* Remove unused ZeromusSynchronizer ISynchronizingAudioBuffer implementation as it hasn't been used in quite some time, also remove unused MetaspuAsyncSoundProvider that is no longer used. Remove some unsed methods on MetaspuSoundProvider
* use switch expression
* remove unused buffer
* remove unused NitsujaSynchronizer, even though it was the default, the only usage of ISynchronizingAudioBuffer is the vecna one
* remove enum ESynchMethod now that it only had 1 option
* expose VecnaSyncrhonizer and remove Metaspu static class
* remove unused method on ISynchronizingAudioBuffer
* Use expression bodies in Emulation.Cores, and a few other misc cleanups
* remove unused usings in Emulation.Common
* cleanups in Tables_Direct.cs
* some cleanups in nes boards - redundant code
* remove some redundant array initializers in Emulation.Cores
* cleanup AmstradCPC.Controllers
* use object initializers in a lot of places
* nes mappers - remove disch's notes comments in favor of the nesdev wiki link
* cleanup CdtConverter.cs, mostly use of object initializers
* remove redundant .ToString() calls in Emulation.Cores
* using var in Emulation.Cores
* AmstradCPC/ZXSpectrum - simplify some linq, tabs instead of spaces, a few other misc cleanups
* Use null-propagation in Emulation.Cores
* create StateSerializer, an ITextStatable implementation using the Serializer class, and wire it up to the TI83 core
* wire StateSerializer to A2600 core
* wire up StateSerializer to AmstradCPC, C64, and ZXS
* wire up StateSerializer to MSX, A27800, and Coleco
* wire up state serializer to ChannelF, Vectrex, Intellivision
* fix GambatteLink to implement ITextStatable, implement TextSerializer in O2
* StateSerializer - wire up a loadstate callback and implement StateSerializer for NesHawk, a bit of rework to subNesHawk as a result
* fix subneshawk text savestates
* StateSerializer - implement byte[] buffer storing (optionally), wire up to PCE
* implement StateSerializer to SMS, tweak GGLink accordingly
* implement StateSerializer in GBHawk, fix link cores accordingly
* StateSerializer - use Serializer static methods to create serializers
* Rewind & State config - remove the default option
* remove the savestate type of default, not that this is a breaking config change for anyone that had specifically set savestates to text
* remove BinaryStatesPreferred from IStatable and use config setting when starting movies from "Now" in record movie dialog
* remove BinaryStatesPreferred from cores
* make text savestates an extension method off of IStatable and an inteface ITextStatable it uses if the core implements it. This will allow cores to opt in to text states if desired
* make cores with actual text savestate impleemntations get ITextStatable, remove text state logic from cores that just have a binary as as text implementation
Fix initial size in PCE.
Still a little off (4 pixels ) because it autoresizes and it really should probably be completely rewritten, but at least it's much less jarring now.