Commit Graph

412 Commits

Author SHA1 Message Date
ConHuevosGuey 200916bb8d Added Ninja Gaiden II collision viewer (LUA). 2015-06-29 19:13:47 -05:00
ConHuevosGuey 3a9bb13277 Ninja Gaiden III collision box viewer 2015-06-28 12:34:17 -05:00
zeromus ee2d0aafdf update psx to mednafen 0.9.38.5 2015-06-27 04:02:03 -05:00
nattthebear 77d3369d26 Some stuff for loading elves. Not yet all finished. 2015-06-23 21:35:34 -04:00
pasky1382 703dc33cc0 Small correction.
Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
2015-06-22 13:40:22 +00:00
pasky1382 296be2aef7 Removed a cheat I left in. 2015-06-22 11:36:58 +00:00
pasky1382 2bec7283a5 Added Neutopia collision viewer for PCE 2015-06-22 11:32:28 +00:00
pasky1382 1511aef8d8 Left in debug function, fixed. 2015-06-22 11:15:58 +00:00
pasky1382 681faaff32 Added a Super Mario Brothers 3 collision box viewer. 2015-06-22 11:13:31 +00:00
goyuken 1f0c994b46 some gambatte trunk stuff 2015-06-19 21:08:08 +00:00
zeromus f2c62161a9 psx - update to mednafen 0.9.38.4 2015-06-16 09:44:50 +00:00
zeromus e2aabbab60 psx - fix error in PAL PixelPro mode scaling 2015-06-16 09:31:14 +00:00
zeromus 5f5fcc4812 fix big memory leak in bsnes performance core loadstates 2015-06-15 13:18:46 +00:00
goyuken 9a02a5cac0 mgba: RTC and syncsettings 2015-06-13 18:01:26 +00:00
goyuken 0de4c85d14 Add mgba.dll 2015-06-13 17:21:52 +00:00
goyuken 2c35a85fa4 gambatte: fix behavior for MBC5 when bank == 0 is written. Thanks Dabomstew for pointing this out. 2015-06-07 16:16:11 +00:00
goyuken 98bfc77d47 change libquicknes.dll back to mingw build. i think it's a little faster? i forget 2015-06-06 21:29:28 +00:00
goyuken 6db0d41aa6 can the special saveram format for vbanext and use dumbo saves instead. if a game breaks, we could always add some hack or something. probably nothing will break. 2015-06-05 22:47:22 +00:00
adelikat 08da4147fb Apple II gamedb 2015-05-31 13:40:43 +00:00
adelikat 7bb0a9ef72 apple II - fix up default controls 2015-05-28 00:20:50 +00:00
adelikat 530f2a43ed add an ignore 2015-05-17 20:38:29 +00:00
adelikat baff7319ac Apple II - controller defaults 2015-04-13 00:53:57 +00:00
scepheo abf1e55934 A bit of testing with Lua. 2015-04-10 14:11:01 +00:00
zeromus dcea6aeed1 fix n64 gamedb 2015-03-23 02:16:06 +00:00
hegyak d887547b53 Use the Fix from Issue 408 and really really fix the N64 DB 2015-03-15 22:27:22 +00:00
hegyak a0bb235208 Fix Excitebike 64 (Rev A). 2015-03-15 21:39:30 +00:00
jdpurcell a13d74af14 Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners. 2015-03-08 18:56:14 +00:00
zeromus dcd79cd678 psx - fix some disc swapping screwups 2015-03-06 22:38:40 +00:00
zeromus aaa5704107 fix FME-7 IRQ ACK logic in quicknes and neshawk 2015-03-05 18:36:09 +00:00
zeromus 37a808eae4 fix rbi baseball lua crash 2015-03-01 04:09:02 +00:00
hegyak 768d70ba79 It is not a Jedi, yet. It needs another round of testing. 2015-02-24 13:31:57 +00:00
hegyak b43cf3a58d Removed UnitTests.luases
It's a 1:1 copy of UnitTests.lua
2015-02-24 13:11:36 +00:00
zeromus 562e1d41e4 psx - add experimental croft correction 2015-02-23 03:17:05 +00:00
jdpurcell 730694644d Add option for OpenAL on Windows. 2015-02-19 03:22:20 +00:00
zeromus f491f76207 psx - test rasterizer code 2015-02-15 18:08:09 +00:00
zeromus 36f9145483 psx - update to 0.9.38.1 level mednafen 2015-02-15 17:57:07 +00:00
hegyak a340c5ca52 Merge r9050 into trunk/output/gamedb/gamedb_n64.txt 2015-02-07 04:08:30 +00:00
hegyak ec26c32dc1 Added Excitebike 64 (USA) (Rev A) and Turok - Rage Wars (USA) (Rev A). to gamedb/gamedb_n64.txt It should work as their non-Rev A counterparts. 2015-02-05 23:44:36 +00:00
adelikat 206b00252f fix a bunch of genesis lua scripts 2015-02-05 00:28:36 +00:00
adelikat fa0db935e3 Fix a bunch of SNES lua scripts 2015-02-05 00:16:55 +00:00
jdpurcell 2f5a7543ca Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :). 2015-02-04 04:31:41 +00:00
zeromus 0c1dedbe75 psx - hook up non-dualshock pad types 2015-02-01 07:45:41 +00:00
zeromus 91c130a07a psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381 2015-02-01 04:55:09 +00:00
adelikat 96e91e7093 n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned. 2015-01-25 03:54:07 +00:00
zeromus f7280b4ca9 fix disassembly on c++ side a little better, and actually checkin the dll this time 2015-01-23 22:22:31 +00:00
adelikat 29b056b972 N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done 2015-01-23 19:52:26 +00:00
goyuken d211bbd222 maybe fix issue 375. GB text savestates are bumped (binary savestates are ok). 2015-01-20 22:18:38 +00:00
zeromus b129eab0f9 psx - lag logic 2015-01-06 03:40:01 +00:00
jdpurcell 008b35a93d Fix URL. 2014-12-30 01:46:33 +00:00
hegyak a598ce746d Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and 2014-12-20 13:36:36 +00:00
zeromus 4dc4745122 psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically. 2014-12-19 03:24:48 +00:00
zeromus 877e2dde81 psx - rework disassembler and add trace logger 2014-12-18 08:35:56 +00:00
zeromus f9b4ad82b9 psx - fix a bad savestate bug 2014-12-17 10:50:00 +00:00
zeromus efbc4980fc psx - 2 dual shock pads 2014-12-17 04:01:26 +00:00
zeromus 94be779707 psx - A cant be the default MODE button for dualshock, lets try D 2014-12-17 03:35:41 +00:00
goyuken d305b2f538 partially functional ppu viewing tools for quicknes 2014-12-17 03:27:44 +00:00
zeromus 8d0205f962 psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do 2014-12-17 02:54:43 +00:00
zeromus 3f15ae4e91 psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options 2014-12-17 01:23:24 +00:00
zeromus f6fd73fe1c psx - disc swapping tiny fixes 2014-12-16 10:59:39 +00:00
zeromus 7f44621f97 psx - disc swapping 2014-12-16 10:47:50 +00:00
zeromus bcf053d0e9 psx - big update from upstream (0.9.36.5 -> 0.9.37-UNSTABLE) 2014-12-16 05:04:55 +00:00
zeromus 98cf92a665 psx - fix input 2014-12-16 04:02:55 +00:00
zeromus 2ac897c643 psx - fix some bad-sounding sounds bugs caused by some accidental older mednafen code 2014-12-15 05:49:18 +00:00
zeromus ee1e99fc49 psx - add cpu registers get/set 2014-12-15 05:28:06 +00:00
zeromus ede9620446 psx - settings framework and implement mednafen-compatible display mode 2014-12-14 08:48:23 +00:00
zeromus 2cd1ef1c63 psx - savestates 2014-12-12 11:07:47 +00:00
zeromus 2a3a8a3124 psx - support loading exes 2014-12-11 08:30:37 +00:00
zeromus 3b1ff2df66 psx - substantially revise original 'frontio' peripheral management code to reduce mednafenisms and support future flexibility. but for now: memory card is automatically mounted on slot 1 and tied to game name, same type of sram as other platforms. 2014-12-11 07:27:21 +00:00
zeromus 78c873982d psx - memory domains 2014-12-11 01:56:21 +00:00
zeromus a488114832 psx - add sound. im not sure its perfect, but its good enough for now 2014-12-11 00:57:47 +00:00
zeromus 95a43aa888 psx - fix dual shock, fix crash in 400x? resolution 2014-12-11 00:18:54 +00:00
zeromus 1dc8a00771 psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet 2014-12-10 23:43:11 +00:00
zeromus 542675def4 psx - implement framebuffer 'normalizing' for consistent 700x480 output, at the cost of slightly warped AR in some resolutions. Ideal for debugging, but not for gaming just yet. 2014-12-10 21:56:12 +00:00
zeromus 5f6bb8d8fd octoshock! 2014-12-10 19:41:13 +00:00
goyuken 9c02bf77ba wonderswan: clear out unused code for clear saveram 2014-11-24 18:50:18 +00:00
goyuken 8ccbd63513 set gamedb "LYNX" to "Lynx" for consistency 2014-11-21 01:38:01 +00:00
hegyak 384f1b6959 Really fix the defctrl.json for Lynx. 2014-11-20 17:29:32 +00:00
hegyak a3f8d4bac8 Changed defctrl.json to support Lynx's Pause Button. Apparently that is an important button. 2014-11-20 16:54:06 +00:00
hegyak 92de71a0c6 Restore missing 7Z.dlll File and missing Global.cs
Sorry about removing them.
2014-11-20 15:35:27 +00:00
hegyak 81f2728c03 Fix issue 318 2014-11-20 12:12:19 +00:00
goyuken 08d4319ad3 gba: tracelog 2014-11-19 03:16:36 +00:00
goyuken eaf409d4af gba (vba): some roughing in for the tracelogger 2014-11-19 02:24:33 +00:00
adelikat 5a5c7715a3 snes gamedb - r8194 needed one more tab on each row 2014-11-19 00:15:05 +00:00
hegyak 65a7901291 Mega Man X2 and X3 Along with Rock Man X2 and X3 must use The Compatibility Core not Performance Core.
This does nothing by itself.
2014-11-18 16:27:18 +00:00
hegyak 2ff41e9798 Changed the TurboGrafx-16/PC Engine controller turbo button defaults and added Lynx default buttons. 2014-11-18 11:46:24 +00:00
goyuken 5fb7058336 update battle wheels from U to G 2014-11-18 02:13:34 +00:00
hegyak af5a7bfd27 Added Hashes for Wonderswan and Wonderswan Color 2014-11-18 01:37:59 +00:00
goyuken d1292d8a48 gbahawk: all inputs are no longer delayed by one frame. existing movies will need one blank frame inserted at the beginning to resync. 2014-11-14 00:24:15 +00:00
goyuken f5d9de5178 wonderswan: grab changes from mednafen 0.9.36.5 release. includes sound, sram, changes. not included now: rtc, comm port changes 2014-11-10 01:01:01 +00:00
goyuken fa8934b1d4 lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B. 2014-11-02 19:11:19 +00:00
goyuken f3e9958f07 quicknes: support unplugging controllers 2014-11-01 17:44:04 +00:00
goyuken 4fc8c314d1 add seventh datach game to gamedb. they boot and stuff. 2014-10-29 01:14:51 +00:00
goyuken 755f7d7ac4 neshawk: make datach games boot 2014-10-29 01:09:15 +00:00
goyuken ea6a61b4fb lynx: automatically rotate the 7 games that used it, yay 2014-10-15 04:58:27 +00:00
goyuken 74358cbd09 lynx: incorporate info from no-intro into game_db 2014-10-14 00:53:13 +00:00
goyuken e60c73eaef lynx: add a gamedb. this should theoretically run correctly roms without headers (so long as they're known), but it's untested as i don't have those 2014-10-13 22:21:54 +00:00
goyuken e74580a14a lynx: fix an emulator crash that occurred on certain instances of emulated game crash 2014-10-13 21:42:53 +00:00
adelikat 1de1e60f49 n64 - set tom clancy to use expansion pak in the db. The game does not use it, but savestates are busted unless this setting is on, gotta love n64 emulation 2014-10-11 02:35:13 +00:00
goyuken 4868856160 fix batmens for lynx 2014-10-10 01:17:47 +00:00
goyuken 00b3146615 gpgx: fix audio CD scanning 2014-10-10 01:05:13 +00:00