zeromus
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1800fcb965
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disc: add some subcode infrastructure
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2011-05-14 21:56:54 +00:00 |
zeromus
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87cd0730e6
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disc: clarify behaviour of ReadLBA
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2011-05-14 20:14:21 +00:00 |
andres.delikat
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99babf743f
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Movie class has a GetSeconds() function that returns the number of seconds based on frames / fps. It is loaded with lots of fps formulas for various consoles.
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2011-05-14 12:46:41 +00:00 |
andres.delikat
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40379f898d
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Fixed NES mnemonic to match fm2. Fm2 files will now successfully playback. SMB TASes sync on bizhawk
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2011-05-08 20:55:37 +00:00 |
andres.delikat
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a5bf181621
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active controls should be set to a null emulator as an option too (this still doesn't fix the crash on load though as it never gets to the code that sets active controls because that is triggered by the loading of a ROM)
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2011-05-08 13:43:53 +00:00 |
zeromus
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646dd59ad6
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disc subsystem progress
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2011-05-08 09:07:46 +00:00 |
beirich
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33c300ff7b
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good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
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2011-05-08 00:06:43 +00:00 |
andres.delikat
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becbbc88ea
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Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates
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2011-05-01 21:19:18 +00:00 |
zeromus
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6a409e9b73
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add serializer SyncFixedString
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2011-05-01 19:30:19 +00:00 |
andres.delikat
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f440f843dd
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Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
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2011-05-01 16:04:53 +00:00 |
andres.delikat
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b70e0eff76
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PCE - implemented lag counter added to text savestates. Attempted to add to binary savestates but it caused a crash and I didn't feel like digging into it at this time
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2011-05-01 14:51:59 +00:00 |
andres.delikat
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3efd98e887
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SMS - implement lag counter & add to savestates
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2011-05-01 14:15:49 +00:00 |
andres.delikat
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8a924c5bd0
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TI83/NES - add lag counter to savestates
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2011-05-01 13:54:11 +00:00 |
andres.delikat
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fa4889bc9f
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Implement lag counter for TI83
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2011-05-01 13:42:33 +00:00 |
andres.delikat
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bf93a936df
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Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag.
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2011-05-01 13:05:16 +00:00 |
andres.delikat
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6732cd50ff
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Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
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2011-05-01 12:59:26 +00:00 |
andres.delikat
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2fa3561c45
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Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
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2011-05-01 00:20:39 +00:00 |
andres.delikat
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0927af96f5
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TI83 Keypad - a few minor changes
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2011-04-29 16:55:50 +00:00 |
andres.delikat
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6c20940033
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TI83 - oops Frame++ was being called twice in FrameAdvance()
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2011-04-29 12:19:32 +00:00 |
andres.delikat
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2a54d8a8cd
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TI83 Keypad - fixed forcebutton issue, all buttons now implemented
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2011-04-27 17:29:09 +00:00 |
andres.delikat
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c9bca52ccb
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Fix up more TI83 buttons stuff, input display no longer crashes when navigating away from the TI83 section.
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2011-04-25 00:45:22 +00:00 |
andres.delikat
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09162b5367
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TI83 - implement mnemonic functions, finish hooking up buttons to main form
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2011-04-24 19:01:12 +00:00 |
andres.delikat
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b52ab78e16
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TI83 - remaining keys implemented into core. Most hardcoded to no mapping, or bad key choices. Not yet integrated into the remappable system.
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2011-04-24 04:46:07 +00:00 |
andres.delikat
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026fabe26e
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TI83 - implement mnemonic functions (input display and input logging now working
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2011-04-24 02:19:37 +00:00 |
andres.delikat
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df1e1a1930
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TI83 - finish putting hardware variables into savestates
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2011-04-21 19:53:22 +00:00 |
andres.delikat
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a93051cf27
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TI83 - mostly implement savestates (text)
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2011-04-21 01:57:06 +00:00 |
andres.delikat
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9cede4cc2a
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TI83 - implement hawkfile stuff so that it does proper paths & names for things like savestates & screenshots, implement frame counter, start text savestates (only holds frame count atm)
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2011-04-21 01:41:37 +00:00 |
andres.delikat
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d03f3d3b60
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TI-83 - Implement memory domains, tool dialogs can now run with a TI-83 rom loaded
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2011-04-21 00:57:55 +00:00 |
andres.delikat
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34894b322d
|
oops, csproj not checked in
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2011-04-19 02:21:34 +00:00 |
zeromus
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d6bf47c4d4
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[NES] fix wai xing ding dong
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2011-04-19 01:58:12 +00:00 |
andres.delikat
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dfbee39c1c
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NES - Start AVE-NINA class
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2011-04-18 23:55:47 +00:00 |
zeromus
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dae79600e7
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[NES] add remind to 242 to fix
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2011-04-18 23:27:45 +00:00 |
zeromus
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5e83510d1a
|
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2011-04-18 23:01:29 +00:00 |
zeromus
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54f6492fcc
|
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2011-04-18 22:35:40 +00:00 |
andres.delikat
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a066d6e03d
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Mapper 242 stuff
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2011-04-18 22:33:06 +00:00 |
andres.delikat
|
8b3f6cb55b
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Forgot to checkin the csproj file for the mapper 107 addition
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2011-04-18 22:13:42 +00:00 |
andres.delikat
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7c215f5b1c
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Start mapper 107
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2011-04-18 15:05:42 +00:00 |
andres.delikat
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ded0d906d7
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Checking in some mapper 242 stuff
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2011-04-18 11:02:07 +00:00 |
andres.delikat
|
9e6b232f02
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Start mapper 242
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2011-04-18 02:26:42 +00:00 |
zeromus
|
360ce7edb1
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[NES] update jaleco board comments
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2011-04-18 02:21:59 +00:00 |
zeromus
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8a577a0184
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[NES] sort out Mississippi Satsujin Jiken, fix up some board autoconfiguration logic which was a bit broken, support pad_h and pad_v from gamedb
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2011-04-18 01:57:22 +00:00 |
zeromus
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486a5b0337
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assorted useless stuff
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2011-04-18 01:35:18 +00:00 |
andres.delikat
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c7262b30c9
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Attempt at fixing Jaleco-JF_11_14
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2011-04-18 01:06:50 +00:00 |
zeromus
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db28312787
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[NES] fully consolidated text/binary serialization, and don't save screen buffer to binary savestates
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2011-04-17 22:51:53 +00:00 |
andres.delikat
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40cd085509
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Initial checkin of Jaleco-JF_11_14 (mapper 140)
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2011-04-17 21:39:35 +00:00 |
andres.delikat
|
db42bbfe6b
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Sunsoft1 - savestate support
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2011-04-17 20:56:35 +00:00 |
andres.delikat
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043f8c7a70
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NES - code clean up on sunsoft1
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2011-04-17 20:40:25 +00:00 |
andres.delikat
|
d952e21463
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Implement Sunsoft1 (mapper 184)
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2011-04-17 20:20:49 +00:00 |
zeromus
|
6ebb1dd932
|
forgot to check in a jscript-whacking file
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2011-04-17 18:18:01 +00:00 |
zeromus
|
35f339149c
|
remove stupid jscript dependency in core emulator
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2011-04-17 08:49:49 +00:00 |