andres.delikat
|
b56f1ae062
|
on second thought, don't toggle the global config option on show/hide menu. Also make it a function in mainform
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2011-09-24 23:12:43 +00:00 |
andres.delikat
|
9db06ca408
|
Add a menu option to show menu in fullscreen mode. Add a context menu item to show/hide menu.
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2011-09-24 23:00:59 +00:00 |
zeromus
|
2f25237548
|
nes-fix rom status icon
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2011-09-24 20:38:48 +00:00 |
andres.delikat
|
6bbab41b0c
|
PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform
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2011-09-24 17:05:34 +00:00 |
andres.delikat
|
871ba80a76
|
Make Save Named State derive the name by the same logic as slot 0 would (using game name and possibly movie name)
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2011-09-24 16:25:16 +00:00 |
andres.delikat
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f06c4e0091
|
Don't save the frame buffer into savestates if the core is NES since it saves this data itself anyway
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2011-09-24 16:19:38 +00:00 |
andres.delikat
|
edb40f4087
|
Movies - fix bug where rerecord count value was getting added as a comment on load
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2011-09-24 16:09:40 +00:00 |
zeromus
|
6e67055b16
|
oops
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2011-09-21 05:48:57 +00:00 |
zeromus
|
6a570c89fc
|
nes-fix a little bug in MMC2 and support MMC4 while i am at it
|
2011-09-21 05:47:41 +00:00 |
andres.delikat
|
80d01b6512
|
Add GUI menu item for toggling the log window as console option, and move said option to the config file
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2011-09-21 00:48:40 +00:00 |
beirich
|
f9d7ff62f4
|
pce-cd: support arcade card, fix cd-audio playback bug
add new emulation options to gui for SMS and PCE/CD
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2011-09-19 00:39:28 +00:00 |
andres.delikat
|
6d9d77afbc
|
autoload last saveslot menu option
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2011-09-17 00:25:34 +00:00 |
andres.delikat
|
b587ecffd9
|
move saveslot to config
|
2011-09-17 00:04:50 +00:00 |
zeromus
|
e68acda91d
|
dont crash throttling nullemulator
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2011-09-16 00:40:33 +00:00 |
beirich
|
7a272192fb
|
Add version IDs to the other working cores
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
|
2011-09-15 23:32:21 +00:00 |
beirich
|
f7109d5f17
|
fix a stupid bug in pce-cd causing irqs to not be released
|
2011-09-15 05:10:23 +00:00 |
zeromus
|
8ee8711b1a
|
client saves framebuffer into text states
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2011-09-11 21:08:41 +00:00 |
andres.delikat
|
95c4e658ac
|
Make interim flag (set to true currently) that flips a lot of settings all at once (such as disabling unfinished dialogs, setting the mainform text, and the about box (lol))
|
2011-09-11 00:11:46 +00:00 |
beirich
|
e67ff446da
|
Fix new GameInfo to not default to in-database, special handling for 'null' games
|
2011-09-05 01:21:59 +00:00 |
zeromus
|
60f2b411b6
|
dont vsync when fastforwarding or unthrottling
|
2011-09-04 05:18:38 +00:00 |
andres.delikat
|
35d0ad1b31
|
NES - implement Clip Left & Right sides option
|
2011-09-04 01:58:16 +00:00 |
andres.delikat
|
721a514d26
|
NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default.
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2011-09-04 01:12:12 +00:00 |
andres.delikat
|
a84f881c5c
|
Movies - Remove UserMovie and change all references to it to Global.MovieSession.Movie, fix error in CheckTime Line logic, read-only savestates should now work
|
2011-09-03 18:07:30 +00:00 |
beirich
|
afaf5879f6
|
Improve CD-Audio w/ volume/fade support; put error messages in client when invalid system card selected
|
2011-08-30 04:02:52 +00:00 |
andres.delikat
|
4ef00921e9
|
Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
|
2011-08-29 22:25:40 +00:00 |
andres.delikat
|
aba919874d
|
Autofire - take lag frames into account
|
2011-08-29 03:28:34 +00:00 |
zeromus
|
27136932c3
|
throttle diagnostics
|
2011-08-27 18:09:54 +00:00 |
andres.delikat
|
31c19e5043
|
Disable NES Debugger menu item, and remove a commented out debug line I left by accident
|
2011-08-27 16:30:59 +00:00 |
zeromus
|
9e97379d45
|
oops
|
2011-08-27 02:45:02 +00:00 |
zeromus
|
dacc65eb0d
|
2010 cleanup
|
2011-08-27 02:31:43 +00:00 |
andres.delikat
|
0536a04f59
|
Update Status Bar save slots on LoadRom()
|
2011-08-26 23:54:15 +00:00 |
zeromus
|
ce4837b326
|
cleanup some icon related things??
|
2011-08-21 06:07:38 +00:00 |
zeromus
|
8c08bc84cb
|
tweak multitrack logic
|
2011-08-21 04:44:40 +00:00 |
zeromus
|
9418dff3b2
|
refine direct3d missing error handling
|
2011-08-21 01:07:58 +00:00 |
andres.delikat
|
276c759d88
|
Fixed Loadstate stream issues, rerecording is now possible again
|
2011-08-20 19:27:00 +00:00 |
andres.delikat
|
decd3b3071
|
oops, This code was committed unintentionally
|
2011-08-19 01:36:41 +00:00 |
andres.delikat
|
668a90fdc6
|
On SoftReset() reset core frame counter if no movie is active
|
2011-08-19 01:05:30 +00:00 |
kylethomson
|
2243c7dcad
|
Fixed Multitrack-load crash.
Also, read-only can't be toggled while no movie active.
Same for multitrack.
|
2011-08-17 02:06:50 +00:00 |
beirich
|
0a5157d9a6
|
Extremely preliminary TurboCD support
|
2011-08-14 18:20:13 +00:00 |
andres.delikat
|
124da117b8
|
Add default constructor to GameInfo to avoid null reference crashes, right click menu during null emulator now no longer crashes (and probably a number of other situations). Added BizHawk back to the Main form text property instead of 0
|
2011-08-10 23:50:01 +00:00 |
zeromus
|
5bf7b33f4a
|
fix crash relating to null AutofireNullControls
|
2011-08-10 04:31:07 +00:00 |
andres.delikat
|
034b2e6e68
|
Autofire config dialog
|
2011-08-09 23:27:47 +00:00 |
andres.delikat
|
cde05919ad
|
Refactor autofire into an autofire controller. Added On & Off values that can be used to create any combination of On/Off patterns, hooked them to Global.Config values
|
2011-08-09 22:13:57 +00:00 |
andres.delikat
|
8fa630c0fa
|
Autofire UI for PCE, GG, GB
|
2011-08-09 02:40:22 +00:00 |
andres.delikat
|
63b1f9b93a
|
Input Config - autofire for SMS/GG/SG, disable autofire pulldown item for TI83
|
2011-08-09 02:16:46 +00:00 |
andres.delikat
|
4cd457ada6
|
Hook up autofire nes controls to the input config dialog
|
2011-08-09 01:38:51 +00:00 |
andres.delikat
|
9b2ba5c85c
|
Basic implementation of Global.ActiveController, uses an ORAdapter to OR against Active Controller. Still TODO: setting up autofire controllers for platforms and a UI in the Controller Config
|
2011-08-09 00:51:46 +00:00 |
andres.delikat
|
0d01af5c7b
|
Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons
|
2011-08-08 23:35:13 +00:00 |
zeromus
|
1f541be6df
|
disc: cue+mp3/mpc/flac decoding
|
2011-08-08 01:48:31 +00:00 |
andres.delikat
|
d92c27f89d
|
Autofire Input Adaptor, currently no UI for it
|
2011-08-07 23:26:06 +00:00 |