zeromus
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8a1e0c2b09
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unmanaged core experiment
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2011-07-24 06:45:05 +00:00 |
beirich
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c30529685d
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[PCE] regretfully implement sprite limit, fixing some anomalies
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2011-07-24 03:32:39 +00:00 |
beirich
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d8b6432d9a
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[PCE] cap active display to 242 lines, fixes Puzzle Boy (requests 512)
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2011-07-23 21:52:44 +00:00 |
beirich
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91baebf8b2
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[PCE] Implement ORA under T-Flag, fixes City Hunter
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2011-07-23 21:24:43 +00:00 |
beirich
|
8295e6d65b
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PCE GameDB overhaul
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2011-07-23 20:22:32 +00:00 |
beirich
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3bedad1e95
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Update SGX with new timing & support frameskip... huge success!
100% SGX compatibility (not that this is difficult)
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2011-07-20 03:57:41 +00:00 |
beirich
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47def064fa
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significant PCE timing/compat improvements, still poking at a few things
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2011-07-19 03:53:07 +00:00 |
zeromus
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5af7ede20e
|
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2011-07-18 03:02:29 +00:00 |
beirich
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cc9cf04a57
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"Fix" PCE Paranoia by marking bad roms
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2011-07-18 00:11:16 +00:00 |
beirich
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1475d55da1
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blegh
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2011-07-16 21:09:44 +00:00 |
andres.delikat
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7445ff887c
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small amount of work on NES Sprite viewer, added nesasm.pdf to NES docs
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2011-07-16 18:16:21 +00:00 |
beirich
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3f27ac0b2a
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Fix PCE Populous by supporting its custom SaveRAM.
+ Unsubstantial TurboCD progress.
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2011-07-15 02:08:18 +00:00 |
zeromus
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4b892cdfea
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ti83: savestate vram
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2011-07-14 01:18:04 +00:00 |
beirich
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652e56083f
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PCE: fix sprite bugs introduced in fighting run fix
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2011-07-12 00:37:00 +00:00 |
andres.delikat
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bd71909f38
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AVI cleanup - gray of menu items when appropriate, use default filename, and AVI Path config, add on screen messages, fix crash on Null emulator capture (snow is awesome yo), other misc things
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2011-07-11 23:26:20 +00:00 |
zeromus
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9628ab3506
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hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report
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2011-07-10 21:00:28 +00:00 |
beirich
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56538894c6
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Add Hack rom status
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2011-07-10 20:35:52 +00:00 |
beirich
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bf203b54f5
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FIX FIGHTING RUN PCE!
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2011-07-10 19:55:17 +00:00 |
beirich
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732bd982af
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Update to GameDB and update PCE compat.txt
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2011-07-10 18:26:55 +00:00 |
beirich
|
6fc8d16e42
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Wire up known bad/good rom status from GameDB
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2011-07-10 16:06:12 +00:00 |
beirich
|
c8727ae01f
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fix some gamedb stuff, add some genesis games to db, get genesis back to a state where it at least loads roms correctly
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2011-07-10 04:54:18 +00:00 |
andres.delikat
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de1a3fdc50
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Fix TI83 screenshots. Fix screenshot naming code to use the filesystemsafe name, fix bug in screenshotas function
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2011-07-10 01:55:37 +00:00 |
zeromus
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0aa234282e
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phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
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2011-06-27 05:31:46 +00:00 |
andres.delikat
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52215061aa
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some implementations necessary for the gameboy controller
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2011-06-27 01:24:26 +00:00 |
andres.delikat
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8096316981
|
Make GB debugger not load by default when a gb game is loaded, misc cleanups gb related
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2011-06-27 00:15:47 +00:00 |
zeromus
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e9fa5eae96
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[NES] mapper 240 support
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2011-06-22 04:43:05 +00:00 |
zeromus
|
35f2691666
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some work on the disc system
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2011-06-20 09:09:21 +00:00 |
zeromus
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dc7f00b862
|
kill some warnings and add handy util methods
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2011-06-20 09:07:38 +00:00 |
beirich
|
a659c05b21
|
TurboCD progress
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2011-06-19 03:27:18 +00:00 |
zeromus
|
23e4eed70d
|
tweak game database hashing to be less upsetting
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2011-06-19 02:21:17 +00:00 |
beirich
|
8b00da908e
|
[PCE] TurboCD Battery RAM implemented
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2011-06-19 01:37:09 +00:00 |
andres.delikat
|
e250355024
|
NES controller 2 implemented with some bugs
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2011-06-19 00:18:02 +00:00 |
zeromus
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d1212176a0
|
[NES] core work for player2 pad
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2011-06-18 21:47:20 +00:00 |
beirich
|
7d80290ef8
|
[PCE] maybe improve raster timing
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2011-06-18 06:06:10 +00:00 |
beirich
|
c9c5f030d7
|
[PCE] at least somewhat improved VDC timing
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2011-06-15 04:55:22 +00:00 |
zeromus
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8d9dfd5469
|
[NES] pcm sound channel
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2011-06-14 08:32:08 +00:00 |
zeromus
|
f1b460f6f1
|
[NES] one more mapper org note
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2011-06-13 09:58:42 +00:00 |
zeromus
|
2d20ab84ca
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[NES] assorted mapper cleanup and add MMC2
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2011-06-13 09:55:25 +00:00 |
zeromus
|
7705e3f6f1
|
[NES] clean up mapper 107
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2011-06-13 08:58:38 +00:00 |
zeromus
|
db2ba34c01
|
[NES] work on some mappers, make a mapper compatibility list
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2011-06-13 08:38:10 +00:00 |
zeromus
|
38a11e91fb
|
check out this awesome extension method
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2011-06-13 05:39:01 +00:00 |
zeromus
|
02becf6c42
|
[NES] fix user BG disable also to keep from interfering with spritehits
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2011-06-12 22:08:18 +00:00 |
zeromus
|
ed5c639f9b
|
[NES] dont break sprite hits when user disables OBJ display
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2011-06-12 21:55:59 +00:00 |
zeromus
|
9ee66226df
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[NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4)
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2011-06-12 00:53:14 +00:00 |
zeromus
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c0988feaa3
|
add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
zeromus
|
32cab2f3fc
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[NES] fix ppu off rendering to choose color 0
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2011-06-11 04:29:48 +00:00 |
zeromus
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4bf905c055
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[NES] ntview: add ability to view individual nametables zoomed in
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2011-06-10 08:10:16 +00:00 |
zeromus
|
51367f58c7
|
[NES] specify scanlines in PPU/NT viewers
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2011-06-10 07:43:48 +00:00 |
zeromus
|
368c5266e5
|
[NES] add loader for FCEUX format palettes and an example of how to set it
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2011-06-10 05:31:46 +00:00 |
zeromus
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7f4e4916dd
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[NES] fix triangle channel sound bug and add sound savestates
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2011-06-10 05:02:06 +00:00 |