adelikat
|
59139ab266
|
Spell out Numerator and Denominator
|
2017-05-05 11:25:38 -05:00 |
adelikat
|
62a13d961d
|
Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
|
2017-05-05 11:21:37 -05:00 |
adelikat
|
698c6741ae
|
Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
|
2017-05-01 20:09:11 -05:00 |
adelikat
|
ded1c2d7b7
|
Break off BoardName from IEmulator into a separate IBoardInfo service
|
2017-04-30 21:01:54 -05:00 |
adelikat
|
883d9d2207
|
Rename MetaspuAsync to MetaspuAsyncSoundProvider and remove the todo, also friendlier enum names
|
2017-04-27 12:12:11 -05:00 |
adelikat
|
3192cc70ae
|
slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship
|
2017-04-26 19:09:00 -05:00 |
adelikat
|
9ecf2aed7f
|
Fix naming of ISynchronizingAudioBuffer method and param names
|
2017-04-25 13:22:25 -05:00 |
adelikat
|
eee0ba69dc
|
misc cleanups on PCEngine
|
2017-04-25 12:57:42 -05:00 |
adelikat
|
2de20e956b
|
use Dictionary initializers instead of object initializers for various GetCpuFlagsAndRegisters() methods
|
2017-04-25 08:28:06 -05:00 |
J.D. Purcell
|
b53502eed8
|
Spaces -> tabs.
|
2017-04-15 16:37:30 -04:00 |
adelikat
|
ab1a22bf31
|
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
|
2017-01-09 19:23:05 -06:00 |
adelikat
|
eda79c2212
|
Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations
|
2016-12-16 11:33:02 -06:00 |
adelikat
|
691632f188
|
More IAsyncSoundProvider and related classes to BizHawk.Emulation.Cores and make them internal, since they are implementation details, and they are deprecrated and not intended to be used in future cores.
|
2016-12-16 08:50:05 -06:00 |
adelikat
|
72a59087b5
|
Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
|
2016-12-14 12:42:15 -06:00 |
adelikat
|
aaed8e67d5
|
NullController - remove a bunch of methods that were originally part of IController but no longer are, and clean up the code a bit
|
2016-12-14 09:16:54 -06:00 |
adelikat
|
bd7bd831c7
|
PCEngine - lock down some variables to private or internal, explicitly mark some private variables
|
2016-12-12 10:31:38 -06:00 |
adelikat
|
618f5de54f
|
PC Engine - break off services into their separate files
|
2016-12-12 10:23:07 -06:00 |
adelikat
|
b73a500d6b
|
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
|
2016-12-11 11:15:00 -06:00 |
adelikat
|
b697110098
|
Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
|
2016-12-09 10:24:43 -06:00 |
adelikat
|
657de56123
|
Remove MaxVolume from ISoundProvider, provide an IMixedSoundProvider interface for classes that want to use SoundMIxer as part of their sound provider implementation
|
2016-12-08 19:51:17 -06:00 |
nattthebear
|
4b165089fd
|
Fix PCE memory domains
|
2016-07-16 13:57:24 -04:00 |
nattthebear
|
111648cf98
|
Break a bunch of memory domain stuff with pointless refactoring
|
2016-04-13 19:50:06 -04:00 |
adelikat
|
5cd11d0bb4
|
Move Sound component objects from Emulation.Common to Emulation.Cores so they live in the same assembly as the calling cores
|
2016-03-04 08:37:09 -05:00 |
adelikat
|
2975d699ef
|
Traceer - header for NesHawk and PCE
|
2016-02-28 08:28:00 -05:00 |
adelikat
|
f5e679fa0d
|
Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns.
|
2016-02-21 17:34:42 -05:00 |
scrimpeh
|
ef1bc65ce6
|
IInputPollable - Make IsLagFrame settable
|
2016-01-26 11:34:42 +01:00 |
zeromus
|
70e0954f28
|
CDL - major refactor complete. muuuuch better.
|
2015-10-28 03:51:53 -05:00 |
zeromus
|
e7d62296e8
|
CDL - move docs to wiki
|
2015-10-26 21:41:21 -05:00 |
zeromus
|
4bae60f52e
|
PCE - remove some console log noise
|
2015-10-26 19:27:01 -05:00 |
zeromus
|
bef877365c
|
make CDL generic, and prep for GB CDL
|
2015-10-26 19:15:21 -05:00 |
zeromus
|
a7ae3c0cfc
|
Merge branch 'discsys'
Conflicts:
BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
libmupen64plus/mupen64plus-win32-deps
|
2015-07-11 14:01:44 -05:00 |
zeromus
|
67468e93ec
|
discsys reorg and move CDAudio to BizHawk.Emulation.Common for cleaner assembly reference dependencies
|
2015-07-11 13:46:56 -05:00 |
zeromus
|
57d76317c8
|
some small discsys cleanup
|
2015-07-11 13:46:56 -05:00 |
zeromus
|
cc31331bc0
|
refactor discstructure mightily
|
2015-07-11 13:46:55 -05:00 |
zeromus
|
4f978ccba9
|
repair pce-cd disc loading of subQ
|
2015-07-11 13:46:37 -05:00 |
zeromus
|
6dcaa3ca04
|
apply major discsystem refactorings to emulator cores and client. lots of undone things, most notably generalized RawTOCEntries -> TOCRaw -> Structure synthesis outside of the individual format/api disc loaders. IOW there's no DiscStructure right now. Probably lots of bugs too.
|
2015-07-11 13:46:36 -05:00 |
adelikat
|
3541c9e975
|
Make the lag counter settable, and expose this functionality in lua
|
2015-07-09 13:05:30 -04:00 |
adelikat
|
5bcdfb5991
|
IInputPollable - remove the set on LagCount as it is not needed
|
2015-06-11 01:23:14 +00:00 |
beirich
|
64741e8973
|
PCE: tweak VDC register commit logic
|
2015-05-04 04:54:39 +00:00 |
adelikat
|
36f4eff0f6
|
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
|
2015-02-22 15:19:38 +00:00 |
adelikat
|
d3a9535ade
|
PCE - sort out 16 bit vs 21 bit buses, and remove an InvalidOperationException in the disassembler
|
2015-01-24 15:45:37 +00:00 |
adelikat
|
aa9e5cf2d7
|
PCE - Hu6280 - pass in and store the callback system instead of an IDebuggable instance and calling .MemoryCallbacks constantly
|
2015-01-24 15:05:03 +00:00 |
adelikat
|
db52e04ed4
|
ditto for PCEngine core
|
2015-01-20 00:37:11 +00:00 |
adelikat
|
91ffc17aae
|
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
|
2015-01-18 15:25:47 +00:00 |
adelikat
|
2ae19abf70
|
Rename some files called Input.cs into SMS.Input, etc to be more informative and better match our naming standards
|
2015-01-16 02:01:27 +00:00 |
goyuken
|
6de080dd9c
|
PCE - clean up fix i broke, sorry
|
2015-01-15 22:39:43 +00:00 |
adelikat
|
bd74041cde
|
fix atari 2600 and pc engine similarly
|
2015-01-15 15:56:41 +00:00 |
goyuken
|
82fcd0bc5e
|
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
|
2015-01-14 22:37:37 +00:00 |
adelikat
|
fbdb29b64c
|
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
|
2015-01-14 21:55:48 +00:00 |
adelikat
|
d62ba4e2b4
|
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
|
2015-01-13 22:18:07 +00:00 |
goyuken
|
574cd2f649
|
pce: disassemble
|
2015-01-05 21:03:54 +00:00 |
adelikat
|
0f2197cec1
|
Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
|
2014-12-23 01:58:12 +00:00 |
adelikat
|
ffdeb618f7
|
IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations
|
2014-12-20 13:29:57 +00:00 |
adelikat
|
a8116297a0
|
Rename Register to RegisterValue
|
2014-12-20 13:16:15 +00:00 |
adelikat
|
7bebb66589
|
IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
|
2014-12-20 03:19:33 +00:00 |
scepheo
|
0c724d62d4
|
PCEngine: second constructor now sets the ServiceProvider correctly.
|
2014-12-17 23:17:36 +00:00 |
adelikat
|
d08fb39cb8
|
Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type);
|
2014-12-15 22:19:10 +00:00 |
adelikat
|
725a8fb092
|
Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions
|
2014-12-14 18:58:16 +00:00 |
adelikat
|
08fb509a1a
|
Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
|
2014-12-12 01:49:54 +00:00 |
adelikat
|
0b84beec88
|
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
|
2014-12-05 01:56:45 +00:00 |
adelikat
|
309088211c
|
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
|
2014-12-05 00:05:40 +00:00 |
zeromus
|
29b217b587
|
big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
|
2014-12-04 05:40:10 +00:00 |
adelikat
|
d8a204572d
|
Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
|
2014-12-04 03:38:30 +00:00 |
adelikat
|
a07263c04e
|
Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
|
2014-12-04 00:43:12 +00:00 |
adelikat
|
a83d714c42
|
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
|
2014-11-30 20:29:30 +00:00 |
adelikat
|
76148ae111
|
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
|
2014-11-30 16:42:58 +00:00 |
adelikat
|
865795049b
|
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
|
2014-11-30 15:22:08 +00:00 |
adelikat
|
0e82fff3ff
|
Clean out ClearSaveRam() calls since they are no longer used
|
2014-11-24 15:00:54 +00:00 |
adelikat
|
9c285e3e3a
|
Put NotImplemented attribute on a bunch of things, and remove IMemoryDomains from a few cores that were implementing it but throwing a NotImplementedException
|
2014-11-24 01:17:05 +00:00 |
adelikat
|
1832894405
|
IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
|
2014-11-23 16:22:02 +00:00 |
goyuken
|
dc2ca1f010
|
remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
|
2014-10-31 15:46:13 +00:00 |
jlennox
|
a64017366c
|
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
|
2014-10-19 01:22:47 +00:00 |
jlennox
|
10b6bed056
|
Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister
|
2014-10-18 22:30:06 +00:00 |
adelikat
|
5ba74c631c
|
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
|
2014-09-01 18:43:41 +00:00 |
goyuken
|
1d383a62cc
|
romloader stuffs, nag me if it breaks anything, i don't think it breaks anything
|
2014-08-23 19:06:37 +00:00 |
goyuken
|
7a7a7783dc
|
fix stuff with PCE multicontroller config which already worked without any sort of config at all years ago
|
2014-08-20 18:03:04 +00:00 |
goyuken
|
f0c8bd3842
|
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
|
2014-08-13 17:52:13 +00:00 |
goyuken
|
768c2762a5
|
cleanup
|
2014-08-03 22:05:32 +00:00 |
adelikat
|
fd80c62cdb
|
More Util methods -> extension methods
|
2014-07-03 19:20:34 +00:00 |
adelikat
|
a726fde352
|
Move some more extension methods
|
2014-07-03 18:38:02 +00:00 |
adelikat
|
402db49ed8
|
PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
|
2014-06-28 22:48:07 +00:00 |
adelikat
|
51660dd023
|
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
|
2014-05-31 17:03:21 +00:00 |
zeromus
|
a72c5891e2
|
fix some bugs in ffmpeg handling which seemed to be depending on an older version of ffmpeg; and clarify some rom loading error handling, especially in PCE-CD
|
2014-05-08 03:18:00 +00:00 |
goyuken
|
b0970451aa
|
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
|
2014-04-30 23:48:37 +00:00 |
adelikat
|
de1cb218a6
|
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
|
2014-04-25 01:19:57 +00:00 |
adelikat
|
c74019a54d
|
Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
|
2014-04-22 00:38:59 +00:00 |
adelikat
|
a61ff53d9c
|
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
|
2014-04-19 22:23:13 +00:00 |
adelikat
|
7f37535cd5
|
PCE Icon for PCE tool dialogs
|
2014-04-13 00:09:16 +00:00 |
zeromus
|
de89e38d7a
|
flush more frequently in PCE savestate memorywriter code
|
2014-04-08 00:22:42 +00:00 |
beirich
|
8363d66f25
|
PCE: convert states to Serializer implementation
|
2014-04-07 04:53:18 +00:00 |
beirich
|
f27dd11389
|
PCE: Sprite Limit no longer requires Core Reboot. Also, selecting Equalize Volumes no longer makes it impossible to load a HuCard.
|
2014-02-27 01:00:21 +00:00 |
goyuken
|
7a9eb9f6cb
|
change some memory domains to exception out on out of range access instead of silent masking
|
2014-02-26 20:18:48 +00:00 |
goyuken
|
bdbaa0c2d9
|
PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly
|
2014-02-20 22:59:37 +00:00 |
beirich
|
4415673f31
|
pce: Add internal ability to toggle between unsafe and safe rendering. Not exposed in gui. default unsafe. for debugging purposes. humor me. didnt bother hooking up for SGX
|
2014-02-15 19:54:00 +00:00 |
goyuken
|
7acbcd5995
|
apply r6102 to SGX. 60% speedup in that arthur game
|
2014-02-14 22:05:57 +00:00 |
goyuken
|
af0d5ac59e
|
PCE: 50% overall speedup by reworking BG render inner loop
|
2014-02-14 20:24:26 +00:00 |
goyuken
|
17d6e866a0
|
pce: refactor CD loading to move bios determination out of RomLoader
|
2014-02-10 15:26:18 +00:00 |
goyuken
|
5769e85a6f
|
add ID to bizhawk CDL file, to make it easily distinguishable
|
2014-02-10 04:20:26 +00:00 |
goyuken
|
4961c9e905
|
add quick dirty text document describing the CDL format for those who don't like C#
|
2014-02-10 03:54:16 +00:00 |
goyuken
|
47ba6ee915
|
PCE CDL: more on previous commit
|
2014-02-10 02:49:03 +00:00 |