Implement mapper 60

This commit is contained in:
adelikat 2012-07-17 23:52:55 +00:00
parent 8aea375f9f
commit 2174e9938f
2 changed files with 83 additions and 0 deletions

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<Compile Include="Consoles\Nintendo\NES\Boards\Mapper078.cs" />
<Compile Include="Consoles\Nintendo\NES\Boards\Mapper046.cs" />
<Compile Include="Consoles\Nintendo\NES\Boards\Mapper246.cs" />
<Compile Include="Consoles\Nintendo\NES\Boards\Mapper60.cs" />
<Compile Include="Consoles\Nintendo\NES\Boards\MMC3_family\HKROM.cs" />
<Compile Include="Consoles\Nintendo\NES\Boards\MMC3_family\Mapper012.cs" />
<Compile Include="Consoles\Nintendo\NES\Boards\MMC3_family\Mapper044.cs" />

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Nintendo
{
class Mapper60 : NES.NESBoardBase
{
/*
Here are Disch's original notes:
========================
= Mapper 060 =
========================
Example Game:
--------------------------
Reset Based 4-in-1
Notes:
---------------------------
This mapper is very, very unique.
It's a multicart that consists of four NROM games, each with 16k PRG (put at $8000 and $C000) and 8k CHR.
The current block that is selected is determined by an internal register that can only be incremented by a
soft reset!
I would assume the register is 2 bits wide? Don't know for sure.
*/
int reg = 0;
public override bool Configure(NES.EDetectionOrigin origin)
{
switch (Cart.board_type)
{
case "MAPPER060":
break;
default:
return false;
}
return true;
}
public override void SyncState(Serializer ser)
{
ser.Sync("reg", ref reg);
base.SyncState(ser);
}
public override void NESSoftReset()
{
if (reg >= 3)
{
reg = 0;
}
else
{
reg++;
}
}
public override byte ReadPRG(int addr)
{
if (addr >= 0x4000)
{
addr -= 0x4000;
}
return ROM[addr + (reg * 0x4000)];
}
public override byte ReadPPU(int addr)
{
if (addr < 0x2000)
{
return VROM[(reg * 0x2000) + addr];
}
return base.ReadPPU(addr);
}
}
}