adelikat
524bc29b43
NES - remove some console logging spam on mapper 49
2012-07-28 01:02:16 +00:00
adelikat
9ee133866d
NES - complete mapper 205, slight fix to mapper 91 (still not working)
2012-07-27 02:14:18 +00:00
andres.delikat
f72905f602
NES - start mapper 96 (prg mapping working)
2012-07-24 14:32:09 +00:00
adelikat
d774e49cd8
NES - Mapper 245 - do chr-ram logic. The 3 games I found correctly labeled as 245 (Yin He Shi Dai, DQ7, Hyrule Fantasy) all fail to run properly in this implementation, and FCEUX.
2012-07-24 00:12:40 +00:00
andres.delikat
b08c2861a4
NES - start mapper 245 prg mapping working (possibly)
2012-07-23 22:15:22 +00:00
adelikat
ed16f40529
oops, forgot to add Mapper205.cs
2012-07-22 20:11:55 +00:00
brandman211
743480e26f
-Logging now uses a static StreamWriter instead of building the string and writing on destruction.
...
-Applied to the old Gameboy core. Why not? It at least fixes that annoying bug from before if we ever care to use it again.
-Both logs are now written to different files.
2012-07-22 18:40:28 +00:00
brandman211
9f2bcf3318
-Fixed logging.
...
--It now just builds a strings and writes on finalization.
-Fixed up format strings.
-As RegisterPC already increments upon reading the third decle, I now just store PC as the return address for jumping instead of PC + 1.
2012-07-22 18:08:10 +00:00
brandman211
60c5a1ce58
Added logging for the CP1610. Not working for some reason.
2012-07-22 17:18:11 +00:00
adelikat
b089f2996c
NES - decently support mappers 74 and 192 (games play fine other than missing characters in text boxes))
2012-07-22 16:57:44 +00:00
adelikat
91be138920
NES - fixes to mapper 91, still fails
2012-07-22 15:35:19 +00:00
adelikat
f85b6a017b
NES - checkin start of mapper 91
2012-07-22 01:02:18 +00:00
adelikat
225079a843
NES - implement board MLT-ACTION52 (Mapper 228) for both Action-52 and Cheetahmen II
2012-07-21 20:40:10 +00:00
zeromus
e66e936567
nes-fix mapper 061
2012-07-21 19:45:16 +00:00
adelikat
b8a16f93fa
Implement mapper 243
2012-07-21 19:23:05 +00:00
adelikat
f16a44d4e6
Start Mapper 243
2012-07-21 18:54:12 +00:00
adelikat
8aeb313381
Fixes to mapper 164, Final Fantasy V has a broken title screen but otherwise playable. Implemented based on Disch's original notes and so not quite complete.
2012-07-21 18:31:41 +00:00
adelikat
544410b4d8
Fix mapper 154 (Devil Man)
2012-07-21 17:51:52 +00:00
adelikat
86e14410b7
NES - mapper 225 finished
2012-07-21 17:19:59 +00:00
brandman211
0a0763966c
-Refactored of the executor / disassembler / Intellicart to use more descriptive variable names and types to clear up a lot of confusion.
...
-Added implementation for NOP (6 cycles of nothing).
-Made SWAP actually store the result (Still disabled).
-Added breaks to the swap / shift / rotate cases (Yikes).
Instruction disassembly:
JSRD R5, $1026
MVI@ R7, R6
JSR R5, $1A83
MVO@ R5, R6
MVO@ R0, R6
MVO@ R1, R6
MVI@ R7, R4
MVI@ R7, R0
JSR R5, $1738
MVO@ R5, R6
XORR R5, R5 <- Needs implementation.
2012-07-21 05:25:52 +00:00
andres.delikat
5f4ad218a2
NES - start mapper 225
2012-07-20 21:48:16 +00:00
brandman211
610acf6ad6
-Made MVI@ and ADD@ follow the stack and immediate mode rules for incrementing / decrementing the SP / PC.
...
-Disabled Intellicart hook for ReadMemory, which seemed to be interfering.
-Implemented MVO@.
-Several instructions are now executed in succession until it hits the unimplemented "XORR R5, R5".
I should probably refactor Disassemble and Execute to label registers as source / destination to avoid further confusion at some point. My disassembly might have the source / destination registers flipped as well.
2012-07-20 07:22:41 +00:00
adelikat
96e7d85122
NES - add mapper 61, chr mapping is off somehow
2012-07-20 03:52:14 +00:00
zeromus
dd504a4960
nes-fix mapper057
2012-07-20 03:19:19 +00:00
adelikat
afbde96fe5
NES - fix some chr mapping logic in Mapper 57
2012-07-20 02:57:46 +00:00
andres.delikat
2e71b04de4
Start mapper 57
2012-07-19 18:30:39 +00:00
zeromus
3321c3e2c4
nes-fix mapper226
2012-07-19 18:20:32 +00:00
andres.delikat
77f4eeeac1
NES - implement mapper 58
2012-07-19 16:01:40 +00:00
andres.delikat
a9323e0386
NES - Implement mapper 62
2012-07-19 15:51:41 +00:00
andres.delikat
8f95b611a5
BizHawk - implement mapper 201
2012-07-19 15:01:32 +00:00
andres.delikat
c256e90a9d
NES - add mapper 203, doesn't play the 35-1 properly, but it doesn't run in fceux as well, documentation may be off, or the ROM i used is bad (not a lot of info on good dumps for these types!)
2012-07-19 14:13:45 +00:00
adelikat
876007c502
NES - fixes to mapper 226
2012-07-19 02:56:43 +00:00
brandman211
e73c48219a
-Loaded EROM / GROM.
...
-Fixed disassembly for JMP:
--Now it uses the parameter pc, not RegisterPC.
--I was loading both the second and third value from the second's address.
--Casting the calculated addresses to bytes when addresses are 16-bit was a bad idea.
--Removed a closing parenthesis I accidentally stuck in the formatting.
It seems that I've gotten far enough to use the Executive ROM as a test case! Now to go instruction by instruction and see if they work as planned and hope this will all eventually make something.
2012-07-19 00:05:08 +00:00
brandman211
198c60af88
-Refactored ReadMemory so that both the core and cart addresses are read.
...
--Afterwards, the data is reconciled, right now by chucking out the core value if the cart responded.
-WriteMemory now writes to both the core and the cart unconditionally.
--Each case now breaks out of the switch statement in case we want to do more complex things at the end of the function later on.
-All default paths in both functions now throw an exception.
2012-07-18 06:19:03 +00:00
brandman211
1ee1d03aea
-Parsed / implemented fine addresses for the Intellicart.
...
-Implemented the final CRC check.
I didn't get around to implementing bank-switched ranges, but I don't think it's worth worrying about that right now considering that the Intellicart is not marked as readable at the initial PC, so something is either wrong or I need to implement more things before this will work. I think I'll put Intellicarts on hold and try to get a .int / .bin to run in the meantime.
2012-07-18 05:35:10 +00:00
adelikat
188716ab7b
Start mapper 226
2012-07-18 04:22:41 +00:00
adelikat
ecd3a2dd84
NES - add mapper 233
2012-07-18 04:08:37 +00:00
adelikat
803833d04a
Fix Mapper 230
2012-07-18 03:00:52 +00:00
adelikat
ea60a2c9f8
Mapper 60 - a more respectable bit logic implementation in ReadPRG
2012-07-17 23:58:53 +00:00
adelikat
2174e9938f
Implement mapper 60
2012-07-17 23:52:55 +00:00
andres.delikat
8aea375f9f
Mapper 230 - fix mirroring and some prg mapping
2012-07-17 23:05:58 +00:00
andres.delikat
d939e66867
NES - Implement a SoftReset function into the board base, Mapper 230 - implement mode switching via soft reset, implement prg mode 0, game select screen now playable, games are not
2012-07-17 15:24:36 +00:00
andres.delikat
fa449a5116
NES - add mapper 230, contra mode is working, still todo: implement mode toggling on soft reset
2012-07-17 14:02:56 +00:00
zeromus
5eaf27e510
nes-fix mapper 231
2012-07-17 06:24:36 +00:00
zeromus
309d6b4e64
nes-fix mapper 200
2012-07-17 06:19:03 +00:00
brandman211
0a3a392285
-Attempted to parse out memory attributes.
...
--In my test case, only a few segments were set to readable and nothing else was set. 0x1000, which is where the PC is initialized to, certainly isn't in a writable page.
--Although I've read that these memory attributes affect the Intellivision and not the Intellicart, I'm pretty sure this has to be implemented in the Intellicart so that my Read/WriteCart functions can choose to respond / not respond depending on these attributes. I very well could be wrong.
-Hooked Read/WriteCart into Read/WriteMemory.
-Implemented memory attributes into Read/WriteCart.
--TODO: Bank-switching.
TODO: Fine address table and memory attribute / fine address checksums.
2012-07-17 05:32:00 +00:00
brandman211
cd5458a5e4
Fixed CRC. Passes!
2012-07-17 04:16:11 +00:00
adelikat
bbf5be7d74
NES - add mappers 200 & 231, PRG mapping isn't quite right on either but some games work
2012-07-17 04:06:48 +00:00
adelikat
ee5db4cc06
Mapper 112 - Finish implementation of CHR mapping, and misc small cleanups
2012-07-17 02:01:53 +00:00
adelikat
69712a203d
Remove compatibility.txt and replace with a link to the wiki page
2012-07-17 01:46:55 +00:00
adelikat
5df5def02d
remove NES test status doc that is outdated and obsolete to this page: http://tasvideos.org/EmulatorResources/NESAccuracyTests.html
2012-07-17 01:06:38 +00:00
zeromus
ecd58fc96e
nes-protect from syncstates which dont call base.SyncState
2012-07-16 22:06:55 +00:00
zeromus
9c2a521c19
nes-fix m112 and some other unnecessary things
2012-07-16 22:01:10 +00:00
andres.delikat
ad2e9267e3
NES - Mapper 112 - fix prg bank selection, however, game still fails to run
2012-07-16 21:12:01 +00:00
brandman211
21558eaf11
-Made ReadMemory and WriteMemory for the Intellicart Read/WriteCart and made them return nullable values instead of passing an out value.
...
-Started parsing data segments.
--CRC check fails. :(
-Added .bin and .rom to the Intellivision associated file extensions in the load ROM dialog.
2012-07-16 05:52:01 +00:00
zeromus
cf5c972990
nes-try fixing m207
2012-07-16 03:04:44 +00:00
zeromus
06c44cf040
nes-add NES-JLROM for mr gimmick! (e) - but it doesnt work cos its pal
2012-07-16 02:59:54 +00:00
adelikat
2d89f5485f
Implement Mapper 207, Fudou Myouou Den now playable but graphical issues.
2012-07-16 01:51:16 +00:00
adelikat
1751e615d7
Oops, update csproj file with new mapper files, update mapper compat list
2012-07-15 23:58:00 +00:00
adelikat
c9128cc78e
Start Mappers 154, 112
2012-07-15 23:12:52 +00:00
zeromus
3ae3a52f7a
nes-do mapper088 differently
2012-07-15 22:30:25 +00:00
zeromus
a33859fc1e
nes-fix mapper 088
2012-07-15 22:22:57 +00:00
adelikat
f62607dea9
Start mapper 88
2012-07-15 21:45:28 +00:00
brandman211
4f9539b73c
-Made Executive ROM and Graphics ROM read-only. I still haven't made the memory map accessibility limited by the VBlank Period, but I'm assuming that should come way later.
...
-Initialized the memory devices with a tentative size that ignores the unofficial ranges.
-Masked addresses to match those sizes (That's my understanding of what the memory map needs to do based on other examples).
-Added the ICart interface.
-Started the Intellicart parser; got far enough to know that the files I'm working with are not Intellicarts. ^_^
2012-07-15 08:38:50 +00:00
beirich
d24d3ae932
fix a dumb PAL bug. possibly for the second time.
2012-07-15 07:15:31 +00:00
zeromus
a47c70d0ef
nes-fix #12 "Strange "White noise" sound during 1943 (USA) intro" as well as a boatload of aesthetic improvements to make the sound output not so embarassing. no speedups whatsoever though.
2012-07-15 00:09:34 +00:00
zeromus
1f588c451f
nes-add broken bisq apu. it probably wont be fixed. but its a lot of work, so there it is. also remove spam in SXROM
2012-07-14 18:43:37 +00:00
andres.delikat
0834c63a43
NES - sound config dialog for toggling sound channels
2012-07-12 23:13:22 +00:00
goyuken
fd7a0b2fe7
change CoreOutputComm to use exact integers to specify VsyncRate. Helps for AV dumping with formats that require exact integer rates (AVI), and for emulators that aren't exactly 50hz/60hz (none yet).
2012-07-11 21:37:35 +00:00
brandman211
32baa013af
-Made the memory map use ushort arrays because the Intellivision is 16-bit.
...
-Fixed JMP disassembly; I need to return on an invalid opcode because I was breaking out of the inner switch statement, not both that and the outer one.
2012-07-09 23:19:57 +00:00
brandman211
f3ce111c48
Checked in memory map...I need to stop programming and start sleeping.
2012-07-09 19:41:49 +00:00
brandman211
104511c5b7
-Intellivision.cs' constructor initializes the PC to 0x1000.
...
-Set up the "official" memory map - see http://wiki.intellivision.us/index.php?title=Memory_Map
--Things I didn't do:
---Accessibility.
---Additional Occupied Memory Ranges.
---Addresses Available to Cartridges
---Initialize any of the byte arrays.
--Not sure which of these I need to do, but clearly the byte arrays have to be initialized somewhere to something and there's a lot of gaps in this memory map.
2012-07-09 05:29:45 +00:00
beirich
36ba018ae0
basic wire-up of Intellivision core
2012-07-08 04:20:53 +00:00
adelikat
60640acece
NES - Implement Mapper 246
2012-07-06 03:44:34 +00:00
zeromus
1eda5f6d63
nes-express m193 differently, maybe more clearly
2012-07-06 03:12:20 +00:00
zeromus
157c145a46
nes-fix m193
2012-07-06 02:29:42 +00:00
adelikat
7a9d037fed
NES - Progress on Mapper 193
2012-07-06 01:36:19 +00:00
zeromus
1d254c3705
nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers
2012-06-25 06:32:54 +00:00
beirich
b599c69c18
Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation.
2012-06-25 02:50:34 +00:00
zeromus
7e8752a5b9
nes-sort out some bus conflict flags for CNROM games to fix colorful dragon (unl) (sachen)
2012-06-24 17:39:12 +00:00
zeromus
5b356c5157
nes-support mapper 178 and fix a regression from yesterday that made most roms not loadable
2012-06-23 18:30:27 +00:00
adelikat
dcdd98fc03
Fix mapper 116 code so that project compiles
2012-06-23 15:45:58 +00:00
zeromus
50d4564e0e
nes-support mapper 116
2012-06-23 08:52:12 +00:00
zeromus
8bf9b92949
nes-support mapper 241
2012-06-20 22:24:56 +00:00
zeromus
6156188676
nes-support m015
2012-06-19 21:23:24 +00:00
adelikat
a2a9bfde3c
NES - implement mapper 92
2012-06-16 23:34:42 +00:00
zeromus
ace86fa321
nes-clarificatoin to mapper 19 and 210 (theyre actually identical)
2012-06-16 16:59:02 +00:00
zeromus
540be07cf2
nes-support mapper 076
2012-06-15 19:55:29 +00:00
zeromus
e1152799b4
nes-last commit was broken, fix tlsrom compile issue
2012-06-15 19:28:40 +00:00
zeromus
916066c3f0
nes-mmc3/namcot108 differences have become more clear in the past few months. refactor those mappers (split them apart, theyre not as similar as once thought) to reflect new understandings. no functional improvement from this other than maybe some new bugs, but it will help on some other mappers later
2012-06-15 19:24:06 +00:00
zeromus
931c9c9b23
get rid of some warnings
2012-06-15 19:21:46 +00:00
zeromus
b240c675ce
nes-mapper 72 fixed and misc bookkeeping
2012-06-11 07:59:30 +00:00
zeromus
6462d84ac9
nes-add some docs and clarification and cleanups of the sunsoft mappers
2012-06-11 06:55:34 +00:00
zeromus
3a336b9ef4
nes-mapper 67
2012-06-11 06:32:44 +00:00
zeromus
cff7ba6d24
nes-fix lagrange point, including sound
2012-06-07 20:52:49 +00:00
beirich
fe369e0455
pce: alter handling of reading $1FF402 irq status port, fixes Aldynes intro freeze
2012-06-03 20:09:09 +00:00
beirich
2dd91c4079
pce-cd: fix CD Set Audio End Position command Mode 2 bug - not ending audio playback!
2012-06-03 02:03:31 +00:00
brandman211
c3a4b12ca9
-Copied over the functions I need to implement for GB, leaving FrameAdvance and GetVideoBuffer unimplemented until I fully understand them.
2012-05-28 08:37:52 +00:00
zeromus
65060e47a7
nes-note that in compat list
2012-05-27 20:21:10 +00:00
zeromus
45cfc7b036
nes-add mapper 176 and fix savestate of mapper 164
2012-05-27 20:20:27 +00:00