snes c++ cleanup

This commit is contained in:
zeromus 2017-03-10 08:22:09 -06:00
parent ea7c12cee8
commit b7baea2a8e
3 changed files with 4 additions and 13 deletions

View File

@ -281,13 +281,6 @@ void snes_scanlineStart(int line)
BREAK(eMessage_BRK_scanlineStart);
}
class SharedMemoryBlock
{
public:
std::string memtype;
HANDLE handle;
};
void* snes_allocSharedMemory(const char* memtype, size_t amt)
{
//its important that this happen before the message marshaling because allocation/free attempts can happen before the marshaling is setup (or at shutdown time, in case of errors?)
@ -528,8 +521,6 @@ const Action kHandlers_CMD[] = {
CMD_LoadCartridgeSGB,
snes_term,
snes_unload_cartridge,
snes_term,
snes_unload_cartridge,
};
const Action kHandlers_QUERY[] = {

View File

@ -125,7 +125,6 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Full</Optimization>
<FunctionLevelLinking>false</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>false</SDLCheck>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
@ -151,7 +150,6 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>false</SDLCheck>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
@ -163,6 +161,8 @@
<OmitFramePointers>true</OmitFramePointers>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -327,7 +327,7 @@
<ClCompile Include="..\bsnes\gameboy\scheduler\scheduler.cpp" />
<ClCompile Include="..\bsnes\gameboy\system\system.cpp" />
<ClCompile Include="..\bsnes\gameboy\video\video.cpp" />
<ClCompile Include="..\bsnes\libco\sjlj-multi.c" />
<ClCompile Include="..\bsnes\libco\x86.c" />
<ClCompile Include="..\bsnes\snes\alt\cpu\cpu.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug-Compatibility|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-Compatibility|Win32'">true</ExcludedFromBuild>

View File

@ -566,7 +566,7 @@
<ClCompile Include="..\bsnes\snes\dsp\counter.cpp">
<Filter>snes\dsp</Filter>
</ClCompile>
<ClCompile Include="..\bsnes\libco\sjlj-multi.c">
<ClCompile Include="..\bsnes\libco\x86.c">
<Filter>libco</Filter>
</ClCompile>
</ItemGroup>