zeromus
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af861b6475
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[NES] add UOROM
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2011-02-28 08:19:06 +00:00 |
zeromus
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ee336bec15
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[NES] add 6502 BRK instruction and some mapper=2 games (incl. castlevania and megaman)
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2011-02-28 07:53:19 +00:00 |
beirich
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bcf69dfb9d
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[PCE] fix frameskip to not break some games
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2011-02-28 07:10:19 +00:00 |
zeromus
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1b0025a7cc
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add support for comments in game database, and: [NES] fix ppu bug and add to database
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2011-02-28 06:43:19 +00:00 |
zeromus
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4b177ca8d1
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[NES] ppu fixes and improved rom classification infrastructure
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2011-02-28 06:16:20 +00:00 |
andres.delikat
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d7ba739b30
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Some fix ups to input recording, and setting up the ability to test recording & playback
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2011-02-28 01:26:38 +00:00 |
andres.delikat
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59744ed2dd
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Implement SetControllersAsMnemonic() in NES core
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2011-02-27 22:44:06 +00:00 |
andres.delikat
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423e9c8783
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Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works.
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2011-02-27 22:33:25 +00:00 |
beirich
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dd109b76da
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[PCE] Implement T-flag operation of AND instruction, mostly fixing Legendary Axe
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2011-02-27 16:41:48 +00:00 |
andres.delikat
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907c562174
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Set unsafe compiler option on the Emulation project so it will compile. Add .nes to the open rom dialog
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2011-02-27 14:23:48 +00:00 |
zeromus
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454505e5f1
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[NES] add p1 controls. theyre hardcoded right now and need to go through the normal controls config system. but i think nes will be a more amazing exercise of the input configuration system than the other consoles...?
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2011-02-27 11:40:08 +00:00 |
zeromus
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7367e8b542
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minimal deemph palette emulation
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2011-02-27 10:55:38 +00:00 |
zeromus
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4e85d82f14
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update 6502 core generator legit-like
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2011-02-27 09:49:53 +00:00 |
zeromus
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c5febf8e20
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neshawk!! emulate attractmode without bugs = initial checkin
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2011-02-27 09:45:50 +00:00 |
beirich
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303d276ac7
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[PCE] DMA handling improvements. Fixes sprite flicker issues on some games (ex: Dragon Curse), and several games that didn't boot or froze (ex: Magical Chase)
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2011-02-27 08:06:21 +00:00 |
beirich
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d381be67a6
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[PCE] Convert memory mappers from 16-bit addressing to 21-bit addressing
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2011-02-26 23:02:34 +00:00 |
andres.delikat
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04b6b2baa0
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Fix typo!
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2011-02-26 22:08:55 +00:00 |
andres.delikat
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d0e37373a4
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Refactor input display to use the GetControllersAsMneumonic() function from the emulator core. Hook up PCE GetControllersAsMneumonic()
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2011-02-26 22:04:17 +00:00 |
andres.delikat
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0ed57b443b
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Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording.
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2011-02-26 21:36:46 +00:00 |
beirich
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023fb0897a
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[SMS] Frameskip actually skip frames
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2011-02-24 04:39:52 +00:00 |
andres.delikat
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f7198ae966
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Ram Search - Memory domain select
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2011-02-23 16:22:41 +00:00 |
beirich
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71c0e8648e
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[SMS] Use correct framerate for PAL mode now that we have throttling
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2011-02-23 04:38:50 +00:00 |
zeromus
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bc74d6c575
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complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
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2011-02-21 09:48:53 +00:00 |
zeromus
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14977cfc36
|
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2011-02-20 02:49:37 +00:00 |
zeromus
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022c4be0c8
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add nes stub
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2011-02-20 02:17:09 +00:00 |
zeromus
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b7edf19c5b
|
zeromus uses the sandglass of regression!
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2011-02-20 01:35:58 +00:00 |
zeromus
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d004b0cf96
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*.vspcc never checks in
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2011-02-20 01:29:52 +00:00 |
kylethomson
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3d49a8c5a7
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Adding C# lua projects to BizHawk. One refuses to compile.
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2011-02-20 01:27:16 +00:00 |
kylethomson
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255e8867f9
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Add Lua DLLs to BizHawk
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2011-02-19 22:47:33 +00:00 |
beirich
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bb2b17f92d
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[SMS] Add System Bus MemoryDomain
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2011-02-19 05:04:52 +00:00 |
beirich
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577f249905
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Misc code cleanup
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2011-02-16 04:45:59 +00:00 |
beirich
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41b68e198e
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Fix Fantastic Dizzy; last broken SMS/GG game Im aware of!
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2011-02-16 04:21:25 +00:00 |
andres.delikat
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48bb648ff9
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IEmulator now has a string type so that emulators can return a string representing the platform they emulate
|
2011-02-16 02:42:58 +00:00 |
beirich
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09e63e84e8
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[GG] Fix Turrican homebrew and 224-line video mode timing
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2011-02-15 23:50:28 +00:00 |
beirich
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88aa2af174
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SMS: implement overclock-when-safe option
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2011-02-14 06:15:25 +00:00 |
beirich
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5a4e36d828
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SMS: add Force Stereo option to gui
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2011-02-14 05:02:26 +00:00 |
beirich
|
1d00b7fe6b
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minor refactoring of IController handling of control updates / frame tracking / movies
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2011-02-05 05:40:19 +00:00 |
beirich
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78c7a74a0d
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PCE: improve video timing... slightly
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2011-02-01 05:25:28 +00:00 |
beirich
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27da793b5f
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PCE: improve noise channel
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2011-01-31 07:19:38 +00:00 |
beirich
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366d7994e3
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Add SMS options to UI; Add client-options mechanism IGame; Game database support for YM2413 games
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2011-01-28 06:46:33 +00:00 |
beirich
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d35d9e9d29
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SMS: port 3E emulation; fixes remaining BIOS roms; check out the rocking Japanese BIOS music!
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2011-01-28 04:23:35 +00:00 |
beirich
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00b78183dd
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SMS: fix loading of roms smaller than 1 bank; fixes BIOS ROMs, Qbert and Guzzler SG
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2011-01-27 07:13:28 +00:00 |
beirich
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2ec181e50f
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cleanup some code after removing HardReset from IEmulator API
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2011-01-21 07:14:42 +00:00 |
beirich
|
b5ca2f07de
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NullEmulator returns a dummy memorydomain
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2011-01-21 07:02:48 +00:00 |
beirich
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162b43c240
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I suppose it would help if memory metadata was public
|
2011-01-21 04:10:29 +00:00 |
beirich
|
e62c1bc673
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add memory API, remove HardReset from IEmulator
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2011-01-21 03:59:50 +00:00 |
beirich
|
73cf2bc61b
|
SG-1000 almost done
|
2011-01-20 23:58:58 +00:00 |
zeromus
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8f59b1f582
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restore gb core to some semblance of working order, and hook up its debugger; and add the newer, improved Z80A (but not the Z80GB, ironically) disassembler
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2011-01-20 06:24:31 +00:00 |
beirich
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3c019b9e96
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SG-1000 progress (try doki doki penguin land)
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2011-01-19 07:06:14 +00:00 |
zeromus
|
3c7534e92a
|
TI-83 emulator lol
|
2011-01-18 10:28:10 +00:00 |
beirich
|
34ec0bba39
|
SMS: Implement TMS9918 legacy Mode 0
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2011-01-17 07:41:01 +00:00 |
beirich
|
72ef291ac0
|
wired up Recent Roms click event
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2011-01-17 03:23:53 +00:00 |
zeromus
|
757d604784
|
switch game database to support multiple hash types
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2011-01-17 03:08:33 +00:00 |
beirich
|
457819b331
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SN76489: Implemented periodic noise
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2011-01-16 21:06:14 +00:00 |
beirich
|
d1110de5de
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SMS: implement zoomed sprites; VDP fixes; Ax Battler GG fixed
|
2011-01-16 06:31:14 +00:00 |
beirich
|
0d088bb15b
|
update controls to support sticky buttons, & force-pressing buttons. implement Soft Reset menu item.
|
2011-01-14 03:38:26 +00:00 |
beirich
|
3c8236fd32
|
PAL support for SMS
|
2011-01-13 06:10:50 +00:00 |
beirich
|
aa784295d8
|
extended video mode support; 2/3 CodeMasters games playable now...
|
2011-01-12 06:08:17 +00:00 |
beirich
|
d0d4d441c9
|
make NullEmulator return a valid ControllerDefinition
|
2011-01-12 02:05:48 +00:00 |
beirich
|
89e4c5a674
|
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2011-01-11 02:55:51 +00:00 |