beirich
|
52e6727841
|
[PCE] Improve some port mirroring
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2011-03-06 07:26:46 +00:00 |
beirich
|
e07349c582
|
[PCE] improve cpu instruction timing
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2011-03-06 06:06:49 +00:00 |
andres.delikat
|
4e8d161ed8
|
NES - implement CRAM & PRAM memory domains, hooked them properly on SxROM boards. TODO: other boards
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2011-03-06 04:40:56 +00:00 |
andres.delikat
|
ed9930be62
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NES Memory domains - Add PRG & CHR Rom
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2011-03-06 03:34:13 +00:00 |
andres.delikat
|
97ebb20edd
|
Fix NES WRAM for real this time
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2011-03-06 03:07:25 +00:00 |
andres.delikat
|
951ade9888
|
Fix NES WRAM memory domain
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2011-03-06 03:03:24 +00:00 |
andres.delikat
|
2354ac126a
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NES - add WRAM, System Bus, PPU Bus, and Battery RAM as memory domains
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2011-03-06 02:36:49 +00:00 |
andres.delikat
|
733fb228b6
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Ram Search - make 4 the minimum number of digits for an address, because I said so
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2011-03-05 03:47:32 +00:00 |
andres.delikat
|
83a8712d5d
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Implement main memory domain for NES
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2011-03-05 03:03:47 +00:00 |
andres.delikat
|
a36f39f993
|
Misc small cleanups
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2011-03-04 16:18:06 +00:00 |
andres.delikat
|
e0af256a33
|
NES - Finish up remaining SxROM boards
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2011-03-04 15:01:02 +00:00 |
andres.delikat
|
c9d0f7a2fb
|
NES - checking in remaining SxROM boards with empty cases, will fill info next
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2011-03-04 04:52:50 +00:00 |
andres.delikat
|
fc8be53da6
|
NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only.
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2011-03-04 04:19:49 +00:00 |
andres.delikat
|
f350e241b8
|
NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen
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2011-03-04 04:00:18 +00:00 |
andres.delikat
|
615cf3b52b
|
NES - SFROM & Bubble Bobble
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2011-03-04 03:51:46 +00:00 |
andres.delikat
|
423ee58852
|
NES - SC1ROM implemented (same config as SCROM), untested though since I could not find a game that uses it. SEROM implemented & Adventures of Lolo working.
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2011-03-04 03:41:39 +00:00 |
andres.delikat
|
872a86c91f
|
NES - Implement SBCROM & get Mechanized Attack working
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2011-03-04 03:30:54 +00:00 |
andres.delikat
|
38396fc02c
|
Fix PRG size of dragon warrior, it now doesn't crash on load (but still is only a black screen). Implemented SBROM & Bug's Bunny's Crazy Castle, the game now works.
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2011-03-04 03:16:26 +00:00 |
andres.delikat
|
4ccdf269e5
|
NES - Get SAROM board working & Dragon Warrior in gamedb.txt
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2011-03-04 03:02:29 +00:00 |
andres.delikat
|
9dc75a17e5
|
Fix SKROM char size, and checking in some movie playback stuff
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2011-03-03 20:01:36 +00:00 |
zeromus
|
f4ca525343
|
[NES] fix bugs with boards that specify their own CHR size
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2011-03-03 19:56:16 +00:00 |
andres.delikat
|
ced8256dc9
|
Slight playback fix (still broken)
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2011-03-03 18:25:06 +00:00 |
andres.delikat
|
36bebea251
|
Disable user playback when in movie playback mode
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2011-03-03 17:18:24 +00:00 |
andres.delikat
|
1003ed085b
|
NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled.
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2011-03-03 17:07:12 +00:00 |
andres.delikat
|
0b9e90781b
|
forgot to check in the NES PPU files
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2011-03-03 16:38:34 +00:00 |
andres.delikat
|
705a7f6cce
|
Set up a blank NES PPU viewer in a NEStools folder. Make a NES menu item that will appear only when a NES game is loaded
|
2011-03-02 17:12:48 +00:00 |
zeromus
|
7cdda17b2d
|
[NES] name those roms more artistically!
|
2011-03-02 07:19:05 +00:00 |
zeromus
|
7f4413a5d7
|
[NES] figure out how to run some of blargg's tests
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2011-03-02 07:11:36 +00:00 |
zeromus
|
4bfc610a8a
|
[NES] tinker around with board detection and add a UNIF warning message, but due to some severe problems with exception handling, the exceptions which make it to the GUI as messageboxes is seemingly arbitrary, so youll never know.
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2011-03-02 06:18:26 +00:00 |
zeromus
|
a236477c5b
|
[NES] rename NTARAM to CIRAM, and change output to 256x240 instead of 256x256
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2011-03-02 04:11:46 +00:00 |
zeromus
|
e3cf8aae28
|
[NES] some comments
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2011-03-02 03:41:24 +00:00 |
zeromus
|
fe3414c380
|
[NES] NTARAM doesnt belong to the ppu. simplifies things a bit this way too.
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2011-03-02 03:34:37 +00:00 |
zeromus
|
858824c548
|
[NES] setup 'scaffolding' for PPU view. actually only 1% as complicated as i thought it would be.
|
2011-03-02 03:08:33 +00:00 |
zeromus
|
a296742d5f
|
[NES] clean up AxROM
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2011-03-02 03:05:28 +00:00 |
zeromus
|
e9622b1f60
|
[NES] clean up UxROM gamedb parameters
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2011-03-02 02:54:06 +00:00 |
zeromus
|
7919bb8647
|
[NES] remove some redundant and misleading information (CHR sizes =0 and mirror types =X) from gamedb
|
2011-03-02 02:41:03 +00:00 |
andres.delikat
|
d406e15746
|
Add more games to game database, add some more games that don't work
|
2011-03-01 20:32:18 +00:00 |
andres.delikat
|
087e471335
|
Check in some NES docs
|
2011-03-01 19:54:19 +00:00 |
andres.delikat
|
229d56551f
|
Move some game compatibility todos around
|
2011-03-01 18:44:17 +00:00 |
andres.delikat
|
1703cf272d
|
Some more NES games in the game database
|
2011-03-01 18:10:07 +00:00 |
andres.delikat
|
b73dbdf637
|
Fix game database entry for Castlevania II, the game now works
|
2011-03-01 15:46:36 +00:00 |
andres.delikat
|
5a8485e21c
|
Add Zelda II & Castlevania II to the game database, both fail to play (black screen)
|
2011-03-01 15:15:04 +00:00 |
andres.delikat
|
7182d905a4
|
Get frame counter incrementing in the NES core. TODO: store it in savestates
|
2011-03-01 14:38:52 +00:00 |
andres.delikat
|
ac7f43304f
|
Input Widget - check string length before attempting to check for "oem", fixes crash made by my last fix
|
2011-03-01 14:03:15 +00:00 |
andres.delikat
|
8dfffb0d04
|
Make NES controls remappable, Make input config recognize a NES game is loaded and load the correct controller on form load
|
2011-03-01 13:25:23 +00:00 |
zeromus
|
0d5cff7408
|
[NES] mapper cleanup and savestates
|
2011-03-01 09:32:12 +00:00 |
zeromus
|
d225c23cc1
|
[NES] SxROM: remove some guesses
|
2011-03-01 07:31:59 +00:00 |
zeromus
|
c21d92f694
|
[NES] add SxROM (mmc1), including save ram support. also add some undocumented NOP variants to 6502 core because I thought I needed them
|
2011-03-01 07:25:14 +00:00 |
andres.delikat
|
6165efd43b
|
Input Widget - hacky fix, Remove "Oem" from any key binding it receives. Things like period & comma can be mapped to controllers now
|
2011-03-01 04:37:42 +00:00 |
andres.delikat
|
6adf6c10bb
|
Input Config Dialog - fix so that initial selection of controller type actually invokes the selected index event so that the dialog is set up to the proper controller. Also make the default (Null emulator) be SMS
|
2011-03-01 04:32:00 +00:00 |