saxxonpike
|
c1f9a131d5
|
commodore64: add mapper 000B (some educational titles) and mapper 0011 (a couple obscure games), increase PLA memory map efficiency
|
2012-11-29 20:15:02 +00:00 |
saxxonpike
|
0e5ef426d4
|
commodore64: added mapper 000F (System 3/C64GS games like Last Ninja Remix and Myth)
|
2012-11-29 18:34:44 +00:00 |
saxxonpike
|
bb36cc5e62
|
commodore64: add Domark/HES mapper 0013
|
2012-11-29 18:11:59 +00:00 |
saxxonpike
|
e4c760be83
|
commodore64: fixed Ultimax E000 mapping, updated mapper 0000, added EzFlash mapper 0020 (no official games use this but a lot of disk-to-cart and homebrew do)
|
2012-11-29 17:58:35 +00:00 |
saxxonpike
|
1eca7805cf
|
commodore64: add cartridge mapper 0012 (Zaxxon, Super Zaxxon), fix mapper 0000 to support 4k roms
|
2012-11-29 16:33:04 +00:00 |
saxxonpike
|
d05bd47ed0
|
commodore64: add cartridge mapper 0005 (Ocean), should cover a few high profile games
|
2012-11-29 06:29:42 +00:00 |
saxxonpike
|
b55d6526d1
|
commodore64: PRG loading uses a more robust method
|
2012-11-28 17:49:42 +00:00 |
saxxonpike
|
e490d1be04
|
commodore64: input added back, this method is closer to the circuitry itself
|
2012-11-28 17:26:40 +00:00 |
saxxonpike
|
49a847d8bc
|
commodore64: VIC timing fix, implemented new cartridge I/O which handles writes into ROM addresses (apparently some carts use this)
|
2012-11-28 03:30:59 +00:00 |
saxxonpike
|
95d228f413
|
commodore64: new core with focus on low-level comm between chips and activity on both phases of the clock
|
2012-11-27 05:11:40 +00:00 |
zeromus
|
efbdd58839
|
nes-fix mapper027 based on new understandings from fceumm; fix world hero
|
2012-11-26 22:08:25 +00:00 |
saxxonpike
|
4ffce9e5f9
|
commodore64: slight performance gain, video rendering pipeline structure rebuilt for flexibility (for pending changes)
|
2012-11-24 06:20:49 +00:00 |
saxxonpike
|
af355f6d5b
|
commodore64: clean up video code, remove unused VIC emulation
|
2012-11-24 02:10:05 +00:00 |
saxxonpike
|
155d185fe5
|
commodore64: further work on video code
|
2012-11-22 06:40:16 +00:00 |
saxxonpike
|
7114ecd914
|
commodore64: more work on new video code
|
2012-11-21 20:39:51 +00:00 |
saxxonpike
|
484545fef6
|
commodore64: restructuring of VIC code for video glitch fixes
|
2012-11-21 06:55:53 +00:00 |
saxxonpike
|
bc06a1c59a
|
commodore64: savestates implemented on all chips and connected
|
2012-11-21 01:30:54 +00:00 |
saxxonpike
|
dab0a0dd38
|
commodore64: add VIC chip savestate code (not connected)
|
2012-11-20 03:45:58 +00:00 |
saxxonpike
|
6560900e6e
|
commodore64: CIA chip savestate code added (not connected)
|
2012-11-20 02:37:42 +00:00 |
goyuken
|
93ad387db8
|
stuff, don't use
|
2012-11-19 22:43:34 +00:00 |
saxxonpike
|
a304b5666b
|
commodore64: savestate code added (not connected yet, devices still need to report state)
|
2012-11-19 19:07:38 +00:00 |
saxxonpike
|
8d6e55e2a9
|
commodore64: implement proper lag frame counting
|
2012-11-19 16:38:39 +00:00 |
goyuken
|
12844bbd7f
|
GB: gbc color change infrastructure. not hooked up to UI yet
|
2012-11-18 17:02:55 +00:00 |
saxxonpike
|
90c3ce03c0
|
commodore64: complete VIC rewrite. PAL timing corrected (should run at around 50fps now). Region left on PAL for further timing debugging.
|
2012-11-18 10:25:57 +00:00 |
zeromus
|
a301b29a7d
|
discsystem-finish ECM support project. random access ECM decoding is now supported.
|
2012-11-17 22:16:09 +00:00 |
beirich
|
4c83970b2b
|
initial ColecoVision commit. Needs BIOS ROM & input wired up to client (plus more emulation work)
|
2012-11-17 17:39:33 +00:00 |
saxxonpike
|
c1556de4a4
|
commodore64: work begins on alternate VIC emulation
|
2012-11-17 06:03:44 +00:00 |
goyuken
|
276b00fb35
|
snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet
|
2012-11-16 21:29:23 +00:00 |
saxxonpike
|
8196caf731
|
commodore64: add serial cable interface for CIA/VIA communication, also DriveLED
|
2012-11-15 21:40:01 +00:00 |
zeromus
|
2ff12a9e3a
|
add homemade cd-rom ECC/EDC code
|
2012-11-15 08:03:23 +00:00 |
saxxonpike
|
5926918f8b
|
commodore64: implement some of the waveform calculation algorithms documented in libsidplayfp
|
2012-11-14 18:15:52 +00:00 |
goyuken
|
631212ca4f
|
nes: implement mapper249: mmc3 plus "security features"
San Shi Liu Ji,
Shui Hu Zhuan,
Myth Struggle,
Duo Bao Xiao Ying Hao - Guang Ming yu An Hei Chuan Shuo
|
2012-11-14 16:41:33 +00:00 |
saxxonpike
|
a3db998a0d
|
commodore64: Implemented conversion of D64 into GCR bitcode (both major disk formats can be loaded now)
|
2012-11-14 04:48:21 +00:00 |
saxxonpike
|
d29eecb4f6
|
commodore64: G64 disk format support
|
2012-11-14 01:50:17 +00:00 |
saxxonpike
|
7bd469d514
|
commodore64: add SyncSoundProvider for SID, placeholder for 1541 disk drive and VIA I/O chip
|
2012-11-13 22:40:54 +00:00 |
saxxonpike
|
30d18601ba
|
commodore64: VIC sprite renderer fixed (shows line 21), SID noise shift register fixed (proper output frequency)
|
2012-11-13 16:11:31 +00:00 |
saxxonpike
|
2c5f179da2
|
commodore64: VIC, SID, CIA0, CIA1, RAM have their own domains now, Memory is what is visible to the CPU
|
2012-11-12 15:52:31 +00:00 |
saxxonpike
|
a54df87b02
|
commodore64: simplification and performance increase: VIC implements IVideoProvider, SID implements ISoundProvider
|
2012-11-10 05:57:46 +00:00 |
saxxonpike
|
f1dbf23bce
|
commodore64: implement keyboard matrix (input is not connected, planned)
|
2012-11-09 18:44:05 +00:00 |
saxxonpike
|
6097111bad
|
commodore64: cartridge mapper function adapter added, should make adding new mappers very easy
|
2012-11-08 19:57:22 +00:00 |
goyuken
|
119d6e8c1c
|
z80gb: remove old disassembler due to license issues
|
2012-11-07 22:13:57 +00:00 |
saxxonpike
|
f682734c39
|
commodore64: PRG files now autoload after Kernal is ready- hardcoded to load at 2064 for now
|
2012-11-07 17:52:16 +00:00 |
saxxonpike
|
4f2cd1263c
|
c64- CIA register class, data port class
|
2012-11-05 16:56:58 +00:00 |
zeromus
|
b4b2657965
|
some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
|
2012-11-04 23:29:06 +00:00 |
goyuken
|
a7b2be48e2
|
nes: implement mapper028, a hypothetical multicart. untested
|
2012-11-03 23:56:35 +00:00 |
goyuken
|
3575eb849b
|
z80gb: add new disassembler
|
2012-11-03 18:17:55 +00:00 |
saxxonpike
|
73f625dee4
|
|
2012-11-03 06:03:58 +00:00 |
adelikat
|
3858ff9b95
|
start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested
|
2012-11-01 16:48:32 +00:00 |
goyuken
|
5cbd11c850
|
NES: add some vs system stuff. not done yet
|
2012-10-31 21:15:44 +00:00 |
goyuken
|
cd2ff4ed63
|
Add unmanaged version of 6502X core. The core it self is nearly exactly a copy+paste job from the C# one; most things map over exactly. A strange and abusive p/invoke setup is required to realize a performance gain; see code for details. Seems to be worth a bit more than 20% overall speed for me. Core is savestate compatible with managed 6502X. slight modifications to existing API has been made to support the new cpu. also included is a test module that runs both cores together, savestating every cycle to check for sameness. Core should fit in Atari, although that hasn't been done yet. For the moment, tracelog and disassemble are broken, but they'll be back soon.
|
2012-10-30 23:01:54 +00:00 |