fix bug in d3d alternate vsync + frame advance
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@ -784,6 +784,14 @@ namespace BizHawk.Client.EmuHawk
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//only used by alternate vsync
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var dx9 = GlobalWin.GL as BizHawk.Bizware.BizwareGL.Drivers.SlimDX.IGL_SlimDX9;
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//ok, now this is a bit undesireable.
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//maybe the user wants vsync, but not vsync throttle.
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//this makes sense... but we dont have the infrastructure to support it now (we'd have to enable triple buffering or something like that)
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//so what we're gonna do is disable vsync no matter what if throttling is off, and maybe nobody will notice.
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//update 26-mar-2016: this upsets me. When fastforwarding and skipping frames, vsync should still work. But I'm not changing it yet
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if (Global.DisableSecondaryThrottling)
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vsync = false;
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//for now, it's assumed that the presentation panel is the main window, but that may not always be true
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bool alternateVsync = false;
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if (dx9 != null)
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@ -797,14 +805,6 @@ namespace BizHawk.Client.EmuHawk
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//TODO - whats so hard about triple buffering anyway? just enable it always, and change api to SetVsync(enable,throttle)
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//maybe even SetVsync(enable,throttlemethod) or just SetVsync(enable,throttle,advanced)
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//ok, now this is a bit undesireable.
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//maybe the user wants vsync, but not vsync throttle.
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//this makes sense... but we dont have the infrastructure to support it now (we'd have to enable triple buffering or something like that)
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//so what we're gonna do is disable vsync no matter what if throttling is off, and maybe nobody will notice.
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//update 26-mar-2016: this upsets me. When fastforwarding and skipping frames, vsync should still work. But I'm not changing it yet
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if (Global.DisableSecondaryThrottling)
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vsync = false;
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if (LastVsyncSetting != vsync || LastVsyncSettingGraphicsControl != presentationPanel.GraphicsControl)
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{
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if (LastVsyncSetting == null && vsync)
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