alyosha-tas
bd7233f2cd
O2Hawk: start displaying stuff and making sound
2019-12-13 20:43:33 -05:00
YoshiRulz
185337d1c5
Replace assembly references with NuGet packages where possible
2019-12-12 03:56:46 +00:00
alyosha-tas
804bde9aa0
O2Hawk: Start displaying stuff, and bug fixes
2019-12-10 13:52:33 -05:00
alyosha-tas
8e139b4b5b
O2Hawk: Get interrupts working
2019-12-09 16:45:36 -05:00
adelikat
85be6af3d3
Convert spaces to tabs in ZX Spectrum and AmstradCPC cores
2019-12-06 17:47:59 -06:00
adelikat
fef746dffa
properly dispose of IDisposables in core savestate code, and a few other places
2019-12-06 17:33:17 -06:00
feos
b5db6a7df6
mame
...
- put system and game names to emuhawk caption
- fix loading from recent menu
- temp fix for audio drift
2019-12-06 21:34:20 +03:00
James Groom
fcc0bc19a4
Change build config to support the Core build system (for #1415 )
...
squashed PR #1702
2019-12-03 16:58:33 +00:00
alyosha-tas
ecc9899f92
O2Hawk: begin ppu work
2019-11-30 09:28:53 -05:00
feos
5ca08b6c29
Camhack support ( #1725 )
...
for the camhack to work we have to save a state, hack memory, advance twice to see the changes, then load the state to prevent desync. since we can omit the framebuffer in savestates, loading them can happen without updating the screen, so the hacked camera remains visible.
advancing 2 frames automatically is done like tastudio does it when it seeks to a frame, only from lua now.
and the most questionable part is "invisible emulation", which is how Gens calls this IIRC, when everything that can distract or slow us down is skipped: sound, video, tools updates.
new lua functions:
- client.invisibleemulation()
- client.seekframe()
* for a test, mGBA core uses fake video and audio buffers and renders to them when we want to "skip" rendering. proper setup would involve actually skipping rendering those inside the core.
* allow disabling video and audio updates for gpgx too (proper approach, no fake buffers involved)
* add the script for Sonic Advance
2019-11-23 12:27:14 +03:00
alyosha-tas
2fbf3c3b19
O2Hawk: system management work
2019-11-18 22:17:29 -05:00
alyosha-tas
8b2150dbd3
O2Hawk; Start cleaning up bugs
2019-11-18 18:36:51 -05:00
alyosha-tas
61038a13ae
O2Hawk: Expose Core and start running code
2019-11-18 17:33:55 -05:00
alyosha-tas
8b9968da60
O2Hawk: more groundwork
2019-11-17 22:29:17 -05:00
adelikat
c854ea90b9
remove some obsolete BufferExtensions, and unused ones
2019-11-16 16:55:28 -06:00
adelikat
eb1d87933b
Fix Nintento (breaking config change but we've already thoroughly broken compatibility since last release), partially addresses #971
2019-11-16 12:42:18 -06:00
adelikat
641c3e9f82
convert .smv importer to new style, also convert to bsnes instead of snes9x
2019-11-12 14:59:07 -06:00
alyosha-tas
138a2bcef5
O2Hawk: Finish disasm, start execution
2019-11-11 22:19:41 -05:00
alyosha-tas
c427d280ba
O2Hawk: Start disassembly
2019-11-10 20:22:38 -05:00
alyosha-tas
67d4bea0d9
O2Hawk: more cpu work
2019-11-09 10:10:35 -05:00
alyosha-tas
aced228b43
O2Hawk: more CPU work
2019-11-08 10:44:00 -05:00
alyosha-tas
558171d949
GBHawk: Fix a regression
2019-11-04 20:37:38 -05:00
alyosha-tas
bc45386467
GBHawk: fix spirou scrolling
2019-11-04 15:32:22 -05:00
YoshiRulz
8c059aa43c
Replace helper methods with readonly bool IsUnixHost and cleanup
2019-11-04 14:30:05 +10:00
J.D. Purcell
fec63fb66a
Spaces -> tabs, fix mixed newlines.
2019-11-03 20:58:36 -05:00
alyosha-tas
2750a420ef
A2600: audio bug fix (Space Jockey)
2019-11-03 20:21:25 -05:00
J.D. Purcell
6eb44acd4f
Fix noise from last merge.
2019-11-03 18:04:31 -05:00
adelikat
b9ade1a555
Merge branch 'master' into MoreUnixMonoCompatWork
2019-11-03 12:55:53 -06:00
alyosha-tas
0de16bc8b9
A2600: journey escape fixes #1614
2019-11-03 07:41:22 -05:00
adelikat
6c7653e158
Merge branch 'master' into MoreUnixMonoCompatWork
...
This doesn't compile because of Input.cs, didn't know what to do. Also search for Merge TODO for some commenting things that probably need to be deleted
# Conflicts:
# BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
# BizHawk.Client.EmuHawk/CustomControls/InputRoll.Drawing.cs
# BizHawk.Client.EmuHawk/CustomControls/InputRoll/InputRoll.cs
# BizHawk.Client.EmuHawk/Program.cs
# BizHawk.Client.EmuHawk/tools/Lua/LuaConsole.cs
# BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs
# BizHawk.Client.EmuHawk/tools/ToolHelpers.cs
# BizHawk.Client.EmuHawk/tools/ToolManager.cs
# BizHawk.Client.EmuHawk/tools/TraceLogger.Designer.cs
# BizHawk.Client.EmuHawk/tools/TraceLogger.cs
# BizHawk.Client.EmuHawk/tools/Watch/RamSearch.Designer.cs
# BizHawk.Client.EmuHawk/tools/Watch/RamSearch.cs
# BizHawk.Common/BizInvoke/DynamicLibraryImportResolver.cs
2019-10-31 17:01:19 -05:00
alyosha-tas
d6f46104dd
O2hawk: internal graphics table
2019-10-31 13:29:18 -04:00
alyosha-tas
520ba97caa
O2Hawk start
2019-10-31 09:43:25 -04:00
YoshiRulz
f8379d9fd4
Bump ReSharper analysis to C# 8.0
2019-10-31 03:30:00 +10:00
feos
0247a8f1a8
mame core wip ( #1705 )
...
* add MAME to OpenAdvanced
* make mame launch games
limited to arcades that only need rom name. other devices require machine name and rom name, and won't run. nor they are meant to be supported anyway: we have enough emulators that do the job better for particular devices.
dunno if direct disk access will be avoidable, there are quite some files it might want to load other than the rom (parent rom, bios, artwork). trapping all of these might be a future task.
it is also known that mame can load "romname.zip" file just as well as "romname" folder, which would represent an unarchived zip. I make use of it to send it zip name with extension. it's easy, and we're not obliged to recognize mere folder paths in the mame-advanced-loader logic.
* ability to run lua code inside mame
2019-10-29 18:37:27 +03:00
J.D. Purcell
69edada441
Set LangVersion to 8.0. Requires Visual Studio 2019 with 16.3+ update installed.
2019-10-27 12:14:19 -04:00
adelikat
924618ee8f
Set resharper language level to 7, add some emulator lingo to the resharper dictionary
2019-10-27 10:54:29 -05:00
YoshiRulz
8c7862aa8a
Fix .so versioning
2019-10-25 21:33:05 +10:00
YoshiRulz
9946f2ff16
Re-add FPU precision, enabled only on Windows
2019-10-25 21:27:05 +10:00
YoshiRulz
60cf4e6c02
Remove FPU precision (probably not needed according to natt)
2019-10-25 21:21:56 +10:00
YoshiRulz
b904d3d71c
Look for libquicknes.dll/.so better
2019-10-25 19:21:36 +10:00
J.D. Purcell
c956b5993b
Small FFT change I had stashed.
2019-10-21 00:10:28 -04:00
YoshiRulz
db020e499e
Extract superclass from MemoryBase and start on a Unix implementation
2019-10-19 15:20:31 +10:00
alyosha-tas
9da739eaeb
GBHawk: TAMA5 initial work
2019-10-18 17:35:59 -04:00
alyosha-tas
4324e1b309
GBHawk: sync settings fix
2019-10-14 08:58:54 -04:00
alyosha-tas
2e31d38568
GBHawk: fix a register
2019-10-13 19:27:14 -04:00
James Groom
90b0574bc3
Remove unnecessary calls to ToList (e.g. in foreach)
...
squashed PR #1591
2019-10-13 15:50:57 +00:00
YoshiRulz
7df71f2c86
Properly fix lib loading (builds upon 77bbc4128
)
...
Also cleaned up OSTailoredCode.cs and fixed qualifiers in Program.cs
2019-10-13 15:23:14 +10:00
J.D. Purcell
77bbc41286
Fix prerequisites dialog (broken by 42764f00
and 436b6452
).
2019-10-12 17:56:20 -04:00
alyosha-tas
d7ee6ba579
GBHawk: Misc cleanup
2019-10-12 16:04:13 -04:00
alyosha-tas
8384f4298d
GBHawk: another mbc3 fix
2019-10-11 21:28:46 -04:00
alyosha-tas
1c51f09e65
GBHawk: add RTC offset setting
2019-10-11 13:19:40 -04:00
alyosha-tas
06d53a106a
GBHawk: RTC update
2019-10-11 09:31:21 -04:00
alyosha-tas
5916b9af17
GBHawk: minor bug fixes
2019-10-10 20:12:44 -04:00
alyosha-tas
931a4dcde9
GBHawk: window timing fixes
2019-10-10 09:57:40 -04:00
alyosha-tas
78cbb9aac5
GBHawk: fix window timing, special cases still need work
2019-10-09 16:37:09 -04:00
alyosha-tas
f765e42578
GBHawk: more IRQ timing
2019-10-09 12:46:48 -04:00
alyosha-tas
724a3783f1
GBHawk: more hdma work
2019-10-08 20:26:24 -04:00
alyosha-tas
a8080d129d
GBHawK: HDMA and IRQ work
2019-10-08 19:21:40 -04:00
alyosha-tas
1c07d3d2ad
GBHawk: fix IRQ clear timing
2019-10-08 08:54:50 -04:00
alyosha-tas
8beb0a9ae5
GBHawk: MBC3: fix RTC
2019-10-07 20:04:57 -04:00
YoshiRulz
4e5b763c38
Reenable OpenTK gamepad functionality
2019-10-07 03:08:41 +10:00
alyosha-tas
d2fe217869
GBHawk: expose 4x core
2019-10-04 13:52:29 -04:00
alyosha-tas
71527da3ed
GBHawk: Start 4x support
2019-10-03 22:04:36 -04:00
alyosha-tas
211e65dbf5
GBHawk: IR comm working
2019-10-01 21:03:30 -04:00
alyosha-tas
9bfe61a9d4
GBHawk: more bug fixes
2019-10-01 18:36:39 -04:00
alyosha-tas
5cfda44cbf
GBHawk: linking improvements
2019-09-30 11:17:15 -04:00
alyosha-tas
1520529acf
GBHawk: Serial port cleanup
2019-09-29 21:08:05 -04:00
alyosha-tas
9b161ced56
GBHawk: Clean up frame display routines
2019-09-29 20:15:49 -04:00
alyosha-tas
96fa7feb09
GBHawk: Fix Worms Armaggedon
2019-09-28 21:46:55 -04:00
alyosha-tas
49ec644f71
GBHawk: Add in IR transfer support
2019-09-24 13:09:17 -04:00
alyosha-tas
514635c127
GBHawk: Fix pokemon Crystal (HDMA bug)
2019-09-23 20:13:08 -04:00
alyosha-tas
815145c939
GBHawk: Clean up and PPU seperation.
2019-09-22 21:09:47 -04:00
alyosha-tas
2c575dd91a
GBHawk: Update frame definitions
2019-09-18 10:28:54 -04:00
alyosha-tas
32c2c4b78e
GBHawk: Begin to seperate GBC and GBC-in-GB-compatibility-mode ppus.
2019-09-15 22:51:50 -04:00
alyosha-tas
d5c9f32095
GB3x: update saveram and memory domains
2019-09-15 16:19:48 -04:00
alyosha-tas
0bd3553c27
NESHawk : fix dendy mode
2019-09-14 10:30:18 -04:00
alyosha-tas
42f9b817d2
GBHawk3x: Add center audio
2019-09-11 09:45:48 -04:00
alyosha-tas
9f8eaa87de
GBhawkLink3x: linking
2019-09-09 14:06:37 -04:00
MrCheeze
4d49dc5d30
ALL n64 memory domains need to be byteswapped, not only rdram/rom
2019-09-09 00:16:43 -04:00
MrCheeze
3f26d14eaa
added SRAM and FlashRAM memory domain support for N64
2019-09-08 23:20:35 -04:00
alyosha-tas
79c4b1e846
GBHawkLink3x: Initial Commits
2019-09-08 16:35:39 -04:00
alyosha-tas
a01c205d62
GBHawk: don't try to read 0 samples.
2019-09-03 10:38:53 -04:00
alyosha-tas
76df4758db
A2600: update ball emulation
...
A7800: update m6532 to match 2600
2019-08-03 19:17:28 -04:00
alyosha-tas
f058933342
Vectrex: Fix firmware
2019-08-03 09:26:30 -04:00
alyosha-tas
6948b999f1
A2600: Fix ram buffer
2019-08-01 08:51:32 -04:00
alyosha-tas
dce8db231b
GBHawk: color regs writable
2019-07-29 14:09:51 -04:00
Tony Konzel
58513ea22f
Merge pull request #1607 from TASVideos/c64-refactor
...
C64: General improvements (disk writing, CIA/VIA timers, 6502X decimal mode fixes)
2019-07-22 09:29:22 -05:00
alyosha-tas
fca98ffe34
Various code cleanup
2019-07-21 09:05:07 -04:00
alyosha-tas
6a773ac272
Atari 2600: more bug fixes
2019-07-20 14:47:36 -04:00
SaxxonPike
1e5fe55f30
C64: Don't reallocate the SID filter buffer every time (purely perf)
2019-07-19 19:09:08 -05:00
alyosha-tas
cf6cdf4ecc
A2600: Bug fixes and Improvements
2019-07-19 20:03:30 -04:00
SaxxonPike
a119420c79
C64: VC count enable seems to need to be delayed by 1 cycle after badline
...
- which doesn't affect normal operation
- which DOES affect VSP
2019-07-14 20:22:07 -05:00
SaxxonPike
4d6ed8d6c8
C64: Savestate should include the new variables
2019-07-14 16:32:53 -05:00
SaxxonPike
ad7cae8b71
Merge branch 'master' into c64-refactor
2019-07-14 10:45:44 -05:00
SaxxonPike
8e8d3a6a1b
C64: Writes to some registers on the VIC in phase 2 by the CPU should only take effect on the following cycle
2019-07-14 10:44:56 -05:00
SaxxonPike
e8902b829a
C64: Apparently the 6502X core needs interrupts delayed by a cycle, do that with IRQ and NMI
2019-07-14 10:43:52 -05:00
SaxxonPike
3bbfb98fc2
C64: Split out VIC IRQ delays
2019-07-13 19:28:44 -05:00
alyosha-tas
7df8ed1f27
A2600: Add HMCLR delay
2019-07-13 18:33:54 -04:00
SaxxonPike
154eefd2ad
C64: Give BA/IRQ counting another go, seems to resolve many issues
2019-07-13 16:51:30 -05:00
SaxxonPike
db38d5e65b
C64: Try counting IRQ and BA correctly
2019-07-13 15:28:57 -05:00