saxxonpike
|
6560900e6e
|
commodore64: CIA chip savestate code added (not connected)
|
2012-11-20 02:37:42 +00:00 |
goyuken
|
8a4393cd56
|
gba: add some console debugging stuff
|
2012-11-20 01:28:31 +00:00 |
adelikat
|
3e496ae069
|
ColecoHawk - preliminary text savestates, not complete! still some things in VDP to add in
|
2012-11-20 01:01:51 +00:00 |
adelikat
|
5fda8801f4
|
ColecoHawk - implement memory domains
|
2012-11-20 00:35:22 +00:00 |
goyuken
|
93ad387db8
|
stuff, don't use
|
2012-11-19 22:43:34 +00:00 |
saxxonpike
|
6bf640c4bc
|
commodore64: more savestate work, volume register in SID now actually affects volume level
|
2012-11-19 21:18:16 +00:00 |
saxxonpike
|
fddbf1197b
|
commodore64: fix build error in savestate code
|
2012-11-19 20:35:27 +00:00 |
saxxonpike
|
a304b5666b
|
commodore64: savestate code added (not connected yet, devices still need to report state)
|
2012-11-19 19:07:38 +00:00 |
goyuken
|
5fc4b3f6c6
|
minor GB cleanup
|
2012-11-19 17:59:57 +00:00 |
saxxonpike
|
8d6e55e2a9
|
commodore64: implement proper lag frame counting
|
2012-11-19 16:38:39 +00:00 |
goyuken
|
8d20c2e351
|
gambatte: fully implement cgb palette selection
|
2012-11-18 18:46:57 +00:00 |
goyuken
|
12844bbd7f
|
GB: gbc color change infrastructure. not hooked up to UI yet
|
2012-11-18 17:02:55 +00:00 |
saxxonpike
|
41dbbcb8b7
|
commodore64: more accurate FPS calculation
|
2012-11-18 12:10:58 +00:00 |
saxxonpike
|
90c3ce03c0
|
commodore64: complete VIC rewrite. PAL timing corrected (should run at around 50fps now). Region left on PAL for further timing debugging.
|
2012-11-18 10:25:57 +00:00 |
adelikat
|
b7f9a99250
|
ColecoHawk - hook up frame and lag counters
|
2012-11-18 05:22:13 +00:00 |
adelikat
|
94475aa9a7
|
ColecoHawk - hook up virtualpads
|
2012-11-18 05:19:05 +00:00 |
beirich
|
b679e3d53d
|
oops
|
2012-11-18 02:34:16 +00:00 |
beirich
|
57abaad07e
|
Coleco: improve VDP interrupt handling, implement sprite collision status bits
Fixes Frenzy and Carnival at least
|
2012-11-18 02:32:07 +00:00 |
beirich
|
7948905a6d
|
Colecovision input works
|
2012-11-18 00:40:22 +00:00 |
zeromus
|
a301b29a7d
|
discsystem-finish ECM support project. random access ECM decoding is now supported.
|
2012-11-17 22:16:09 +00:00 |
adelikat
|
7a9b121798
|
Coleco has a button 0
|
2012-11-17 21:38:21 +00:00 |
adelikat
|
5a2b79f33e
|
Cool up coleco to controller config (only controller 1 for now, no autofire)
|
2012-11-17 21:28:09 +00:00 |
adelikat
|
3595516ae5
|
Hook up Coleco folders to path config, Change coleco system ID to "Coleco"
|
2012-11-17 21:12:51 +00:00 |
zeromus
|
e68d996f94
|
discsystem-continue working on ecm. linear search method done
|
2012-11-17 19:45:34 +00:00 |
beirich
|
4c83970b2b
|
initial ColecoVision commit. Needs BIOS ROM & input wired up to client (plus more emulation work)
|
2012-11-17 17:39:33 +00:00 |
zeromus
|
11feb0d33a
|
discsystem-preliminary work on reading ECM files
|
2012-11-17 11:21:38 +00:00 |
zeromus
|
7339615890
|
nes-change memory initialization pattern; fixes Huang Di. Doesnt seem to break any of the other known memory-initialization-dependent cases
|
2012-11-17 08:16:02 +00:00 |
saxxonpike
|
c1556de4a4
|
commodore64: work begins on alternate VIC emulation
|
2012-11-17 06:03:44 +00:00 |
saxxonpike
|
0a8355ce1a
|
commodore64: full PAL support across all chips, better HardReset behavior
|
2012-11-17 03:58:06 +00:00 |
zeromus
|
e48f24d266
|
quick fix for 6502 trace log
|
2012-11-17 01:31:34 +00:00 |
goyuken
|
c41d7f2388
|
oops
|
2012-11-16 22:05:59 +00:00 |
goyuken
|
276b00fb35
|
snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet
|
2012-11-16 21:29:23 +00:00 |
goyuken
|
b51cfbaa45
|
snes: don't round early in color conversions. affects some RGB24 values slightly
|
2012-11-16 18:43:47 +00:00 |
goyuken
|
1d3de04364
|
nes: PAL mode functions properly with audio throttle. a proper SyncSoundProvider for NES is still todo
|
2012-11-16 17:15:55 +00:00 |
saxxonpike
|
fff3b623e8
|
commodore64: more timer functionality added to VIA, memory domains added for VIA chips in 1541 drive
|
2012-11-16 09:23:34 +00:00 |
saxxonpike
|
5b701a58e9
|
commodore64: VIA timer chip registers added. Also, writes to mirrored registers now work correctly on all chips
|
2012-11-16 06:14:32 +00:00 |
saxxonpike
|
8196caf731
|
commodore64: add serial cable interface for CIA/VIA communication, also DriveLED
|
2012-11-15 21:40:01 +00:00 |
saxxonpike
|
bd3912939a
|
commodore64: implement serial shift register in CIA chip to prepare for disk drive I/O
|
2012-11-15 20:49:54 +00:00 |
saxxonpike
|
46ff936d41
|
commodore64: 1541 disk drive CPU emulated when a D64 or G64 is loaded, not attached to serial bus and no mechanical emulation yet
|
2012-11-15 15:58:26 +00:00 |
saxxonpike
|
020dedb1a0
|
commodore64: updated directional dataport, keyboard input now works fully- commands can be executed in BASIC
|
2012-11-15 08:36:06 +00:00 |
zeromus
|
2ff12a9e3a
|
add homemade cd-rom ECC/EDC code
|
2012-11-15 08:03:23 +00:00 |
saxxonpike
|
c5d6fad0e1
|
commodore64: CIA timer underflow interrupts implemented (BASIC now works)
|
2012-11-15 07:41:59 +00:00 |
saxxonpike
|
94beebdbde
|
commodore64: SID waveform data is now in a lookup table, increases performance and startup time
|
2012-11-15 06:56:19 +00:00 |
saxxonpike
|
b4ed1fa822
|
commodore64: remove DCfilter until crashes can be isolated, functional changes to SID implementation for speed
|
2012-11-15 03:34:28 +00:00 |
saxxonpike
|
0223225388
|
commodore64: rewrote SID emulation, should be a lot more accurate
|
2012-11-15 00:22:57 +00:00 |
saxxonpike
|
5926918f8b
|
commodore64: implement some of the waveform calculation algorithms documented in libsidplayfp
|
2012-11-14 18:15:52 +00:00 |
goyuken
|
631212ca4f
|
nes: implement mapper249: mmc3 plus "security features"
San Shi Liu Ji,
Shui Hu Zhuan,
Myth Struggle,
Duo Bao Xiao Ying Hao - Guang Ming yu An Hei Chuan Shuo
|
2012-11-14 16:41:33 +00:00 |
saxxonpike
|
b84ec59bb4
|
commodore64: replaced directional data port class with a more efficient one
|
2012-11-14 07:12:04 +00:00 |
saxxonpike
|
a8957f1916
|
commodore64: D64 loading fills gap bits to meet MNIB standard track lengths
|
2012-11-14 04:58:39 +00:00 |
saxxonpike
|
a3db998a0d
|
commodore64: Implemented conversion of D64 into GCR bitcode (both major disk formats can be loaded now)
|
2012-11-14 04:48:21 +00:00 |
saxxonpike
|
d29eecb4f6
|
commodore64: G64 disk format support
|
2012-11-14 01:50:17 +00:00 |
saxxonpike
|
7bd469d514
|
commodore64: add SyncSoundProvider for SID, placeholder for 1541 disk drive and VIA I/O chip
|
2012-11-13 22:40:54 +00:00 |
saxxonpike
|
98902b1a4a
|
commodore64: fix input for some keys
|
2012-11-13 20:54:51 +00:00 |
zeromus
|
05420cf6ec
|
add SID and PSF extensions to frontend
|
2012-11-13 20:10:06 +00:00 |
saxxonpike
|
b7334679c6
|
commodore64: envelope generator added, sound should be somewhat decent now
|
2012-11-13 18:59:16 +00:00 |
saxxonpike
|
30d18601ba
|
commodore64: VIC sprite renderer fixed (shows line 21), SID noise shift register fixed (proper output frequency)
|
2012-11-13 16:11:31 +00:00 |
saxxonpike
|
e07919476c
|
commodore64: basic sound support, still no envelope generator so sounds will sometimes carry
|
2012-11-12 23:54:46 +00:00 |
saxxonpike
|
52bb5e34e5
|
commodore64: oscillator mixing implemented. Fixed triangle waveform.
|
2012-11-12 20:58:07 +00:00 |
saxxonpike
|
2a4a4bbc57
|
commodore64: time of day counter implemented in CIA timer
|
2012-11-12 19:06:09 +00:00 |
saxxonpike
|
25edebfb80
|
commodore64: fix CIA timer bug, writes weren't always getting through to the registers
|
2012-11-12 17:23:15 +00:00 |
saxxonpike
|
2a5be0d42c
|
commodore64: rewrote cycle processing code, VIC should be 100% cycle accurate now. Also added preparation for PAL support
|
2012-11-12 16:37:11 +00:00 |
saxxonpike
|
2c5f179da2
|
commodore64: VIC, SID, CIA0, CIA1, RAM have their own domains now, Memory is what is visible to the CPU
|
2012-11-12 15:52:31 +00:00 |
goyuken
|
86baf94dd4
|
nes: fix board hard reset. oops!
|
2012-11-11 17:23:05 +00:00 |
beirich
|
8cebe897cb
|
PCE: fix dumb error in display-off background color calculation, fixes soldier blade flashing wrong color
|
2012-11-11 05:04:29 +00:00 |
adelikat
|
5574e335bb
|
C64 - wire up remaining keyboard key controls
|
2012-11-11 02:36:29 +00:00 |
saxxonpike
|
c1f3ec2a41
|
commodore64: directional data port improved
|
2012-11-10 10:10:48 +00:00 |
saxxonpike
|
7cf1a5cfae
|
commodore64: writes to IO area and ROM space still write through to RAM underneath
|
2012-11-10 09:36:04 +00:00 |
saxxonpike
|
a096b3f224
|
commodore64: properly emulate CPU lag when VIC is accessing sprite data
|
2012-11-10 08:48:36 +00:00 |
saxxonpike
|
ae721eef5d
|
commodore64: double-wide multicolor sprites are actually 4x wide
|
2012-11-10 08:31:04 +00:00 |
saxxonpike
|
b28ab42e18
|
commodore64: VIC now only sees character rom at $1000 and $9000
|
2012-11-10 07:42:05 +00:00 |
saxxonpike
|
33f97f7fee
|
commodore64: fix cartridge map 101X (LHGE)
|
2012-11-10 07:25:58 +00:00 |
saxxonpike
|
76f3c08225
|
commodore64: multicolor bitmap mode plotter color fix
|
2012-11-10 06:59:58 +00:00 |
saxxonpike
|
a54df87b02
|
commodore64: simplification and performance increase: VIC implements IVideoProvider, SID implements ISoundProvider
|
2012-11-10 05:57:46 +00:00 |
saxxonpike
|
c3644d8387
|
commodore64: restore key added, connected to NMI signal
|
2012-11-10 02:49:21 +00:00 |
goyuken
|
35e0b61ac3
|
NES: VRC6: support ines roms without hash id
|
2012-11-10 01:59:13 +00:00 |
saxxonpike
|
e0f9abd1ee
|
commodore64: full keyboard controller implemented
|
2012-11-09 23:37:32 +00:00 |
saxxonpike
|
d1576a5efc
|
commodore64: invalid text modes always output black pixels
|
2012-11-09 21:49:46 +00:00 |
saxxonpike
|
f1dbf23bce
|
commodore64: implement keyboard matrix (input is not connected, planned)
|
2012-11-09 18:44:05 +00:00 |
saxxonpike
|
c0d4c9ec3a
|
commodore64: fix sprite-data collision
|
2012-11-09 16:44:15 +00:00 |
saxxonpike
|
cd7ab3b6f0
|
commodore64: sprite priority fixed and collision detection added
|
2012-11-09 15:50:16 +00:00 |
saxxonpike
|
66c1fc68f6
|
commodore64- preliminary hardware sprite support
|
2012-11-09 06:43:08 +00:00 |
saxxonpike
|
89344449a2
|
commodore64: implemented 12 pixel VIC delay when rendering display window
|
2012-11-08 23:16:46 +00:00 |
saxxonpike
|
4d1ae5cb30
|
commodore64: remove duplicate C and G fetch routines
|
2012-11-08 21:39:31 +00:00 |
saxxonpike
|
f3e27b7677
|
commodore64: add support for joystick ports 1 and 2
|
2012-11-08 21:12:33 +00:00 |
saxxonpike
|
6097111bad
|
commodore64: cartridge mapper function adapter added, should make adding new mappers very easy
|
2012-11-08 19:57:22 +00:00 |
saxxonpike
|
ee27ce7828
|
commodore64: added SID waveform generators (no sound output yet)
|
2012-11-08 00:09:20 +00:00 |
goyuken
|
119d6e8c1c
|
z80gb: remove old disassembler due to license issues
|
2012-11-07 22:13:57 +00:00 |
saxxonpike
|
4e7a7226cd
|
commodore64: fix VIC color bleeding on screen memory access
|
2012-11-07 19:22:53 +00:00 |
saxxonpike
|
f94a1ba798
|
commodore64: PRG loading more permissive (fixes some crack intros in PRG format- anything reasonable should boot)
|
2012-11-07 19:13:44 +00:00 |
saxxonpike
|
bae5c32915
|
commodore64: autoload PRG images when the basic stub consists of only a SYS command
|
2012-11-07 18:59:00 +00:00 |
saxxonpike
|
483ef0d7e0
|
commodore64: separate VIC memory fetches into separate functions per display mode
|
2012-11-07 18:53:55 +00:00 |
saxxonpike
|
f682734c39
|
commodore64: PRG files now autoload after Kernal is ready- hardcoded to load at 2064 for now
|
2012-11-07 17:52:16 +00:00 |
saxxonpike
|
82cae558d5
|
commodore64: implement SID sound registers and I/O (no output yet)
|
2012-11-07 06:19:35 +00:00 |
saxxonpike
|
267f5705f9
|
c64- VIC code cleanup, XSCROLL partially implemented
|
2012-11-07 05:14:19 +00:00 |
saxxonpike
|
30c0564bda
|
c64- rewrote video code, more accurate scanline behavior
|
2012-11-07 03:23:40 +00:00 |
saxxonpike
|
6be1c071f9
|
c64- restructured VIC interrupt and vblank handling (will break a couple graphics modes for now)
|
2012-11-06 21:11:30 +00:00 |
saxxonpike
|
75ef0cc20d
|
c64- MCM and ECM text modes now show proper colors
|
2012-11-06 18:42:56 +00:00 |
saxxonpike
|
4c371d9cbe
|
c64- implement extra color text mode
|
2012-11-06 18:36:37 +00:00 |
saxxonpike
|
7d68c5b518
|
commodore64- fix VIC character memory addressing
|
2012-11-06 18:13:48 +00:00 |
goyuken
|
ad3e1bff21
|
gb gpu view: beautify and add scanline callback control
|
2012-11-06 17:54:04 +00:00 |
saxxonpike
|
4fa7112fab
|
commodore64- only load mapper 0 cartridges (for now)
|
2012-11-06 15:46:15 +00:00 |
saxxonpike
|
13b6498ca9
|
commodore64- fixed VIC interrupts not being cleared
|
2012-11-06 15:32:14 +00:00 |
saxxonpike
|
47a556b326
|
commodore64 - second timer chip triggers NMI instead of IRQ on 6510
|
2012-11-06 15:15:37 +00:00 |
goyuken
|
c217768871
|
nes: mapper 028: fix 32k modes (they don't behave like MMC1). of course, there are still no mapper028 games or carts at all
|
2012-11-06 14:46:36 +00:00 |
saxxonpike
|
c9c6cc4e9c
|
c64- better VIC screen mode documentation
|
2012-11-06 06:42:22 +00:00 |
zeromus
|
877b95e3d5
|
c64-hook up firmwares configuration. expected to be by default in C64/Firmwares output directory, named basic,chargen,kernal
|
2012-11-06 06:19:27 +00:00 |
saxxonpike
|
899efca9d3
|
c64- implement multicolor text mode rendering
|
2012-11-06 06:01:45 +00:00 |
saxxonpike
|
4af6b10971
|
VIC- character generator implemented
|
2012-11-06 05:49:42 +00:00 |
goyuken
|
ec82f11884
|
nes: reset board state with hard reset
|
2012-11-06 03:05:43 +00:00 |
goyuken
|
089379711a
|
nes: fix missing sound after hard reset
|
2012-11-06 02:13:16 +00:00 |
goyuken
|
e06a9218b8
|
nes hard reset no longer crashes. instead, certain sound channels stop playing (?)
|
2012-11-06 01:41:22 +00:00 |
saxxonpike
|
7110cf928b
|
commodore64: fix badline calculation
|
2012-11-06 00:43:53 +00:00 |
adelikat
|
5764b222ab
|
NES Core - implement Hard Reset, currently crashes though
|
2012-11-06 00:40:51 +00:00 |
saxxonpike
|
f1b4861d87
|
c64- VIC per-cycle behavior
|
2012-11-05 20:47:20 +00:00 |
goyuken
|
ac1f9a90a1
|
libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback
|
2012-11-05 20:15:53 +00:00 |
saxxonpike
|
788591ba77
|
c64- VIC functions and interrupt triggers
|
2012-11-05 19:05:25 +00:00 |
saxxonpike
|
4f2cd1263c
|
c64- CIA register class, data port class
|
2012-11-05 16:56:58 +00:00 |
goyuken
|
ef4bb14d59
|
gb gpu view: oam
|
2012-11-05 15:58:51 +00:00 |
saxxonpike
|
821553cda8
|
c64- VIC register class
|
2012-11-05 14:24:01 +00:00 |
zeromus
|
69d2a99a2c
|
nes-fix memory map bug, affecting robocop 3 scroll glitches
|
2012-11-05 06:26:52 +00:00 |
goyuken
|
32a3d9db80
|
gbhawk gpu viewer: work correctly with palettes and CGB extended BG data
|
2012-11-05 04:09:04 +00:00 |
goyuken
|
271d4102e8
|
GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet.
|
2012-11-05 01:34:11 +00:00 |
zeromus
|
9ff8b450f4
|
add the crudest possible psx disc detector. now other people can watch somewhat garbled psx game intros
|
2012-11-05 00:11:41 +00:00 |
zeromus
|
b4b2657965
|
some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
|
2012-11-04 23:29:06 +00:00 |
goyuken
|
807b86f8b3
|
nes mapper28: correct power on behavior. it seems to work well enough
|
2012-11-04 00:28:46 +00:00 |
goyuken
|
a7b2be48e2
|
nes: implement mapper028, a hypothetical multicart. untested
|
2012-11-03 23:56:35 +00:00 |
goyuken
|
50f65452b5
|
nes: add identifier for TENGEN-800030. fixes bootgod identified dumps of various tengen (U) games
|
2012-11-03 21:45:48 +00:00 |
goyuken
|
3575eb849b
|
z80gb: add new disassembler
|
2012-11-03 18:17:55 +00:00 |
saxxonpike
|
97bdd9be9c
|
c64- clean tabs, document some regs, VIC screen memory fetch added
|
2012-11-03 17:57:14 +00:00 |
goyuken
|
747c3db7cb
|
nes: vrc2: fix Contra (J), Ganbare Goemon 2 (J)
|
2012-11-03 17:03:38 +00:00 |
saxxonpike
|
8182da2fcd
|
c64- VIC bank switching via CIA2
|
2012-11-03 16:15:16 +00:00 |
saxxonpike
|
5955976216
|
c64- VIC memory read function
|
2012-11-03 15:57:32 +00:00 |
saxxonpike
|
1e2ee5f0b5
|
c64- rename MemoryBus to Memory since it is emulating the whole controller now
|
2012-11-03 14:26:43 +00:00 |
saxxonpike
|
bb2fafec63
|
c64- connect CIA2 port A and B to MemBus
|
2012-11-03 14:23:44 +00:00 |
adelikat
|
d783e439bb
|
C64 - rename controller definition
|
2012-11-03 13:55:22 +00:00 |
saxxonpike
|
59bb49ae20
|
c64 - more CIA timer regs, VIC border and background rendering
|
2012-11-03 10:15:44 +00:00 |
saxxonpike
|
81f33754e0
|
Commodore64- CIA instantiation in Core
|
2012-11-03 07:07:29 +00:00 |
saxxonpike
|
dbba216ec7
|
Commodore64 CIA - registers implemented
|
2012-11-03 07:05:07 +00:00 |
saxxonpike
|
2c25ae5701
|
correction in VIC sprite X reg write
|
2012-11-03 06:10:20 +00:00 |
saxxonpike
|
73f625dee4
|
|
2012-11-03 06:03:58 +00:00 |
goyuken
|
d89e9e5da5
|
nes: pxrom, fxrom: implement peekppu; fixes nametable debugger view in some games
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2012-11-03 01:26:13 +00:00 |
goyuken
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f8f4fa6967
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Mapper165: implement peekppu. fixes some visual glitching when using nametable viewer. Fire Emblem (Ch)
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2012-11-02 23:51:38 +00:00 |
goyuken
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48bb76820e
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nes: fds: implement peekcart (sorta)
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2012-11-02 23:32:32 +00:00 |
goyuken
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944c8e412f
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gbhawk: tracelogger shows disassembly now
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2012-11-02 23:19:16 +00:00 |
goyuken
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6ffd71973a
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6502: improve tracelog to only disassemble actual opcodes, and also enable it on 2600
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2012-11-02 22:27:22 +00:00 |
goyuken
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323caaaff7
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nes: sxrom: decrease speed by 1%, also fix overflow possibility
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2012-11-02 19:52:02 +00:00 |
goyuken
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3eda4a90a6
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gbhawk: tracelogger
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2012-11-02 19:44:31 +00:00 |
zeromus
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24d3bb76e2
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fix 2600 Peek support, as best I can tell how.
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2012-11-02 19:35:13 +00:00 |
zeromus
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aa161d8910
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proper Peek support in NES and 6502X
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2012-11-02 19:28:00 +00:00 |
goyuken
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5bf33b54a6
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SxROM: 1% speedup
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2012-11-02 17:51:07 +00:00 |