Game Linking: resolve #321
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@ -3865,10 +3865,11 @@
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this.LinkConnectStatusBarButton.Size = new System.Drawing.Size(16, 17);
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this.LinkConnectStatusBarButton.Text = "Link connection is currently enabled";
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this.LinkConnectStatusBarButton.ToolTipText = "Link connection is currently enabled";
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//
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// UpdateNotification
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//
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this.UpdateNotification.IsLink = true;
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this.LinkConnectStatusBarButton.Click += new System.EventHandler(this.LinkConnectStatusBarButton_Click);
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//
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// UpdateNotification
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//
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this.UpdateNotification.IsLink = true;
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this.UpdateNotification.LinkColor = System.Drawing.Color.Red;
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this.UpdateNotification.Name = "UpdateNotification";
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this.UpdateNotification.Size = new System.Drawing.Size(46, 17);
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@ -3124,6 +3124,16 @@ namespace BizHawk.Client.EmuHawk
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ProfileFirstBootLabel.Visible = false;
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}
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private void LinkConnectStatusBarButton_Click(object sender, EventArgs e)
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{
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// toggle Link status (only outside of a movie session)
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if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished)
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{
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Emulator.AsLinkable().LinkConnected ^= true;
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Console.WriteLine("Cable connect status to {0}", Emulator.AsLinkable().LinkConnected);
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}
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}
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private void UpdateNotification_Click(object sender, EventArgs e)
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{
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GlobalWin.Sound.StopSound();
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@ -9,6 +9,6 @@
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/// <summary>
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/// Gets a value indicating whether or not the link cable is currently connected
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/// </summary>
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bool LinkConnected { get; }
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bool LinkConnected { get; set; }
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}
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}
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@ -66,7 +66,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
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{
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_cableconnected ^= true;
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Console.WriteLine("Cable connect status to {0}", _cableconnected);
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LinkConnected = _cableconnected;
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}
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_cablediscosignal = cablediscosignalNew;
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@ -101,7 +100,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
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// the signal to shift out a bit is when serial_clock = 1
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if (((L.serialport.serial_clock == 1) || (L.serialport.serial_clock == 2)) && !do_r_next)
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{
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if (LinkConnected)
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if (_cableconnected)
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{
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L.serialport.send_external_bit((byte)(L.serialport.serial_data & 0x80));
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@ -119,7 +118,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
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{
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do_r_next = false;
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if (LinkConnected)
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if (_cableconnected)
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{
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R.serialport.send_external_bit((byte)(R.serialport.serial_data & 0x80));
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@ -61,8 +61,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
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ser.Sync("_cablediscosignal", ref _cablediscosignal);
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ser.Sync("do_r_next", ref do_r_next);
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_controllerDeck.SyncState(ser);
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LinkConnected = _cableconnected;
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}
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}
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}
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@ -70,8 +70,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
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SetupMemoryDomains();
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HardReset();
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LinkConnected = _cableconnected;
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}
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public void HardReset()
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@ -88,7 +86,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
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private readonly ITraceable _tracer;
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public bool LinkConnected { get; private set; }
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public bool LinkConnected
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{
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get { return _cableconnected; }
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set { _cableconnected = value; }
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}
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private void ExecFetch(ushort addr)
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{
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@ -10,6 +10,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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{
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public partial class Gameboy : ILinkable
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{
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public bool LinkConnected { get; private set; }
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public bool LinkConnected { get; set; }
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}
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}
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@ -34,7 +34,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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{
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_cableconnected ^= true;
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Console.WriteLine("Cable connect status to {0}", _cableconnected);
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LinkConnected = _cableconnected;
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}
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_cablediscosignal = cablediscosignalNew;
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@ -51,7 +51,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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SetMemoryDomains();
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}
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public bool LinkConnected { get; private set; }
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public bool LinkConnected
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{
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get { return _cableconnected; }
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set { _cableconnected = value; }
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}
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private bool _disposed = false;
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@ -34,7 +34,6 @@ namespace BizHawk.Emulation.Cores.Sega.GGHawkLink
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{
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_cableconnected ^= true;
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Console.WriteLine("Cable connect status to {0}", _cableconnected);
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LinkConnected = _cableconnected;
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}
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_cablediscosignal = cablediscosignalNew;
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@ -60,8 +60,6 @@ namespace BizHawk.Emulation.Cores.Sega.GGHawkLink
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ser.Sync("_cablediscosignal", ref _cablediscosignal);
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ser.Sync("do_r_next", ref do_r_next);
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_controllerDeck.SyncState(ser);
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LinkConnected = _cableconnected;
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}
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}
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}
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@ -64,8 +64,6 @@ namespace BizHawk.Emulation.Cores.Sega.GGHawkLink
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HardReset();
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LinkConnected = _cableconnected;
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L.stand_alone = false;
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R.stand_alone = false;
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}
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@ -84,7 +82,11 @@ namespace BizHawk.Emulation.Cores.Sega.GGHawkLink
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private readonly ITraceable _tracer;
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public bool LinkConnected { get; private set; }
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public bool LinkConnected
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{
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get { return _cableconnected; }
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set { _cableconnected = value; }
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}
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private void ExecFetch(ushort addr)
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{
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