fix old bug in raw screenshot with game extra padding
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@ -373,11 +373,17 @@ namespace BizHawk.Client.EmuHawk
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public BitmapBuffer RenderVideoProvider(IVideoProvider videoProvider)
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{
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//TODO - we might need to gather more Global.Config.DispXXX properties here, so they can be overridden
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var targetSize = new Size(videoProvider.BufferWidth, videoProvider.BufferHeight);
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var padding = CalculateCompleteContentPadding(true,true);
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targetSize.Width += padding.Horizontal;
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targetSize.Height += padding.Vertical;
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var job = new JobInfo
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{
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videoProvider = videoProvider,
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simulate = false,
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chain_outsize = new Size(videoProvider.BufferWidth, videoProvider.BufferHeight),
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chain_outsize = targetSize,
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offscreen = true,
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includeOSD = false
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};
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@ -385,6 +391,9 @@ namespace BizHawk.Client.EmuHawk
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return job.offscreenBB;
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}
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/// <summary>
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/// Does the entire display process to an offscreen buffer, suitable for a 'client' screenshot.
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/// </summary>
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public BitmapBuffer RenderOffscreen(IVideoProvider videoProvider, bool includeOSD)
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{
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var job = new JobInfo
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@ -588,7 +597,7 @@ namespace BizHawk.Client.EmuHawk
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FilterProgram UpdateSourceInternal(JobInfo job)
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{
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//no drawing actually happens. it's important not to begin drawing on a control
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if (!job.simulate)
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if (!job.simulate && !job.offscreen)
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{
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GlobalWin.GLManager.Activate(CR_GraphicsControl);
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}
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