jdpurcell
c56edd6e93
Add OpenAL sound output.
...
XAudio2: Some stuff I forgot to dispose.
2015-02-19 02:30:55 +00:00
zeromus
62d781b960
add load last rom hotkey
2015-02-01 04:52:02 +00:00
zeromus
213da3a74c
when adding a hotkey, the ordinals... i have to set over 9000! theres no way that can be right!
2015-02-01 04:48:03 +00:00
jdpurcell
5eee1cd306
Add UI for choosing between DirectSound / XAudio2.
...
Always use new sound output buffering (remove option).
2015-01-31 06:40:14 +00:00
jdpurcell
8fe850ba1b
Rewind speed setting.
...
Add comment to clarify the various methods of unthrottling.
2015-01-25 18:34:53 +00:00
adelikat
0d43688138
Change default savestate compression level to 0, I haven't seen a situation where 5 is better
2015-01-25 13:00:01 +00:00
jdpurcell
69c66d12b1
Configurable DirectSound buffer size.
...
A bunch of changes in Sound / SoundOutputProvider to support this and behave nicely.
2015-01-25 03:33:45 +00:00
jdpurcell
e3e5ae4934
New SoundOutputProvider class which takes the place of BufferedAsync. This should be far less prone to audible glitches and reduces latency.
2015-01-23 04:16:25 +00:00
jdpurcell
6da53b535b
Use threaded rewind by default on multi-core/processor machines.
2015-01-18 21:20:21 +00:00
jdpurcell
36d98f28a6
Always use Low CPU clock throttle mode; remove option.
2015-01-14 04:49:18 +00:00
jdpurcell
e66fe70365
Proportional rewind speed is now always enabled - revert user-configurable setting.
...
Fix fast rewind with proportional rewind speed.
2015-01-12 15:09:27 +00:00
jdpurcell
3d37e3dc5a
Option to make rewind speed proportional to rewind frequency.
2015-01-12 05:30:27 +00:00
jdpurcell
8c41af53d1
Option to automatically check for and notify of new versions.
2015-01-04 15:04:44 +00:00
jdpurcell
d9bb7390be
Add menu option for low CPU clock throttle.
...
Enable use of Stopwatch for clock throttle timing on non-Windows platforms (seems safe enough).
2015-01-02 22:57:27 +00:00
adelikat
5bba86e23a
GB Game Genie - convert to IToolFormAutoConfig
2015-01-01 19:07:57 +00:00
adelikat
bb5b20cc33
Gensis Game Geneie Encoder/Decoder - convert to IToolFormAutoConfig, fix a bug that would have made it never be available, make it available on non-interm builds (I think the issue keeping it unreleased was a core endian issue that was resolved), add a menu item for it in the Genesis menu
2015-01-01 19:02:00 +00:00
adelikat
93fe387311
NES Game Genie - convert to IToolFormAutoConfig, also fix a bug that would have made it never show up as available
2015-01-01 18:51:24 +00:00
adelikat
1854544f01
convert SNES Game Genie encoder/decoder to IToolFormAutoConfig
2015-01-01 18:45:14 +00:00
adelikat
1ee7cfc153
Convert Virtualpads to IToolFormAutoConfig
2015-01-01 18:42:08 +00:00
adelikat
6ce93c0496
TAStudio - move some settings from Config.cs to the dialog using [ConfigPersist]
2015-01-01 18:24:35 +00:00
adelikat
6fb88a0105
TAStudio - convert to IToolFormAutoConfig
2015-01-01 18:10:07 +00:00
adelikat
b8d667812b
convert Lua Console to IToolFormAutoConfig
2015-01-01 17:48:25 +00:00
adelikat
54b7a1c50f
Convert Hex Editor to IToolFormAutoConfig and [ConfigPersist]
2015-01-01 14:54:26 +00:00
adelikat
89fcceecfc
ToolManager - support autoloading from custom settings that inherit ToolDialogSettings, Ram Search - convert recent files to ConfigPersist
2015-01-01 02:08:45 +00:00
adelikat
3c09e25b82
move a variable in Config.cs to a more sensible place
2015-01-01 01:22:22 +00:00
adelikat
6440c9c44b
Ram Watch - convert to ConfigPersist, and do column stuff the new way
2015-01-01 00:47:22 +00:00
adelikat
ace8192c8a
Cheats dialog - refactor and simplify how column info is saved and loaded
2014-12-31 23:28:50 +00:00
adelikat
d809da1e8d
Cheats dialog - convert to using ConfigPersist, and simplify some code
2014-12-31 22:16:22 +00:00
goyuken
757ca11e98
gba gpu view: IToolFormAutoConfig
2014-12-31 19:22:39 +00:00
goyuken
4d78052961
pce sound debugger: auto config
2014-12-28 17:22:58 +00:00
goyuken
87c064c6ac
snes graphics debugger: use autoconfig
2014-12-28 17:15:36 +00:00
goyuken
3ff067d426
IToolFormAutoConfig: add restore defaults
2014-12-23 01:01:37 +00:00
adelikat
67d03c12c7
Debugger - convert to IToolFormAutoConfig
2014-12-22 23:57:03 +00:00
goyuken
7e51289003
pce cdl: change settings system
2014-12-22 21:38:57 +00:00
goyuken
5ac505d582
SMS vdp viewer: settings
2014-12-22 19:15:56 +00:00
goyuken
808e17c3f7
tracelogger settings
2014-12-22 19:01:21 +00:00
adelikat
8a64bb3ee7
remove an unused config variable
2014-12-22 01:35:06 +00:00
goyuken
66b557ce93
update some pce tools to use autoconfig/configpersist
2014-12-21 16:59:36 +00:00
goyuken
ed6082cab3
NES: set NT and PPU viewers to use the new settings stuff
2014-12-21 08:17:56 +00:00
goyuken
ff8922bb08
itoolform custom config infrastructure; not complete
2014-12-20 21:49:53 +00:00
goyuken
62cb922a81
change GB gpu to work with IToolFormAutoConfig and fix un-resizable window behavior
2014-12-20 17:20:56 +00:00
goyuken
360ca02b93
tool setting stuff. WIP
2014-12-19 23:33:05 +00:00
adelikat
42b454a562
Rip out the Atari 2600 debugger
2014-12-18 18:51:22 +00:00
adelikat
8648e6ba0a
Remove the nes debugger tool
2014-12-14 14:56:16 +00:00
zeromus
24526669fe
emuhawk - add options for display of various window components (menu,frame,caption,statusbar). add --chromeless commandline argument and logic for folks embedding in frontends
2014-12-14 01:43:46 +00:00
zeromus
08ae448257
start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
2014-12-08 02:15:42 +00:00
zeromus
556b7b0123
gdi+ display method!
2014-12-07 02:26:52 +00:00
adelikat
4a96e58a24
Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload)
2014-12-06 00:03:36 +00:00
goyuken
40416656a2
eliminate snowiy emulator option from CoreComm. this commit is a bit hackish
2014-12-05 00:39:02 +00:00
adelikat
d64be5ed76
SystemID is Lynx not LYNX, cuz I said so
2014-11-21 01:32:15 +00:00
zeromus
8c1eaf25ff
system for more thorough tooltips in hotkey and controller config dialogs (so, for instance, the function of a key can be described)
2014-11-07 16:58:27 +00:00
adelikat
48eb40449c
Make TasStateManagerSettings use default values from the config, next step: a ui to change the config values
2014-10-17 22:47:30 +00:00
adelikat
b87177a0b5
Tastudio - implement the "Empty new Marker notes" menu item
2014-10-15 16:09:14 +00:00
adelikat
9304283c03
Remove some unused config variables
2014-10-14 12:53:54 +00:00
adelikat
2fb986715e
tastudio - implement follow cursor
2014-10-11 19:43:05 +00:00
zeromus
45f7317b58
add exit program hotkey
2014-10-07 01:20:48 +00:00
goyuken
c0beeb50b1
add atari lynx to pathconfig
2014-10-07 00:40:16 +00:00
zeromus
7e3144fd07
support custom AR and display client size while resizing. fixes Issue #251 .
2014-09-14 00:51:30 +00:00
adelikat
1efaa896bc
Add a N64 TAS profile in the profile config, has identical settings to TAS but also the Frame Advance skips Lag Frames option set to true
2014-09-13 01:21:55 +00:00
adelikat
16aabb1a4a
remove an unused config variable
2014-08-29 12:39:06 +00:00
kylelyk
b66db36046
Dialog Title now has a asterisk at the end if the movie has pending changes to be saved. Added UI functionality for Auto-pause At End of Movie; does work yet.
2014-08-23 18:02:02 +00:00
goyuken
14282c4740
fix issue 249
2014-08-15 15:52:08 +00:00
adelikat
957e882e2d
Set use snes9x to false, because everything has to be perfect in developer mode too since EmuCr sucks and I have to hear about it
2014-08-12 11:44:10 +00:00
adelikat
0b81b6f773
start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing
2014-08-06 01:32:27 +00:00
adelikat
9b385adb7b
config saving - do a try/catch instead of my attempt at checking read-only
2014-08-04 03:17:39 +00:00
adelikat
ac7f1ff7eb
When saving the config file - check if the file is read-only first, if it is, don't try to save
2014-08-03 15:51:08 +00:00
goyuken
8bad959f84
stomp out some unused code in FFMPEG path determination
2014-07-30 16:02:39 +00:00
adelikat
c1e866c9c9
add a "SNES with Snes9x" menu item, only visisble in developer builds
2014-07-28 23:58:52 +00:00
adelikat
2ac9395a37
TAStudio - wire up the Auto-restore checkbox, only the ui and the saving to the config, the logic of what it does is not in yet
2014-07-28 17:40:17 +00:00
adelikat
4258c4a579
Make Pause status bar icon show turbo seeking and seeking if emulator is those modes, clicking it will cancel out the seek. Fix tastudio's integration with the seek feature, and refactor and simplify some of the code, and a few other tastudio tweaks
2014-07-27 19:07:13 +00:00
adelikat
83d1e39db3
Tastudio - implement turboseek
2014-07-27 17:49:25 +00:00
adelikat
b4416e8317
VirtualPads - add an option "Clear clear analog input"
2014-07-27 12:39:56 +00:00
adelikat
2a3260d22d
Play movie dialog - match current hash by default
2014-07-26 13:07:51 +00:00
adelikat
7eb7071c1d
Make warnings go away
2014-07-22 23:18:44 +00:00
adelikat
b5f6004674
Fix Issue 218, Global ROM folder now works
2014-07-21 23:22:22 +00:00
adelikat
f7cfe4e393
Path Config - 1. remove Global Base from top and leave it in the Global tab, 2. Rename Global Tabs "base rom" to "ROM"
2014-07-21 23:18:18 +00:00
adelikat
8bf2dcabd9
Path Config - better order for global entries, dynamically put the firmware info button in there, so that if someone changes the ordinals, nothing breaks
2014-07-21 23:11:21 +00:00
adelikat
bee1dfcb02
Change the snes performance core recording nag so that it doesn't allow the choice to continue, as of this commit we do not support the use of the performance profile for movie recording
2014-07-21 18:30:54 +00:00
adelikat
c06fe4bddb
Play movie - don't show subdirectories by default
2014-07-15 21:12:10 +00:00
adelikat
c6d679c382
Profile config - save and load the selected profile
2014-07-15 00:50:42 +00:00
adelikat
5d743cdf88
PCE Sound debugger - autoload and other standard options on tools, dialog fixes that I do to all tools, add to toolbox
2014-07-14 16:01:35 +00:00
adelikat
b53cc908b8
Add options to how to handle the ending of movie playback, in addition to finished mode, it can now pause, stop, or switch to record. TAStudio - automatically override user's preference with switch to record (and restore their setting when disengaging tastudio
2014-07-14 00:35:33 +00:00
zeromus
dc6daddff7
add option to disable fullscreen hacks (may increase latency) and snowy null emulator (may increase seizure rate)
2014-07-12 20:42:44 +00:00
zeromus
7a63d5fe7b
turn Rewind Config into Rewind & Savestate config and allow control of normal savestate compression level
2014-07-12 20:20:08 +00:00
adelikat
ec0cba444e
Gui option to start in full screen
2014-07-06 14:16:59 +00:00
xmikecampx7
3797fc6fd8
Added First Boot Profile Dialog to Main Status Bar
2014-07-03 23:08:27 +00:00
adelikat
a5fadb8e0b
Some useless cleanup
2014-07-03 18:17:09 +00:00
adelikat
dd5842ec9b
Ram Watch - ability to hide/show the address column
2014-06-29 16:04:41 +00:00
adelikat
d3838f4559
upon further contemplation, I like this behavior better for the -32000 problem
2014-06-29 15:09:21 +00:00
adelikat
edee19e11d
Fix -32000 bug when saving and loading window position
2014-06-29 15:04:20 +00:00
adelikat
2774e9c252
Add a "Don't ask me again" checkbox on the Performance core recording nag
2014-06-14 02:23:13 +00:00
adelikat
e6f949274d
Play Movie dialog - rip out the option to load state files since that feature probably has long since been broken and can't be expected to stay unbroken if it works
2014-06-11 02:40:24 +00:00
adelikat
7e9b13f5c3
Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0
2014-06-08 19:36:33 +00:00
goyuken
b3594e94a9
bizswan: add default path information. note that if you've been using the interim versions, you'll have to delete the existing lines from your config.ini to get rid of the (INTERIM) stuff...
2014-06-04 18:59:16 +00:00
adelikat
651832abe3
Fix Fast Forward and Rewind default bindings for Xbox 360 controllers
2014-05-28 23:41:49 +00:00
goyuken
16a347565b
movie: rework how sinksettings are saved/loaded
2014-05-18 17:15:51 +00:00
zeromus
1f3809b08f
default "stretch pixels by integer only" to enabled
2014-05-18 02:12:30 +00:00
adelikat
cc179df444
put JsonIgnore on some read-only properties in ToolDialogSettings
2014-05-18 02:03:38 +00:00
adelikat
4fa6b94c1d
Hook up N64 to circular analog constraint, put in config, on by default. Still todo: UI for the user to modify this variable
2014-05-17 20:02:10 +00:00
adelikat
d65157fa4b
AR - respect core recommendations on by default
2014-05-17 11:59:02 +00:00
zeromus
449957e0a2
add MissingTypeHandling to json.net, to increase durability against config serialization type changes
2014-05-17 04:30:18 +00:00
adelikat
2b89c32e4b
Toggle Sound hotkey
2014-05-14 23:56:33 +00:00
adelikat
3373628edb
Make quicknes the default
2014-05-12 00:19:00 +00:00
adelikat
1e48111092
Virtual Pad - ability to toggle between single player and multiplayer and remember the setting in the config
2014-05-11 23:08:34 +00:00
adelikat
4b6c9b5b80
Save Screenshot in savestates toggle - add a "big" savestates option off by default and set to 128kb as a somewhat arbitruary value (only reached on n64 at 640x480 or higher most likely)
2014-05-07 01:36:19 +00:00
adelikat
c7526c4207
Customize box - implement recent tab
2014-05-07 00:41:13 +00:00
adelikat
80497a4bb4
Move a bunch of config menu items into a Customize dialog box
2014-05-06 01:27:56 +00:00
zeromus
d2232e616b
minimal implementation of AR correction. this isn't completely satisfying. we need to run the frontend 1x/2x/etc sizing through it, and I'm feeling like we need two tiers of AR suggestion strengths.. we may want a2600 fixing AR out of the box, but NES fixing AR by default is unacceptable
2014-05-02 04:27:08 +00:00
adelikat
3553b06350
Play Movie - Match current game hash not current game name
2014-04-26 17:54:56 +00:00
adelikat
6139da29cf
Atari 2600 debugger - wire up autoload and other tool options, fix up closing event and properly disable ask save
2014-04-20 16:19:08 +00:00
zeromus
f04210c5c9
displaymanager-more resilience against empty user filter path
2014-04-15 23:42:05 +00:00
adelikat
1dd055ab6c
Set DispUserFilterPath to ".", prevents things from crashing, may or may not be a logical default value
2014-04-15 22:23:09 +00:00
zeromus
7adc15d97e
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
adelikat
f61684c574
Slight tweaks to extension preferences dialog, add .iso and .img as configurable extensions
2014-04-14 17:37:49 +00:00
adelikat
a32ba998f2
Platform Chooser - add "Always use this system for this extension" checkbox and save the user's core preference, and don't show the dialog again for that extension if they do pick this option
2014-04-14 12:42:04 +00:00
adelikat
f8522c6986
Genesis Tile Viewer - same stuff as other tile viewers
2014-04-13 22:08:46 +00:00
adelikat
d3012fe4b6
PCE Tile Viewer - save screenshot file menu items, autoload and other tool options, add to toolbox
2014-04-13 20:33:01 +00:00
adelikat
d3b84c6c5c
SMS VDP Viewer - icon, autoload, misc tool settings
2014-04-13 19:44:08 +00:00
adelikat
aaeb2c9cdd
PCE CDL - some cleanups like icons and shortcut keys on menus, Recent menu, autoload, other misc tool options
2014-04-13 01:05:23 +00:00
adelikat
b95a0b648c
Hex Editor - support loading of Text translation table files (.tbl) including Recent menu and autoload options
2014-03-23 20:27:20 +00:00
adelikat
c22e5e550e
make floating window true by default
2014-02-15 20:19:36 +00:00
goyuken
9c071bf45e
NES: add CHR ROM tile view to the PPU viewer. i'm not sure how generally useful this is, but it's something i wanted, so there.
2014-02-15 16:55:55 +00:00
zeromus
cd7ca56441
restore scanlines filter as shader
2014-02-03 07:01:31 +00:00
zeromus
151b074563
re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
2014-02-03 05:27:59 +00:00
adelikat
50a879dd05
Tastudio - implement Floating window and refactor to use ToolDialogSettings object
2014-02-01 15:44:51 +00:00
adelikat
89f9cfc711
Ti83 Keypad - Always on Top, Floating Window, refactor
2014-02-01 15:29:18 +00:00
adelikat
791a4d655b
SNES Game Genie dialog - Always on Top, Floating Window, refactor
2014-02-01 14:55:08 +00:00
adelikat
3497e28f96
PCE BG Viewer - implement Always on Top and Floating Window, and refactor
2014-01-31 23:42:06 +00:00
adelikat
d87978087d
NES PPU Viewer - implement Always on Top and Floating Window and refactor
2014-01-31 22:58:41 +00:00
adelikat
33c104d418
NES Nametable Viewer - Floating Window and Always on Top, and refactor
2014-01-31 21:23:46 +00:00
adelikat
4aab2ea31d
NES Game Genie dialog - implement Always on Top and Floating Window + refactor
2014-01-31 20:49:38 +00:00
adelikat
8654303b59
Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code
2014-01-31 20:36:27 +00:00
adelikat
e634d9558a
Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup
2014-01-31 02:26:09 +00:00
adelikat
83be118d03
Virtual Pads - implement Always on Top and Floating Window and lots of code cleanup
2014-01-31 00:53:20 +00:00
adelikat
f3755975a1
Lua - implement Always on Top and Floating Window
2014-01-30 22:32:29 +00:00
adelikat
5f5677781b
Cheats dialog - Floating window option
2014-01-30 15:51:07 +00:00
adelikat
003156d28e
Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
2014-01-30 15:28:05 +00:00
adelikat
dead076979
Ram Watch - floating window and refactor
2014-01-30 14:29:34 +00:00
adelikat
d44e6c6342
Ditto for trace logger
2014-01-30 03:34:58 +00:00
adelikat
ab4f9534fe
a bit of cleanup
2014-01-30 03:11:28 +00:00
adelikat
364c2367ea
Hex Editor - refactor to use ToolDialogSettings Add floating window option
2014-01-30 03:10:17 +00:00
adelikat
53fa1a566a
create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept
2014-01-30 00:55:31 +00:00
zeromus
2275ec234f
massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
2014-01-28 04:39:27 +00:00
mvl1986
0a494c386e
LuaConsole now updates when a new Luascript is saved in the LuaWriter.
...
LineNumbers can now be shown in the Writer, only updates when a selectionchanged event occurs, not on the scrolling of the screen.
Option to toggle LineNumbers on and off
-MightyMar
2014-01-24 12:44:55 +00:00
zeromus
3ab8e60d1b
add FloatingWindow concept to RamSearch tool, which lets you control how it sorts along with the main emuhawk window. it's not entirely ordinary for this to be controllable, but it should certainly be appreciated
2014-01-20 05:14:36 +00:00
goyuken
9546d11f40
quick and dirty core selection setting for NES
2014-01-07 00:34:40 +00:00
goyuken
5fa141b3ef
pathmanager: ad hoc support for unknown systemIDs, which are all labeled as INTERIM
2014-01-02 02:18:16 +00:00
goyuken
4ccc31da44
cleanup of removed items in config, corecomm
2013-12-27 22:26:59 +00:00
goyuken
75d39ac60f
SNES: connect to new settings system.. everything should work?
2013-12-27 17:59:19 +00:00
goyuken
a005767463
random cleanup
2013-12-27 04:41:50 +00:00
goyuken
e3165459d8
saturn to new settings system
2013-12-27 03:02:28 +00:00
goyuken
2171d4cd00
n64: support new settings system. regression: n64 video plugin settings are no longer stored in movie 1.0 files nor read from them
2013-12-26 23:04:22 +00:00
goyuken
cff6a517f5
coleco to new settings system
2013-12-24 23:32:43 +00:00
goyuken
82c82b681a
connect a26 to the new settings setup. unlike all those before it, the menus have changed a bit, but all of the functionality is still there. in movie 2.0, a26 will store the two difficulty switches and the bw\color switch as syncsettings
2013-12-24 20:50:53 +00:00
goyuken
bdfbafdfca
SMS: support new settings infrastructure. this adds enableFM and allowOverclock as sync relevant settings for movie files (but of course, they won't end up in Movie 1.0 files)
2013-12-24 01:06:17 +00:00
goyuken
50e3691181
new setting system: misc cleanup
2013-12-23 21:54:10 +00:00
goyuken
d37796ab1c
more new core config framework; this time GAEMBOY
2013-12-23 02:51:41 +00:00
goyuken
f992672051
NES add sound volume settings to config object
2013-12-22 21:47:16 +00:00
goyuken
0347fc5eef
core settings stuff etc
2013-12-22 20:41:21 +00:00
adelikat
4584b0a054
Path Config - fix defaults button, remove "DEBUG" tab and some code cleanup
2013-12-22 18:36:27 +00:00
goyuken
0cd5af1843
rework NES palette config in new core config system
2013-12-22 06:55:34 +00:00
goyuken
a5cdee3780
pce: connect to new settings system
2013-12-22 05:58:24 +00:00
goyuken
0b8adc6113
fix some massively fubar config stuff from r5653
2013-12-22 02:47:35 +00:00
adelikat
089f6bbd3d
Toolbox Improvmeents - focus first icon to allow quick access via keyboard, close when user selects a tool, esc closes dialog, resize intelligently based on number and size of icons, minimize size of icons and flow horizontally with overflow, show selected icon tooltip text on dialog text property, also change hotkey to shift+T
2013-12-22 01:49:52 +00:00
goyuken
bd205f47dc
update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
...
tweak Binding, RecentFiles, and PathEntry to work with the new serializer. on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings. at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
adelikat
13850b6788
Tastudio - topmost off by default
2013-12-16 18:19:37 +00:00
adelikat
415985cd2e
TAStudio - fixes to file opening and saving changes, implement autoload project
2013-12-14 19:51:07 +00:00
adelikat
518e53e361
TAStudio - implement Restore Defaults menu item (for the features implemented so far at least). Make dialog TopMost = true by default
2013-12-14 14:48:05 +00:00
zeromus
483cf96853
rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident
2013-12-13 05:20:50 +00:00
adelikat
4d770ab0f3
TAStudio - implement recent menu and Open file, but it is currently pointless since the input log parsing isn't implemented
2013-12-10 02:13:50 +00:00
adelikat
22ff2bff04
TasListView - track the current and last cells pointed to, add a Cell changed event handler, add a Input Drawing flag, and track if the user is click dragging. TAStudio - hook up input drawing feature with toggle, still work to do as it doesn't work as intelligently as it should yet
2013-12-08 19:30:57 +00:00
adelikat
bc860a4bcf
Remove the option to turn off the "Bind movies to savestates" feature
2013-12-04 02:43:40 +00:00
zeromus
a2b3201912
run filter intensity through Global.Config.TargetScanlineFilterIntensity
2013-12-03 01:52:36 +00:00
adelikat
9ab2be558c
rip out existing tastudio logic and replace it with a skeleton project that does nothing
2013-12-01 04:00:02 +00:00
adelikat
0ed9d832c7
Trace Logger - some code clean up, some tiny speedups, and implement a few small tweaks like Always on Top, and Select All
2013-11-29 00:35:05 +00:00
adelikat
d37f186107
Hex Editor - a bunch of clean up, refactoring, rethinking of stuff, and some slight bug fixes
2013-11-28 20:02:32 +00:00
adelikat
5fb8ceb377
Fix a bunch of exceptions in Path Config dialog
2013-11-16 22:42:07 +00:00
adelikat
bc3576eddb
Move PathEntry and PathEntryCollection to a separate file
2013-11-16 17:59:09 +00:00
adelikat
611e21dd47
Ram Search - fix behavior of Restore Default settings
2013-11-16 15:03:37 +00:00
adelikat
dd3df013fb
cleaning up some Bizhawk.Emulation namespaces
2013-11-13 03:32:25 +00:00
adelikat
bc34dfe932
move controller default logic from controller config winform to client.common config object and hook it back up to the client
2013-11-09 01:12:46 +00:00
adelikat
348171bdc5
start Emulation.Common project and move the Emulation/Database folder files to it
2013-11-04 01:06:36 +00:00
adelikat
fd89c0cff4
trunk and 1.5x branch - turn off rewind for "medium" states, as SNES problems still occur with default settings and it isn't worth it, also change the default rewind frequency to 4 (if the user does turn it on, this frequency still gives smooth rewind)
2013-11-03 16:23:47 +00:00
adelikat
9473f6840b
Client.Common code refactoring and some misc things to do
2013-10-27 17:47:54 +00:00
zeromus
6616a75cfb
etc
2013-10-25 00:59:34 +00:00
zeromus
249ddea268
revert to pre-refactor state. its a WIP, dont judge
2013-10-25 00:34:01 +00:00
adelikat
774702f1ba
Client.Common - move files around and break the binding classes into their own file
2013-10-21 00:39:30 +00:00