adelikat
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091125b181
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another useless whitespace commit
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2012-10-13 21:22:30 +00:00 |
adelikat
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66611556b5
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I like tabs, useless commit
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2012-10-13 21:10:20 +00:00 |
adelikat
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012d9007af
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Lua - change drawBox so that the line color is an optional parameter (white by default)
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2012-10-13 20:57:02 +00:00 |
adelikat
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c29a074ea8
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Open ROM - add smc and sfc to "Rom Files" on non Release builds
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2012-10-13 20:41:14 +00:00 |
adelikat
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3f961647a8
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SMS - oops broke stuff on last commit!
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2012-10-13 20:39:13 +00:00 |
adelikat
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98ae0abe28
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Lua - Implement onmemoryread() and onmemorywrite() to the remaining C# cores except Genesis
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2012-10-13 20:15:28 +00:00 |
pasky1382
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d2e6d50360
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Rockman & Forte collision box viewer
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2012-10-13 19:33:42 +00:00 |
adelikat
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557fb150c3
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Lua - implement onmemoryread and onmemorywrite for the NES and PCE cores
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2012-10-13 18:59:09 +00:00 |
goyuken
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def3a06da0
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add mapper 132 (creatom). i have no idea how to play the game, though
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2012-10-13 18:35:31 +00:00 |
goyuken
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e1fa9c0a4a
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add mapper038: "Crime Busters (Unl).nes" boots but the game requires zapper...
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2012-10-13 17:20:22 +00:00 |
goyuken
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402508e4e5
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mapper218: force vram_size to 0 (ignore whatever is in the broken header)
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2012-10-13 16:19:08 +00:00 |
goyuken
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db0783f606
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support mapper218: Magic Floor (Homebrew)
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2012-10-13 15:25:23 +00:00 |
goyuken
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4a87b8462d
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coontiue mapper 18 implementation. magic john appears to be playable now
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2012-10-13 13:40:05 +00:00 |
goyuken
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1793483aa9
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make lua loadstate not trigger impossible callbacks when it runs, so it can actually work without killing the script. there are still other callbacks might not make sense?
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2012-10-13 12:44:52 +00:00 |
adelikat
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613e801b22
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Path Config - hook up SNES save ram folder button
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2012-10-13 12:37:10 +00:00 |
goyuken
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4510712ada
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AGCI-50282 \ MAPPER144: Death Race (Unl) (U). this game is a piece of shit
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2012-10-13 01:29:59 +00:00 |
adelikat
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30098b0ab1
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Remove emu.registerbefore and emu.registerafter in favor of event.framebefore() and event.frameafter()
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2012-10-12 20:55:01 +00:00 |
adelikat
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b65064eb13
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Lua - start an Event library and implement event.onloadstate(), event.onsavestate(), event.onframestart(), event.onframeend, event.oninputpoll(), All of these are aliases of other functions
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2012-10-12 20:19:26 +00:00 |
goyuken
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37a916f779
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fix registerbefore\registerafter drawing memory leak??
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2012-10-12 15:05:06 +00:00 |
adelikat
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ab761066e9
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Lua - rehook up emu.registerbefore() and emu.registerafter(), but they have memory leaks, don't use them yet
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2012-10-12 14:33:54 +00:00 |
adelikat
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adeca3fd25
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TAStudio - implement Genesis virtual pad
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2012-10-12 14:22:52 +00:00 |
goyuken
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c1b9293c09
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TQROM: writes to chrrom are ignored, instead of attempting to write to incorrect chrram addresses
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2012-10-12 01:58:36 +00:00 |
goyuken
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900568f5ed
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flush rewind buffer on CloseROM()
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2012-10-12 01:19:49 +00:00 |
goyuken
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1f0189dd2c
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MainForm: fix sound-related crashes on CloseROM()
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2012-10-12 01:13:55 +00:00 |
adelikat
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2dacb356c2
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OOPS! Undo my change with moving UpdateToolsBefore()
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2012-10-11 22:37:44 +00:00 |
goyuken
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932952ae61
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oops
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2012-10-11 20:05:02 +00:00 |
goyuken
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99f6bbb8e4
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a few more comments on the new sound stuff
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2012-10-11 01:14:14 +00:00 |
goyuken
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92827272a6
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reunbreak turbo (both normal turbo and turboturbo) with sound throttling
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2012-10-11 01:00:36 +00:00 |
goyuken
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b40897bb77
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sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
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2012-10-11 00:44:59 +00:00 |
adelikat
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f234e15df6
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Movie UpdateToolsBefore() earlier in the frame loop
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2012-10-10 23:38:15 +00:00 |
adelikat
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d5885938de
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Update Statusbar slots when the emulator is loaded
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2012-10-10 22:52:11 +00:00 |
zeromus
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54810ee6c6
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nes-support mapper 101
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2012-10-10 18:13:09 +00:00 |
goyuken
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927fb7070c
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sound throttle now respects forced throttle off (user hits fastfoward button, etc)
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2012-10-10 17:19:51 +00:00 |
goyuken
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a5e2c55a68
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type oh
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2012-10-10 17:09:55 +00:00 |
goyuken
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f32f74eb1d
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rewind: work with variable length savestates without shitting a brick. this won't give good performance, though
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2012-10-10 15:04:13 +00:00 |
goyuken
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b28b677be2
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dcfilter: reject out of range filterwidth
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2012-10-10 11:56:49 +00:00 |
zeromus
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2d8ea045f3
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nes-fix bug where ppu viewer sometimes wouldnt refresh pattern display when the user changed selected palette
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2012-10-10 05:06:14 +00:00 |
zeromus
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e2e0e6681e
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fix dll search path
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2012-10-10 02:43:33 +00:00 |
goyuken
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19e5325afa
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DCFilter: allow variable filterwidth. 2600 tia: use a rather aggressive (~172hz cutoff) dc filter. this coefficient is reasonably close to actual hardware behavior.
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2012-10-10 00:56:48 +00:00 |
goyuken
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ac86041b94
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2600 tia: octave up
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2012-10-10 00:24:15 +00:00 |
goyuken
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494f1bdbb5
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diced up TIA audio into tiny bits. GHOSTBUSTERS!!!! also, i have no idea what i'm doing
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2012-10-10 00:16:38 +00:00 |
goyuken
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9f9aeb6609
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move libco_msvc_win32.dll to dll subdirectory
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2012-10-09 22:48:41 +00:00 |
goyuken
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7ed6eac000
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gamedb_snes: remove (Beta 2) entries for tmnt, mk3, which were hash identical to (Beta) entries
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2012-10-09 22:41:13 +00:00 |
goyuken
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32a39d3fad
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move musashidll.dll to dll subdirectory
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2012-10-09 21:39:12 +00:00 |
goyuken
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da92c276a4
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move ffmpeg to dll subdirectory
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2012-10-09 21:25:58 +00:00 |
goyuken
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07463fbdc5
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move libspeexdsp.dll to dll subdirectory
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2012-10-09 21:12:45 +00:00 |
goyuken
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ca40ed07a2
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move libsneshawk.dll to dll subdirectory
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2012-10-09 21:07:50 +00:00 |
goyuken
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a9de8b8f55
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move libgambatte.dll to a "dll" subdirectory
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2012-10-09 20:57:55 +00:00 |
goyuken
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2a4bccbe12
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update MakeRelease.bat for previous commit
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2012-10-09 20:34:48 +00:00 |
goyuken
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9417eac96c
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move NesCarts.7z to gamedb subfolder
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2012-10-09 20:33:14 +00:00 |