GBHawk: don't try to read 0 samples.
This commit is contained in:
parent
0840687d4e
commit
a01c205d62
|
@ -1087,13 +1087,16 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
|
|||
{
|
||||
_blip_L.EndFrame(master_audio_clock);
|
||||
_blip_R.EndFrame(master_audio_clock);
|
||||
|
||||
|
||||
nsamp = _blip_L.SamplesAvailable();
|
||||
|
||||
samples = new short[nsamp * 2];
|
||||
|
||||
_blip_L.ReadSamplesLeft(samples, nsamp);
|
||||
_blip_R.ReadSamplesRight(samples, nsamp);
|
||||
if (nsamp != 0)
|
||||
{
|
||||
_blip_L.ReadSamplesLeft(samples, nsamp);
|
||||
_blip_R.ReadSamplesRight(samples, nsamp);
|
||||
}
|
||||
|
||||
master_audio_clock = 0;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue