andres.delikat
|
0a1dc8c06e
|
Path manager - fix so that paths use their platform base (if there is one), then the global base, then the exe path
|
2011-05-07 02:54:09 +00:00 |
andres.delikat
|
b53b9f7a42
|
start a LuaText object
|
2011-05-07 01:17:19 +00:00 |
andres.delikat
|
db98f67772
|
Disabled LuaWindow in favor of LuaConsole
|
2011-05-07 01:06:01 +00:00 |
andres.delikat
|
3bca271d0e
|
Yet another round of Lua Console
|
2011-05-07 00:33:15 +00:00 |
andres.delikat
|
9cb852664d
|
Another round of Lua Console
|
2011-05-07 00:07:27 +00:00 |
andres.delikat
|
b95a5dfc17
|
Progress on lua console window
|
2011-05-06 23:08:50 +00:00 |
andres.delikat
|
4914fa64d2
|
|
2011-05-06 01:40:52 +00:00 |
andres.delikat
|
508e00785a
|
a multi-lua script dialog rough draft
|
2011-05-06 01:37:28 +00:00 |
andres.delikat
|
e85326d340
|
Hook up Movies path to OpenFileDialog in the Play Movie winform. Doesn't actually do anything yet but I wanted to go ahead and get the path config calls in there
|
2011-05-05 19:55:43 +00:00 |
andres.delikat
|
b37052693c
|
Path Config - progress
|
2011-05-04 20:31:36 +00:00 |
andres.delikat
|
a5e092bea3
|
Path Config - fix some bugs with PathManager functions. Hook up watch file path to Ram Watch dialog
|
2011-05-04 15:44:18 +00:00 |
andres.delikat
|
fb6cef87fd
|
Path Config - Move/Resize things so that text boxes are wider
|
2011-05-04 12:23:41 +00:00 |
andres.delikat
|
0177431335
|
Path Config - Moved helper functions into a PathManager class. Made Folder Browse function use current folder mapping as starting folder. Other fix ups.
|
2011-05-04 02:00:08 +00:00 |
andres.delikat
|
dae63bc513
|
Path Config - helper functions for forming absolute paths from relative or special identifiers
|
2011-05-03 20:48:51 +00:00 |
andres.delikat
|
255818b801
|
Path Config - Better anchoring of widgets, progress on setting proper default folders in a FolderBrowserDialog
|
2011-05-03 15:53:12 +00:00 |
andres.delikat
|
344e50e33d
|
Path Config - implement path config for watch files
|
2011-05-03 02:32:21 +00:00 |
andres.delikat
|
dc4c1d54d3
|
Path Config - If always use recent path for ROMs is checked disable ROM path config for each platform
|
2011-05-02 20:37:01 +00:00 |
andres.delikat
|
a8b684e536
|
PathConfig - fixed up positioning of widgets, made platform specific cheat paths rather than one all encompassing one in the tools tab
|
2011-05-02 20:17:22 +00:00 |
andres.delikat
|
ed52c85895
|
Path Config - grunt work, renamed all relevant widgets
|
2011-05-02 19:05:55 +00:00 |
andres.delikat
|
ee34f316cc
|
Make alert messages color and last input colors configurable in message config dialog.
|
2011-05-02 01:49:53 +00:00 |
andres.delikat
|
becbbc88ea
|
Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates
|
2011-05-01 21:19:18 +00:00 |
andres.delikat
|
57672564a5
|
Path config - tabbed layout approach
|
2011-05-01 18:58:19 +00:00 |
andres.delikat
|
c4403a2959
|
Start path config dialog. Made a rough draft of how it might look
|
2011-05-01 18:17:04 +00:00 |
andres.delikat
|
f440f843dd
|
Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
|
2011-05-01 16:04:53 +00:00 |
andres.delikat
|
2fa3561c45
|
Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
|
2011-05-01 00:20:39 +00:00 |
andres.delikat
|
a4f4c59e9c
|
More fix up to toolbox - adding some icons
|
2011-04-30 23:45:02 +00:00 |
andres.delikat
|
843d679ce7
|
Toolbox - add emulator dependent tools to toolbox.
|
2011-04-30 21:19:11 +00:00 |
andres.delikat
|
880b3a7a5b
|
ToolBox - set toolstrip as a tabstop, now the user can arrow key to the dialog of choice after pressing the toolbox hotkey
|
2011-04-30 20:50:32 +00:00 |
andres.delikat
|
a195d36772
|
Add stuff to tool box
|
2011-04-30 20:18:42 +00:00 |
andres.delikat
|
0927af96f5
|
TI83 Keypad - a few minor changes
|
2011-04-29 16:55:50 +00:00 |
andres.delikat
|
fe175031a6
|
TI83 Keypad - yet more dialog cleanup
|
2011-04-29 01:21:14 +00:00 |
andres.delikat
|
2e30ab89a8
|
Make backgrounds transparent on arrow images for TI83
|
2011-04-29 00:25:34 +00:00 |
andres.delikat
|
724a5b3bd8
|
TI83 Keypad - tiny change
|
2011-04-28 18:41:37 +00:00 |
andres.delikat
|
f45293c009
|
TI83 - more keypad fixups, use special characters in text
|
2011-04-28 17:06:07 +00:00 |
andres.delikat
|
8d284c1250
|
TI83 Keypad - ability to turn on/off the hotkey tooltips
|
2011-04-28 02:12:35 +00:00 |
andres.delikat
|
6bf24b4531
|
TI83 Keypad - dialog fix ups
|
2011-04-28 01:22:34 +00:00 |
andres.delikat
|
2a54d8a8cd
|
TI83 Keypad - fixed forcebutton issue, all buttons now implemented
|
2011-04-27 17:29:09 +00:00 |
andres.delikat
|
969ff85d9d
|
TI83 Keypad has buttons all with proper text and colors, some buttons hooked up.
|
2011-04-27 16:23:16 +00:00 |
andres.delikat
|
916ae58dbb
|
oops, forgot to check in these files
|
2011-04-26 22:30:04 +00:00 |
andres.delikat
|
0c5b5f328d
|
TI83 specific menu with stuff
|
2011-04-25 01:28:48 +00:00 |
andres.delikat
|
c9bca52ccb
|
Fix up more TI83 buttons stuff, input display no longer crashes when navigating away from the TI83 section.
|
2011-04-25 00:45:22 +00:00 |
andres.delikat
|
c9067cc2ee
|
Input Config - automatically resize bigger when selecting TI83 and downsize when selecting something else
|
2011-04-24 23:22:52 +00:00 |
andres.delikat
|
552649445a
|
Input Config - make TI83 buttons in 3 separate columns
|
2011-04-24 19:38:08 +00:00 |
andres.delikat
|
09162b5367
|
TI83 - implement mnemonic functions, finish hooking up buttons to main form
|
2011-04-24 19:01:12 +00:00 |
andres.delikat
|
c94662ce00
|
Fix comma mapping for input/hotkey config, make TI83 buttons remappable. TODO: find bit that maps to APPS button in TI83.cs
|
2011-04-24 16:57:43 +00:00 |
andres.delikat
|
f0636a86ef
|
Fix TI83 buttons to all have default mappings, but currently not remappable. Fix InputWidget to properly handle most every special key (converting from Windows naming to Slimdx naming)
|
2011-04-24 13:26:26 +00:00 |
andres.delikat
|
b52ab78e16
|
TI83 - remaining keys implemented into core. Most hardcoded to no mapping, or bad key choices. Not yet integrated into the remappable system.
|
2011-04-24 04:46:07 +00:00 |
andres.delikat
|
b79d179760
|
Hook up TI83 to controller config + snazzy "controller" image
|
2011-04-24 02:01:36 +00:00 |
andres.delikat
|
cb6e6d2d13
|
Fix so that Number pad keys can be mapped to hotkeys & controllers without crashing
|
2011-04-23 20:59:07 +00:00 |
andres.delikat
|
fb4abe9331
|
More message config fix ups
|
2011-04-23 20:09:05 +00:00 |
andres.delikat
|
ea796832fc
|
Message Config - lots of progress
|
2011-04-23 18:22:26 +00:00 |
andres.delikat
|
c45c960c93
|
Message config - more progress
|
2011-04-23 13:35:43 +00:00 |
andres.delikat
|
aec98e1547
|
Lots of progress on message config box, mouse & drawing events for position panel done.
|
2011-04-23 12:57:31 +00:00 |
andres.delikat
|
d5b04ce7e5
|
Forgot to check in my message config files
|
2011-04-23 00:39:29 +00:00 |
andres.delikat
|
97e8c91352
|
Set a message config dialog
|
2011-04-22 00:21:28 +00:00 |
andres.delikat
|
c8e324ff49
|
oops, screen messages should use color variable too
|
2011-04-21 23:26:18 +00:00 |
andres.delikat
|
ac6ba9ce70
|
Fix frame counter, fps & input display to stand out more with a black overlay, and use the MessageColor config variable instead of being hard coded
|
2011-04-21 23:22:33 +00:00 |
andres.delikat
|
d75b99b010
|
Broken attempt to make frame counter color a variable
|
2011-04-21 23:11:06 +00:00 |
andres.delikat
|
9cede4cc2a
|
TI83 - implement hawkfile stuff so that it does proper paths & names for things like savestates & screenshots, implement frame counter, start text savestates (only holds frame count atm)
|
2011-04-21 01:41:37 +00:00 |
andres.delikat
|
3007cd73cb
|
Ram Watch - implement restart method
|
2011-04-21 00:39:14 +00:00 |
andres.delikat
|
c76f9ed729
|
Bind ROM in HawkFile, add .rom to open file dialog (and a TI-83 row), fix a bunch of tool dialogs to end the Restart() method if dialog is not open. TI-83 will now open properly again.
|
2011-04-21 00:28:04 +00:00 |
zeromus
|
d6bf47c4d4
|
[NES] fix wai xing ding dong
|
2011-04-19 01:58:12 +00:00 |
andres.delikat
|
a066d6e03d
|
Mapper 242 stuff
|
2011-04-18 22:33:06 +00:00 |
zeromus
|
4a6a380cc8
|
[NES] wai xing ding dong will need 8k of vram
|
2011-04-18 02:39:57 +00:00 |
andres.delikat
|
9e6b232f02
|
Start mapper 242
|
2011-04-18 02:26:42 +00:00 |
zeromus
|
8a577a0184
|
[NES] sort out Mississippi Satsujin Jiken, fix up some board autoconfiguration logic which was a bit broken, support pad_h and pad_v from gamedb
|
2011-04-18 01:57:22 +00:00 |
zeromus
|
486a5b0337
|
assorted useless stuff
|
2011-04-18 01:35:18 +00:00 |
zeromus
|
53bcb10795
|
add Bio Senshi Dan - Increaser To No Tatakai (J) to gamedb
|
2011-04-17 21:34:54 +00:00 |
andres.delikat
|
e4543720d1
|
let's only have left control default hotkey configs, for now
|
2011-04-17 18:19:51 +00:00 |
andres.delikat
|
ca1ad67f8e
|
Fix so that users can at least map to left shift, control, and alt. Currently right is not possible to map.
|
2011-04-17 18:06:10 +00:00 |
andres.delikat
|
3c9cb66523
|
Hotkeys for Display FPS, Frame Counter, Lag Counter, Input Display
|
2011-04-16 20:12:16 +00:00 |
andres.delikat
|
d7148424aa
|
Open ROM & Close ROM hotkeys (no default mapping atm)
|
2011-04-16 19:35:37 +00:00 |
andres.delikat
|
e82b8ae823
|
Fix so that configuring controllers while in null emulator doesn't crash
|
2011-04-15 20:41:40 +00:00 |
andres.delikat
|
f38d1b3a04
|
Status bar!
|
2011-04-11 23:37:51 +00:00 |
andres.delikat
|
7b64abb475
|
Make all tool dialogs in the tools menu remappable hotkeys (no mapping by default)
|
2011-04-11 01:30:11 +00:00 |
andres.delikat
|
f1c5647481
|
Fullscreen menu item
|
2011-04-11 01:00:44 +00:00 |
andres.delikat
|
0fd0b80858
|
Update various menu item shortcut texts with the hotkey mapping
|
2011-04-11 00:55:39 +00:00 |
andres.delikat
|
d09ce40792
|
Previous & Next Slot Hotkeys, also update Quick Save & Load menu item shortcuts dynamically
|
2011-04-11 00:43:28 +00:00 |
andres.delikat
|
01aa6850ff
|
Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items
|
2011-04-11 00:22:17 +00:00 |
andres.delikat
|
2dd1c91174
|
Various Main Form UI fixups
|
2011-04-10 23:07:39 +00:00 |
andres.delikat
|
7a99cb9342
|
Save Named State implemented
|
2011-04-10 22:50:10 +00:00 |
andres.delikat
|
033fd929d6
|
Implement load named state
|
2011-04-10 17:47:56 +00:00 |
andres.delikat
|
ee017e1e34
|
Fix hotkey dialog so that hotkeys update upon clicking the save button
|
2011-04-10 16:58:42 +00:00 |
andres.delikat
|
5d2fbba8e7
|
add Toolbox hotkey to hotkey remapping dialog
|
2011-04-10 16:10:10 +00:00 |
andres.delikat
|
50720e2a6d
|
various dialog tweaks to the lua console window
|
2011-04-09 00:08:27 +00:00 |
andres.delikat
|
ae8b4a3576
|
Basic functionality of the Tool Box, binded to the T key
|
2011-04-07 01:30:42 +00:00 |
andres.delikat
|
e111915462
|
Start the tool box dialog
|
2011-04-07 00:46:10 +00:00 |
andres.delikat
|
66a1891884
|
Add previous commited files to resource file, and add a toolbox image
|
2011-04-07 00:40:33 +00:00 |
andres.delikat
|
d466e8e388
|
toolstrip images for play, pause, and stop. My motivation was for play & stop items on the lua console but I figure they will come in handy for a number of situations
|
2011-04-07 00:18:57 +00:00 |
andres.delikat
|
14054c6f1d
|
A bunch of tool dialogs didn't have the save window position flag hooked up
|
2011-04-06 23:25:53 +00:00 |
zeromus
|
046d815bd3
|
refresh controls immediately when rebinding instead of requiring emulator reboot
|
2011-04-06 05:43:59 +00:00 |
zeromus
|
5bd70da7f1
|
dont crash when opening controller config without a rom open
|
2011-04-06 04:57:59 +00:00 |
zeromus
|
53cae6be86
|
dont crash when loading program with no argv rom. its not very impressive.
|
2011-04-06 04:54:42 +00:00 |
andres.delikat
|
7eafa54cf7
|
Name Table Viewer - some small progress
|
2011-03-30 02:39:19 +00:00 |
andres.delikat
|
7d00551f12
|
Name Table viewer - oops
|
2011-03-30 00:22:51 +00:00 |
andres.delikat
|
c4b2ecfd84
|
NES Nametable Viewer - some other misc set ups
|
2011-03-30 00:15:39 +00:00 |
andres.delikat
|
9e27960802
|
Start a NES Name Table Viewer winform, remove Name Table viewer from PPU Viewer winform
|
2011-03-30 00:09:07 +00:00 |
andres.delikat
|
615b894a2e
|
Ram Search & Watch - properly check/uncheck memory domain menu items
|
2011-03-29 20:32:46 +00:00 |
andres.delikat
|
fe9ee404ee
|
Hex Editor - properly check/uncheck memory domain menu items
|
2011-03-29 20:06:03 +00:00 |
andres.delikat
|
9df469a971
|
Slight UI tweaks to Archive chooser
|
2011-03-28 17:18:50 +00:00 |
andres.delikat
|
d68b49f552
|
Fix main menu so that it wraps into 2 rows on small (1x) window sizes
|
2011-03-28 16:08:13 +00:00 |
andres.delikat
|
d36fb7e9cb
|
Start a NES Debugger, just dressing suff, basic dialog, virtuallistview, window position settings, and other little things
|
2011-03-28 15:47:33 +00:00 |
andres.delikat
|
2c75645a1f
|
Various small things on tool dialogs, mostly adding/removing todos
|
2011-03-24 14:48:15 +00:00 |
andres.delikat
|
d21a4ecd88
|
Hex Editor - freeze address feature
|
2011-03-24 01:42:53 +00:00 |
zeromus
|
b89f576fae
|
change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist.
|
2011-03-21 06:03:58 +00:00 |
zeromus
|
1c52444e04
|
[NES] here, have a cup of speedup
|
2011-03-21 01:49:20 +00:00 |
zeromus
|
af0cd449f5
|
make screenshot take less than 1 million centuries to run
|
2011-03-21 01:03:43 +00:00 |
zeromus
|
1917f7fc2e
|
improve gdi+ rendering mode (depending on your point of view) to run almost as fast as direct3d and put gui option for it
|
2011-03-21 00:54:30 +00:00 |
andres.delikat
|
ad6c2d0faf
|
Cheats window - Fix bug
|
2011-03-21 00:43:53 +00:00 |
andres.delikat
|
2879154344
|
Cheat Window - Auto save .cht file, generate filename based on rom name if user hasn't chosen one
|
2011-03-21 00:03:40 +00:00 |
andres.delikat
|
a0b673b67e
|
Attempt to open a .cht file based on Global.Game.Name when loading a rom
|
2011-03-20 21:37:01 +00:00 |
andres.delikat
|
0ec0702248
|
oops, fix compile
|
2011-03-20 21:07:55 +00:00 |
andres.delikat
|
432de3a7ec
|
Cheats window - refactor - auto-load changed to auto-load dialog and moved to options menu rather than the recent menu since auto-loading the most recent file isn't logical in this dialog
|
2011-03-20 21:06:59 +00:00 |
andres.delikat
|
f6eaeda6c9
|
Fix loading of cheats window, do not load most recent file on autoload in this dialog's case, also fix bug in the function
|
2011-03-20 21:03:33 +00:00 |
andres.delikat
|
05ee956c92
|
Cheats window - Context menu items - toggle & remove selected
|
2011-03-20 20:48:35 +00:00 |
andres.delikat
|
db78d7b462
|
Cheats window - Disable All Cheats feature, start context menu
|
2011-03-20 20:35:16 +00:00 |
andres.delikat
|
cafaf62d5a
|
Cheat Window - implement a Disable Cheats on Load flag
|
2011-03-20 20:25:17 +00:00 |
andres.delikat
|
55e5986e97
|
Fix clash between fps & frame counter display positions, make all the display counter positions a variable in the config file.
|
2011-03-20 14:08:35 +00:00 |
zeromus
|
a62b3009ef
|
[NES] fix some annoying sound bugs
|
2011-03-20 03:32:43 +00:00 |
zeromus
|
f7bf5bdd17
|
[NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more
|
2011-03-20 02:12:10 +00:00 |
andres.delikat
|
432dc26f14
|
Cheat Window - File menu - dropdownopened event implemented
|
2011-03-20 01:56:35 +00:00 |
andres.delikat
|
eccefda314
|
Cheats - handle the main emulator opening a new rom or closing the current one
|
2011-03-20 01:39:34 +00:00 |
andres.delikat
|
52dbff1606
|
Better input validation on Ram Watch - New Watch Dialog
|
2011-03-20 01:25:11 +00:00 |
andres.delikat
|
f9256f5cd1
|
Make default filename in Open/SaveFile dialogs on Ram Watch, Ram Search, and Cheats window
|
2011-03-20 01:10:02 +00:00 |
andres.delikat
|
77841c0c47
|
Ram Search - save & load memory domain name in .wch files
|
2011-03-20 00:26:54 +00:00 |
andres.delikat
|
437e185e68
|
Ram Watch - saving & load Memory Domain name into .wch file
|
2011-03-19 20:28:58 +00:00 |
zeromus
|
b041d31ab1
|
[NES] restore iNES header detection
|
2011-03-19 20:12:06 +00:00 |
zeromus
|
c7f0c457ad
|
[NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced.
|
2011-03-19 09:12:56 +00:00 |
andres.delikat
|
53703fdb04
|
Cheats Window - load the memory domain from .cht file
|
2011-03-19 03:31:53 +00:00 |
andres.delikat
|
7cbd089ec2
|
Ram Search - add some context menu items
|
2011-03-19 03:08:54 +00:00 |
andres.delikat
|
80a466c094
|
Ram Search - 2 & 4 byte freezing
|
2011-03-19 03:01:20 +00:00 |
andres.delikat
|
37de373e54
|
Ram Watch - fix 4 byte freezing
|
2011-03-19 02:58:10 +00:00 |
andres.delikat
|
0a7c5a3cc0
|
Ram Watch - progress on 4 byte freezing
|
2011-03-19 02:46:57 +00:00 |
andres.delikat
|
211ef7e1b9
|
Ram Watch - ability to freeze 2 byte watch
|
2011-03-19 02:24:29 +00:00 |
andres.delikat
|
759fc88eae
|
Cheat Window - cheats works now!
|
2011-03-19 01:44:16 +00:00 |
andres.delikat
|
f821ff8f50
|
NES - Game Genie Encoder/Decoder - implement auto-load & window position saving
|
2011-03-19 01:10:03 +00:00 |
andres.delikat
|
3061c8ead8
|
NES Game Genie - implement Add Cheat button
|
2011-03-18 19:36:24 +00:00 |
andres.delikat
|
851b350cd9
|
Cheat Window - append file implemented
|
2011-03-18 19:21:27 +00:00 |
andres.delikat
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e7a8cde46e
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Cheat Window - .cht loading
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2011-03-18 19:09:01 +00:00 |
andres.delikat
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074747d49c
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Ram Watch - ability to set memory domain
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2011-03-18 18:27:05 +00:00 |
andres.delikat
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e2caffcb04
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Ram Watch - refactor some code
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2011-03-18 18:13:24 +00:00 |
andres.delikat
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e7a3ee14f2
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Ram Search - Freeze address button & menu item, change background color on frozen addresses
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2011-03-18 17:52:31 +00:00 |
andres.delikat
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2fdf734bc5
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Ram Watch - display frozen addresses (those active in cheat search) with a blue background
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2011-03-18 17:00:27 +00:00 |
andres.delikat
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a68053bc1b
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Ram Watch - Implement Freeze address, and a few misc fix ups
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2011-03-18 16:44:21 +00:00 |
andres.delikat
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2989f8396e
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Cheat Window - .cht file saving (no file loading yet), shorcut keys for Cheat menu items, Show number of active cheats, Fix bug in enable/disabling of cheats, small tweaks
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2011-03-17 21:20:59 +00:00 |
andres.delikat
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fa29daab13
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Cheat Window - more stuff implemented
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2011-03-17 17:43:57 +00:00 |
andres.delikat
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986ff31f69
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Cheat Window - more fix ups
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2011-03-17 17:00:06 +00:00 |
andres.delikat
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446b049639
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Cheat Dialog - clicking a cheat will update the add cheat text boxes
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2011-03-17 15:10:04 +00:00 |
andres.delikat
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92b6e6ed1d
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Cheat Dialog - fix listview, show on/off status, double click toggled on/off status
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2011-03-17 14:55:40 +00:00 |
beirich
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138dfa38ae
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Make moving saving not cripplingly slow
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2011-03-17 05:30:38 +00:00 |
andres.delikat
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599675178b
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Remove compare value from Cheat object, for now
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2011-03-17 03:59:03 +00:00 |
andres.delikat
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89958f4c62
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Cheat Window - some more stuff implemented
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2011-03-17 03:41:14 +00:00 |
andres.delikat
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fc313ea483
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Cheat Window - various things implemented
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2011-03-17 02:21:14 +00:00 |
andres.delikat
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2eb6dd3199
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NES - Game Genie - lots of fix ups & tweaks, including GG encoding
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2011-03-16 19:23:43 +00:00 |
andres.delikat
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f43767897a
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More Cheats Dialog progress
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2011-03-16 15:48:47 +00:00 |
andres.delikat
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ff5623cd46
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Cheats Window - progress (porting various functions from Ram Search)
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2011-03-16 14:37:01 +00:00 |
zeromus
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6c297287e5
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add FPS display and make some 5% nes optimizations
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2011-03-16 06:30:25 +00:00 |
andres.delikat
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26f006b1c9
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Start Cheats tool
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2011-03-16 03:56:22 +00:00 |
zeromus
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1408bcdb4b
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no need for special treatment for first line when we have comments now
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2011-03-15 03:23:15 +00:00 |
zeromus
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efef2ebec4
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allow #include in gamedb.txt
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2011-03-15 03:17:40 +00:00 |
andres.delikat
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9178ccb4b4
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Add NES Game Genie Encoder/Decoder (currently only a decoder)
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2011-03-15 02:15:03 +00:00 |
beirich
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c9c34ef1db
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PCE: 5-player turbotap emulation
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2011-03-14 06:12:40 +00:00 |
andres.delikat
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6d531065cf
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NES PPU - get a sprite viewer started, misc cleanup
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2011-03-14 02:42:15 +00:00 |
andres.delikat
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554a4ff813
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NES PPU - drop down menu for pattern view palette selection
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2011-03-14 02:23:10 +00:00 |
andres.delikat
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0716a94f08
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NES PPU - fix mouse over for pattern viewer - show correct addresses and show tile #
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2011-03-14 02:07:09 +00:00 |
andres.delikat
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2c5615073e
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NES PPU - useless commit
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2011-03-13 19:43:27 +00:00 |
zeromus
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0eda3bd2ab
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make sound toggling work a little better
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2011-03-13 19:30:56 +00:00 |
andres.delikat
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1d73742000
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Big Nametable
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2011-03-13 19:23:34 +00:00 |
andres.delikat
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b186e0ed5d
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NES PPU - Start Nametable viewer
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2011-03-13 19:11:43 +00:00 |
andres.delikat
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ec66663dbc
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NES PPU - some mouse over progress
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2011-03-13 03:58:36 +00:00 |
andres.delikat
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21d7f5c79f
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NES PPU - fix Pattern view palette selection via click
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2011-03-13 03:32:30 +00:00 |
andres.delikat
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e5cb8ec071
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NES PPU - a round of code clean up
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2011-03-13 03:18:04 +00:00 |
andres.delikat
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9885977e4f
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NES PPU - Palette Viewer - fix sprite palette display
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2011-03-13 03:11:21 +00:00 |
zeromus
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ae61bf3926
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[NES] setup a little palette performance optimization for debug tools
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2011-03-13 02:48:45 +00:00 |
andres.delikat
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8413ed00db
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NES PPU - fix pattern colors
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2011-03-13 02:28:11 +00:00 |
andres.delikat
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7f3aaf2167
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NES PPU - slight tweaks
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2011-03-13 02:20:06 +00:00 |
andres.delikat
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734886cc09
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NES PPU - show palette selections
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2011-03-13 01:49:10 +00:00 |
andres.delikat
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e44b18dd79
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NES PPU - clicking the pattern view toggles through the 8 palette choices
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2011-03-13 01:43:49 +00:00 |
zeromus
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44619d747c
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[NES] make pattern view run at a reasonable speed
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2011-03-13 01:09:35 +00:00 |
andres.delikat
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e015be999a
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attempt to add palette 0 to pattern viewer color
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2011-03-13 01:07:00 +00:00 |
zeromus
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ebc0134db0
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moar fix bettar
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2011-03-13 00:44:45 +00:00 |
andres.delikat
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ae7787498b
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NES PPU - 2nd page of patterns
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2011-03-13 00:42:02 +00:00 |
zeromus
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f493e8fe10
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fix crashy stuff
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2011-03-13 00:38:23 +00:00 |
andres.delikat
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1de366349e
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NES PPU - fix pattern viewer ordering of tiles
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2011-03-12 14:02:25 +00:00 |
andres.delikat
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c79de1ffeb
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NES PPU - Progress on pattern viewer
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2011-03-12 04:33:21 +00:00 |
andres.delikat
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f33837bf5d
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Hex Editor - arrow & tab keys navigate the memory viewer
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2011-03-10 19:25:01 +00:00 |
andres.delikat
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0360a52e6e
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Pattern Viewer - progress, displays incorrect colors for pixels, needs to be cross referenced with the attribute table
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2011-03-10 16:35:11 +00:00 |
andres.delikat
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e8b8ab533d
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NES PPU - some ground work for Pattern Viewer
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2011-03-10 14:51:21 +00:00 |
andres.delikat
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c8806b9aea
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Ram Watch - New Watch - default address = 4 digits, for now, since all domains currently use 4. TODO: base it off the domain size
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2011-03-10 04:54:03 +00:00 |
andres.delikat
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0b44f8dd41
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Ram Watch - format address value number of digits based on the domain size
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2011-03-10 04:48:50 +00:00 |
andres.delikat
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b3c5acf003
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Ram Search - In Hex display mode - format current & previous values so that digits always match data size.
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2011-03-10 04:43:50 +00:00 |
andres.delikat
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28dc1b9c8e
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Refactor code for loading one tool dialog from another. Remove PCE address offset from Ram Search
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2011-03-10 04:29:19 +00:00 |
andres.delikat
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ae2b97050e
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Ram Search - Context menu item "View in Hex Editor" implemented
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2011-03-10 04:22:56 +00:00 |
andres.delikat
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28a093adac
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NES PPU - Settings dropdown menu in toolstrip - implement autoload & save window position toggling
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2011-03-10 03:40:32 +00:00 |
andres.delikat
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09ea99323e
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Code cleanup of last commit. Hex Editor cleanups - Fix Hex editor auto-load menu item, implement save window position menu item. Fix auto-load menu item check, was being done in the options menu drop down event instead of settings.
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2011-03-10 03:33:53 +00:00 |
andres.delikat
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98ee9308fa
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Hotkey Config - fix so that clicking a tab automatically highlights the first item
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2011-03-10 03:24:43 +00:00 |
andres.delikat
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41976d7ce7
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On Main form shown event, do system check for appropriate menu items. NES menu will now be shown when auto-loading NES games on start up
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2011-03-10 02:50:54 +00:00 |
andres.delikat
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0ffb3f1961
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Main form - On Menu activate, check system and enable/disable appropriate menus.
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2011-03-10 02:48:35 +00:00 |
andres.delikat
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8078018905
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NES PPU Viewer - start pattern viewer
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2011-03-09 03:47:48 +00:00 |
andres.delikat
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ea21d73ed8
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NES PPU - Palette Viewer - show details on mouse over. Note: value is currently messed up, due to an implementation flaw in the Palette object
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2011-03-09 03:22:38 +00:00 |