Commit Graph

787 Commits

Author SHA1 Message Date
andres.delikat 0a1dc8c06e Path manager - fix so that paths use their platform base (if there is one), then the global base, then the exe path 2011-05-07 02:54:09 +00:00
andres.delikat b53b9f7a42 start a LuaText object 2011-05-07 01:17:19 +00:00
andres.delikat db98f67772 Disabled LuaWindow in favor of LuaConsole 2011-05-07 01:06:01 +00:00
andres.delikat 3bca271d0e Yet another round of Lua Console 2011-05-07 00:33:15 +00:00
andres.delikat 9cb852664d Another round of Lua Console 2011-05-07 00:07:27 +00:00
andres.delikat b95a5dfc17 Progress on lua console window 2011-05-06 23:08:50 +00:00
andres.delikat 4914fa64d2 2011-05-06 01:40:52 +00:00
andres.delikat 508e00785a a multi-lua script dialog rough draft 2011-05-06 01:37:28 +00:00
andres.delikat e85326d340 Hook up Movies path to OpenFileDialog in the Play Movie winform. Doesn't actually do anything yet but I wanted to go ahead and get the path config calls in there 2011-05-05 19:55:43 +00:00
andres.delikat b37052693c Path Config - progress 2011-05-04 20:31:36 +00:00
andres.delikat a5e092bea3 Path Config - fix some bugs with PathManager functions. Hook up watch file path to Ram Watch dialog 2011-05-04 15:44:18 +00:00
andres.delikat fb6cef87fd Path Config - Move/Resize things so that text boxes are wider 2011-05-04 12:23:41 +00:00
andres.delikat 0177431335 Path Config - Moved helper functions into a PathManager class. Made Folder Browse function use current folder mapping as starting folder. Other fix ups. 2011-05-04 02:00:08 +00:00
andres.delikat dae63bc513 Path Config - helper functions for forming absolute paths from relative or special identifiers 2011-05-03 20:48:51 +00:00
andres.delikat 255818b801 Path Config - Better anchoring of widgets, progress on setting proper default folders in a FolderBrowserDialog 2011-05-03 15:53:12 +00:00
andres.delikat 344e50e33d Path Config - implement path config for watch files 2011-05-03 02:32:21 +00:00
andres.delikat dc4c1d54d3 Path Config - If always use recent path for ROMs is checked disable ROM path config for each platform 2011-05-02 20:37:01 +00:00
andres.delikat a8b684e536 PathConfig - fixed up positioning of widgets, made platform specific cheat paths rather than one all encompassing one in the tools tab 2011-05-02 20:17:22 +00:00
andres.delikat ed52c85895 Path Config - grunt work, renamed all relevant widgets 2011-05-02 19:05:55 +00:00
andres.delikat ee34f316cc Make alert messages color and last input colors configurable in message config dialog. 2011-05-02 01:49:53 +00:00
andres.delikat becbbc88ea Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates 2011-05-01 21:19:18 +00:00
andres.delikat 57672564a5 Path config - tabbed layout approach 2011-05-01 18:58:19 +00:00
andres.delikat c4403a2959 Start path config dialog. Made a rough draft of how it might look 2011-05-01 18:17:04 +00:00
andres.delikat f440f843dd Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame 2011-05-01 16:04:53 +00:00
andres.delikat 2fa3561c45 Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display 2011-05-01 00:20:39 +00:00
andres.delikat a4f4c59e9c More fix up to toolbox - adding some icons 2011-04-30 23:45:02 +00:00
andres.delikat 843d679ce7 Toolbox - add emulator dependent tools to toolbox. 2011-04-30 21:19:11 +00:00
andres.delikat 880b3a7a5b ToolBox - set toolstrip as a tabstop, now the user can arrow key to the dialog of choice after pressing the toolbox hotkey 2011-04-30 20:50:32 +00:00
andres.delikat a195d36772 Add stuff to tool box 2011-04-30 20:18:42 +00:00
andres.delikat 0927af96f5 TI83 Keypad - a few minor changes 2011-04-29 16:55:50 +00:00
andres.delikat fe175031a6 TI83 Keypad - yet more dialog cleanup 2011-04-29 01:21:14 +00:00
andres.delikat 2e30ab89a8 Make backgrounds transparent on arrow images for TI83 2011-04-29 00:25:34 +00:00
andres.delikat 724a5b3bd8 TI83 Keypad - tiny change 2011-04-28 18:41:37 +00:00
andres.delikat f45293c009 TI83 - more keypad fixups, use special characters in text 2011-04-28 17:06:07 +00:00
andres.delikat 8d284c1250 TI83 Keypad - ability to turn on/off the hotkey tooltips 2011-04-28 02:12:35 +00:00
andres.delikat 6bf24b4531 TI83 Keypad - dialog fix ups 2011-04-28 01:22:34 +00:00
andres.delikat 2a54d8a8cd TI83 Keypad - fixed forcebutton issue, all buttons now implemented 2011-04-27 17:29:09 +00:00
andres.delikat 969ff85d9d TI83 Keypad has buttons all with proper text and colors, some buttons hooked up. 2011-04-27 16:23:16 +00:00
andres.delikat 916ae58dbb oops, forgot to check in these files 2011-04-26 22:30:04 +00:00
andres.delikat 0c5b5f328d TI83 specific menu with stuff 2011-04-25 01:28:48 +00:00
andres.delikat c9bca52ccb Fix up more TI83 buttons stuff, input display no longer crashes when navigating away from the TI83 section. 2011-04-25 00:45:22 +00:00
andres.delikat c9067cc2ee Input Config - automatically resize bigger when selecting TI83 and downsize when selecting something else 2011-04-24 23:22:52 +00:00
andres.delikat 552649445a Input Config - make TI83 buttons in 3 separate columns 2011-04-24 19:38:08 +00:00
andres.delikat 09162b5367 TI83 - implement mnemonic functions, finish hooking up buttons to main form 2011-04-24 19:01:12 +00:00
andres.delikat c94662ce00 Fix comma mapping for input/hotkey config, make TI83 buttons remappable. TODO: find bit that maps to APPS button in TI83.cs 2011-04-24 16:57:43 +00:00
andres.delikat f0636a86ef Fix TI83 buttons to all have default mappings, but currently not remappable. Fix InputWidget to properly handle most every special key (converting from Windows naming to Slimdx naming) 2011-04-24 13:26:26 +00:00
andres.delikat b52ab78e16 TI83 - remaining keys implemented into core. Most hardcoded to no mapping, or bad key choices. Not yet integrated into the remappable system. 2011-04-24 04:46:07 +00:00
andres.delikat b79d179760 Hook up TI83 to controller config + snazzy "controller" image 2011-04-24 02:01:36 +00:00
andres.delikat cb6e6d2d13 Fix so that Number pad keys can be mapped to hotkeys & controllers without crashing 2011-04-23 20:59:07 +00:00
andres.delikat fb4abe9331 More message config fix ups 2011-04-23 20:09:05 +00:00
andres.delikat ea796832fc Message Config - lots of progress 2011-04-23 18:22:26 +00:00
andres.delikat c45c960c93 Message config - more progress 2011-04-23 13:35:43 +00:00
andres.delikat aec98e1547 Lots of progress on message config box, mouse & drawing events for position panel done. 2011-04-23 12:57:31 +00:00
andres.delikat d5b04ce7e5 Forgot to check in my message config files 2011-04-23 00:39:29 +00:00
andres.delikat 97e8c91352 Set a message config dialog 2011-04-22 00:21:28 +00:00
andres.delikat c8e324ff49 oops, screen messages should use color variable too 2011-04-21 23:26:18 +00:00
andres.delikat ac6ba9ce70 Fix frame counter, fps & input display to stand out more with a black overlay, and use the MessageColor config variable instead of being hard coded 2011-04-21 23:22:33 +00:00
andres.delikat d75b99b010 Broken attempt to make frame counter color a variable 2011-04-21 23:11:06 +00:00
andres.delikat 9cede4cc2a TI83 - implement hawkfile stuff so that it does proper paths & names for things like savestates & screenshots, implement frame counter, start text savestates (only holds frame count atm) 2011-04-21 01:41:37 +00:00
andres.delikat 3007cd73cb Ram Watch - implement restart method 2011-04-21 00:39:14 +00:00
andres.delikat c76f9ed729 Bind ROM in HawkFile, add .rom to open file dialog (and a TI-83 row), fix a bunch of tool dialogs to end the Restart() method if dialog is not open. TI-83 will now open properly again. 2011-04-21 00:28:04 +00:00
zeromus d6bf47c4d4 [NES] fix wai xing ding dong 2011-04-19 01:58:12 +00:00
andres.delikat a066d6e03d Mapper 242 stuff 2011-04-18 22:33:06 +00:00
zeromus 4a6a380cc8 [NES] wai xing ding dong will need 8k of vram 2011-04-18 02:39:57 +00:00
andres.delikat 9e6b232f02 Start mapper 242 2011-04-18 02:26:42 +00:00
zeromus 8a577a0184 [NES] sort out Mississippi Satsujin Jiken, fix up some board autoconfiguration logic which was a bit broken, support pad_h and pad_v from gamedb 2011-04-18 01:57:22 +00:00
zeromus 486a5b0337 assorted useless stuff 2011-04-18 01:35:18 +00:00
zeromus 53bcb10795 add Bio Senshi Dan - Increaser To No Tatakai (J) to gamedb 2011-04-17 21:34:54 +00:00
andres.delikat e4543720d1 let's only have left control default hotkey configs, for now 2011-04-17 18:19:51 +00:00
andres.delikat ca1ad67f8e Fix so that users can at least map to left shift, control, and alt. Currently right is not possible to map. 2011-04-17 18:06:10 +00:00
andres.delikat 3c9cb66523 Hotkeys for Display FPS, Frame Counter, Lag Counter, Input Display 2011-04-16 20:12:16 +00:00
andres.delikat d7148424aa Open ROM & Close ROM hotkeys (no default mapping atm) 2011-04-16 19:35:37 +00:00
andres.delikat e82b8ae823 Fix so that configuring controllers while in null emulator doesn't crash 2011-04-15 20:41:40 +00:00
andres.delikat f38d1b3a04 Status bar! 2011-04-11 23:37:51 +00:00
andres.delikat 7b64abb475 Make all tool dialogs in the tools menu remappable hotkeys (no mapping by default) 2011-04-11 01:30:11 +00:00
andres.delikat f1c5647481 Fullscreen menu item 2011-04-11 01:00:44 +00:00
andres.delikat 0fd0b80858 Update various menu item shortcut texts with the hotkey mapping 2011-04-11 00:55:39 +00:00
andres.delikat d09ce40792 Previous & Next Slot Hotkeys, also update Quick Save & Load menu item shortcuts dynamically 2011-04-11 00:43:28 +00:00
andres.delikat 01aa6850ff Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items 2011-04-11 00:22:17 +00:00
andres.delikat 2dd1c91174 Various Main Form UI fixups 2011-04-10 23:07:39 +00:00
andres.delikat 7a99cb9342 Save Named State implemented 2011-04-10 22:50:10 +00:00
andres.delikat 033fd929d6 Implement load named state 2011-04-10 17:47:56 +00:00
andres.delikat ee017e1e34 Fix hotkey dialog so that hotkeys update upon clicking the save button 2011-04-10 16:58:42 +00:00
andres.delikat 5d2fbba8e7 add Toolbox hotkey to hotkey remapping dialog 2011-04-10 16:10:10 +00:00
andres.delikat 50720e2a6d various dialog tweaks to the lua console window 2011-04-09 00:08:27 +00:00
andres.delikat ae8b4a3576 Basic functionality of the Tool Box, binded to the T key 2011-04-07 01:30:42 +00:00
andres.delikat e111915462 Start the tool box dialog 2011-04-07 00:46:10 +00:00
andres.delikat 66a1891884 Add previous commited files to resource file, and add a toolbox image 2011-04-07 00:40:33 +00:00
andres.delikat d466e8e388 toolstrip images for play, pause, and stop. My motivation was for play & stop items on the lua console but I figure they will come in handy for a number of situations 2011-04-07 00:18:57 +00:00
andres.delikat 14054c6f1d A bunch of tool dialogs didn't have the save window position flag hooked up 2011-04-06 23:25:53 +00:00
zeromus 046d815bd3 refresh controls immediately when rebinding instead of requiring emulator reboot 2011-04-06 05:43:59 +00:00
zeromus 5bd70da7f1 dont crash when opening controller config without a rom open 2011-04-06 04:57:59 +00:00
zeromus 53cae6be86 dont crash when loading program with no argv rom. its not very impressive. 2011-04-06 04:54:42 +00:00
andres.delikat 7eafa54cf7 Name Table Viewer - some small progress 2011-03-30 02:39:19 +00:00
andres.delikat 7d00551f12 Name Table viewer - oops 2011-03-30 00:22:51 +00:00
andres.delikat c4b2ecfd84 NES Nametable Viewer - some other misc set ups 2011-03-30 00:15:39 +00:00
andres.delikat 9e27960802 Start a NES Name Table Viewer winform, remove Name Table viewer from PPU Viewer winform 2011-03-30 00:09:07 +00:00
andres.delikat 615b894a2e Ram Search & Watch - properly check/uncheck memory domain menu items 2011-03-29 20:32:46 +00:00
andres.delikat fe9ee404ee Hex Editor - properly check/uncheck memory domain menu items 2011-03-29 20:06:03 +00:00
andres.delikat 9df469a971 Slight UI tweaks to Archive chooser 2011-03-28 17:18:50 +00:00
andres.delikat d68b49f552 Fix main menu so that it wraps into 2 rows on small (1x) window sizes 2011-03-28 16:08:13 +00:00
andres.delikat d36fb7e9cb Start a NES Debugger, just dressing suff, basic dialog, virtuallistview, window position settings, and other little things 2011-03-28 15:47:33 +00:00
andres.delikat 2c75645a1f Various small things on tool dialogs, mostly adding/removing todos 2011-03-24 14:48:15 +00:00
andres.delikat d21a4ecd88 Hex Editor - freeze address feature 2011-03-24 01:42:53 +00:00
zeromus b89f576fae change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist. 2011-03-21 06:03:58 +00:00
zeromus 1c52444e04 [NES] here, have a cup of speedup 2011-03-21 01:49:20 +00:00
zeromus af0cd449f5 make screenshot take less than 1 million centuries to run 2011-03-21 01:03:43 +00:00
zeromus 1917f7fc2e improve gdi+ rendering mode (depending on your point of view) to run almost as fast as direct3d and put gui option for it 2011-03-21 00:54:30 +00:00
andres.delikat ad6c2d0faf Cheats window - Fix bug 2011-03-21 00:43:53 +00:00
andres.delikat 2879154344 Cheat Window - Auto save .cht file, generate filename based on rom name if user hasn't chosen one 2011-03-21 00:03:40 +00:00
andres.delikat a0b673b67e Attempt to open a .cht file based on Global.Game.Name when loading a rom 2011-03-20 21:37:01 +00:00
andres.delikat 0ec0702248 oops, fix compile 2011-03-20 21:07:55 +00:00
andres.delikat 432de3a7ec Cheats window - refactor - auto-load changed to auto-load dialog and moved to options menu rather than the recent menu since auto-loading the most recent file isn't logical in this dialog 2011-03-20 21:06:59 +00:00
andres.delikat f6eaeda6c9 Fix loading of cheats window, do not load most recent file on autoload in this dialog's case, also fix bug in the function 2011-03-20 21:03:33 +00:00
andres.delikat 05ee956c92 Cheats window - Context menu items - toggle & remove selected 2011-03-20 20:48:35 +00:00
andres.delikat db78d7b462 Cheats window - Disable All Cheats feature, start context menu 2011-03-20 20:35:16 +00:00
andres.delikat cafaf62d5a Cheat Window - implement a Disable Cheats on Load flag 2011-03-20 20:25:17 +00:00
andres.delikat 55e5986e97 Fix clash between fps & frame counter display positions, make all the display counter positions a variable in the config file. 2011-03-20 14:08:35 +00:00
zeromus a62b3009ef [NES] fix some annoying sound bugs 2011-03-20 03:32:43 +00:00
zeromus f7bf5bdd17 [NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more 2011-03-20 02:12:10 +00:00
andres.delikat 432dc26f14 Cheat Window - File menu - dropdownopened event implemented 2011-03-20 01:56:35 +00:00
andres.delikat eccefda314 Cheats - handle the main emulator opening a new rom or closing the current one 2011-03-20 01:39:34 +00:00
andres.delikat 52dbff1606 Better input validation on Ram Watch - New Watch Dialog 2011-03-20 01:25:11 +00:00
andres.delikat f9256f5cd1 Make default filename in Open/SaveFile dialogs on Ram Watch, Ram Search, and Cheats window 2011-03-20 01:10:02 +00:00
andres.delikat 77841c0c47 Ram Search - save & load memory domain name in .wch files 2011-03-20 00:26:54 +00:00
andres.delikat 437e185e68 Ram Watch - saving & load Memory Domain name into .wch file 2011-03-19 20:28:58 +00:00
zeromus b041d31ab1 [NES] restore iNES header detection 2011-03-19 20:12:06 +00:00
zeromus c7f0c457ad [NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced. 2011-03-19 09:12:56 +00:00
andres.delikat 53703fdb04 Cheats Window - load the memory domain from .cht file 2011-03-19 03:31:53 +00:00
andres.delikat 7cbd089ec2 Ram Search - add some context menu items 2011-03-19 03:08:54 +00:00
andres.delikat 80a466c094 Ram Search - 2 & 4 byte freezing 2011-03-19 03:01:20 +00:00
andres.delikat 37de373e54 Ram Watch - fix 4 byte freezing 2011-03-19 02:58:10 +00:00
andres.delikat 0a7c5a3cc0 Ram Watch - progress on 4 byte freezing 2011-03-19 02:46:57 +00:00
andres.delikat 211ef7e1b9 Ram Watch - ability to freeze 2 byte watch 2011-03-19 02:24:29 +00:00
andres.delikat 759fc88eae Cheat Window - cheats works now! 2011-03-19 01:44:16 +00:00
andres.delikat f821ff8f50 NES - Game Genie Encoder/Decoder - implement auto-load & window position saving 2011-03-19 01:10:03 +00:00
andres.delikat 3061c8ead8 NES Game Genie - implement Add Cheat button 2011-03-18 19:36:24 +00:00
andres.delikat 851b350cd9 Cheat Window - append file implemented 2011-03-18 19:21:27 +00:00
andres.delikat e7a8cde46e Cheat Window - .cht loading 2011-03-18 19:09:01 +00:00
andres.delikat 074747d49c Ram Watch - ability to set memory domain 2011-03-18 18:27:05 +00:00
andres.delikat e2caffcb04 Ram Watch - refactor some code 2011-03-18 18:13:24 +00:00
andres.delikat e7a3ee14f2 Ram Search - Freeze address button & menu item, change background color on frozen addresses 2011-03-18 17:52:31 +00:00
andres.delikat 2fdf734bc5 Ram Watch - display frozen addresses (those active in cheat search) with a blue background 2011-03-18 17:00:27 +00:00
andres.delikat a68053bc1b Ram Watch - Implement Freeze address, and a few misc fix ups 2011-03-18 16:44:21 +00:00
andres.delikat 2989f8396e Cheat Window - .cht file saving (no file loading yet), shorcut keys for Cheat menu items, Show number of active cheats, Fix bug in enable/disabling of cheats, small tweaks 2011-03-17 21:20:59 +00:00
andres.delikat fa29daab13 Cheat Window - more stuff implemented 2011-03-17 17:43:57 +00:00
andres.delikat 986ff31f69 Cheat Window - more fix ups 2011-03-17 17:00:06 +00:00
andres.delikat 446b049639 Cheat Dialog - clicking a cheat will update the add cheat text boxes 2011-03-17 15:10:04 +00:00
andres.delikat 92b6e6ed1d Cheat Dialog - fix listview, show on/off status, double click toggled on/off status 2011-03-17 14:55:40 +00:00
beirich 138dfa38ae Make moving saving not cripplingly slow 2011-03-17 05:30:38 +00:00
andres.delikat 599675178b Remove compare value from Cheat object, for now 2011-03-17 03:59:03 +00:00
andres.delikat 89958f4c62 Cheat Window - some more stuff implemented 2011-03-17 03:41:14 +00:00
andres.delikat fc313ea483 Cheat Window - various things implemented 2011-03-17 02:21:14 +00:00
andres.delikat 2eb6dd3199 NES - Game Genie - lots of fix ups & tweaks, including GG encoding 2011-03-16 19:23:43 +00:00
andres.delikat f43767897a More Cheats Dialog progress 2011-03-16 15:48:47 +00:00
andres.delikat ff5623cd46 Cheats Window - progress (porting various functions from Ram Search) 2011-03-16 14:37:01 +00:00
zeromus 6c297287e5 add FPS display and make some 5% nes optimizations 2011-03-16 06:30:25 +00:00
andres.delikat 26f006b1c9 Start Cheats tool 2011-03-16 03:56:22 +00:00
zeromus 1408bcdb4b no need for special treatment for first line when we have comments now 2011-03-15 03:23:15 +00:00
zeromus efef2ebec4 allow #include in gamedb.txt 2011-03-15 03:17:40 +00:00
andres.delikat 9178ccb4b4 Add NES Game Genie Encoder/Decoder (currently only a decoder) 2011-03-15 02:15:03 +00:00
beirich c9c34ef1db PCE: 5-player turbotap emulation 2011-03-14 06:12:40 +00:00
andres.delikat 6d531065cf NES PPU - get a sprite viewer started, misc cleanup 2011-03-14 02:42:15 +00:00
andres.delikat 554a4ff813 NES PPU - drop down menu for pattern view palette selection 2011-03-14 02:23:10 +00:00
andres.delikat 0716a94f08 NES PPU - fix mouse over for pattern viewer - show correct addresses and show tile # 2011-03-14 02:07:09 +00:00
andres.delikat 2c5615073e NES PPU - useless commit 2011-03-13 19:43:27 +00:00
zeromus 0eda3bd2ab make sound toggling work a little better 2011-03-13 19:30:56 +00:00
andres.delikat 1d73742000 Big Nametable 2011-03-13 19:23:34 +00:00
andres.delikat b186e0ed5d NES PPU - Start Nametable viewer 2011-03-13 19:11:43 +00:00
andres.delikat ec66663dbc NES PPU - some mouse over progress 2011-03-13 03:58:36 +00:00
andres.delikat 21d7f5c79f NES PPU - fix Pattern view palette selection via click 2011-03-13 03:32:30 +00:00
andres.delikat e5cb8ec071 NES PPU - a round of code clean up 2011-03-13 03:18:04 +00:00
andres.delikat 9885977e4f NES PPU - Palette Viewer - fix sprite palette display 2011-03-13 03:11:21 +00:00
zeromus ae61bf3926 [NES] setup a little palette performance optimization for debug tools 2011-03-13 02:48:45 +00:00
andres.delikat 8413ed00db NES PPU - fix pattern colors 2011-03-13 02:28:11 +00:00
andres.delikat 7f3aaf2167 NES PPU - slight tweaks 2011-03-13 02:20:06 +00:00
andres.delikat 734886cc09 NES PPU - show palette selections 2011-03-13 01:49:10 +00:00
andres.delikat e44b18dd79 NES PPU - clicking the pattern view toggles through the 8 palette choices 2011-03-13 01:43:49 +00:00
zeromus 44619d747c [NES] make pattern view run at a reasonable speed 2011-03-13 01:09:35 +00:00
andres.delikat e015be999a attempt to add palette 0 to pattern viewer color 2011-03-13 01:07:00 +00:00
zeromus ebc0134db0 moar fix bettar 2011-03-13 00:44:45 +00:00
andres.delikat ae7787498b NES PPU - 2nd page of patterns 2011-03-13 00:42:02 +00:00
zeromus f493e8fe10 fix crashy stuff 2011-03-13 00:38:23 +00:00
andres.delikat 1de366349e NES PPU - fix pattern viewer ordering of tiles 2011-03-12 14:02:25 +00:00
andres.delikat c79de1ffeb NES PPU - Progress on pattern viewer 2011-03-12 04:33:21 +00:00
andres.delikat f33837bf5d Hex Editor - arrow & tab keys navigate the memory viewer 2011-03-10 19:25:01 +00:00
andres.delikat 0360a52e6e Pattern Viewer - progress, displays incorrect colors for pixels, needs to be cross referenced with the attribute table 2011-03-10 16:35:11 +00:00
andres.delikat e8b8ab533d NES PPU - some ground work for Pattern Viewer 2011-03-10 14:51:21 +00:00
andres.delikat c8806b9aea Ram Watch - New Watch - default address = 4 digits, for now, since all domains currently use 4. TODO: base it off the domain size 2011-03-10 04:54:03 +00:00
andres.delikat 0b44f8dd41 Ram Watch - format address value number of digits based on the domain size 2011-03-10 04:48:50 +00:00
andres.delikat b3c5acf003 Ram Search - In Hex display mode - format current & previous values so that digits always match data size. 2011-03-10 04:43:50 +00:00
andres.delikat 28dc1b9c8e Refactor code for loading one tool dialog from another. Remove PCE address offset from Ram Search 2011-03-10 04:29:19 +00:00
andres.delikat ae2b97050e Ram Search - Context menu item "View in Hex Editor" implemented 2011-03-10 04:22:56 +00:00
andres.delikat 28a093adac NES PPU - Settings dropdown menu in toolstrip - implement autoload & save window position toggling 2011-03-10 03:40:32 +00:00
andres.delikat 09ea99323e Code cleanup of last commit. Hex Editor cleanups - Fix Hex editor auto-load menu item, implement save window position menu item. Fix auto-load menu item check, was being done in the options menu drop down event instead of settings. 2011-03-10 03:33:53 +00:00
andres.delikat 98ee9308fa Hotkey Config - fix so that clicking a tab automatically highlights the first item 2011-03-10 03:24:43 +00:00
andres.delikat 41976d7ce7 On Main form shown event, do system check for appropriate menu items. NES menu will now be shown when auto-loading NES games on start up 2011-03-10 02:50:54 +00:00
andres.delikat 0ffb3f1961 Main form - On Menu activate, check system and enable/disable appropriate menus. 2011-03-10 02:48:35 +00:00
andres.delikat 8078018905 NES PPU Viewer - start pattern viewer 2011-03-09 03:47:48 +00:00
andres.delikat ea21d73ed8 NES PPU - Palette Viewer - show details on mouse over. Note: value is currently messed up, due to an implementation flaw in the Palette object 2011-03-09 03:22:38 +00:00