andres.delikat
|
fd36356536
|
Mainform Status Label - add a Cheats status button. Displays if there are active cheats, clicking it opens the cheat window
|
2011-08-07 02:12:41 +00:00 |
andres.delikat
|
6c252d08fa
|
Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
|
2011-08-07 01:16:55 +00:00 |
andres.delikat
|
95c8e709b6
|
Cheats - more fixes, in particular saving & loading the .cht file from the same path!
|
2011-08-06 22:03:10 +00:00 |
andres.delikat
|
d69abc909d
|
Cheats - more refactoring by putting code into the CheatList object
|
2011-08-06 19:30:21 +00:00 |
andres.delikat
|
c3d08b3b7b
|
Pull the cheat list and some related functions out of the Cheats winform and into a CheatList object. Still some bugs to work out, but at least the cheat window doesn't crash when opened a 2nd time
|
2011-08-06 02:34:24 +00:00 |
beirich
|
ff6323a362
|
client can handle opening/dragging a .cue, hashing the data sector, looking it up in the DB, and passing it to the correct core
|
2011-08-04 04:00:00 +00:00 |
beirich
|
b27673f26c
|
M-M-M-MONSTER COMMIT! change Game-load api stuff
|
2011-08-04 03:20:54 +00:00 |
beirich
|
a1c562259d
|
Client-side cheats system added, works on all cores with working PokeByte()
|
2011-08-03 03:00:19 +00:00 |
beirich
|
74a58186df
|
fix Disc/Disc name collision
add function to disc-api to get game-ID hash from 1st data track
|
2011-08-03 00:57:01 +00:00 |
zeromus
|
19d0cc627e
|
get some of the disc api interop stuff checked in
|
2011-08-02 08:26:33 +00:00 |
andres.delikat
|
11c5dd04ac
|
Cheats Window stores the cheat list while not open, thus is should probably not erase it on load
|
2011-08-02 02:49:29 +00:00 |
andres.delikat
|
bfd3956796
|
Redo Savestate context menu item implemented
|
2011-07-31 23:25:00 +00:00 |
andres.delikat
|
6711995c5b
|
Undo savestate context menu item implemented
|
2011-07-31 22:29:56 +00:00 |
andres.delikat
|
3fc7e6c95f
|
Backup savestates feature + toggle to turn it off
|
2011-07-31 21:39:54 +00:00 |
andres.delikat
|
fc1e5224d8
|
refactor savestate functions a bit
|
2011-07-31 20:57:14 +00:00 |
zeromus
|
f356d5b354
|
add core scanning system
|
2011-07-31 19:46:42 +00:00 |
andres.delikat
|
64e38e83c8
|
Movie Loadstate - GUID checking in read-only mode + fix a crash bug
|
2011-07-31 17:35:02 +00:00 |
andres.delikat
|
3481943b74
|
Overhaul movie savestate logic - cleaned up a lot of code, implemented GUID, Future Event, and Timeline checks to read-only situations. Prevented loading of state if an error occurs. Still TODO - GUID checks in read+write mode
|
2011-07-31 16:41:27 +00:00 |
andres.delikat
|
ce3bb25409
|
Movie object cleanup, movie savestate handling cleanup, save GUID into movie savestates
|
2011-07-31 01:15:14 +00:00 |
andres.delikat
|
60a4ea4426
|
Refactor movie code - a Loaded property, removed a lot of code that was a work around for this needed feature, movie can not write to disk unless this property is true
|
2011-07-30 23:59:31 +00:00 |
andres.delikat
|
ccae3cc1c9
|
Add NullGame as an inherited class of RomGame and assign Global.Game to this instead of null whenever a ROM is not loaded. This fixes using the record dialog with no game loaded and lots of other situations during Null Emulator. Also cleaned up the record dialog a bit
|
2011-07-30 23:20:49 +00:00 |
andres.delikat
|
e121498c4c
|
TAStudio - fix updating of nes control pad, add menu item "Update Pads on Movie Playback", different color for control pad button background when pressed
|
2011-07-30 17:59:18 +00:00 |
zeromus
|
85419ab656
|
fix recently crashing archive file loading
|
2011-07-28 05:24:33 +00:00 |
zeromus
|
4d648e13b1
|
fix rewind better maybe this time.
|
2011-07-26 06:34:45 +00:00 |
andres.delikat
|
ef33763383
|
TAStudio - fix rewind
|
2011-07-26 01:08:38 +00:00 |
andres.delikat
|
ac032d1b92
|
Refix rewinding in movie finished mode. It now properly restores the movie to playback mode.
|
2011-07-26 00:11:23 +00:00 |
zeromus
|
63e4eaef79
|
handle user input vs MovieMode.FINISHED better
|
2011-07-25 01:47:02 +00:00 |
andres.delikat
|
503ecac44c
|
Path Config for PCE Bios
|
2011-07-25 01:30:18 +00:00 |
zeromus
|
08903b8985
|
fix rewind speed
|
2011-07-25 00:08:04 +00:00 |
zeromus
|
5580295085
|
movie input refactoring
|
2011-07-24 23:14:16 +00:00 |
zeromus
|
29b2e30c36
|
cleanup Controller class (remove old sticky and forcing code)
|
2011-07-24 20:37:10 +00:00 |
zeromus
|
e4f9f76198
|
fix ti-83 virtual keypad
|
2011-07-24 20:23:27 +00:00 |
zeromus
|
198431b8a2
|
add StickyXORAdapter
|
2011-07-24 19:52:13 +00:00 |
andres.delikat
|
58e2e65c7f
|
TAStudio - refix frame advance
|
2011-07-24 17:35:53 +00:00 |
zeromus
|
8a1e0c2b09
|
unmanaged core experiment
|
2011-07-24 06:45:05 +00:00 |
beirich
|
c30529685d
|
[PCE] regretfully implement sprite limit, fixing some anomalies
|
2011-07-24 03:32:39 +00:00 |
andres.delikat
|
c73112cdf6
|
Play Movie Dialog - add a "include .state" checkbox. If checked it will show .state files that have input data
|
2011-07-23 20:52:47 +00:00 |
andres.delikat
|
eda56bac8c
|
Mainform cleanup - move all menu/event handling functions to Mainform.MenuItems.cs, move some more code to Mainform.Movie.cs, minor code cleanup
|
2011-07-22 01:34:21 +00:00 |
andres.delikat
|
f4d02ff49e
|
Some code cleanup on Mainform, also moved all the mainform movie functions to their own file
|
2011-07-22 01:14:13 +00:00 |
andres.delikat
|
bc2293a482
|
Ripped out inputlog, for now
|
2011-07-22 00:19:25 +00:00 |
andres.delikat
|
72699b4ad7
|
another round of refactoring the Movie object
|
2011-07-17 17:52:39 +00:00 |
andres.delikat
|
e6b2c794d4
|
Refactor the movie object, replacing Getfunctions with public properties, renaming of some functions, removing a duplicate function, other misc things
|
2011-07-17 14:39:15 +00:00 |
andres.delikat
|
bc31a49c4a
|
Fix prev/next slot functions to that they navigate to slot 0
|
2011-07-17 13:59:41 +00:00 |
andres.delikat
|
1ee864666b
|
update status bar saveslots on NextSlot() and PreviousSlot()
|
2011-07-17 13:33:09 +00:00 |
andres.delikat
|
211889c73d
|
Restore Inputlog recording
|
2011-07-15 03:25:32 +00:00 |
andres.delikat
|
7293cd05cc
|
Add error messages to movie convert functions, and other small cleanups, refactor calls to them to handle error messages
|
2011-07-14 01:12:18 +00:00 |
zeromus
|
bff3957c7e
|
avi rez-change segmentation
|
2011-07-13 04:04:58 +00:00 |
andres.delikat
|
a8c66418e7
|
Movie Convert - started implementing an error message system, did FCM and MMV
|
2011-07-13 02:11:20 +00:00 |
andres.delikat
|
a228e05f38
|
Lots of little fixups to movie code, disable Disable Message config in Message Config as I won't be implmenting that before release
|
2011-07-13 01:29:13 +00:00 |
andres.delikat
|
1b4258947b
|
AVI - status bar icon when avi is capturing
|
2011-07-12 00:37:24 +00:00 |
andres.delikat
|
06fd837cbd
|
Hotkeys for Record/Stop AVI
|
2011-07-12 00:05:14 +00:00 |
andres.delikat
|
bd71909f38
|
AVI cleanup - gray of menu items when appropriate, use default filename, and AVI Path config, add on screen messages, fix crash on Null emulator capture (snow is awesome yo), other misc things
|
2011-07-11 23:26:20 +00:00 |
zeromus
|
52f27634eb
|
first draft of avi-writing: it works, unless you abuse it.
|
2011-07-11 07:35:14 +00:00 |
beirich
|
911b11a340
|
fix new crash in dump icon code when you close the open ROM
|
2011-07-11 03:12:20 +00:00 |
zeromus
|
9628ab3506
|
hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report
|
2011-07-10 21:00:28 +00:00 |
andres.delikat
|
b832d0f331
|
Hack icon for status bar
|
2011-07-10 20:48:07 +00:00 |
andres.delikat
|
e6b6cce7ad
|
Uncomment some movie code
|
2011-07-10 20:01:27 +00:00 |
zeromus
|
f8f1906a3c
|
make alt hotkeys more useful by preventing interference from windows menu system
|
2011-07-10 19:50:59 +00:00 |
andres.delikat
|
4ba6fb4122
|
Load up Rom dump status icon with various ROM statuses
|
2011-07-10 16:34:35 +00:00 |
beirich
|
6fc8d16e42
|
Wire up known bad/good rom status from GameDB
|
2011-07-10 16:06:12 +00:00 |
andres.delikat
|
74c8e09892
|
Add Record icon for when movie is in record movie, add green check for good rom dumps, add function for checking rom dumps (currently blank and always shows good)
|
2011-07-10 15:36:41 +00:00 |
zeromus
|
61f466ca8e
|
fix more input stuff better
|
2011-07-10 07:39:40 +00:00 |
zeromus
|
2425b3c87a
|
fix some input things
|
2011-07-10 06:24:04 +00:00 |
beirich
|
c8727ae01f
|
fix some gamedb stuff, add some genesis games to db, get genesis back to a state where it at least loads roms correctly
|
2011-07-10 04:54:18 +00:00 |
zeromus
|
4991b95def
|
refine input stuff
|
2011-07-10 02:14:58 +00:00 |
andres.delikat
|
de1a3fdc50
|
Fix TI83 screenshots. Fix screenshot naming code to use the filesystemsafe name, fix bug in screenshotas function
|
2011-07-10 01:55:37 +00:00 |
andres.delikat
|
f89070f6ad
|
Display subtitles option
|
2011-07-10 00:04:33 +00:00 |
andres.delikat
|
f3e4cdcd16
|
Rip out "wasPressed" code, remove debug code left in by accident from inputwidget
|
2011-07-09 23:35:26 +00:00 |
zeromus
|
9355bc0f2e
|
redo some of client input and hotkey handling
|
2011-07-09 22:09:39 +00:00 |
andres.delikat
|
43c9cd8047
|
Clicking statusbar pause button = toggle pause state
|
2011-07-09 21:13:18 +00:00 |
beirich
|
1496c9eb1d
|
Switch Bizhawk Client from console to winforms application; make "Show Log Window" a user-togglable option
|
2011-07-09 19:54:24 +00:00 |
andres.delikat
|
b25193ef84
|
Use blank image in the pause icon of the statusbar so that the icon size doesn't change
|
2011-07-09 18:39:48 +00:00 |
beirich
|
7c9d170248
|
fix input save crash
|
2011-07-09 18:08:10 +00:00 |
andres.delikat
|
16e332a72d
|
Fix so that tool dialogs such as Ram watch update on loadstate, Ram Watch - AddWatch() triggers Changes() function, Separator no longer shows Change Count = 0
|
2011-07-09 00:26:23 +00:00 |
andres.delikat
|
29510ddd58
|
Fix saving of header data from record movie dialog, small fix for inputlog header data
|
2011-07-06 01:53:15 +00:00 |
andres.delikat
|
3669155329
|
rename "unthrottle" to turbo, Hotkey Dialog - reorder some things and fix positioning
|
2011-07-05 02:36:46 +00:00 |
kylethomson
|
0934b35a1e
|
Slight error with multi-track - it is during recording, not during playback.
Otherwise, nice work zeromus, we have multitrack.
|
2011-07-04 22:24:48 +00:00 |
andres.delikat
|
a95ffcf2f9
|
Hooked up comment editor/viewer to play movie and context menu, various tweaks to movie code, more progress implemented comment loading/editing/saving
|
2011-07-04 02:50:38 +00:00 |
andres.delikat
|
2b661b52ba
|
Save slot system in status bar, shows which slots have a file associated with them, which slot is currently selected, and clicking loads the state
|
2011-07-01 01:28:25 +00:00 |
andres.delikat
|
b5ecda4f3e
|
if commandline or autoload movie and no game, do openfile dialog, if still not game, don't attempt to load movie
|
2011-06-30 02:30:06 +00:00 |
andres.delikat
|
3c378bc312
|
Add soft reset hotkey, remove hard coded nes reset hotkey, fix small errors on TI83 hotkey mapping
|
2011-06-30 02:22:12 +00:00 |
andres.delikat
|
a47f7e0550
|
Fix crash when no game loads on startup
|
2011-06-28 23:43:13 +00:00 |
zeromus
|
0aa234282e
|
phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
|
2011-06-27 05:31:46 +00:00 |
andres.delikat
|
52215061aa
|
some implementations necessary for the gameboy controller
|
2011-06-27 01:24:26 +00:00 |
andres.delikat
|
4b417ec898
|
oops
|
2011-06-27 00:22:25 +00:00 |
andres.delikat
|
8096316981
|
Make GB debugger not load by default when a gb game is loaded, misc cleanups gb related
|
2011-06-27 00:15:47 +00:00 |
andres.delikat
|
d3f4da39a3
|
Subtitle viewer implemented for play movie dialog, context menu for edit/viewing subtitles (depending on read only status). Still TODO: save changes when in edit mode
|
2011-06-26 21:11:12 +00:00 |
zeromus
|
35f2691666
|
some work on the disc system
|
2011-06-20 09:09:21 +00:00 |
andres.delikat
|
f5014946db
|
status strip - pause icon implemented, movie icon put in but hidden and unimplmeented. Dump Error warning icon put in and disabled, needs to be implemented
|
2011-06-19 20:50:46 +00:00 |
andres.delikat
|
50727e79ed
|
Add Stop Movie to context menu
|
2011-06-19 20:13:54 +00:00 |
andres.delikat
|
f23c5f8382
|
Pause emulation when context menu is activated
|
2011-06-19 01:39:36 +00:00 |
andres.delikat
|
e250355024
|
NES controller 2 implemented with some bugs
|
2011-06-19 00:18:02 +00:00 |
andres.delikat
|
c6a5c7e9b6
|
change references of Global.Game.Name to Global.Game.FileSystemSafeName for situations that use it to build paths
|
2011-06-18 21:39:53 +00:00 |
andres.delikat
|
c5b2fa8431
|
Make Global.Game.Name use file name no Emulator GameName for NES games
|
2011-06-18 19:59:25 +00:00 |
andres.delikat
|
e4168d609e
|
Refix drag & drop for movie files
|
2011-06-18 19:19:12 +00:00 |
andres.delikat
|
b95264e9bf
|
Make movie class handle automatically backing up a movie before the first time it alters it, add flag to MultiClient to toggle the movie backup feature
|
2011-06-18 19:16:05 +00:00 |
andres.delikat
|
67f726eae6
|
Movie backup function added to movie class, currently only hooked to a context menu item of main form
|
2011-06-18 18:27:51 +00:00 |
andres.delikat
|
4a60a4928a
|
Lots of context menu items and logic for hiding/showing them
|
2011-06-18 17:45:18 +00:00 |
andres.delikat
|
1260182445
|
squash playback bug that was causing "1" to be added to playback mnemonic
|
2011-06-18 17:09:58 +00:00 |
andres.delikat
|
b725394603
|
Context menu for main form, and toggle to disable it
|
2011-06-18 17:01:57 +00:00 |