zeromus
10bceeb0dc
Nope, I think it's a good idea now.
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Revert "This reverts commit c878c85daeaaf0cae3e28f24bc1a8b511293d7b6."
This reverts commit 1d1f2a18c6
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2020-04-23 21:20:59 -04:00
zeromus
1d1f2a18c6
This reverts commit c878c85dae
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2020-04-23 21:06:12 -04:00
zeromus
c878c85dae
for your consideration: sync settings return flags instead of a bool, so we can have more granularity in what needs resetting than just "reboot core". for instance, we would like to minimize the number of times the window layout is redone by not doing it when the screen settings havent changed. HOWEVER, while I was writing this commit message, I realized, I should probably do it just by being more cautious in kicking off the layout (unless the data coming from the core has changed, a layout shouldnt happen). So I am going to make this commit, in case it inspires anyone, and then revert it.
2020-04-23 21:05:56 -04:00
adelikat
325551ecd0
consistently check if callbacks exist before calling memory callbacks, across all cores
2020-04-21 16:42:57 -05:00
adelikat
b736d48911
use constants for core string names and simplify core core name getting logic
2020-04-18 09:55:57 -05:00
TiKevin83
faf4b02c26
Undo Previous PR on Gambatte Colors and Implement an Option ( #1918 )
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* Revert "New GBC LCD correction for Gambatte palette from documented shader research https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 "
This reverts commit 88cda24876
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* Implement the libretro GBC color palette as an added option instead of a change to the Gambatte option
2020-04-08 20:41:50 -04:00
TiKevin83
0bfe178650
New GBC LCD correction for Gambatte palette from documented shader research https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 ( #1917 )
2020-04-08 19:19:18 -04:00
alyosha-tas
7e00b7892f
gameboy memory domains: make consistent between gambatte and GBhawk
2020-03-20 20:04:58 -04:00
adelikat
20b99d4ae2
fix typo in GambatteLink file
2020-03-15 18:24:42 -05:00
adelikat
d3f37a5beb
remove CoreComm.Clone(), it is now safe to pass around into subcores
2020-03-15 10:12:20 -05:00
adelikat
028bc83c88
refactor CoreComm usage in some Gameboy cores
2020-03-15 09:28:27 -05:00
adelikat
da95c1f56f
remove RomAnnotation fields on CoreComm and use the service instead
2020-03-14 22:10:57 -05:00
adelikat
a884282fa4
remove CoreComm NominalX/Y, those values never different from buffer w/h for cores that set them which were only the gb/gba platforms and the original dualGb. The result defaulted to a very random 640x480. Instead just use the buffer w/h, which is a very reasonable video default
2020-03-14 17:06:42 -05:00
adelikat
870d7df6f2
cleanup some unneeded code
2020-03-14 16:09:25 -05:00
adelikat
211883889b
simplify CoreCom copying by implementing a Clone method, simplifies all the cores that have cores in them, this copies a lot more things than the original code had but it seems that's either fine or fixing broken stuff
2020-03-14 15:08:24 -05:00
YoshiRulz
5196b97459
Fix resources for BizHawk.Emulation.Cores and cleanup
2020-03-07 07:45:19 +10:00
adelikat
cdcc1eabde
use inline out variables in Emulation.Cores
2020-02-18 15:10:29 -06:00
YoshiRulz
3afcf416e8
Follow attribute class best practices, cleanup docs on attributes
2020-02-19 03:54:50 +10:00
adelikat
606c3bf1c2
use more advanced language features in Emulation.Cores ( #1852 )
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* Use expression bodies in Emulation.Cores, and a few other misc cleanups
* remove unused usings in Emulation.Common
* cleanups in Tables_Direct.cs
* some cleanups in nes boards - redundant code
* remove some redundant array initializers in Emulation.Cores
* cleanup AmstradCPC.Controllers
* use object initializers in a lot of places
* nes mappers - remove disch's notes comments in favor of the nesdev wiki link
* cleanup CdtConverter.cs, mostly use of object initializers
* remove redundant .ToString() calls in Emulation.Cores
* using var in Emulation.Cores
* AmstradCPC/ZXSpectrum - simplify some linq, tabs instead of spaces, a few other misc cleanups
* Use null-propagation in Emulation.Cores
2020-02-17 16:54:51 -06:00
adelikat
027dc01c8b
create StateSerializer as a base implementation of IStatable ( #1850 )
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* create StateSerializer, an ITextStatable implementation using the Serializer class, and wire it up to the TI83 core
* wire StateSerializer to A2600 core
* wire up StateSerializer to AmstradCPC, C64, and ZXS
* wire up StateSerializer to MSX, A27800, and Coleco
* wire up state serializer to ChannelF, Vectrex, Intellivision
* fix GambatteLink to implement ITextStatable, implement TextSerializer in O2
* StateSerializer - wire up a loadstate callback and implement StateSerializer for NesHawk, a bit of rework to subNesHawk as a result
* fix subneshawk text savestates
* StateSerializer - implement byte[] buffer storing (optionally), wire up to PCE
* implement StateSerializer to SMS, tweak GGLink accordingly
* implement StateSerializer in GBHawk, fix link cores accordingly
* StateSerializer - use Serializer static methods to create serializers
2020-02-16 12:05:57 -06:00
adelikat
4b7a7dd293
Make Binary states default and Textstates opt-in for cores ( #1848 )
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* Rewind & State config - remove the default option
* remove the savestate type of default, not that this is a breaking config change for anyone that had specifically set savestates to text
* remove BinaryStatesPreferred from IStatable and use config setting when starting movies from "Now" in record movie dialog
* remove BinaryStatesPreferred from cores
* make text savestates an extension method off of IStatable and an inteface ITextStatable it uses if the core implements it. This will allow cores to opt in to text states if desired
* make cores with actual text savestate impleemntations get ITextStatable, remove text state logic from cores that just have a binary as as text implementation
2020-02-15 10:22:26 -06:00
YoshiRulz
24e6cc14f0
Enable SA1206 and fix noncompliance
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"Declaration keywords should follow order"
2020-01-25 19:37:28 +10:00
YoshiRulz
b1e02fbdce
Enable SA1106 and fix noncompliance
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"Code should not contain empty statements"
i.e. don't put a semicolon there
2020-01-25 18:06:34 +10:00
YoshiRulz
6f3f01125c
Enable SA1504 and fix noncompliance
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"All accessors should be single-line or multi-line"
i.e. no block form on one line
2020-01-25 14:56:56 +10:00
YoshiRulz
c7801b8ce2
Move BizHawk.Common.BizInvoke namespace to separate project
2020-01-23 14:54:23 +10:00
YoshiRulz
a8170ca183
Fix mismatching namespaces
2020-01-13 07:19:06 +10:00
James Groom
90b0574bc3
Remove unnecessary calls to ToList (e.g. in foreach)
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squashed PR #1591
2019-10-13 15:50:57 +00:00
alyosha-tas
fca98ffe34
Various code cleanup
2019-07-21 09:05:07 -04:00
James Groom
067477ce18
Merge branch 'master' into clean_docs
2019-06-14 13:28:39 +00:00
Brian Armstrong
2c6ecb68bd
Merge branch 'master' into brian/mem_callback_addr_value
2019-06-06 02:11:04 -07:00
Brian Armstrong
d41bd867b8
flags
2019-06-06 02:04:47 -07:00
YoshiRulz
2642ef4049
Remove empty docs
2019-06-06 16:41:10 +10:00
MrWint
a93916e24c
Gambatte core: Add RTC divisor offset support.
2019-06-02 13:24:54 +02:00
MrWint
7d33d604ae
cycle-based RTC
2019-05-28 22:56:39 +02:00
MrWint
7e851b19f3
Gambatte core: unify DMG and CGB bios handling
2019-05-26 20:11:50 +02:00
James Groom
4e91f88af3
Use nameof in cores
2019-03-28 14:18:58 +11:00
alyosha-tas
cb517aaded
Game Linking: resolve #321
2019-02-10 16:22:29 -06:00
Brian Armstrong
a8f293eec8
Call mem callbacks with addr, value
2019-01-24 03:23:21 -08:00
alyosha-tas
9fdeb9f5eb
SubNESHawk: fix gambatte frameadvancepost, allow ppuviewer and nametableviewer
2019-01-12 08:12:21 -06:00
alyosha-tas
c19c7cd5c3
SubNESHawk
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also Input register shift fix
# Conflicts:
# BizHawk.Client.EmuHawk/MainForm.Designer.cs
# BizHawk.Client.EmuHawk/MainForm.Events.cs
# BizHawk.Emulation.Cores/Computers/AmstradCPC/AmstradCPC.IEmulator.cs
# BizHawk.Emulation.Cores/Computers/SinclairSpectrum/ZXSpectrum.IEmulator.cs
# BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs
2019-01-10 18:25:59 +03:00
alyosha-tas
b480476932
Gambatte: Make initial colors grey scale
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Also make equal length frames false by default, fixes #1176
2018-05-26 11:54:01 -04:00
nattthebear
e8145af463
i hope this breaks something
2018-05-12 12:55:42 -04:00
gifvex
f968cbdd73
Gambatte: implement TotalExecutedCycles
2018-04-02 18:19:10 -04:00
nattthebear
bd23975201
Hackadoodle to change the initial value of the DIV register? This is probably a bad idea
2018-02-20 18:30:27 -05:00
alyosha-tas
2cc092270d
Gambatte: Palette selection for GB mode
2018-02-02 18:42:09 -05:00
alyosha-tas
296b88f155
GB minor clean ups
2018-01-16 20:00:42 -05:00
alyosha-tas
e5ded9b139
Gambatte: Merge improvements from gifvex(mcmaeve)
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Restores Bios support and loading GB games into GBC
Accuracy imrpovements
2018-01-15 07:45:15 -05:00
alyosha-tas
34a17570d6
Gambatte: Properly dispose of GPUViewer memory pointers
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-Still doesn't point to correct memory but at least doesn't crash
2017-11-26 09:25:16 -05:00
alyosha-tas
63ef676251
GameBoy:
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-Remove BIOS support from Gambatte
-Fix GBHawk audio desync
-Fix controllers
2017-11-20 12:14:13 -05:00
alyosha-tas
b0095927b6
Make Gambatte use new disassembler
2017-11-19 10:36:38 -05:00