Commit Graph

428 Commits

Author SHA1 Message Date
beirich 52e6727841 [PCE] Improve some port mirroring 2011-03-06 07:26:46 +00:00
beirich e07349c582 [PCE] improve cpu instruction timing 2011-03-06 06:06:49 +00:00
andres.delikat 4e8d161ed8 NES - implement CRAM & PRAM memory domains, hooked them properly on SxROM boards. TODO: other boards 2011-03-06 04:40:56 +00:00
andres.delikat ed9930be62 NES Memory domains - Add PRG & CHR Rom 2011-03-06 03:34:13 +00:00
andres.delikat 97ebb20edd Fix NES WRAM for real this time 2011-03-06 03:07:25 +00:00
andres.delikat 951ade9888 Fix NES WRAM memory domain 2011-03-06 03:03:24 +00:00
andres.delikat 2354ac126a NES - add WRAM, System Bus, PPU Bus, and Battery RAM as memory domains 2011-03-06 02:36:49 +00:00
andres.delikat 733fb228b6 Ram Search - make 4 the minimum number of digits for an address, because I said so 2011-03-05 03:47:32 +00:00
andres.delikat 83a8712d5d Implement main memory domain for NES 2011-03-05 03:03:47 +00:00
andres.delikat a36f39f993 Misc small cleanups 2011-03-04 16:18:06 +00:00
andres.delikat e0af256a33 NES - Finish up remaining SxROM boards 2011-03-04 15:01:02 +00:00
andres.delikat c9d0f7a2fb NES - checking in remaining SxROM boards with empty cases, will fill info next 2011-03-04 04:52:50 +00:00
andres.delikat fc8be53da6 NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only. 2011-03-04 04:19:49 +00:00
andres.delikat f350e241b8 NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen 2011-03-04 04:00:18 +00:00
andres.delikat 615cf3b52b NES - SFROM & Bubble Bobble 2011-03-04 03:51:46 +00:00
andres.delikat 423ee58852 NES - SC1ROM implemented (same config as SCROM), untested though since I could not find a game that uses it. SEROM implemented & Adventures of Lolo working. 2011-03-04 03:41:39 +00:00
andres.delikat 872a86c91f NES - Implement SBCROM & get Mechanized Attack working 2011-03-04 03:30:54 +00:00
andres.delikat 38396fc02c Fix PRG size of dragon warrior, it now doesn't crash on load (but still is only a black screen). Implemented SBROM & Bug's Bunny's Crazy Castle, the game now works. 2011-03-04 03:16:26 +00:00
andres.delikat 4ccdf269e5 NES - Get SAROM board working & Dragon Warrior in gamedb.txt 2011-03-04 03:02:29 +00:00
andres.delikat 9dc75a17e5 Fix SKROM char size, and checking in some movie playback stuff 2011-03-03 20:01:36 +00:00
zeromus f4ca525343 [NES] fix bugs with boards that specify their own CHR size 2011-03-03 19:56:16 +00:00
andres.delikat ced8256dc9 Slight playback fix (still broken) 2011-03-03 18:25:06 +00:00
andres.delikat 36bebea251 Disable user playback when in movie playback mode 2011-03-03 17:18:24 +00:00
andres.delikat 1003ed085b NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled. 2011-03-03 17:07:12 +00:00
andres.delikat 0b9e90781b forgot to check in the NES PPU files 2011-03-03 16:38:34 +00:00
andres.delikat 705a7f6cce Set up a blank NES PPU viewer in a NEStools folder. Make a NES menu item that will appear only when a NES game is loaded 2011-03-02 17:12:48 +00:00
zeromus 7cdda17b2d [NES] name those roms more artistically! 2011-03-02 07:19:05 +00:00
zeromus 7f4413a5d7 [NES] figure out how to run some of blargg's tests 2011-03-02 07:11:36 +00:00
zeromus 4bfc610a8a [NES] tinker around with board detection and add a UNIF warning message, but due to some severe problems with exception handling, the exceptions which make it to the GUI as messageboxes is seemingly arbitrary, so youll never know. 2011-03-02 06:18:26 +00:00
zeromus a236477c5b [NES] rename NTARAM to CIRAM, and change output to 256x240 instead of 256x256 2011-03-02 04:11:46 +00:00
zeromus e3cf8aae28 [NES] some comments 2011-03-02 03:41:24 +00:00
zeromus fe3414c380 [NES] NTARAM doesnt belong to the ppu. simplifies things a bit this way too. 2011-03-02 03:34:37 +00:00
zeromus 858824c548 [NES] setup 'scaffolding' for PPU view. actually only 1% as complicated as i thought it would be. 2011-03-02 03:08:33 +00:00
zeromus a296742d5f [NES] clean up AxROM 2011-03-02 03:05:28 +00:00
zeromus e9622b1f60 [NES] clean up UxROM gamedb parameters 2011-03-02 02:54:06 +00:00
zeromus 7919bb8647 [NES] remove some redundant and misleading information (CHR sizes =0 and mirror types =X) from gamedb 2011-03-02 02:41:03 +00:00
andres.delikat d406e15746 Add more games to game database, add some more games that don't work 2011-03-01 20:32:18 +00:00
andres.delikat 087e471335 Check in some NES docs 2011-03-01 19:54:19 +00:00
andres.delikat 229d56551f Move some game compatibility todos around 2011-03-01 18:44:17 +00:00
andres.delikat 1703cf272d Some more NES games in the game database 2011-03-01 18:10:07 +00:00
andres.delikat b73dbdf637 Fix game database entry for Castlevania II, the game now works 2011-03-01 15:46:36 +00:00
andres.delikat 5a8485e21c Add Zelda II & Castlevania II to the game database, both fail to play (black screen) 2011-03-01 15:15:04 +00:00
andres.delikat 7182d905a4 Get frame counter incrementing in the NES core. TODO: store it in savestates 2011-03-01 14:38:52 +00:00
andres.delikat ac7f43304f Input Widget - check string length before attempting to check for "oem", fixes crash made by my last fix 2011-03-01 14:03:15 +00:00
andres.delikat 8dfffb0d04 Make NES controls remappable, Make input config recognize a NES game is loaded and load the correct controller on form load 2011-03-01 13:25:23 +00:00
zeromus 0d5cff7408 [NES] mapper cleanup and savestates 2011-03-01 09:32:12 +00:00
zeromus d225c23cc1 [NES] SxROM: remove some guesses 2011-03-01 07:31:59 +00:00
zeromus c21d92f694 [NES] add SxROM (mmc1), including save ram support. also add some undocumented NOP variants to 6502 core because I thought I needed them 2011-03-01 07:25:14 +00:00
andres.delikat 6165efd43b Input Widget - hacky fix, Remove "Oem" from any key binding it receives. Things like period & comma can be mapped to controllers now 2011-03-01 04:37:42 +00:00
andres.delikat 6adf6c10bb Input Config Dialog - fix so that initial selection of controller type actually invokes the selected index event so that the dialog is set up to the proper controller. Also make the default (Null emulator) be SMS 2011-03-01 04:32:00 +00:00