O2hawk: internal graphics table
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@ -170,6 +170,72 @@ namespace BizHawk.Emulation.Cores.Nintendo.O2Hawk
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public static readonly byte[] Internal_Graphics = { 0x3C, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, // 0 0x00
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0x18, 0x38, 0x18, 0x18, 0x18, 0x18, 0x3C, // 1 0x01
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0x3C, 0x66, 0x0C, 0x18, 0x30, 0x60, 0x7E, // 2 0x02
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0x3C, 0x66, 0x06, 0x1C, 0x06, 0x66, 0x3C, // 3 0x03
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0xCC, 0xCC, 0xCC, 0xFE, 0x0C, 0x0C, 0x0C, // 4 0x04
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0x7E, 0x60, 0x60, 0x3C, 0x60, 0x66, 0x3C, // 5 0x05
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0x3C, 0x66, 0x60, 0x7C, 0x66, 0x66, 0x3C, // 6 0x06
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0xFE, 0x06, 0x0C, 0x18, 0x30, 0x60, 0xC0, // 7 0x07
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0x3C, 0x66, 0x66, 0x3C, 0x66, 0x66, 0x3C, // 8 0x08
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0x3C, 0x66, 0x66, 0x3E, 0x02, 0x66, 0x3C, // 9 0x09
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0x00, 0x18, 0x18, 0x00, 0x18, 0x18, 0x00, // : 0x0A
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0x18, 0x7E, 0x58, 0x7E, 0x1A, 0x7E, 0x18, // $ 0x0B
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0x0C
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0x3C, 0x66, 0x0C, 0x18, 0x18, 0x00, 0x18, // ? 0x0D
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0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x7E, // L 0x0E
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0x7C, 0x66, 0x66, 0x7C, 0x60, 0x60, 0x60, // P 0x0F
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0x00, 0x18, 0x18, 0x7E, 0x18, 0x18, 0x00, // + 0x10
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0xC6, 0xC6, 0xC6, 0xD6, 0xFE, 0xEE, 0xC6, // W 0x11
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0x7E, 0x60, 0x60, 0x7C, 0x60, 0x60, 0x7E, // E 0x12
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0xFC, 0xC6, 0xC6, 0xFC, 0xD8, 0xCC, 0xC6, // R 0x13
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0x7E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, // T 0x14
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0xC6, 0xC6, 0xC6, 0xC6, 0xC6, 0xC6, 0x7C, // U 0x15
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0x3C, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3C, // I 0x16
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0x7C, 0xC6, 0xC6, 0xC6, 0xC6, 0xC6, 0x7C, // O 0x17
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0x7C, 0xC6, 0xC6, 0xC6, 0xD7, 0xCC, 0x76, // Q 0x18
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0x3C, 0x66, 0x60, 0x3C, 0x06, 0x66, 0x3C, // S 0x19
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0x7C, 0x66, 0x66, 0x66, 0x66, 0x66, 0x7C, // D 0x1A
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0xFE, 0xC0, 0xC0, 0xF8, 0xC0, 0xC0, 0xC0, // F 0x1B
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0x7C, 0xC6, 0xC0, 0xC0, 0xCE, 0xC6, 0x7E, // G 0x1C
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0xC6, 0xC6, 0xC6, 0xFE, 0xC6, 0xC6, 0xC6, // H 0x1D
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0x06, 0x06, 0x06, 0x06, 0x06, 0xC6, 0x7C, // J 0x1E
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0xC6, 0xCC, 0xD8, 0xF0, 0xD8, 0xCC, 0xC6, // K 0x1F
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0x38, 0x6C, 0xC6, 0xC6, 0xF7, 0xC6, 0xC6, // A 0x20
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0x7E, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x7E, // Z 0x21
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0xC6, 0xC6, 0x6C, 0x38, 0x6C, 0xC6, 0xC6, // X 0x22
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0x7C, 0xC6, 0xC0, 0xC0, 0xC0, 0xC6, 0x7C, // C 0x23
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0xC6, 0xC6, 0xC6, 0xC6, 0xC6, 0x6C, 0x38, // V 0x24
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0x7C, 0x66, 0x66, 0x7C, 0x66, 0x66, 0x7C, // B 0x25
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0xC6, 0xEE, 0xFE, 0xD6, 0xC6, 0xC6, 0xC6, // M 0x26
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0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x38, // . 0x27
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0x00, 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, // - 0x28
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0x00, 0x66, 0x3C, 0x18, 0x3C, 0x66, 0x00, // x 0x29
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0x00, 0x18, 0x00, 0x7E, 0x00, 0x18, 0x00, // (div) 0x2A
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0x00, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x00, // = 0x2B
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0x66, 0x66, 0x66, 0x3C, 0x18, 0x18, 0x18, // Y 0x2C
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0xC6, 0xE6, 0xF6, 0xFE, 0xDE, 0xCE, 0xC6, // N 0x2D
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0x03, 0x06, 0xC0, 0x18, 0x30, 0x60, 0xC0, // / 0x2E
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0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, // (box) 0x2F
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0xCE, 0xDB, 0xDB, 0xDB, 0xDB, 0xDB, 0xCE, // 10 0x30
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0x00, 0x00, 0x3C, 0x7E, 0x7E, 0x7E, 0x3C, // (ball) 0x31
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0x38, 0x38, 0x30, 0x3C, 0x30, 0x30, 0x38, // (person R) 0x32
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0x38, 0x38, 0x30, 0x3C, 0x30, 0x68, 0x4C, // (runner R) 0x33
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0x38, 0x38, 0x18, 0x78, 0x18, 0x2C, 0x64, // (runner L) 0x34
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0x38, 0x38, 0x18, 0x78, 0x18, 0x18, 0x38, // (person L) 0x35
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0x00, 0x18, 0xC0, 0xF7, 0xC0, 0x18, 0x00, // (arrow R) 0x36
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0x18, 0x3C, 0x7E, 0xFF, 0xFF, 0x18, 0x18, // (tree) 0x37
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0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F, // (ramp R) 0x38
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0x80, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC, 0xFE, // (ramp L) 0x39
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0x38, 0x38, 0x12, 0xFE, 0xB8, 0x28, 0x6C, // (person F) 0x3A
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0xC0, 0x60, 0x30, 0x18, 0x0C, 0x06, 0x03, // \ 0x3B
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0x00, 0x00, 0x18, 0x10, 0x10, 0xF7, 0x7C, // (boat 1) 0x3C
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0x00, 0x03, 0x63, 0xFF, 0xFF, 0x18, 0x08, // (plane) 0x3D
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0x00, 0x00, 0x00, 0x01, 0x38, 0xFF, 0x7E, // (boat 2) 0x3E
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0x00, 0x00, 0x00, 0x54, 0x54, 0xFF, 0x7E, // (boat 3 unk) 0x3F
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};
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public void SyncState(Serializer ser)
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{
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ser.Sync(nameof(BG_palette), ref BG_palette, false);
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