GBHawk: Clean up frame display routines
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96fa7feb09
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9b161ced56
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@ -126,7 +126,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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// send the image on VBlank
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SendVideoBuffer();
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for (int j = 0; j < frame_buffer.Length; j++) { frame_buffer[j] = _vidbuffer[j]; }
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}
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REG_FF0F_OLD = REG_FF0F;
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@ -287,18 +286,31 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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return frame_buffer;
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}
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public int[] SendVideoBuffer()
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public void SendVideoBuffer()
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{
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if (ppu.blank_frame)
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if (GBC_compat)
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{
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for (int i = 0; i < _vidbuffer.Length; i++)
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if (!ppu.blank_frame)
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{
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_vidbuffer[i] = (int)color_palette[0];
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for (int j = 0; j < frame_buffer.Length; j++) { frame_buffer[j] = _vidbuffer[j]; }
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}
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ppu.blank_frame = false;
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}
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else
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{
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if (ppu.blank_frame)
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{
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for (int i = 0; i < _vidbuffer.Length; i++)
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{
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_vidbuffer[i] = (int)color_palette[0];
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}
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}
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return _vidbuffer;
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for (int j = 0; j < frame_buffer.Length; j++) { frame_buffer[j] = _vidbuffer[j]; }
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ppu.blank_frame = false;
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}
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}
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public int VirtualWidth => 160;
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@ -154,7 +154,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
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// send the image on VBlank
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L.SendVideoBuffer();
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for (int j = 0; j < L._vidbuffer.Length; j++) { L.frame_buffer[j] = L._vidbuffer[j]; }
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L.vblank_rise = false;
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do_frame_fill = true;
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@ -170,7 +169,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
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// send the image on VBlank
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R.SendVideoBuffer();
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for (int j = 0; j < R._vidbuffer.Length; j++) { R.frame_buffer[j] = R._vidbuffer[j]; }
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R.vblank_rise = false;
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do_frame_fill = true;
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@ -274,7 +274,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink3x
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// send the image on VBlank
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L.SendVideoBuffer();
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for (int j = 0; j < L._vidbuffer.Length; j++) { L.frame_buffer[j] = L._vidbuffer[j]; }
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L.vblank_rise = false;
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do_frame_fill = true;
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@ -289,7 +288,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink3x
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// send the image on VBlank
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C.SendVideoBuffer();
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for (int j = 0; j < C._vidbuffer.Length; j++) { C.frame_buffer[j] = C._vidbuffer[j]; }
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C.vblank_rise = false;
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do_frame_fill = true;
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@ -304,7 +302,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink3x
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// send the image on VBlank
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R.SendVideoBuffer();
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for (int j = 0; j < R._vidbuffer.Length; j++) { R.frame_buffer[j] = R._vidbuffer[j]; }
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R.vblank_rise = false;
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do_frame_fill = true;
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