adelikat
91a13bf8f4
Misc Code refactoring, no functional changes
2013-07-16 01:59:59 +00:00
goyuken
04bbf8482c
move all of the movie mnemonic reading\writing stuff to one new file
2013-07-14 14:53:32 +00:00
goyuken
158ac4d94a
controller config: cleanup
2013-07-14 05:05:29 +00:00
pjgat09
fd26695fff
N64: Added X and Y axises to the mnemonic, which now get saved and replayed in movies. Fixed an issue in the virtual pad which caused the Y axis to go from -127 to 128 instead of -128 to 127
2013-05-11 02:04:55 +00:00
adelikat
a638ea6f41
N64 - hook up virtual pad, currently only 1 player and only the digital buttons
2013-05-04 13:37:20 +00:00
adelikat
04ae097832
N64 - fix L and R buttons for mnemonics
2013-05-04 03:33:50 +00:00
adelikat
b11fed8051
Mnemonics for Saturn, probably
2013-05-03 20:04:35 +00:00
adelikat
e9d8e2eb21
N64 - add mnemonics (input display, movie recording). Don't know if it works, don't have a game handy to test
2013-05-03 19:22:43 +00:00
adelikat
c6634273d7
N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog
2013-05-02 01:54:44 +00:00
goyuken
8b029d9eb1
saturn: controls. fuck boilerplate
2013-05-01 02:53:53 +00:00
goyuken
84b271684b
dual gameboy recording mnemonic |P|UDLRsSBA|P|UDLRsSBA|
2013-04-27 15:10:39 +00:00
adelikat
e32eaeeb9a
More code cleanup
2013-04-16 00:19:31 +00:00
adelikat
7199b64a95
More multiclient refactoring
2013-04-15 02:14:14 +00:00
adelikat
77846acf01
Lua - joypad.set - implement false to force input off, and a string param to serve as inverse
2013-03-23 20:34:25 +00:00
adelikat
c01919a376
Mutliclient hookups for dual gb core
2012-12-29 02:30:31 +00:00
adelikat
76c9a68a2d
Intellivision - Hook up controllers to the core
2012-12-22 01:56:14 +00:00
adelikat
054f0df3e4
Atari 7800 - basic mnemonics set up (input display and movie rerecording), however these mnemonics will change
2012-12-15 04:28:29 +00:00
adelikat
d34368e98d
Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition
2012-12-14 02:17:47 +00:00
zeromus
a4b442abda
unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
2012-12-10 00:43:43 +00:00
adelikat
9c8b79be4b
Allow Shift + another key to register as Shift and that key separately on Controller input (not hotkey input), this allows the C64 keyboard to use shift as intended
2012-12-09 01:42:47 +00:00
brandman211
a346389c2f
-Controller type for GBA.
...
-Cleanup (adelikat inspired me to always use braces).
2012-12-06 05:19:08 +00:00
adelikat
9ddd3d56a8
C64 - implement Restore key on client side, fixes to the Keyboard virtualpad
2012-11-25 21:49:07 +00:00
goyuken
fec546f77a
gba: fix cartmem problem i caused that was exposed by recording movies.
...
inputadapters: finish GBA mnemonic stuff, including power button. |P|UDLRsSBALR|
mainform: show informative warning when starting recording a GBA movie
2012-11-24 22:14:05 +00:00
goyuken
f289ce7525
grumble grumble grumble
2012-11-24 16:14:30 +00:00
goyuken
b515b62b3e
gba: spend approximately 200 seconds on mnemonic stuff before getting bored
2012-11-20 01:35:28 +00:00
adelikat
aca129d5f6
C64 - VirtualPad Keyboard - more progress - also fixed some mnemonic errors
2012-11-19 02:47:57 +00:00
adelikat
b9c77106f7
C64 - implement rerecording and input display
2012-11-18 22:16:48 +00:00
adelikat
5df1cd532e
C64 - implement rerecording/input display for the 2 controllers (no keyboard yet)
2012-11-18 17:43:02 +00:00
adelikat
94475aa9a7
ColecoHawk - hook up virtualpads
2012-11-18 05:19:05 +00:00
adelikat
da804a4272
ColecoHawk - only 1 L and 1 R button
2012-11-18 02:36:30 +00:00
adelikat
823e84592a
Coleco - hook up controller 2
2012-11-17 22:38:32 +00:00
adelikat
a0281498d3
Coleco - fix mnemonics, hookup up controller 1 autofire
2012-11-17 21:57:39 +00:00
adelikat
bb0f409550
NESHawk - support movie recording for disk eject, insert coin 1, 2, FDS disk eject, and FDS Inserting of disks 1-4
2012-11-09 02:41:37 +00:00
adelikat
a205158a0f
Hook up C64 joysticks on client side (except for mnemonics)
2012-11-08 13:33:30 +00:00
adelikat
68cba7d792
Genesis - implement Reset button on client side (not yet hooked up in core)
2012-11-08 04:33:18 +00:00
adelikat
53520540ea
NES - Implement ability to record hard resets
2012-11-06 02:32:33 +00:00
goyuken
927fb7070c
sound throttle now respects forced throttle off (user hits fastfoward button, etc)
2012-10-10 17:19:51 +00:00
adelikat
2f8ce5e1d1
SNES - hook up autofire controllers, also probably hooked up player 3 & 4 that were probably not working up to now
2012-09-26 01:20:11 +00:00
adelikat
32ca8fba61
SNES - hook up power cycle to mnemonics for recording & input display, TAStudio - hook up the power button on virtual pad
2012-09-16 17:39:57 +00:00
goyuken
727e441bb4
change gameboy control "Reset" virtual button to "Power" virtual button
...
some consoles have both "Reset" and "Power" notions, so this is to be more consistent
i'm not sure that i got all references...
2012-09-16 16:25:54 +00:00
goyuken
a8fb28f652
finish wiring up reset control for gameboy. i recorded and played back a movie containing a "soft reset", and it worked correctly.
2012-09-15 16:59:21 +00:00
adelikat
a075f21af6
Implemented autohold for autofire keys
2012-09-15 13:11:29 +00:00
adelikat
ead2d186cf
SNES - hook up movie playback, probably, needs a frame counter to use it
2012-09-05 02:24:03 +00:00
zeromus
37e6f68370
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
2012-09-04 00:20:36 +00:00
adelikat
632127fe0a
NES - don't record lag frame status into movies, it is not necessary for TAStudio anymore
2012-09-03 21:38:11 +00:00
phillip.grimsrud
8bc250e7dd
1. Added Atari 2600 to COMMANDS dictionary.
...
2. Added Atari 2600 case when updating virtual pads.
2012-06-30 01:23:02 +00:00
pasky1382
7ef1151b99
Added a 'Custom Colors' Dialog for the Hex editor tool.
2012-06-10 22:43:43 +00:00
adelikat
059aebec8e
ColecoHawk - set up ROM loading (bind .col to Coleco), set up preliminary controller garbage in 85 places for coleco
2012-05-06 00:54:13 +00:00
adelikat
c112573c30
Atari - fix recording/playback & input display of 2 players
2012-04-21 18:27:37 +00:00
zeromus
35fbe354c1
add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
2012-04-16 08:18:41 +00:00