feos
0be8f8c564
lua: another pixelFont tweak.
2015-11-29 22:56:26 +03:00
Hathor86
e7de250fb2
Comments on ByteWatch
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Also moved nullable value type to non nullable (with exception
prevention).
2015-11-29 17:13:32 +01:00
feos
fbd1d6d8e2
Lua: autoload recent scripts too (unless there's a recent session to autoload).
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pixelText bg tweak.
2015-11-29 13:29:48 +03:00
Hathor86
1e2f4e12be
Watch refactoring
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Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
feos
128c09e7b4
progress with lua:
...
- added fceux and gens/snes9x pixelated fonts
- added gui.pixelFont() function for them (no resizing, so perfectly scalable)
- added background to drawText and pixelText (halo was painfully slow, so just a box)
- reordered fore and back colors for gui.text (no need to specify back every time we want to change fore). thought its back color was shadow, that is obsoleted by halo now, whose color we can't change. anyway, it's way slower than simple text functions, so they should be used mostly.
- option to toggle all scripts if none is selected. greatly reduces routine when heavily tweaking a script, and is just generally pretty.
2015-11-28 22:19:15 +03:00
Hathor86
d4b4c06f0c
Draft of API
...
So, I create a new dll named BizHawk.Client.ApiHawk and moved few stuff
to it.
Also moved some stuff to BizHawk.Client.Common. Don't think it can be
desiociated.
I started comment Watch and rearrange code (put some #region etc...
It compiles and it seems working :)
2015-11-26 23:05:29 +01:00
feos
2ce108e310
lua: ability to SetBranchText.
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doesn't make much sense to add text to existing branches from lua, but highly useful to set some text to a new branch.
and we also have a default branch text variable now.
2015-11-26 00:12:25 +03:00
feos
796a62f883
tastudio: moved branch and marker popups to their controls.
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marker add called from MarkerControl doesn't check TasView selection anymore: current frame has higher priority, and if we don't want a marker on it, we use TasView's doubleclic or menu to mark selection.
sight MarkerControl cleanup.
2015-11-25 23:28:46 +03:00
feos
344cd94aa2
tastudio: MarkerControl buttons (and commands).
...
also moved marker context menu from TAStudio to MarkerControl.
2015-11-25 00:10:34 +03:00
feos
33144e18c7
tastudio: add buttons to branch view.
2015-11-24 20:43:43 +03:00
feos
1f1382ceb7
tastudio: attach usertext to branches, make it editable from menu.
...
moved branch functions and menu items around.
2015-11-23 23:27:27 +03:00
hegyak
9b0a94dd8e
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-11-22 16:04:05 -08:00
hegyak
280b7a84c7
Clear the Text Box inputs for GBA.
2015-11-22 16:03:22 -08:00
Hathor86
f3771e7b98
Ambigous call fixed
...
This bug occured sometime, when we try to call Load() by reflection
without parameters.
2015-11-22 23:45:57 +01:00
hegyak
3f12ae3485
Correct a small bug in GBA Game Shark code adding. Description is NOT code.
2015-11-22 13:51:10 -08:00
Hathor86
dee47067ad
Merge pull request #540 from Hathor86/CustomTool-Improvement
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Custom tool improvement
2015-11-22 20:49:10 +01:00
hegyak
2055e375aa
Add Game Shark and Action Replay Code GBA code handling. Action Replay MAX, Codebreaker, GameShark SP, and Xploder codes are not detected or handled, yet. Action Replay MAX does have a decryption key set.
2015-11-22 11:37:42 -08:00
feos
5715dc2a84
tastudio: add user text area to screenshot control.
...
padding height is autocalculated based on string and bitmap width.
todo: add branch user text and use it for the above.
2015-11-22 22:31:08 +03:00
Hathor86
6f18e44fe7
Code Formating
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Just more sexy
2015-11-22 17:56:08 +01:00
feos
2723739a02
tastudio: screenshot control tweaks.
...
- don't cut it on the left if tasview is narrow, push it right instead
- don't hide it instantly if it spawns right under the mouse cursor, hide it if mouse leaves *it*, not branch control
- keep consistent Y position
2015-11-22 19:54:21 +03:00
Hathor86
7d2e02b94b
Debugging and POC
...
Change some logic into ToolManager for better practice
Adjust the look of toolstrip items
Update comments
2015-11-22 17:37:00 +01:00
feos
099e37ad76
tastudio: load session and rebuild columns on every file load.
...
it was only loaded on tastudio launch, so whenever it's not autoloading a recent project, loading one with different syncSettings would cause ! columns.
2015-11-22 17:17:01 +03:00
feos
33ac38fe5d
tastudio: do right-click frame move only on Alt
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right-scrolling should not fire frame drag AND greenzone invalidation (every time we accidentally move the mouse over the frame column)
2015-11-22 12:44:24 +03:00
hegyak
7ec0e74c3f
Add Support for Game Genie to GameBoy, Game Gear, Nintendo Entertainment System and Sega Master System.
2015-11-21 05:55:09 -08:00
Hathor86
d92eed5845
Menuing
...
Change the menu item name
Change interface name
turn menu item into a submenu dynamically filled
2015-11-21 01:03:48 +01:00
hegyak
570e0aeb34
Add SNES Game Genie Handling. Added start of NES Game Genie handling. Minor code cleanup in GameShark.cs
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Also updated .gitignore to have Output/Gameboy on the list
2015-11-20 07:25:09 -08:00
Hathor86
bae4d53cbf
merge remote master
2015-11-20 13:14:38 +01:00
hegyak
c4016affee
Add SMS Action Replay handling.
2015-11-19 11:07:52 -08:00
hegyak
a3b7770333
GameShark for N64 Corrected. Genesis Game Genie and Action Replay Added. Made Code detection smarter for several systems.
2015-11-19 09:34:09 -08:00
zeromus
bc2e8c773d
fix crash in loading hex editor (openadvanced regression)
2015-11-18 21:17:34 -06:00
hegyak
1e878f700c
Corrected GB/GBC Code Handling. Added SNES Action Replay code handling.
2015-11-16 09:22:58 -08:00
hegyak
b3166094ca
Added PSX and Saturn GameShark Code Support.
2015-11-16 06:49:00 -08:00
hegyak
ca2a98c029
Improve GB/GBC GameShark Parsing. Make N64 Parsing robust. Start on PSX handling.
2015-11-15 19:35:05 -08:00
zeromus
0ff2a2eb49
fix crashy bugs in snes gfx debugger
2015-11-15 18:02:20 -06:00
hegyak
59766d07c0
Further Cleaned up the GameShark N64 Code Behaviors. Byte and Word Recognized.
2015-11-15 12:25:32 -08:00
hegyak
3596407791
Changed the Byte Detection method for N46 Cheats.
2015-11-15 11:37:30 -08:00
hegyak
afa4ec30b6
Clean up GB/GBC GameShark Handling. Improve N64 Code Recognition.
2015-11-15 11:09:55 -08:00
hegyak
26758d00fd
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-11-15 06:27:53 -08:00
hegyak
0c8c5f81c6
Added N64 GameShark Support.
2015-11-15 06:25:55 -08:00
Hathor86
c7dcb42b94
Merge from maser@TASVideos
2015-11-15 11:27:00 +01:00
zeromus
22192e700b
attempt to make it possible to store movies on disk instead of in memory
2015-11-15 02:27:48 -06:00
hegyak
77e6239992
Correct/Cleanup the GameShark Tool.
...
Conflicts:
BizHawk.Client.EmuHawk/tools/GameShark.cs
2015-11-14 15:15:47 -06:00
zeromus
fae4d27bed
Revert "Cleanup GameShark.Designer.cs"
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This reverts commit 9864d8190c
, reversing
changes made to 0630be922b
.
2015-11-14 15:11:13 -06:00
hegyak
9864d8190c
Cleanup GameShark.Designer.cs
2015-11-14 12:13:39 -08:00
hegyak
6c9006241d
Correct/Cleanup the GameShark Tool.
2015-11-14 12:10:23 -08:00
adelikat
0630be922b
Tools - add a SupportedSystems attribute to ToolAttributes, if specified by a tool, the IsAvailable and Load Calls will check that the current system id is in the list
2015-11-14 14:59:56 -05:00
hegyak
c112a2b0a2
Added GameShark Converter.
2015-11-14 04:49:45 -08:00
zeromus
283cb4ae50
fix loading of roms from commandline
2015-11-12 17:47:39 -06:00
zeromus
53eae133e7
fix #537 Annoyance with "always on top"
2015-11-12 17:32:49 -06:00
Hathor86
5c36c16160
Fixing merge
2015-11-08 22:57:54 +01:00