zeromus
28eae0dcb1
Revert "Revert "common logic for tempfiles""
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This reverts commit 5196fc6b70
.
2015-11-17 17:26:03 -06:00
zeromus
5196fc6b70
Revert "common logic for tempfiles"
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This reverts commit 5afa44bbec
.
and also "fix regression in libretro core loading and streamline open advanced libretro ui"
59048264cd
but tortoisegit didn't put that in the commit message.
2015-11-17 17:10:27 -06:00
zeromus
59048264cd
fix regression in libretro core loading and streamline open advanced libretro ui
2015-11-17 16:56:30 -06:00
hegyak
1e878f700c
Corrected GB/GBC Code Handling. Added SNES Action Replay code handling.
2015-11-16 09:22:58 -08:00
hegyak
b3166094ca
Added PSX and Saturn GameShark Code Support.
2015-11-16 06:49:00 -08:00
hegyak
ca2a98c029
Improve GB/GBC GameShark Parsing. Make N64 Parsing robust. Start on PSX handling.
2015-11-15 19:35:05 -08:00
zeromus
6f71956faa
add lousy logic to fix cheat compares
2015-11-15 18:22:12 -06:00
zeromus
8d955a8703
fix snes gfx debugger scanline CB
2015-11-15 18:04:42 -06:00
zeromus
0ff2a2eb49
fix crashy bugs in snes gfx debugger
2015-11-15 18:02:20 -06:00
hegyak
59766d07c0
Further Cleaned up the GameShark N64 Code Behaviors. Byte and Word Recognized.
2015-11-15 12:25:32 -08:00
hegyak
3596407791
Changed the Byte Detection method for N46 Cheats.
2015-11-15 11:37:30 -08:00
hegyak
afa4ec30b6
Clean up GB/GBC GameShark Handling. Improve N64 Code Recognition.
2015-11-15 11:09:55 -08:00
hegyak
26758d00fd
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-11-15 06:27:53 -08:00
hegyak
0c8c5f81c6
Added N64 GameShark Support.
2015-11-15 06:25:55 -08:00
zeromus
5afa44bbec
common logic for tempfiles
2015-11-15 03:01:58 -06:00
zeromus
22192e700b
attempt to make it possible to store movies on disk instead of in memory
2015-11-15 02:27:48 -06:00
zeromus
03451df188
shut up warning noise
2015-11-15 01:11:26 -06:00
zeromus
19cbdf7ac6
changelog
2015-11-15 00:27:17 -06:00
zeromus
75be59a650
revise UDLR mutexing to be a bit more graceful
2015-11-15 00:18:52 -06:00
hegyak
77e6239992
Correct/Cleanup the GameShark Tool.
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Conflicts:
BizHawk.Client.EmuHawk/tools/GameShark.cs
2015-11-14 15:15:47 -06:00
zeromus
fae4d27bed
Revert "Cleanup GameShark.Designer.cs"
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This reverts commit 9864d8190c
, reversing
changes made to 0630be922b
.
2015-11-14 15:11:13 -06:00
hegyak
9864d8190c
Cleanup GameShark.Designer.cs
2015-11-14 12:13:39 -08:00
hegyak
6c9006241d
Correct/Cleanup the GameShark Tool.
2015-11-14 12:10:23 -08:00
adelikat
0630be922b
Tools - add a SupportedSystems attribute to ToolAttributes, if specified by a tool, the IsAvailable and Load Calls will check that the current system id is in the list
2015-11-14 14:59:56 -05:00
hegyak
1ba166af19
Correct the GameShark Menu Item.
2015-11-14 06:57:11 -08:00
hegyak
c112a2b0a2
Added GameShark Converter.
2015-11-14 04:49:45 -08:00
zeromus
d24f778a40
try supporting U+D/L+R priority control in addition to allow and forbid
2015-11-14 01:49:16 -06:00
adelikat
32cecf6dde
Context Menu - config submenu - autofire config menu item wasn't wired to an event, and savestate types didn't have menu labels
2015-11-13 19:49:22 -05:00
zeromus
3ba7340fca
rebuild bsnes dlls without CRT dependency; tweak optimization flags; switch back to using original (probably faster) libco (it had been changed during the efforts to permit libco and managed threads to coexist vis a vis GC exception unwinding)
2015-11-13 15:27:50 -06:00
zeromus
ea45f40743
fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use
2015-11-13 15:07:14 -06:00
zeromus
283cb4ae50
fix loading of roms from commandline
2015-11-12 17:47:39 -06:00
zeromus
53eae133e7
fix #537 Annoyance with "always on top"
2015-11-12 17:32:49 -06:00
adelikat
f0e93ce80d
Merge pull request #536 from Isotarge/master
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Fix forms.destroyall() and call it when lua console closes
2015-11-11 10:06:50 -05:00
zeromus
aa3f916e7b
fix error in previous rewind-related commit. im thinking it might not have been such a great idea now...
2015-11-09 20:52:04 -06:00
zeromus
892a3fbf76
some prepwork for 3dstuff, but it will be a lot of work for a really rainy day
2015-11-08 22:59:57 -06:00
zeromus
2bf48e3c86
dont savestate at all if rewind is completely disabled
2015-11-08 22:18:04 -06:00
zeromus
7702ae5f3c
work on keyboard input, but hasnt been tested yet. also reorg the core a bit
2015-11-08 22:05:48 -06:00
zeromus
466ce0f696
fix bug in sprintf with null %s
2015-11-08 20:22:39 -06:00
zeromus
53fcc09c08
various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores
2015-11-08 19:18:08 -06:00
zeromus
ecee3365cc
add retro log interface
2015-11-08 04:57:28 -06:00
zeromus
0a412f779e
setup some stylus control
2015-11-08 03:10:09 -06:00
zeromus
bce9b6f33d
fix rom drag&drop
2015-11-08 02:35:44 -06:00
zeromus
b745d5776a
tidy libretro core info and use recommended extensions
2015-11-07 19:59:10 -06:00
zeromus
70b7098cb8
fix rebooting of libretro cores, add CPU detection win32 hacks, add retro perf interface
2015-11-07 13:05:40 -06:00
zeromus
cbdf6a2acc
after i fix a regression from a couple of commits ago which broke multi-instance dlls (affecting only bsnes otherwise right now)
2015-11-07 12:05:26 -06:00
zeromus
5c16f8b107
fix some assorted bugs, and experiments with handling more environment calls
2015-11-07 02:29:04 -06:00
zeromus
7651f418fe
usably functional libretro player
2015-11-07 00:14:59 -06:00
Isotarge
02c04d0088
Fix forms.destroyall() and call it when lua console closes
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Fixes #454
2015-11-07 01:38:44 +10:30
adelikat
26f1c2c2ec
Cheat Dialog - fix issue #535 - domain list does not update when changing cores
2015-11-04 22:23:27 -05:00
zeromus
4942ae7905
CDL - revise UI
2015-11-04 02:08:11 -06:00