaner
2017-05-02 18:15:33 -04:00
adelikat
698c6741ae
Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
2017-05-01 20:09:11 -05:00
adelikat
ded1c2d7b7
Break off BoardName from IEmulator into a separate IBoardInfo service
2017-04-30 21:01:54 -05:00
nattthebear
5bebd0685a
snes: add a toggle multitap button
2017-04-22 17:08:33 -04:00
adelikat
27e7edcaf1
SNES - add a "Limit mouse speed" options on by default, to make controls a sueable for casual playing and a config option to turn it off
2017-04-19 20:30:54 -05:00
J.D. Purcell
3d6b1da94d
Whitespace only (indentation fixes/cleanup).
2017-04-19 20:34:30 -04:00
adelikat
3f866f6d7f
Rename SnesSaveController to SaveController and move it to Emulation.Common since it is used by multiple cores and is general in design
2017-04-19 12:44:02 -05:00
adelikat
ee5d35bb34
Libsnescore reformat round 3
2017-04-19 12:33:05 -05:00
adelikat
58189f0113
LibsnesCore - Move ScanlineHookManager class to its own file
2017-04-19 12:25:22 -05:00
adelikat
e3ae4b1410
LibsnesCore reformating round 2 - sort out private fields vs pulbic properties
2017-04-19 12:19:16 -05:00
adelikat
808d03155a
Libsnescore - misc cleanups round 1
2017-04-19 11:40:41 -05:00
adelikat
7ebddc6087
LibsnesCore - break off memory domain stuff to a separate file
2017-04-19 10:51:16 -05:00
adelikat
bc42af0fa6
Libsnescore - Break off IEmulator implementation into a separate file
2017-04-19 10:36:08 -05:00
adelikat
8e3c3dab5d
Break off LibsnesCore services into separate files
2017-04-19 09:41:52 -05:00
adelikat
d1d6c20749
break SNES settings code into its own file
2017-04-19 08:31:48 -05:00
nattthebear
0393e9241b
coreside, this is a short, so yeah...
2017-04-16 18:08:57 -04:00
adelikat
13ca76f3f8
UI for changing SNES controller configurations
2017-04-15 20:34:32 -05:00
adelikat
2daa1b3d68
snes - some progress on controller configuration support - use controller deck for ControllerDefinition and hack in appropriate button orders
2017-04-15 20:34:30 -05:00
nattthebear
41f8875a4f
more snes controller stuff
2017-04-15 18:27:04 -04:00
zeromus
23fb06a0cd
c++ side setup for setting any devices on snes input ports
2017-04-09 16:45:05 -05:00
zeromus
fbd7601b77
for evaluation:
...
overhaul snes core -- radically simplify IPC.
There were two goals
1. speedup (failed)
2. not break in the old way of becoming unstable when GC happens (uncertain)
3. lay framework for simplified libretro interface (success, provisional on #2 )
the speedup failed, I think, because a slower libco is needed to coexist with .net. I think I will fix this be incorporating both libcos, one for bsnes internal use, and one for .net<->c++ switching
2017-03-06 05:21:35 -06:00
adelikat
ab1a22bf31
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
2017-01-09 19:23:05 -06:00
adelikat
eda79c2212
Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations
2016-12-16 11:33:02 -06:00
adelikat
72a59087b5
Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
2016-12-14 12:42:15 -06:00
adelikat
5ff33e7569
Rename IController.Type to IController.Definition to more clearly describe the property
2016-12-12 12:30:32 -06:00
adelikat
b73a500d6b
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
2016-12-11 11:15:00 -06:00
adelikat
b697110098
Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
2016-12-09 10:24:43 -06:00
zeromus
f11ae17cfb
natt forgot to ever hook up SGB saveram, so I took care of it
2016-11-11 19:25:38 -06:00
feos
57b9ff875e
snes: fix crash when advancing after tracer was disabled
2016-08-19 18:53:50 +03:00
feos
76eaea3619
tracer unification for cores: spacing, headers, etc
2016-08-16 01:39:26 +03:00
parasyte
620c74e56e
bsnes: Fix disassembler with compatibility core
...
- The fake bus map has been extended to read mapped ROM space
2016-08-08 22:11:49 -07:00
MrCheeze
ef3c816c2f
Fix SNES trace logging to not lose information
...
Fixed the bug where if a tracelog line contains more than one "[", everything after the second [ will be mistakenly thrown out.
2016-07-27 19:54:48 -04:00
nattthebear
111648cf98
Break a bunch of memory domain stuff with pointless refactoring
2016-04-13 19:50:06 -04:00
zeromus
ebad5a8137
remove console spew from snes core
2016-03-27 00:41:05 -05:00
nattthebear
eb2ec58b1b
Rough in some stuff for better oninputpoll in snes. Not hooked up in looah yet. The idea is that oninputpoll will get called with a core-specific int that signifies what happened.
...
For snes, we're looking at:
0 = latch goes low
1 = latch goes high
2 = left port strobed
3 = right port strobed
2016-02-29 21:22:30 -05:00
adelikat
f5e679fa0d
Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns.
2016-02-21 17:34:42 -05:00