Commit Graph

10398 Commits

Author SHA1 Message Date
feos 0e6ec038a8 tsm: let this sanity check be there. 2016-04-17 16:01:09 +03:00
feos f0c18077d2 cutting too 2016-04-17 14:11:41 +03:00
feos f5746a7b8f tastudio: stop updating splicer after every new cell is appended.
quick fix to #597.
fix crash when pasting input beyond movie length. todo: make input log append like PasteInsert does.
2016-04-17 13:52:58 +03:00
feos de1f4112d8 tastudio: allow 2 more digits for FramesPrompt. 2016-04-17 12:37:22 +03:00
feos c9b3dc184a tastudio: fix #515 again. 2016-04-17 12:17:18 +03:00
feos a18648dc45 GDIRenderer: add a method to create NormalFont using the LOGFONT features.
InputRoll: make the font match what fceux uses. padding still works oddly though.
2016-04-17 11:47:18 +03:00
zeromus 5a6ffe022a fix tastudio font bugs, some mine, some not mine 2016-04-17 03:07:07 -05:00
zeromus 1bde0c5a72 GDIRenderer - fix bugs in using any font but the old default gdi font (i.e. System) while rendering to offscreen bitmaps (e.g. tastudio) 2016-04-16 17:13:49 -05:00
feos 2fafd85064 InputRoll: stop switching to RotatedFont when we're in vertical orientation.
Still doesn't care about the font we set, since it's never created in gdirenderer.
2016-04-16 21:46:47 +03:00
hegyak c575328350 Update Version/VersionInfo.cs 2016-04-16 06:31:54 -07:00
zeromus 859f4e3c01 fix 2 watch-related bugs and a typo in an error message 2016-04-15 22:43:14 -05:00
zeromus b82cc74a5d possibly fix crash in GB GPU debugger on operating systems using the wrong language (untested) 2016-04-15 20:23:04 -05:00
nattthebear 111648cf98 Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
zeromus 71e32bc3d9 fix GB trace logger 2016-04-13 16:09:22 -05:00
zeromus 0cac65c184 use gambatte window option in emuhawk 2016-04-12 03:02:11 -05:00
zeromus e6ce14e031 gambatte: add feature to toggle visibility of the window. I tried to put it on the rendering logic and not the control logic, to prevent possible sync bugs, and I don't think I messed that up, but maybe I missed some of the rendering logic. 2016-04-12 03:01:46 -05:00
zeromus 8e92371178 fix gif palette rgb ordering. separate commit because the bitfield fiddling is a bit mysterious and required guessing. also forgot to commit csproj 2016-04-10 03:00:26 -05:00
zeromus d39dc2296e add palette optimizer to gifs to improve image quality and compression (due to less dithering in low color images) 2016-04-10 02:48:54 -05:00
nattthebear 6e3fa4661e neshawk: mapper 011: fix mirroring on some boards 2016-04-08 23:23:03 -04:00
zeromus 6b013d6d94 fix VirtualListView (incl. movie open dialog) on x64 2016-04-07 15:25:14 -05:00
Hathor86 8cd88cdeca ApiHawk - Add few other system inputs
SNES, SMS, Genesis, N64, GB
Following some tests, it works (so I'd say that this feature is beta)
2016-04-06 22:11:00 +02:00
nattthebear e294e29202 Commit current gpgx.elf build 2016-04-05 21:29:52 -04:00
nattthebear ad2fbd03f0 Waterbox: a few small libc changes 2016-04-05 21:19:23 -04:00
nattthebear ef544cd9ab vrc2: only support V\H miorring. Allegedly fixes wai wai world issue 2016-04-05 17:39:10 -04:00
nattthebear ec787d049d NESHawk: support SNES controllers 2016-04-05 17:16:27 -04:00
Hathor86 fbad1ccec0 Get / set inputs Api improvement 2016-04-03 18:17:22 +02:00
zeromus 9be6a8533b dont delete this font, it will break winforms. but probably still delete other fonts. as usual with windows its freaking impossible to tell when you should delete a GDI object, sometimes I guess wrong. 2016-04-02 18:02:19 -05:00
zeromus 50a3b41eb2 straighten out master vs release dist scripts 2016-04-02 14:45:20 -05:00
zeromus b6efb0a056 fallback to gdi+ in case GuiRenderer can't be created by chosen display method (due to buggy drivers) 2016-04-02 14:33:34 -05:00
zeromus 5024f6022e console log lua exceptions, workaround for #607 2016-03-31 14:11:34 -05:00
Hathor86 fcb0c8bc32 Work on input get/set through ApiHawk
Convertion has been moved to dedicated class

SystemInfo class review

SystemInfo class now instanciate all SystemInfo and stores them in a
static readonly collection (avoid creating a new class each time we call
DisplayName property).
+ EmulatedSystem enum (in Api) renamed to CoreSystem and moved to
BizHawk.Client.Common
+ this enum is used in SystemInfo class

Created a Joypad class that is populated with JoypadButton enum flags

Input get/set throught ApiHawk works for NES only. So many work remains...
2016-03-29 23:42:24 +02:00
zeromus 1b8a51e447 rework sound config dialog and sound volume control to permit independent control of volume during FF & RW, and independent toggling of sound synthesis vs volume=0 suppression 2016-03-29 03:40:37 -05:00
zeromus f1ea49133d fix bug in d3d alternate vsync + frame advance 2016-03-29 03:05:00 -05:00
zeromus 17cae0ad1c fix old bug in raw screenshot with game extra padding 2016-03-27 21:02:18 -05:00
zeromus e426b33017 fix new bug in game extra padding 2016-03-27 21:02:18 -05:00
nattthebear 82baec8e6b Add some random junk to headers to make some things not complain. (You'll get linker errors if you try to use any of it, of course) 2016-03-27 22:00:33 -04:00
zeromus 776e696e09 mgba - fix bug where hard reset caused memorydomains to get permanently wrecked 2016-03-27 16:35:34 -05:00
zeromus c30817abbf AUGH. re-fix "fix flashes of garbage while changing vsync toggle (includes when fast-forwarding) on d3d display method"
by

Revert "tidy d3d display method a tiny bit, i guess"

so sensitive.

This reverts commit b8fd885d3f.
2016-03-27 15:46:43 -05:00
zeromus 59658340e7 change description of genesis pad320 option 2016-03-27 14:33:12 -05:00
nattthebear 5876c60571 gpgx waterbox - dynamically allocate some sega CD memory areas to reduce state size. raw core is now about 800K in normal mode; 2MB in sega CD mode 2016-03-27 12:00:50 -04:00
zeromus 10272b4857 add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks 2016-03-27 04:49:17 -05:00
zeromus b8fd885d3f tidy d3d display method a tiny bit, i guess 2016-03-27 01:43:24 -05:00
zeromus ebad5a8137 remove console spew from snes core 2016-03-27 00:41:05 -05:00
nattthebear ab16086dfd waterbox gpgx: fix crash on cart sram games 2016-03-26 23:32:48 -04:00
zeromus 66683b16ed replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
nattthebear a029e60cfc Per spec, if mouthbreather calls longjmp(buf, 0), return 1 instead 2016-03-26 17:14:44 -04:00
nattthebear 559d029e2c multihawk: fix missing cfp 2016-03-26 16:38:15 -04:00
nattthebear b4735502a5 gpgx waterbox: fix a few misc bugs in elfrunner, and fix a few misc bugs in the core so that Virtua Racing now works 2016-03-26 14:44:44 -04:00
zeromus 406b431280 add comments for later about triple buffering 2016-03-26 12:39:31 -05:00
zeromus 5ce0ace1cd fix flashes of garbage while changing vsync toggle (includes when fast-forwarding) on d3d display method 2016-03-26 12:39:31 -05:00