Commit Graph

710 Commits

Author SHA1 Message Date
nattthebear e8145af463 i hope this breaks something 2018-05-12 12:55:42 -04:00
alyosha-tas 71499e5310 NESHawk: Mapper 219 savestates 2018-04-13 18:09:36 -04:00
alyosha-tas f2529fa0e0 NESHawk: Fix mapper 219 2018-04-09 12:48:47 -04:00
alyosha-tas b2ed6eb737 Always initialize independent instances of IController in cores to NullController
- Fixes #1168
2018-03-31 11:23:55 -04:00
alyosha-tas 7d3f1b366f NESHawk: raise cap on cheats to include entire bus size 2018-03-10 08:14:38 -05:00
alyosha-tas 9804a0901a NES: Sprites don't render on scanline 0 2018-03-07 09:46:40 -05:00
alyosha-tas f2a7bdcb6a NES: Fix Traingle Channgel 2018-03-07 07:58:37 -05:00
alyosha-tas 4e8ae412fe FDS IRQ's round 2 2018-01-09 13:23:13 -05:00
alyosha-tas 9df6d3c01e FDS: fix timer IRQ timing 2018-01-09 12:22:26 -05:00
alyosha-tas f6c23270cc FDS: Fix Behaviour of disk status bit 2018-01-07 14:57:41 -05:00
alyosha-tas b1320f38ef Initial WRAM in Silva Saga to 0xFF instead of 0 so the game won't think valid files exist there 2017-12-30 19:55:06 -05:00
alyosha-tas 6ffa22aa7a NESHawk: Fix APU IRQs 2017-12-05 19:36:02 -05:00
alyosha-tas 8a48073a9b NESHawk: Mapper 63 2017-12-02 18:39:52 -05:00
alyosha-tas 5ba647a632 NESHawk: Implement mapper 43 and UNIF_UNL-SMB2J 2017-12-02 12:22:48 -05:00
alyosha-tas 5e481a6083 NESHawk: Fix some unlicensed games 2017-12-02 10:03:27 -05:00
alyosha-tas ad66699b23
Update Mapper116.cs
Fixes Kart Fighter
Not sure why I added that condition in the first place, it doesn't break Somari.
2017-10-31 11:41:50 -04:00
alyosha-tas ec848f2c43
NESHawk: Update Mapper 114 2017-10-31 10:36:00 -04:00
adelikat ebcd237858 Merge branch 'master' into domainedmemoryhooks 2017-10-29 12:38:29 -05:00
alyosha-tas 12d002fcf1 NESHawk: Add mapper 114
Aladdin Super Game
2017-10-26 21:11:21 -04:00
alyosha-tas 7b8a61b8e4 NESHawk Cleanup 2017-10-26 09:58:24 -04:00
alyosha-tas c96ea0d23d Update PPU.run.cs 2017-10-25 21:51:53 -04:00
alyosha-tas 9498206980 NESHawk: FDS Timer IRQ's 2017-10-23 17:15:08 -04:00
alyosha-tas 961723ef32 NESHawk Fix ACtion 52 2017-09-27 22:17:38 -04:00
alyosha-tas 7c1522cffe NESHawk: Audio Slider 2017-09-07 10:27:36 -04:00
alyosha-tas 4f8559f637 NESHawk: Fix state errors 2017-09-05 20:53:09 -04:00
alyosha-tas 874d06797f NESHawk: Code Clean up
remove redundancies, fix scanline count
2017-09-02 10:48:23 -04:00
alyosha-tas 40ec613982 NesHawk: Single Tick PPU
Should allow for breaking out into a debugger.
2017-09-01 22:11:41 -04:00
alyosha-tas 3961292294 NESHawk: more efficient sprite check
Gives a ~5% speed boost by not checking every sprite all the time.
2017-08-27 18:17:10 -04:00
nattthebear 77a535a7d8 Implement ICycleTiming on neshawk 2017-08-11 19:59:10 -04:00
alyosha-tas 171022529d NES: Fix mapper 36
fixes #953
2017-08-06 10:12:04 -04:00
adelikat cd289c474e memorycallbacks with domains - Phase 2 - change api to Call methods and refactor accordingly, everything should behave as it was before the refactor at this point. No cores have yet to be implemented with domains other than the default bus they already had 2017-08-03 18:08:07 -05:00
alyosha-tas ad85143c8c NESHawk: Rambo-1 IRQ work
-maintains compatibility with skull and crossbones and klax.
-Fixes hard Drivin'
-More work to do here
2017-08-02 21:58:54 -04:00
alyosha-tas 497513f93a NESHawk: PPU: Fix OAMADDR
-Implements $2004 write glitch
-Correctly implements OAMADDR initialization
2017-08-02 11:24:49 -04:00
adelikat 04ce66c397 phase 1 of changing memory callback api to specify domain - require cores to specify which domains are available and have the domain passed in when creating callbacks. Still todo - cores need to pass in domain name on CallReads/Writes/Executes methods 2017-08-01 22:05:17 -05:00
alyosha-tas fac8761194 Delete Mapper035.cs
-duplicate of mapper 90
2017-08-01 12:07:18 -04:00
alyosha-tas b8f502f670 NES Mappers: Make mapper 90 cover mapper 35
Mapper 35 is identical in function, fixes Warioland 2 (unl)
2017-08-01 12:06:33 -04:00
adelikat c6e0e9fa57 Rename CoreAttributes to CoreAttribute as to not be a bad person 2017-07-12 14:10:55 -05:00
adelikat cbe2f442a7 Neshawk - ppu - a small code simplification 2017-06-30 09:15:55 -05:00
adelikat 3c799931bc NesHawk - better clean up of ppu open bus decay method even more, this should be more performant too 2017-06-28 13:44:55 -05:00
adelikat bc8ac1c1a4 Nes ppu - ppu_open_bus_decay - Cleaner, and possibly a little faster 2017-06-28 11:11:20 -05:00
adelikat e150bca642 NesHawk - unless I'm missing something, this is more readable and more performant 2017-06-28 10:37:03 -05:00
adelikat ebdb244714 NESHawk - a small speedup (a few fps) - don't call Board.ClockPPU unless it is implemented 2017-06-28 10:24:19 -05:00
alyosha-tas bd29ec087e NES: small PPU refactor
Will make future testing easier
2017-06-17 19:02:21 -04:00
alyosha-tas 13b99bafd0 NESHawk: Clean up and minor refactor
Simplify the code base a bit and gets a performance boost as well.
2017-06-16 21:41:13 -04:00
alyosha-tas e07882ae56 NES APU cleanup 2017-06-13 10:43:34 -04:00
alyosha-tas 05304b465b NES APU improvements
passes some more of the test_apu_2 tests
2017-06-12 16:25:21 -04:00
alyosha-tas ab818f1b93 Update BxROM 2017-06-09 20:43:02 -04:00
alyosha-tas ff980b91dd NES Fix APU
Finally fixes the infamously bad APU mixer tests
2017-06-08 14:35:13 -04:00
alyosha-tas 31192e15cb Update BxROM 2017-06-07 21:35:18 -04:00
alyosha-tas c3627eee03 Oops not sure what I was doing there 2017-06-07 16:04:13 -04:00