zeromus
b7baea2a8e
snes c++ cleanup
2017-03-15 17:49:19 -05:00
zeromus
ea7c12cee8
delete some old libsnes libco junk
2017-03-15 17:49:19 -05:00
zeromus
f57262bba5
oops, snes dlls needed rebuilding
2017-03-08 16:08:36 -06:00
zeromus
a8aef42038
tidy
2017-03-08 15:57:00 -06:00
zeromus
598e173d60
snes: tidy
2017-03-08 15:57:00 -06:00
zeromus
19b38bfd90
snes: fix CDL, trace logger
2017-03-06 05:32:09 -06:00
zeromus
fbd7601b77
for evaluation:
...
overhaul snes core -- radically simplify IPC.
There were two goals
1. speedup (failed)
2. not break in the old way of becoming unstable when GC happens (uncertain)
3. lay framework for simplified libretro interface (success, provisional on #2 )
the speedup failed, I think, because a slower libco is needed to coexist with .net. I think I will fix this be incorporating both libcos, one for bsnes internal use, and one for .net<->c++ switching
2017-03-06 05:21:35 -06:00
feos
1550860ad0
snes disasm spacing
2016-08-19 23:14:12 +03:00
feos
76eaea3619
tracer unification for cores: spacing, headers, etc
2016-08-16 01:39:26 +03:00
parasyte
620c74e56e
bsnes: Fix disassembler with compatibility core
...
- The fake bus map has been extended to read mapped ROM space
2016-08-08 22:11:49 -07:00
nattthebear
eb2ec58b1b
Rough in some stuff for better oninputpoll in snes. Not hooked up in looah yet. The idea is that oninputpoll will get called with a core-specific int that signifies what happened.
...
For snes, we're looking at:
0 = latch goes low
1 = latch goes high
2 = left port strobed
3 = right port strobed
2016-02-29 21:22:30 -05:00
zeromus
26ac8b347a
fix libsnes dlls on windows xp
2015-12-16 14:34:30 -06:00
zeromus
8d955a8703
fix snes gfx debugger scanline CB
2015-11-15 18:04:42 -06:00
zeromus
3ba7340fca
rebuild bsnes dlls without CRT dependency; tweak optimization flags; switch back to using original (probably faster) libco (it had been changed during the efforts to permit libco and managed threads to coexist vis a vis GC exception unwinding)
2015-11-13 15:27:50 -06:00
zeromus
f3626b9605
snes CDL
2015-11-03 23:45:57 -06:00
zeromus
817f4360d3
bsnes is a dll once more. this is experimental--it may not work well, so I need to gather data. But I think it might work fine.
2015-10-24 03:06:47 -05:00
zeromus
b7bf0b38cc
bsnes - vs2015 can now be used to build
2015-06-18 03:09:08 +00:00
zeromus
2f21d4e506
bsnes - use msvc struct packing in one place where needed
2015-06-18 03:08:34 +00:00
zeromus
401aeda91c
bsnes - fix a boatload of general portability problems
2015-06-18 03:07:00 +00:00
zeromus
3cf7041e68
bsnes/nall - fix bug in serializer copy constructor
2015-06-18 03:06:02 +00:00
zeromus
95a7062fad
bsnes/nall - fix dangling references bug in stringify
2015-06-18 03:05:39 +00:00
zeromus
0d2830f616
bsnes - fix inexplicable errors with non-void functions returning nothing on some codepaths
2015-06-18 03:05:16 +00:00
zeromus
23dc607a1a
bsnes/nall - nothing to see here
2015-06-18 03:02:48 +00:00
zeromus
4aa0813795
bsnes/nall - fix mysterious compile error
2015-06-18 03:02:36 +00:00
zeromus
0fcfcf3379
bsnes/nall - change some non-standard dynamic local arrays to slightly less non-standard alloca calls
2015-06-18 03:00:27 +00:00
zeromus
55549f7ae1
bsnes/nall - change some non-standard dynamic local arrays to slightly less non-standard alloca calls
2015-06-18 02:59:41 +00:00
zeromus
e60cde3314
bsnes/nall - revise some constexpr to be more legal+portable
2015-06-18 02:58:59 +00:00
zeromus
5f5fcc4812
fix big memory leak in bsnes performance core loadstates
2015-06-15 13:18:46 +00:00
zeromus
a06b7318c0
add vcxproj and patch for libsnes vs2015 support, for later use
2015-06-10 02:43:06 +00:00
jdpurcell
a13d74af14
Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners.
2015-03-08 18:56:14 +00:00
jdpurcell
2f5a7543ca
Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :).
2015-02-04 04:31:41 +00:00
zeromus
5d0cfcac52
fix bsnes performance core lag counter; fixes issue #180
2014-09-14 01:33:09 +00:00
zeromus
5d754cf507
change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK.
2014-09-02 05:01:51 +00:00
zeromus
237045fde2
add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly
2014-06-17 22:03:08 +00:00
zeromus
52bceeeee5
update libsnes exes
2014-05-23 19:27:27 +00:00
zeromus
e9522af326
preliminary work on accuracy core in sneshawk. it's building and usable, but savestates are utterly trashed.
2014-05-18 05:13:54 +00:00
zeromus
8193e0b281
snes-repair BG layer toggling
2014-02-09 22:52:09 +00:00
zeromus
cc73af76bd
snes-make CARTROM memorydomain actually edit bsnes's sense of the cartrom, instead of the rom[] array that the core now pointlessly holds onto
2014-01-29 21:59:06 +00:00
zeromus
50ef1b19f5
snes-fix bugs caused by breakpoints leaving emulator state unstable (most noticeable when taking savestates)
2013-12-29 02:20:13 +00:00
zeromus
492a99694f
fix snes savestates?
2013-11-25 20:51:26 +00:00
zeromus
4c247672fe
snes hooking system and GetCpuFlagsAndRegisters now work normally
2013-11-22 09:33:56 +00:00
zeromus
7a260abb54
update libsnes building for new output directory, and add support for exec/read/write/nmi/irq hooks
2013-11-03 22:44:49 +00:00
zeromus
513ceba3d2
fix up SGB memorydomains
2013-08-26 07:17:47 +00:00
zeromus
df99f36464
support bsnes xml files and super road blaster MSU-1 game
2013-04-24 22:09:11 +00:00
goyuken
b2c0910376
zero - try this?
2013-04-21 19:00:22 +00:00
zeromus
9a778a55fe
snes-add a bunch of complicated libsnes communication code. not sure whether it helps. need to gather data.
2012-12-27 07:59:19 +00:00
zeromus
8a74e08dfa
snes-fix savestate bug in performance core
2012-12-26 22:27:26 +00:00
zeromus
42e473b7a8
snes-fix dll deps in 64bit bsnes
2012-12-26 21:25:39 +00:00
zeromus
b070984379
snes-add readme with 64bit build notes
2012-12-26 21:04:04 +00:00
zeromus
c9b662d7ea
snes-support 64bit bsnes builds. this isnt tested yet since i dont have a 64bit system atm, but most of the infrastructure is there
2012-12-26 20:25:06 +00:00