adelikat
5f4ad0242f
Path Config - fix behavior of the folder browser dialog
2012-09-29 20:00:00 +00:00
goyuken
4fc714d0ad
more generalized directinput handling.
...
all axes are handled as boolbuttons with hardcoded deadzones.
all boolbuttons are handled as expected.
"slider"s are not handled because i had nothing to test against.
button names for axes have changed; button names for boolbuttons have not.
2012-09-29 19:16:37 +00:00
adelikat
76619babc1
Input Config - better images for genesis, pce, and sms, also made atari controller background transparent
2012-09-29 18:55:04 +00:00
adelikat
68358c5e4b
Input Config - better nes image I think, able to clearly see all button
2012-09-29 17:17:15 +00:00
adelikat
92411aae7c
Add SNES Graphics config to the Toolbox dialog
2012-09-29 16:25:28 +00:00
goyuken
7e34e7f88b
multiclient: add saveram backup feature, similar to savestate backup feature, and config\menu items. defaults to ON.
...
at the moment, there's no way in the ui to choose to load a backup saveram. not sure if this is desirable....
2012-09-29 15:32:44 +00:00
goyuken
0a0f4e86d8
MainForm.ClearSaveRam() no longer deletes a disk file.
...
From my reading of the code, this should not affect movie playback; the saveram from disk is not used when starting playback or recording of a clean movie.
If for some reason I'm wrong though, that problem should be addressed directly instead of deleting the file.
2012-09-29 14:55:11 +00:00
goyuken
6e31862d23
Support win+L \ win+R \ win+U
2012-09-29 14:43:35 +00:00
adelikat
4c3571a938
Cheats - add "Values as Hex" menu item, when turned off, allows value and compare to be decimal instead of hex
2012-09-29 14:03:32 +00:00
goyuken
a9304bef26
GB: memory domains now work correctly immediately after a loadstate
2012-09-29 13:03:14 +00:00
zeromus
3898733e8e
nes-fix dmc sfx bug in bt&dd making nonexistent sfx; add emulation of empty databus (to extra joystick bits and reads of nonexistent EXP and WRAM memory ranges.. need to scan other emulator source codes for places to check for use of empty databus); fixes freeze bug in bt&dd. also break savestates, but add a crude version system so we at least have a way to avoid it in the future.
...
bt&dd has a glitch that reads from $6000 when there is no ram installed, and crashes if something too large is returned. I think this chooses a frame for abobo, and you can actually see abobo's sprites glitch for one frame right when the wall finishes getting busted down (the same place where bizhawk was freezing)
2012-09-29 08:39:59 +00:00
adelikat
a38e574695
Lua - implement mainmemory.writebyterange()
2012-09-29 02:26:51 +00:00
adelikat
ed832036c1
Lua - Implement mainmemory.readbyterange()
2012-09-29 01:57:25 +00:00
adelikat
a68b80ad36
Lua - implement functions: nes.getallowmorethaneightsprites() and nes.setallowmorethaneightsprites()
2012-09-28 17:32:01 +00:00
adelikat
8fce215f95
Hex Editor - fix typing values with the numberpad
2012-09-28 17:24:44 +00:00
adelikat
65a4f5010a
Hex Editor - fix copy/pasting multiple highlighted addresses
2012-09-28 16:18:13 +00:00
goyuken
2a59e135ea
snes: add lag counter for manual 4016\4017 polling
...
this shouldn't break existing lag counting.
this doesn't fix the issue observed in smw2 (i have no idea what is causing that.)
2012-09-28 13:37:42 +00:00
zeromus
3095df51c3
nes-fix a missing variable in apu savestates. fixes nothing.
2012-09-28 08:34:02 +00:00
pasky1382
44f64078a3
Organized the scripts, ported the snake rattle n' roll script from game resources page on tasvideos.org
2012-09-27 17:59:41 +00:00
adelikat
965f0934e5
pointless commit to test bot
2012-09-27 17:53:00 +00:00
pasky1382
0eefabdd79
Zeromus is getting old and senile.
2012-09-27 13:41:20 +00:00
zeromus
1fbbbaf776
oops
2012-09-27 11:58:04 +00:00
pasky1382
a69ee5fa81
Fixed a compile error, Zeromus's lack of sleep created a typo.
2012-09-27 08:06:22 +00:00
zeromus
cee04551ad
snes-firmwares-hook up to gui
2012-09-27 07:27:47 +00:00
zeromus
d9a55fed37
snes-load firmware files from a CoreInputComm path, which must be named exactly right; show the requisite filename in a messagebox if it's missing; but theres no GUI for the firmware path hooked up yet.
2012-09-27 07:22:31 +00:00
brandman211
14126723c0
-Detecting subframes and delayed resets in ImportLSMV now results in a warning instead of an error.
...
-ImportLSMV can now import GB(C) movies created with LSNES's gambatte core.
--It doesn't sync perfectly because of the subframes, but it does for a while, so the conversion is sane.
--GB(C) .LSMV files currently always have SRAM files packaged with it, which is a bug with LSNES.
---Ilari told me that a fix for now would be to ignore 0 byte SRAM files, so that's what I did.
---There are some cases in which the spurious SRAM files aren't 0 bytes, but that's on Ilari to fix, so I'll let this case fail. Yay, I contributed to LSNES!
2012-09-27 06:23:05 +00:00
zeromus
079f19a03c
nes-i think the 8 sprite limit remover option was already working. however, it looks sync-dangerous, so i addressed that
2012-09-27 06:18:35 +00:00
adelikat
d8a256a212
Fix tooltip of the Movie icon in the status bar
2012-09-27 02:19:07 +00:00
adelikat
54d31789e0
Path Config - fix positions and tab orders
2012-09-27 02:09:39 +00:00
zeromus
6c8177a08b
snes-print messages from libsnes. now you can see which dsp/firmware dependency it detected for the game (it has its own heuristics, not necessarily any need for gamedb yet). still not loading the firmwares though
2012-09-27 01:38:27 +00:00
adelikat
00f9e05d5e
Path Config - when clicking a tab, focus on the base path textbox
2012-09-27 01:37:56 +00:00
adelikat
d4c89015a7
Message Config - fix X/Y values not updating when typing directly into the numeric boxes
2012-09-27 01:01:35 +00:00
adelikat
8f9ef8ab88
Message config - fix positioning of icon on drawing area to not be partially "off screen"
2012-09-27 00:52:45 +00:00
adelikat
ff86d6d5db
Config dialogs - OSD message when cancelling
2012-09-27 00:14:51 +00:00
adelikat
be89bd1f3e
Message Config - fix logic for dragging when using anchoring
2012-09-27 00:04:16 +00:00
adelikat
da5dbb18dd
Message Config - fix drawing of the x,y coordinates to respect the anchoring
2012-09-26 23:41:11 +00:00
adelikat
daab149764
Add autohold to message config
2012-09-26 23:25:43 +00:00
pasky1382
a59ff337d7
Added X2 and X3 collision script viewers.
2012-09-26 21:21:14 +00:00
goyuken
b6fd5c6b5f
china pokemon ahoy
2012-09-26 20:15:33 +00:00
goyuken
fc8087c344
preliminary SGB support.
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1) choose your SGB rom from the path config (should probably be an .smc file of about 256KB)
2) turn on Load GB as SGB from the GB menu.
3) load rom again.
To turn off, uncheck Load GB as SGB from the SGB menu.
2012-09-26 15:59:14 +00:00
goyuken
f1a31bcac8
kill sound during d3d "reacquire" loop
2012-09-26 14:22:57 +00:00
goyuken
240a2e2425
fix d3d devicelost errors, maybe.
...
more feedback is needed.
2012-09-26 14:01:54 +00:00
pasky1382
72b1e1222a
Minor edit: Renamed the boolean so that it makes more sense.
2012-09-26 04:30:35 +00:00
pasky1382
8b3e54b397
Added Megaman X Hitbox viewer lua script.
...
Fixed Hex Editor's FindNext/FindPrev functions. FindNext/FindPrev now accept an additional argument (bool) that tells them to wrap around once. Fixed a bug where if the matched address was the 1st byte of the array it was ignored.
2012-09-26 04:25:45 +00:00
adelikat
453b35e6f4
oops
2012-09-26 04:01:10 +00:00
adelikat
df767b9b6f
Message Config - ability to toggle the "stacking" effect on general OSD messages
2012-09-26 04:00:42 +00:00
adelikat
6a2e17f143
Hex Editor - don't show 0 length Memory domains (prevents showing SNES CARTRAM in situations it doesn't exist and thus crashing the hex editor)
2012-09-26 03:30:19 +00:00
goyuken
e39d759d95
gambatte: some rom annotation status details
2012-09-26 03:24:00 +00:00
adelikat
1a4962b8c8
Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc
2012-09-26 02:46:13 +00:00
adelikat
d5fc8f1c89
Hex Editor - fix Ctrl+C and Ctrl+A in the hex find box
2012-09-26 02:30:28 +00:00