Fix mismatching namespaces

This commit is contained in:
YoshiRulz 2020-01-13 07:18:22 +10:00
parent 69cc3ab3fd
commit a8170ca183
No known key found for this signature in database
GPG Key ID: C4DE31C245353FB7
98 changed files with 112 additions and 79 deletions

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@ -1,5 +1,7 @@
using System;
using BizHawk.Client.Common;
namespace BizHawk.Client.ApiHawk
{
/// <summary>

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@ -1,6 +1,8 @@
using System;
using System.Globalization;
using BizHawk.Client.Common;
namespace BizHawk.Client.ApiHawk
{
/// <summary>

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@ -78,7 +78,7 @@ namespace BizHawk.Client.ApiHawk
/// </summary>
/// <param name="fileName">File that will be reflected</param>
/// <returns>A new <see cref="ToolStripMenuItem"/>; assembly path can be found in the Tag property</returns>
/// <remarks>For the moment, you could only load a dll that have a form (which implements <see cref="BizHawk.Client.EmuHawk.IExternalToolForm"/>)</remarks>
/// <remarks>For the moment, you could only load a dll that have a form (which implements <see cref="IExternalToolForm"/>)</remarks>
private static ToolStripMenuItem GenerateToolTipFromFileName(string fileName)
{
ToolStripMenuItem item = null;

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@ -1,4 +1,6 @@
namespace BizHawk.Client.EmuHawk
using BizHawk.Client.Common;
namespace BizHawk.Client.ApiHawk
{
/// <summary>
/// Interface to implements in order to make a custom tool

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@ -1,4 +1,4 @@
namespace BizHawk.Client.ApiHawk
namespace BizHawk.Client.Common
{
/// <summary>
/// Enumeration of each system emulated by BizHawk

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@ -1,6 +1,6 @@
using System;
namespace BizHawk.Client.ApiHawk
namespace BizHawk.Client.Common
{
/// <summary>
/// This enumeration list all buttons

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@ -1,5 +1,4 @@
using System.Collections.Generic;
using BizHawk.Client.ApiHawk;
namespace BizHawk.Client.Common
{

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@ -1,6 +1,6 @@
using System;
namespace BizHawk.Client.EmuHawk
namespace BizHawk.Client.Common
{
/// <summary>
/// Define if the property has to be persisted in config

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@ -4,7 +4,7 @@ using NLua;
using BizHawk.Client.Common;
// ReSharper disable UnusedMember.Global
namespace BizHawk.Client.EmuHawk
namespace BizHawk.Client.Common
{
[Description("A library for setting and retrieving dynamic data that will be saved and loaded with savestates")]
public sealed class UserDataLibrary : DelegatingLuaLibrary

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@ -1,4 +1,4 @@
namespace BizHawk.Client.EmuHawk
namespace BizHawk.Client.Common
{
public enum ToolFormUpdateType
{

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@ -1,4 +1,4 @@
namespace BizHawk.Client.EmuHawk
namespace BizHawk.Client.Common
{
/// <summary>
/// toolform that takes automatic common configuration infrastructure

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@ -5,6 +5,7 @@ using System.Linq;
using System.Windows.Forms;
using System.Reflection;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.IEmulatorExtensions;

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@ -1,6 +1,7 @@
using System;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Common;

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@ -1,4 +1,6 @@
using System;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk

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@ -3,6 +3,7 @@ using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk

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@ -4,6 +4,7 @@ using System.Drawing.Imaging;
using System.Text;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Common.NumberExtensions;
using BizHawk.Client.EmuHawk.WinFormExtensions;
using BizHawk.Emulation.Common;

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@ -2,6 +2,8 @@
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy;

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@ -3,6 +3,7 @@ using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Common.NumberExtensions;
using BizHawk.Emulation.Cores.Nintendo.Gameboy;
using BizHawk.Emulation.Cores.Nintendo.GBA;

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@ -2,6 +2,8 @@
using System.Drawing;
using System.Windows.Forms;
using System.Drawing.Imaging;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Consoles.Sega.gpgx;
using BizHawk.Common;

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@ -1,5 +1,7 @@
using System;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Common;

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@ -5,6 +5,7 @@ using System.IO;
using System.Collections.Generic;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Common;
using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Common;

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@ -2,6 +2,8 @@
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Common;

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@ -2,6 +2,8 @@
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Common;

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@ -2,6 +2,8 @@
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.PCEngine;
using BizHawk.Emulation.Common;

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@ -3,6 +3,7 @@ using System.IO;
using System.Collections.Generic;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Cores.PCEngine;
using BizHawk.Emulation.Common;

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@ -4,6 +4,8 @@ using System.Windows.Forms;
using BizHawk.Emulation.Cores.PCEngine;
using System.Drawing.Imaging;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk

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@ -3,6 +3,8 @@ using System.Drawing;
using System.Windows.Forms;
using BizHawk.Emulation.Cores.Sega.MasterSystem;
using System.Drawing.Imaging;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk

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@ -28,6 +28,8 @@ using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Client.EmuHawk.WinFormExtensions;
using BizHawk.Emulation.Cores.Nintendo.SNES;
using BizHawk.Emulation.Common;

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@ -5,6 +5,7 @@ using System.Linq;
using System.Reflection;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk

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@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Text;
namespace BizHawk.Emulation.Common.Components.I8048
namespace BizHawk.Emulation.Cores.Components.I8048
{
public sealed partial class I8048
{

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@ -1,6 +1,6 @@
using System;
namespace BizHawk.Emulation.Common.Components.I8048
namespace BizHawk.Emulation.Cores.Components.I8048
{
public partial class I8048
{

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@ -1,9 +1,10 @@
using System;
using BizHawk.Emulation.Cores.Consoles.O2Hawk;
using BizHawk.Common;
using BizHawk.Emulation.Common;
// Intel Corp 8048
namespace BizHawk.Emulation.Common.Components.I8048
namespace BizHawk.Emulation.Cores.Components.I8048
{
public sealed partial class I8048
{

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@ -1,6 +1,6 @@
using System;
namespace BizHawk.Emulation.Common.Components.I8048
namespace BizHawk.Emulation.Cores.Components.I8048
{
public partial class I8048
{

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@ -1,7 +1,7 @@
using System;
using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Common.Components.I8048
namespace BizHawk.Emulation.Cores.Components.I8048
{
public partial class I8048
{

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@ -1,7 +1,7 @@
using System;
using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Common.Components.I8048
namespace BizHawk.Emulation.Cores.Components.I8048
{
public partial class I8048
{

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@ -1,6 +1,6 @@
using System;
namespace BizHawk.Emulation.Common.Components.I8048
namespace BizHawk.Emulation.Cores.Components.I8048
{
public partial class I8048
{

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@ -1,6 +1,6 @@
using System;
namespace BizHawk.Emulation.Common.Components.LR35902
namespace BizHawk.Emulation.Cores.Components.LR35902
{
public partial class LR35902
{

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@ -1,6 +1,6 @@
using System;
namespace BizHawk.Emulation.Common.Components.LR35902
namespace BizHawk.Emulation.Cores.Components.LR35902
{
public partial class LR35902
{

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@ -7,7 +7,7 @@ using BizHawk.Emulation.Common;
using BizHawk.Common.NumberExtensions;
// GameBoy CPU (Sharp LR35902)
namespace BizHawk.Emulation.Common.Components.LR35902
namespace BizHawk.Emulation.Cores.Components.LR35902
{
public sealed partial class LR35902
{

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@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Text;
namespace BizHawk.Emulation.Common.Components.LR35902
namespace BizHawk.Emulation.Cores.Components.LR35902
{
// adapted from the information at http://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html
public sealed partial class LR35902

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@ -1,7 +1,7 @@
using BizHawk.Common.NumberExtensions;
using System;
namespace BizHawk.Emulation.Common.Components.LR35902
namespace BizHawk.Emulation.Cores.Components.LR35902
{
public partial class LR35902
{

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@ -1,7 +1,7 @@
using System.Runtime.InteropServices;
using System;
namespace BizHawk.Emulation.Common.Components.LR35902
namespace BizHawk.Emulation.Cores.Components.LR35902
{
public partial class LR35902
{

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@ -1,6 +1,6 @@
using System;
namespace BizHawk.Emulation.Common.Components.LR35902
namespace BizHawk.Emulation.Cores.Components.LR35902
{
public partial class LR35902
{

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@ -1,4 +1,4 @@
namespace BizHawk.Emulation.Common.Components.LR35902
namespace BizHawk.Emulation.Cores.Components.LR35902
{
public partial class LR35902
{

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@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Text;
namespace BizHawk.Emulation.Common.Components.MC6800
namespace BizHawk.Emulation.Cores.Components.MC6800
{
public sealed partial class MC6800
{

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@ -1,6 +1,6 @@
using System;
namespace BizHawk.Emulation.Common.Components.MC6800
namespace BizHawk.Emulation.Cores.Components.MC6800
{
public partial class MC6800
{

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@ -1,6 +1,6 @@
using System;
namespace BizHawk.Emulation.Common.Components.MC6800
namespace BizHawk.Emulation.Cores.Components.MC6800
{
public partial class MC6800
{

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@ -1,6 +1,6 @@
using System;
namespace BizHawk.Emulation.Common.Components.MC6800
namespace BizHawk.Emulation.Cores.Components.MC6800
{
public partial class MC6800
{

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@ -1,9 +1,10 @@
using System;
using BizHawk.Common;
using BizHawk.Emulation.Common;
// Motorola Corp 6800
namespace BizHawk.Emulation.Common.Components.MC6800
namespace BizHawk.Emulation.Cores.Components.MC6800
{
public sealed partial class MC6800
{

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@ -1,7 +1,7 @@
using System;
using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Common.Components.MC6800
namespace BizHawk.Emulation.Cores.Components.MC6800
{
public partial class MC6800
{

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@ -1,7 +1,7 @@
using System;
using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Common.Components.MC6800
namespace BizHawk.Emulation.Cores.Components.MC6800
{
public partial class MC6800
{

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@ -1,6 +1,6 @@
using System;
namespace BizHawk.Emulation.Common.Components.MC6800
namespace BizHawk.Emulation.Cores.Components.MC6800
{
public partial class MC6800
{

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@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Text;
namespace BizHawk.Emulation.Common.Components.MC6809
namespace BizHawk.Emulation.Cores.Components.MC6809
{
public sealed partial class MC6809
{

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@ -1,6 +1,6 @@
using System;
namespace BizHawk.Emulation.Common.Components.MC6809
namespace BizHawk.Emulation.Cores.Components.MC6809
{
public partial class MC6809
{

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@ -1,6 +1,6 @@
using System;
namespace BizHawk.Emulation.Common.Components.MC6809
namespace BizHawk.Emulation.Cores.Components.MC6809
{
public partial class MC6809
{

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@ -1,6 +1,6 @@
using System;
namespace BizHawk.Emulation.Common.Components.MC6809
namespace BizHawk.Emulation.Cores.Components.MC6809
{
public partial class MC6809
{

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@ -1,9 +1,10 @@
using System;
using BizHawk.Common;
using BizHawk.Emulation.Common;
// Motorola Corp 6809
namespace BizHawk.Emulation.Common.Components.MC6809
namespace BizHawk.Emulation.Cores.Components.MC6809
{
public sealed partial class MC6809
{

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@ -1,7 +1,7 @@
using System;
using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Common.Components.MC6809
namespace BizHawk.Emulation.Cores.Components.MC6809
{
public partial class MC6809
{

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@ -1,7 +1,7 @@
using System;
using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Common.Components.MC6809
namespace BizHawk.Emulation.Cores.Components.MC6809
{
public partial class MC6809
{

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@ -1,6 +1,6 @@
using System;
namespace BizHawk.Emulation.Common.Components.MC6809
namespace BizHawk.Emulation.Cores.Components.MC6809
{
public partial class MC6809
{

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@ -1,7 +1,7 @@
using BizHawk.Common;
using System;
using BizHawk.Emulation.Common.Components.MC6809;
using BizHawk.Emulation.Cores.Components.MC6809;
namespace BizHawk.Emulation.Cores.Consoles.Vectrex
{

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@ -2,8 +2,6 @@
using BizHawk.Common.NumberExtensions;
using System;
using BizHawk.Emulation.Common.Components.MC6809;
namespace BizHawk.Emulation.Cores.Consoles.Vectrex
{
// Default mapper with no bank switching

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@ -2,7 +2,7 @@
using System.Collections.Generic;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.MC6809;
using BizHawk.Emulation.Cores.Components.MC6809;
namespace BizHawk.Emulation.Cores.Consoles.Vectrex
{

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@ -2,7 +2,7 @@
using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.MC6809;
using BizHawk.Emulation.Cores.Components.MC6809;
namespace BizHawk.Emulation.Cores.Consoles.Vectrex
{

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@ -1,7 +1,7 @@
using BizHawk.Common;
using System;
using BizHawk.Emulation.Common.Components.I8048;
using BizHawk.Emulation.Cores.Components.I8048;
namespace BizHawk.Emulation.Cores.Consoles.O2Hawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.NumberExtensions;
using System;
using BizHawk.Emulation.Common.Components.I8048;
using BizHawk.Emulation.Cores.Components.I8048;
namespace BizHawk.Emulation.Cores.Consoles.O2Hawk
{

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@ -3,7 +3,7 @@ using System.IO;
using System.Collections.Generic;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.I8048;
using BizHawk.Emulation.Cores.Components.I8048;
namespace BizHawk.Emulation.Cores.Consoles.O2Hawk
{

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@ -2,7 +2,7 @@
using System.Collections.Generic;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.I8048;
using BizHawk.Emulation.Cores.Components.I8048;
namespace BizHawk.Emulation.Cores.Consoles.O2Hawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.I8048;
using BizHawk.Emulation.Cores.Components.I8048;
using System.Runtime.InteropServices;

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@ -3,7 +3,7 @@ using System.IO;
using System.Collections.Generic;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
using BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy;
using System.Runtime.InteropServices;

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@ -1,7 +1,7 @@
using BizHawk.Common;
using System;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.NumberExtensions;
using System;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.NumberExtensions;
using System;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.NumberExtensions;
using System;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -1,7 +1,7 @@
using System;
using BizHawk.Common;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.NumberExtensions;
using System;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.NumberExtensions;
using System;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.NumberExtensions;
using System;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.NumberExtensions;
using System;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.NumberExtensions;
using System;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.NumberExtensions;
using System;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.NumberExtensions;
using System;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.NumberExtensions;
using System;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.NumberExtensions;
using System;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.NumberExtensions;
using System;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.NumberExtensions;
using System;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.NumberExtensions;
using System;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -2,7 +2,7 @@
using BizHawk.Common.NumberExtensions;
using System;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{

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@ -2,7 +2,7 @@ using System;
using System.IO;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
{

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@ -2,7 +2,7 @@ using System;
using System.IO;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink3x
{

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@ -2,7 +2,7 @@ using System;
using System.IO;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink4x
{

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@ -1,7 +1,7 @@
using System.Collections.Generic;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{

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@ -1,7 +1,7 @@
using System;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using BizHawk.Common;
using BizHawk.Common.NumberExtensions;
using BizHawk.Emulation.Common.Components;
using BizHawk.Emulation.Cores.Components;
namespace BizHawk.Emulation.Cores.Nintendo.NES
{

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@ -2,7 +2,6 @@
using BizHawk.Common.StringExtensions;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components;
using BizHawk.Emulation.Cores.Components;
using BizHawk.Emulation.Cores.Components.Z80A;

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@ -9,7 +9,7 @@ using System;
using BizHawk.Common;
using BizHawk.Emulation.Cores.Components;
namespace BizHawk.Emulation.Common.Components
namespace BizHawk.Emulation.Cores.Components
{
public sealed class YM2413 : IMixedSoundProvider
{

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@ -4,7 +4,7 @@ using System.IO;
using BizHawk.Emulation.Cores.Components;
namespace BizHawk.Emulation.Common.Components
namespace BizHawk.Emulation.Cores.Components
{
// ======================================================================
// Yamaha YM2612 Emulation Core