adelikat
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01ba63dd09
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Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
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2014-06-29 12:32:36 +00:00 |
adelikat
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d12a16db45
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Atari 7800 peripherals!
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2014-06-29 00:07:17 +00:00 |
adelikat
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3bf5b75adc
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SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
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2014-06-28 22:59:04 +00:00 |
adelikat
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402db49ed8
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PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
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2014-06-28 22:48:07 +00:00 |
adelikat
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a45f7d7154
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N64 - oops #2
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2014-06-28 13:00:53 +00:00 |
adelikat
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9378dc5921
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N64 - oops
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2014-06-28 12:58:13 +00:00 |
goyuken
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f0d846a0ba
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gpgx: support activator and xepp1ppxepxep1ppxep1pxepe1p1p1apexep`1p
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2014-06-27 17:15:30 +00:00 |
goyuken
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8b1735ce24
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geneis: fix lightguns with variable screen resolutions
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2014-06-27 02:55:14 +00:00 |
goyuken
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142f893df8
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genesis: menacer
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2014-06-27 02:39:24 +00:00 |
adelikat
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2f214dad71
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Game Gear - fix typo in last commit of mine that caused Start to not work, and add default mappings for GG buttons
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2014-06-27 02:24:18 +00:00 |
goyuken
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3ab7610da3
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genesis: fix settings snafu. make mouse work; seems to be minimally functional in nobunga's ambition
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2014-06-27 02:22:23 +00:00 |
adelikat
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179a5c3bb4
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Different controller definition for Game Gear than SMS, since game gear is 1 player and has a start button and no pause button
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2014-06-27 02:09:17 +00:00 |
goyuken
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41d7302f25
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better
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2014-06-26 21:33:01 +00:00 |
goyuken
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ee0ca870ff
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gpgx: contrl infrastructure
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2014-06-26 21:31:38 +00:00 |
adelikat
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e5f340c365
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Oops, fix something I broke last night with N64 controllers
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2014-06-25 13:52:38 +00:00 |
adelikat
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5f71bf11c8
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N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
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2014-06-25 02:18:11 +00:00 |
adelikat
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7c7182b75d
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N64 - default to one connected controller with no pak
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2014-06-25 01:51:16 +00:00 |
goyuken
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0c57d7954f
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gameboi: fix crash
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2014-06-23 03:44:46 +00:00 |
goyuken
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6f84abb81e
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slap some comments on the NES controller stuff
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2014-06-22 00:44:36 +00:00 |
goyuken
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e520b11552
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ganasis: support memory callbacks (exec, read, write). writes and reads don't fire on a certain class of PC relative load\store which includes immediates but possibly other stuff and i didn't unravel it all...
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2014-06-21 17:20:18 +00:00 |
goyuken
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90f627d883
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wonderswan: debugging callbacks
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2014-06-19 15:57:07 +00:00 |
zeromus
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237045fde2
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add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly
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2014-06-17 22:03:08 +00:00 |
goyuken
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9a6decef06
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GB: cleanup and stuff
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2014-06-16 15:59:39 +00:00 |
goyuken
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aee94afe05
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snes boardname stuff
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2014-06-12 20:46:42 +00:00 |
null_ptr
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710e461165
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Fixed flickering on games that do not render during every vi frame
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2014-06-10 22:21:40 +00:00 |
zeromus
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92f417dade
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fix crashing bugs in yabause+software
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2014-06-09 19:19:12 +00:00 |
zeromus
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dbeaede567
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fix yabause+gl crashes (loadstate can trigger GL work, context needed setting ahead of time)
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2014-06-09 03:13:59 +00:00 |
zeromus
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3ea6495031
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give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
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2014-06-08 23:30:34 +00:00 |
adelikat
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8e9e007c2c
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slight change to wonderswan info, this marks the 1.7.0 release
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2014-06-08 13:45:09 +00:00 |
goyuken
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11af441464
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wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies
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2014-06-07 01:26:16 +00:00 |
goyuken
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5bb38cb1c2
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wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration.
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2014-06-04 23:26:57 +00:00 |
goyuken
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80c79798ce
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update some author info on 2600 and swan cores
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2014-06-04 19:06:36 +00:00 |
goyuken
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e3cb22889a
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add some extra error checking to the text savestate system used by gameboy and wonderswan. does not change the actual savestate format at all
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2014-06-04 18:53:57 +00:00 |
goyuken
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ff6032cbdc
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bizswan: fix possible desync. all savestates before this commit are invalidated
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2014-06-04 16:21:00 +00:00 |
goyuken
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019ab3efe0
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bizswan: support rotating the screen at playtime
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2014-06-04 02:03:40 +00:00 |
goyuken
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239eb5b268
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saveram stuff
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2014-06-02 16:33:08 +00:00 |
adelikat
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e7c2c40d79
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set Wonderswan release flag to true
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2014-06-01 21:08:28 +00:00 |
adelikat
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aa2ae170f3
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N64 - make video size a setting, not a sync setting
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2014-06-01 12:06:22 +00:00 |
adelikat
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3917e7c528
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Automate the about box
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2014-06-01 01:57:22 +00:00 |
adelikat
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8231025b91
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System Info - Fix detection of GG and SG-1000
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2014-05-31 23:17:39 +00:00 |
goyuken
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512dc84334
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would have sucked to not find that bug
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2014-05-31 20:34:13 +00:00 |
adelikat
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1c0f8674c3
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SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83
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2014-05-31 18:25:36 +00:00 |
adelikat
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51660dd023
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Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
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2014-05-31 17:03:21 +00:00 |
goyuken
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37d0510444
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add PAL A2600 framerate to movie check code
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2014-05-31 16:28:31 +00:00 |
goyuken
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58efa286df
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move stuff
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2014-05-31 16:12:59 +00:00 |
goyuken
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0ee073b71b
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bizswan: savestates
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2014-05-31 05:57:18 +00:00 |
goyuken
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8f87c2e854
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gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates
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2014-05-31 04:01:07 +00:00 |
goyuken
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63c361f4e2
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bizswan: add cpu flags and registers, memory domains
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2014-05-30 22:59:13 +00:00 |
goyuken
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fb4bd18fe1
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bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though)
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2014-05-30 22:31:16 +00:00 |
goyuken
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14f0faf7ff
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bizswan: rotated display, lag frames, stuff
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2014-05-30 20:53:52 +00:00 |