Commit Graph

2091 Commits

Author SHA1 Message Date
adelikat 9408c3fc1a Hex Editor - Fix #761 2017-01-14 16:51:28 -06:00
feos 3548ec00dc tastudio: use Emulator the same way branch control uses it
this fixes a bug that generated a whole stack of temp fixes over temp fixes, as well as the crash those were trying to prevent
2017-01-13 18:26:52 +03:00
feos 8f8cf53052 tastudio columns: restore call missing since commit 3ea3012aa7
seems to only be needed for importing bk2s, other scenarios setup columns on their own, differently
2017-01-07 19:48:04 +03:00
hegyak 5ccde9cc71 GameGenie codes are Word Sized, not Byte Sized. 2017-01-05 05:09:56 -08:00
hegyak f80662ddb1 Change the name of the GameShark Converter to Cheat Code Converter 2017-01-04 18:05:14 -08:00
feos 8bae2a4648 tastudio: fix double-click on the empty area throwing an exception 2017-01-04 20:16:34 +03:00
alyosha-tas c496674301 TASStudio revert design commit 2017-01-02 12:27:40 -05:00
feos 480bc5540f tastudio: reload the tasmovie if it was loaded outside tastudio and then tastudio was opened
also go to current emulator frame in that case

todo: one isn't expected to change anything in the tasmovie while in regular mode, otherwise something might break. fceux opens taseditor if a read+write state is about to load in such conditions
2017-01-02 13:59:00 +03:00
Isotarge ab1b1877e8 Lua: Implement forms.setdropdownitems() 2016-12-26 12:13:19 +10:30
hegyak ebe011f43a Reverse Byte and Word in tools/GameShark.cs 2016-12-22 05:15:40 -08:00
J.D. Purcell b0141c516e Multi-disk Bundler: Fix DPI scaling issues and improve control positioning. 2016-12-15 15:06:35 -05:00
alyosha-tas 0c3da629c8 Fix for exception in marker window 2016-12-13 22:37:06 -05:00
adelikat 8c57dd98f3 NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS" 2016-12-13 15:24:53 -06:00
adelikat 5ff33e7569 Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
adelikat b73a500d6b Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
nattthebear df4b38990f GBAGPUView: Don't draw a sprite if its size + tile index combined make it go past the end of vram 2016-12-09 22:09:58 -05:00
adelikat b7e616482d Intellivision - movie mnemonics and virtual pads 2016-12-06 20:16:22 -06:00
adelikat 6889a72ba2 a bit more cleanup of MovieZone.cs 2016-12-06 11:10:50 -06:00
adelikat d0e632ad9d code cleanup in MovieZone.cs 2016-12-06 11:09:17 -06:00
adelikat 5c4b11d29b MacroInput - use the Emulator RequiredService property instead of Global.Emulator 2016-12-06 11:03:15 -06:00
adelikat 9e2ec00160 MacroInput tool - some code cleanup 2016-12-06 11:01:47 -06:00
adelikat ad41019a29 ToolBox use an IEmulator RequiredService instead of Global.Emulator 2016-12-06 10:44:37 -06:00
adelikat b346f9e7c5 Some slight code cleanup in ToolBox.cs 2016-12-06 10:40:09 -06:00
adelikat 3bfce81eae LuaConsole - have a RequiredService of IEmulator and pass it into the lua implementation instead of using Global.Emulator 2016-12-06 10:35:11 -06:00
adelikat f1e528f68f Virtual pads - pass the current core into schema objects instead of using Global.Emulator 2016-12-05 19:33:21 -06:00
adelikat 9ae3916166 Debugger - remove a usage of Global.Emulator and a TODO 2016-12-04 12:40:26 -06:00
adelikat e99bc9ba41 use the Emulator property instead of Global.Emulator in some lua library files 2016-12-04 12:37:29 -06:00
adelikat b11a76f739 MultidiskBundler - add a RequiredService of IEmulator and use that property instead of Global.Emulator 2016-12-04 12:34:37 -06:00
adelikat 5258f9385c Tastudio - use the Emulator property not Global.Emulator, fix another CoreExension method 2016-12-04 12:30:51 -06:00
adelikat 546947041b BasicBot - Remove unnecessary usage of Global.Emulator 2016-12-04 12:23:44 -06:00
adelikat 4ab2fadc93 Remove an unnecessary usage of Global.Emulator in Tastudio 2016-12-04 10:50:58 -06:00
adelikat 604ed74ff9 remove some usages of VideoProviderGlue by checking for VideoProvider availability before doing some dependent processes 2016-12-04 10:30:51 -06:00
adelikat 2f375388b5 Tastudio - refactor screenshot code to use a required dependency on VideoProvider instead of using Global.Emulator, also put it on the load event instead of the constructor 2016-12-04 09:20:22 -06:00
alyosha-tas 3be6c8917c TAStudio fix default window size
Prevents marker and branch bozes from having zero size.
2016-12-03 09:36:35 -05:00
feos 3b117752cf tastudio: refine autorestore again 2016-11-27 00:28:52 +03:00
feos beb204bb4c tastudio: when new seeking starts, kill the old one 2016-11-26 20:02:54 +03:00
feos 593433106b tastudio: attempt to fix autorestore during analog editing 2016-11-26 19:49:26 +03:00
feos 2f0ccb99f1 tastudio: don't jump to greenzone end when entering analog edit mode 2016-11-26 16:35:14 +03:00
feos f59ebfe126 tastudio: refactor restore logic again, fixes some more bugs
(_autoRestoreFrame completely replaced by LastPositionFrame)
2016-11-21 23:59:12 +03:00
feos 0e9e4cc034 tastudio: fix < button when seeking is paused 2016-11-21 21:19:53 +03:00
feos ef8068daa4 Revert "tastudio: move LastPositionFrame to TasMovie, prepare for another revision"
This reverts commit eea49f1895.
2016-11-21 20:03:56 +03:00
feos eea49f1895 tastudio: move LastPositionFrame to TasMovie, prepare for another revision 2016-11-21 19:29:11 +03:00
feos 95dc2fd6b3 tastudio: move arrow keys logic to hotkeys
disallow sending Minus to MainForm
2016-11-20 23:26:13 +03:00
feos acbdfbcec9 tastudio: make analog editing mode expandable along with selection
- apply the changes made using keys to all the analog edited cells
- clamp displayed value if needed the same the resulting value is clamped
2016-11-20 17:16:29 +03:00
adelikat b7a6542fb6 Lua - gui.drawImage(), gui.drawImageRegion() - log an error if image can not be found, instead of throwing an exception 2016-11-19 14:10:17 -06:00
feos a8dde12c1f tastudio:
- set Float type to analog control columns
- set their size taking into account their MaxDigits
- stop displaying neutral analog values

input OSD:
- obtain real neutral analog value the given core uses and hide it, instead of hiding hardcoded zero
2016-11-19 19:31:04 +03:00
feos 3ea3012aa7 tastudio:
- properly setup autoloaded and normally loaded project columns
- actually call the callback that updates scrollbars and other stuff
2016-11-19 00:50:40 +03:00
feos 2a9bd175d8 tastudio: kill zombie denoteStatesWithBGColor and co. in InputRoll, having them in Settings is enough 2016-11-17 20:25:06 +03:00
feos edf21b8bfe fix tastudio crashes when:
- setting 0 space for disk states
- righclicking on selection if a bunch of selected frames contains the last frame
- cutting the last frame
2016-11-17 20:05:41 +03:00
adelikat 30f573729c Use Count not Count() 2016-11-14 15:21:26 -06:00
feos 0b1245d769 tastudio: when loading another project, update column menus
todo: fix autoload
2016-11-14 22:39:58 +03:00
feos 52506433a2 tastudio: don't try to apply ClientSettings (columns) before SyncSettings (amount of players) 2016-11-14 20:13:08 +03:00
adelikat 889feeeeba fix #414 by idiot-proofing the lua console command window, if emu.frameadvance() is called, log a warning instead of blowing up 2016-11-13 11:26:09 -06:00
adelikat ddf23e4c3a Lua console - use string.IsNullOrWhiteSpace when checking the command line box 2016-11-13 11:15:30 -06:00
feos 578b688d51 tastudio analog editing: Escape key cancels all changes
also prevent marker set from entering analog mode and releasing the LMB over the frame column (might happen after drag editing)
2016-11-13 16:42:24 +03:00
feos dbc35224e6 tastudio analog editing:
- autorestore after every drag edited change
- increase the mouse move step to 4 from 3
2016-11-13 16:19:46 +03:00
adelikat e73a66b07e When ram watch is open with a file open, and loading another rom, only keep the ram watch file open if all the domains are compatible, else close it, addresses #285. There is arguably not a black and white expectation in this scenario but I think this is marginally more expected than exceptions and erroneous watch values 2016-11-12 11:46:32 -06:00
adelikat 0213755d16 Cheats - when editing a cheat's domain, if the address is out of range, don't update, rather than create a separator, fixes #539 2016-11-12 09:00:36 -06:00
feos 175862a5f3 tastudio analog editing:
- mouse dragging during float edit mode updates the displayed value and fires restore on mouse up
- Enter key exits float edit mode after applying the dragged value, while Escape exits it after ignoring the dragged value (should Escape cancel all changes?)
- currently disabled switch to enter float edit mode by single click
2016-11-12 17:53:15 +03:00
feos e2d5a1d390 tastudio analog editing: typing past max digits overwrites existing value
this required a new method in FloatRange class
2016-11-12 15:30:44 +03:00
adelikat c27355169f lua forms - run a checkbox click callback after the event not before, fixes #545 2016-11-11 10:03:13 -06:00
feos 60950f1148 tastudio paste: clipboard input would give an extra empty line after splicing for whatever reason. Iterate thorough one less line. 2016-11-10 00:29:14 +03:00
adelikat 36dcf53cc0 on specialized number boxes, select all text when reseting an empty box to a default value. This fixes #685 2016-11-09 10:19:49 -06:00
adelikat ec502acd1d Lua - make a call to DrawFinish() when closing the lua console. Fixes endless locked emu surface errors when opening it back up and loading a script that draws 2016-11-08 10:37:59 -06:00
feos 00d07b8602 tastudio: attempt to fix crash caused by seek progressbar 2016-10-29 16:58:09 +03:00
hegyak f1ddafa6de Add a check for clearing the Gameshark Tool's text boxes. And actually clear both. 2016-10-10 11:13:01 -07:00
feos 9714aa5cc9 tastudio:
- preserve branch text per update (unless default text has changed)
- remove redundant code from paste functions, rely on global clipboard fully with cut/copy too
2016-10-10 19:00:59 +03:00
feos 0a554a984f tastudio: fix infinite pasting loop 2016-10-09 16:21:01 +03:00
feos f52d8a526b tastudio: global clipboard has preference over internal 2016-10-09 15:51:47 +03:00
adelikat e281950902 Close a lua instance before creating a new one, fixes #455 2016-10-06 15:17:05 -05:00
adelikat db194c8360 Basic Bot - Fix logic for determining the best attempt, no longer thinks every new attempt is better, I think this fixes #603 2016-10-06 12:03:32 -05:00
adelikat 4c140f676e Basic Bot - change dropdown style to DropdownList to avoid empty and invalid choices. Fixes #602 2016-10-06 11:34:34 -05:00
adelikat 2d9fde1bed Basic Bot - update Run button status when loading a bot file 2016-10-06 10:59:57 -05:00
adelikat 15c1fafa48 Hex Editor - when switching to a domain where highlighted addresses are out of range, clear the highlighted addresses, fixes #710 2016-10-06 09:35:50 -05:00
adelikat ab0b78f143 Hex Editor - fix exception when pasting beyond the range of the domain, fixes #708 2016-10-05 19:59:46 -05:00
adelikat 3daad8d916 Hex Editor - fix a minor bug with displaying the selected address, fixes #709 2016-10-05 19:31:30 -05:00
feos 5ed5613826 tastudio: paste from OS clipboard if _tasClipboard is empty 2016-10-01 20:12:50 +03:00
feos fc66ec1b02 Lua docs: fix #703 2016-09-29 18:09:58 +03:00
Kyle Howell 3d88f77ec6 Fixed TAStudio crash when deselecting "Show Player X". The horizontal scrollbar was not updated which caused an exception when scrolling to the right. 2016-09-25 16:55:34 -06:00
adelikat 3f191be372 Ram Search - Better event to tie toolbar enabling logic to for indices changing - fixes #629 2016-09-21 14:31:42 -04:00
adelikat 3bf11dbf68 Fix slow Ctrl+A on Ram Search and Ram Watch, fixes #630 2016-09-21 10:56:57 -04:00
adelikat d954512214 Virtual Pads - Analog Sticks - check min and max range before setting the value. Fixes #686 2016-09-21 10:13:30 -04:00
feos ef445c90c7 tastudio: fix a couple of crashes 2016-09-09 19:15:00 +03:00
feos e5f2f53bde tastudio: make sure we refresh when seeking is done 2016-09-09 18:48:23 +03:00
feos 634f11a202 tastudio: fix cursor dragging during seeking (by disabling it)
taseditor fashion
2016-09-09 18:46:05 +03:00
feos 7d1084bf98 tastudio: change internals of editing input during scrolling.
for now it only makes a single edit per click, since we only recalculate OnMouseDown if scrolling. this is required to get rid of scrolling recursion caused by various actions.

also ClearLeftMouseStates before saving dialog pops up
2016-09-08 22:22:33 +03:00
feos ba895e3bad tastudio:
- fix recursion in cell updates caused by clicking cursor column (fixes scrolling)
- display invalidated color consistently

n64: fix trace callback prototype
2016-09-04 12:03:12 +03:00
feos d1ac02ebb3 tracer: more fixes to bugs found by actual usage 2016-08-31 21:24:09 +03:00
feos 5761b6b7ce tastudio: GlobalWin.MainForm alias
almost 100 cases of usage is worth it

make "recent rom not found" window topmost
2016-08-29 14:33:12 -04:00
adelikat 11b4f5a5b1 Lua - fix #691 - When calling client.reboot_core we still want to re-inject dependencies to the lua libraries 2016-08-28 12:07:26 -04:00
feos 2b0dc82d16 tastudio: finally make < > buttons operate identically to advance/rewind hotkeys 2016-08-28 18:42:59 +03:00
feos 670501163b tastudio:
- rewind hotkey works like wheelup+RMB
- < > buttons fire instantly but can't be held yet
- prettify cursor colors
2016-08-28 17:13:14 +03:00
feos 4f24682289 taseditor: fix LastPositionFrame resets 2016-08-28 15:34:18 +03:00
feos 0246c952eb tastudio: complete overhaul of seek logic, replicating taseditor
todo: fix lastpositionframe dying if editing the same row twice with no autorestore, probably improve cursor color and rename old seek related vars
2016-08-28 01:08:43 +03:00
feos ef47d9fbca tracer: reboot on game close
more ^final^ tweaks
2016-08-22 21:57:18 +03:00
feos 54bd6b90fe tastudio: < and > buttons behave as mouse wheel when seeking 2016-08-22 19:39:05 +03:00
feos e379b0342e probably final prettification for tracer 2016-08-21 23:52:42 +03:00
feos 3e7972ee9d tracer:
- expose segment size to user
- fix logging to window and saving to file
2016-08-21 12:07:55 +03:00
feos 0b1d9c3c48 tracer: setup logfile segmentation 2016-08-18 23:02:57 +03:00
feos 76eaea3619 tracer unification for cores: spacing, headers, etc 2016-08-16 01:39:26 +03:00
feos 8e92c5fd17 gpgx: move to normal tracing method too
CallbackBasedTraceBuffer seems deprecated
2016-08-14 22:29:42 +03:00
feos 473b9e5f33 m64p tracer:
- shrink core's disasm string a bit
- nicely print registers (r0 and co-processors regs are dropped though)
- rebuild dll
2016-08-14 17:49:56 +03:00
zeromus a7d2b8d7f7 * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
* make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to.  Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on.
2016-08-13 15:31:26 -05:00
feos d5ac190bdc m64p: don't freeze on breakpoint
debugger: indicate break hit
2016-08-13 16:26:10 +03:00
feos 640911db33 make gameshark image and icon properly transparent 2016-08-11 23:46:28 +03:00
parasyte 89403c72d8 Fix File->Save Log menu item in Trace Logger window
- Prevents an unhandled exception when saving a log from the window
  (opposed to file)
2016-08-09 21:35:37 -07:00
parasyte 71c7edbb24 Add address mask setting for breakpoints 2016-08-08 04:37:39 -07:00
feos ffc1e2f41a tastudio: fix readonly hotkey on launch 2016-08-07 11:02:52 +03:00
feos a2b55291b3 tastudio:
- movie end doesn't switch to record mode anymore. fix #586
- recording mode checkbox
- fix rec mode dying during fast rewind
todo:
- readonly hotkey doesn't work until we click the checkbox
- movie status icon doesn't show up if tastudio is autoloaded
2016-08-06 22:28:25 +03:00
feos 1e6b3bfbee lua text: display trailing spaces 2016-08-06 15:45:07 +03:00
feos f94b352765 tastudio:
- fix escape handling
- frame advance doesn't unpause emu when seek frame is reached
2016-08-04 19:42:42 +03:00
feos b0893bdee8 tastudio: stop seeking when movie stops 2016-08-04 18:53:01 +03:00
feos 170681c3ad tastudio: Recording mode
a bit inconsistent with how it switches to record right now
2016-08-03 22:29:27 +03:00
feos e362ecdbbf tastudio: insure against all sorts of silent corruption. 2016-08-02 20:05:31 +03:00
feos 2894bb908d tastudio: stop copying nothing on Cut command. 2016-08-01 20:41:33 +03:00
feos 79badbbe63 tastudio: smarter column width 2016-07-27 21:06:13 +03:00
feos 9353b5afb1 tastudio:
- more columns hidden by default (psx)
- optimize width for those whose names are longer than 1 char
2016-07-26 20:46:15 +03:00
feos 7748c2f3a8 tastudio:
- show "fake analog" buttons too (fixes #672)
- stop pausing when loading branches
mainform: moved some tools around in menu
2016-07-26 20:01:46 +03:00
Isotarge e0ac148e76 Fix #669
- Fixes RAM Watch, RAM Search, and RAM Poke usability issue w/negative
numbers.
- Bonus fix for unhandled exception when entering . in to the specific
value box
2016-07-22 02:15:43 +09:30
Isotarge 41ff244e01 Poke: Ram -> RAM #669 2016-07-22 01:52:43 +09:30
Isotarge 5a20a520bd Tools: Ram -> RAM #669 2016-07-22 01:32:54 +09:30
feos b4a9123515 tastudio: fix editing while unpaused + left button held scenario.
now it replicates taseditor:
- editing input while unpaused, if autorestore is off, resumes emulation and ignores seek frame. if you keep holding the LMB, and follow cursor is on, it will keep scrolling, drawing and emulating
- editing input while unpaused, if autoresotre is on, fires autorestore and then just pauses on the seek frame

what's different from taseditor:
- with autorestore and follow cursor on, if you hold the button, and seek frame is below the view, it will keep scrolling down, drawing new input and emulating. taseditor does *not* follow cursor while seeking.

this all doesn't necessarily make sense, but we need people to figure out what is best for work.
2016-07-11 21:39:32 +03:00
adelikat e9d257ce6d PCE-CD virtual pads 2016-07-10 22:13:40 -04:00
feos f23767ae6a tastudio: properly set input while unpaused
replicates taseditor behavior: if autorestore is off, emulation resumes running, otherwise it pauses on it.
todo: fix this during left button held
2016-07-10 22:25:02 +03:00
feos 7c868e5996 tastudio: show user text instead of timestamp in branchview
allows using as instantly visible branch names
fix #646
2016-07-09 15:22:25 +03:00
hegyak 55fb72b6dc Resolve Error 472 (Don't allow user to add more then 2 GB/GBC ROMs into the Bundler) 2016-06-26 13:44:55 -07:00
alyosha-tas 2eda1450bf fix bounds of sprite and palette boxes
hopefully fixes the out of range errors
2016-06-25 20:51:13 -04:00
Hathor86 9a4dd89f7f Fix polar coord when center is non-zero
The range is now used to compute right angle / ray value even if the
center is not 0,0
Tested for N64 and PSX, should probably work for every system :)
2016-06-14 19:31:54 +02:00
feos 2d2efba150 tastudio: option to do autorestore not only on mouseup.
doesn't affect rerecord counter
2016-06-13 18:29:29 +03:00
feos 1a11f34c13 tastudio: bind insert/delete/clone/clear. 2016-06-13 16:40:13 +03:00
feos af4b3ec752 tastudio: bind autorestore, turboseek and followcursor. 2016-06-13 15:43:28 +03:00
feos db32c201d4 tastudio: escape cancels seeking 2016-06-13 14:14:10 +03:00
feos bade8f9217 tastudio: properly handle global rewind function (step'n'run)
not attaching it to playback buttons, because they're obsolete and because they kinda simulate holding anyway.
2016-06-13 13:17:21 +03:00
feos 346c4e56b3 tastudio autosave:
- switch to appropriate method for backups
- option to save backup per file save
- menu command to save backup
2016-06-12 16:41:27 +03:00
feos 3e02e271fc tastudio: promote some links
bizbox: fix contributors link
2016-06-11 19:40:25 +03:00
feos 294654943b tastudio: ignore seek frame if unpaused via hotkey or playback pause button
this replicates taseditor behavior
2016-06-11 17:38:53 +03:00
feos 32be07ce03 tastudio: don't record marker history edits to history
this generates a warning regarding "new is not required" for the functions I edited, dunno what to do with it
2016-06-11 12:48:11 +03:00
feos 559eacf95a InputpPompt: allow multiline info
bk2 export for tastudio: stop endlessly appending extensions
tasstudio autosave:
- fix interval init on load
- 0 interval disables autosave
- canceling SaveAs doesn't kill the timer
- ability to append "backup" to filename allows saving to a separate file
-- don't let tasproject switch to the backup file (bit hacky)
2016-06-10 16:05:12 +03:00
zeromus 0cc27a226b add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck 2016-05-07 10:10:37 -05:00
feos 53c7f4e5be tastudio: ignore inputroll hotkeys and numeric branch hotkeys during float editing mode. 2016-05-07 15:05:07 +03:00
feos 408d0ae4d0 tastudio: attempt to make StateGap smarter.
it should rely on frames, not on state indexes. and we can only have states on frame numbers that are powers of 2.
doesn't work right on saving multiple times yet. need to cooperate with ExcludeStates() somehow.
2016-04-24 23:17:17 +03:00
feos bc30e87921 tastudio: autosave feature.
supposedly safe saving indication (hourglass cursor and status bar report).
2016-04-24 13:48:49 +03:00
feos 28fe9bb888 tastudio: hide some more columns by default. 2016-04-23 21:42:02 +03:00
zeromus 676b5791f6 lua: add gui.DrawFinish() which will let you choose when to finish drawing; and add optional argument to gui.DrawNew which when set to false lets you keep it from being cleared. 2016-04-21 16:43:37 -05:00
zeromus c069f8fe5c dont tracelog to file every frame multiple times 2016-04-21 14:22:39 -05:00
zeromus 1a1a688b96 remove NeedsToPaint; client now repaints ~100fps while paused all the time. as it already did when input display was enabled. fixes #615.. probably 2016-04-20 12:17:41 -05:00
zeromus 5ed2e46982 add SRAM memdomain to vbanext 2016-04-18 20:44:30 -05:00
feos fcbf4adbec lua: remove bg color from gui.text function, since it's always a black halo. 2016-04-18 19:39:24 +03:00
feos 7fa99c7d13 tastudio: project savegap (finally!)
ScrollSpeed defaults to taseditor's
2016-04-17 23:29:25 +03:00
feos dc18535b88 tastudio: use VisibleRows instead of SeekingCutoffInterval.
allow SelectedIndexChanged again, just not use it in tasview. can we comment out in designers like that?
2016-04-17 21:02:21 +03:00
feos d7217df311 tastudio: stop using threaded project saver to ban all dialog manipulation.
should fix #596 and probably #580.
todo: option to only save every nth frame.
2016-04-17 19:37:01 +03:00
feos f0c18077d2 cutting too 2016-04-17 14:11:41 +03:00
feos f5746a7b8f tastudio: stop updating splicer after every new cell is appended.
quick fix to #597.
fix crash when pasting input beyond movie length. todo: make input log append like PasteInsert does.
2016-04-17 13:52:58 +03:00
feos de1f4112d8 tastudio: allow 2 more digits for FramesPrompt. 2016-04-17 12:37:22 +03:00
feos c9b3dc184a tastudio: fix #515 again. 2016-04-17 12:17:18 +03:00
zeromus b82cc74a5d possibly fix crash in GB GPU debugger on operating systems using the wrong language (untested) 2016-04-15 20:23:04 -05:00
nattthebear 111648cf98 Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
nattthebear ec787d049d NESHawk: support SNES controllers 2016-04-05 17:16:27 -04:00
zeromus 66683b16ed replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
zeromus 9aceb512f0 fix automation of virtualpad analogsticks from movie playback 2016-03-21 16:13:49 -05:00
adelikat 234cc2e5d8 Get started on C64 support in the multi-disk bundler 2016-03-04 21:50:24 -05:00
Isotarge 822f571621 RAM Search: Fix unhandled exception
Fixes an unhandled exception when beginning to type a negative number
into the search box when display is set to float
2016-03-05 08:11:08 +10:30
feos 3c4771c76a tracer: print header when switching to file while already enabled. 2016-02-28 23:01:22 +03:00
hegyak 4b38880af7 Added a function to Remove Lines for MultiDiskBundler. 2016-02-27 13:27:31 -08:00
feos bfece077b2 debugger: really honestly only check registers once, in GenerateUI().
throws NotImplemented if can't set registers, InvalidOperation otherwise (since it deliberately tries an invalid operation just to check availability).
2016-02-27 21:30:14 +03:00
feos 26997dd32a save tracer column widths. 2016-02-27 19:30:47 +03:00
feos 1f913ef4d9 debugger: don't update when unpaused. only update PC when we really need it. 2016-02-25 20:38:44 +03:00
adelikat d70951c20b TraceLogger - add an Open button when logging to file 2016-02-24 22:29:46 -05:00
adelikat 4e2c949990 Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu 2016-02-24 22:08:56 -05:00
adelikat eb7c72541f Trace Logger - log the Tracer header at the beginning of the file when logging to file. Clear and start the file new when toggling the log button instead of forever appending the file 2016-02-24 21:57:26 -05:00
adelikat 52ef67a12f TraceLogger - improve FastUpdate to still log but not update the screen. Cleanup and merge two similar function calls, slight change to form title 2016-02-24 20:56:16 -05:00
feos 8239c39213 debugger: Run button. 2016-02-24 22:17:48 +03:00
feos 997877c05b debugger regs: format reg names on launch, smarter spacing. 2016-02-22 19:32:34 +03:00
feos 4cea5e6f5b debugger: pad Address with 0, revert erroneous "fix" from last commit. 2016-02-22 19:16:05 +03:00
feos f1deb41e2a better check for callbacks availability in GenericDebugger. 2016-02-22 18:05:37 +03:00
adelikat 76626c3fd5 Debugger - throw and catch at most 1 exception per update if core can not set cpu registers 2016-02-22 08:43:15 -05:00
feos 7abac10164 genesis disasm/tracer: replace IR reg with raw bytes, drop separate PC reg. 2016-02-22 15:02:59 +03:00
zeromus 8db62b6f2c make two listviews more consistent 2016-02-22 05:52:42 -06:00
feos c41c24cd85 tracer: use .log extention (allows extension based user syntax highlight)
genesis disasm: prefix immediate values with #.
2016-02-22 14:18:46 +03:00
adelikat f5e679fa0d Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns. 2016-02-21 17:34:42 -05:00
feos 5fc60810ae tracer: if you grab a machine gun, you don't want it to start firing the instant you touch it. 2016-02-21 22:45:44 +03:00
feos dfb0cf37d8 debugger: return address in hex when copying.
quicknes: uppercase numbers, since its mnemonics are uppercase too.
2016-02-21 18:45:09 +03:00
adelikat ec45262611 Debugger - fix how Seek To determines the PC register 2016-02-21 07:49:22 -05:00
adelikat fe22cb390b Debugger - update when maximized 2016-02-21 07:46:45 -05:00
feos 0c32b48f29 debugger:
- don't post pc and raw bytes to genesis disasm string
- make some fonts monospace
- pad reg values properly
- give enough space for big reg names
2016-02-21 15:19:56 +03:00
feos 41845eb791 tastudio: don't allow saving while saving.
Fix #578.
2016-02-20 15:27:41 +03:00
zeromus 2f50771494 fix ramwatch popup dialogs not referencing ramwatch as parent 2016-02-17 16:37:53 -06:00
adelikat f410612c3c GameShark tool - for nes, if no description is set, then use the code itself, probably should do this on other ones too but I didn't feel like going through all the various places to put that logic 2016-02-15 20:51:07 -05:00
adelikat 8dfcf8deec Hex Editor - Find Box - fix behavior of the enter button 2016-02-15 20:13:12 -05:00
adelikat 185f5190a0 GameShark tool - better layout, anchoring, min size, and tab orders 2016-02-14 22:46:59 -05:00
adelikat 47d9432ad4 Lua - set file watchers on lua session autoload 2016-02-14 21:51:12 -05:00
Adam Sturge 58410e6d3c Removed Cheats.Designer.cs.bak file 2016-02-14 13:52:35 -08:00
Adam Sturge 4a4b23ac84 Adjusted CheatEdit.cs to allow for new drop down 2016-02-14 13:50:23 -08:00
Adam Sturge 8ff86fe6c4 Fixed toolbar icon size 2016-02-14 11:39:18 -08:00
AdamSturge cf76d99a52 Merge pull request #571 from TASVideos/feature/cheat-comparison-types
Feature/cheat comparison types
2016-02-10 18:58:25 -08:00
feos 435323489e lua: gui.defaultPixelFont() 2016-02-10 20:06:45 +03:00
Adam Sturge c82f70763e Fixed bug where having no comparison type would throw exception 2016-02-09 20:33:44 -08:00
Adam Sturge 447d312a5c Highlighting a cheat now updates the comparison type drop down to reflect the appropriate value 2016-02-08 21:06:13 -08:00
Adam Sturge c59f1c1761 Comparison type can be set if and only if comparison field is non-empty 2016-02-08 20:56:11 -08:00
zeromus 1a123fa491 allow "#aarrggbb" as Color parameter to forms.setproperty. fixes #547 2016-02-08 02:33:58 -06:00