GBHawk: color regs writable
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@ -535,9 +535,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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}
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else if (cycle == 4)
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{
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// apparently, writes can make it to OAM one cycle longer then reads
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OAM_access_write = false;
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// here mode 2 will be set to true and interrupts fired if enabled
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STAT &= 0xFC;
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STAT |= 0x2;
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@ -1414,6 +1411,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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if (OAM_cycle == 0)
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{
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OAM_access_read = false;
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OAM_access_write = false;
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OAM_scan_index = 0;
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SL_sprites_index = 0;
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@ -1572,10 +1570,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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scroll_x = 0;
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LY = 0;
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LYC = 0;
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DMA_addr = 0xFF;
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DMA_addr = 0;
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BGP = 0xFF;
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obj_pal_0 = 0xFF;
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obj_pal_1 = 0xFF;
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obj_pal_0 = 0;
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obj_pal_1 = 0;
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window_y = 0x0;
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window_x = 0x0;
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window_x_latch = 0xFF;
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@ -387,14 +387,19 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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case 0xFF53:
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case 0xFF54:
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case 0xFF55:
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if (GBC_compat)
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{
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ppu.WriteReg(addr, value);
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}
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break;
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case 0xFF68:
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case 0xFF69:
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case 0xFF6A:
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case 0xFF6B:
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if (GBC_compat)
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{
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//if (GBC_compat)
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//{
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ppu.WriteReg(addr, value);
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}
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//}
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break;
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// RAM Bank in GBC mode
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