YoshiRulz
46504b4880
Add and use more extensions for IDialogParent
2020-12-05 07:47:01 +10:00
YoshiRulz
b752b09d62
Implement IDialogParent in some more forms
2020-12-05 07:47:01 +10:00
YoshiRulz
8a6c7be6aa
Cleanup MainForm interfaces, move ShowDialogAsChild to extension
2020-12-05 07:47:01 +10:00
YoshiRulz
f0664ce018
Add and use interface IDialogParent
2020-12-05 07:47:01 +10:00
YoshiRulz
f0657b358d
Inline ShowHawkDialog
...
there were 8 unnecessary double-mutes where ShowHawkDialog was called with a
InputPrompt receiver
2020-12-05 07:47:01 +10:00
YoshiRulz
9d620116f3
Shoehorn IDialogController into ShowHawkDialog call chains
2020-12-05 07:47:01 +10:00
YoshiRulz
dd44ff7f6c
Ensure owner param of ShowHawkDialog overloads are never null
2020-12-05 07:47:01 +10:00
YoshiRulz
aad612593b
Add and use helper method DoWithTempMute (void and generic flavours)
2020-12-05 07:47:01 +10:00
YoshiRulz
cc4acd9c64
Move Start/StopSound calls from InputPrompt to callers
2020-12-05 07:47:01 +10:00
YoshiRulz
2295d47192
Add superinterface IDialogController for IMainFormForConfig/Tools
2020-12-05 07:47:01 +10:00
adelikat
e0c1fc4a4d
misc cleanups in Client.Common
2020-12-04 15:39:52 -06:00
BrunoValads
81ef9ed88b
GB layers ( #2490 )
...
* Fixed OBJ layer toggle message
(it was using the flag from BG toggle)
* Added hotkey option for GB Window layer toggle
* Added hotkey option for GB Window layer toggle
* GB object viewer prototype [Gambatte]
GPU Viewer add-on to display sprite tiles on the real position, just like what you have for the bsnes core
Has several issues:
- Drawing is identical to the current sprite display, so it doesn't have the transparency it should have;
- Drawing doesn't take priority into account, so overlapping is usually wrong;
- The drawing flickers, probably the way of refreshing (with `.Clear()`) is bad.
2020-12-04 14:37:36 -06:00
alyosha-tas
0aea6191ae
GBHawk: HDMA fixes and implement reads for GBC visualizer
2020-12-04 11:20:56 -05:00
YoshiRulz
a060c4e600
Fix building on non-AppVeyor machines without breaking AppVeyor
...
hopefully
2020-12-04 06:12:06 +10:00
zeromus
ec61aad159
as requested, try it with netcoreapp3.1
2020-12-03 14:05:00 -05:00
zeromus
0fda93acea
revert targetframework on bizhawk.tests too
2020-12-03 13:17:08 -05:00
YoshiRulz
c8e10120db
Encapsulate conversion to/from LuaTable, stop passing NLua to Lua libs
2020-12-03 22:54:47 +10:00
YoshiRulz
e69cab3297
Cleanup Win32LuaLibraries init
2020-12-03 22:15:07 +10:00
YoshiRulz
76f03a9508
Merge DelegatingLuaLibrary into LuaLibraryBase
2020-12-03 21:37:17 +10:00
YoshiRulz
d4349aefd4
Allow ext. tools to recieve an ApiContainer
2020-12-03 18:58:34 +10:00
YoshiRulz
608d7dcff8
Add ApiContainer prop to IExternalApiProvider
2020-12-03 18:46:07 +10:00
YoshiRulz
29bceb272f
Merge MouseWheelTracker from MainForm interface into InputManager
2020-12-03 18:35:24 +10:00
YoshiRulz
f6d465a1ac
Move InputApi to Client.Common project
2020-12-03 18:31:45 +10:00
YoshiRulz
6be371aadd
Use callbacks to get mouse pos+buttons to InputApi via InputManager
2020-12-03 18:14:49 +10:00
YoshiRulz
4ade496de5
Move EmuClientApi to Client.Common project
2020-12-03 17:59:30 +10:00
YoshiRulz
56c681ef0c
Use IWindowCoordsTransformer in EmuClient and Input API impl.
2020-12-03 17:50:13 +10:00
YoshiRulz
999df1b041
Extract interface IWindowCoordsTransformer from DisplayManager
2020-12-03 17:48:38 +10:00
YoshiRulz
6b30fb826c
Move ClientLuaLibrary to Client.Common project
2020-12-03 17:35:54 +10:00
alyosha-tas
cfbdde4cc7
GBHawk: more hdma improvements
2020-12-01 19:03:11 -05:00
YoshiRulz
239fa0b22c
Rename files of MainForm interfaces to match type name
...
oops
2020-12-01 02:51:28 +10:00
YoshiRulz
928ea057d8
Enable SA1137 and fix noncompliance (except in Cores)
...
"Elements should have the same indentation"
2020-11-30 21:36:48 +10:00
YoshiRulz
be36c60e9e
Enable SA1208 and fix noncompliance (except in Cores)
...
"System using directives should be placed before other using directives"
2020-11-30 21:26:36 +10:00
YoshiRulz
1a020ba0f5
Make the getters of the 6 ToolFormBase props protected
...
and it only cost a callback and a `public new` hack
2020-11-30 20:56:06 +10:00
YoshiRulz
85faec638a
Update or remove comments mentioning GlobalWin
2020-11-30 20:45:21 +10:00
YoshiRulz
bf968acd57
Move static GlobalWin.Sound to static Sound.Instance, mirroring Input
2020-11-30 20:42:23 +10:00
YoshiRulz
c3a7ec047f
Remove GlobalWin.Config by cleaning up Sound
2020-11-30 20:37:11 +10:00
YoshiRulz
0a9f93c433
Fix encapsulation of Config in FFmpegWriterForm
2020-11-30 20:30:26 +10:00
YoshiRulz
756f9f50e8
Use EmulationApi's config hack in ClientLuaLibrary
2020-11-30 20:19:27 +10:00
YoshiRulz
3b120e7184
Delegate ClientLuaLibrary.GetWindowSize/SetWindowSize to ApiHawk
...
the impls were the same but for getting the global config
2020-11-30 20:19:23 +10:00
YoshiRulz
a393c7d368
Remove weird double-updating of EmuClientApi
...
changes signatures in IEmuClientApi but they were never meant to be called
outside MainForm anyway
2020-11-30 20:14:28 +10:00
YoshiRulz
a1ccac4d67
Delegate ClientLuaLibrary.FrameSkip to ApiHawk
...
the ApiHawk copy was the bad one
2020-11-30 19:57:13 +10:00
YoshiRulz
7c85aee53b
Init global Input instance from MainForm ctor
...
* Input.MainFormInputAllowedCallback is now readonly, set in ctor
* call to Input.Adapter.FirstInitAll is also in the Input ctor
2020-11-30 19:48:25 +10:00
YoshiRulz
709d78d8e0
Use local var instead of GlobalWin.Config in Program
2020-11-30 19:30:15 +10:00
YoshiRulz
f314aa3d61
Pass global Config to BatchRun/BatchRunner
2020-11-30 19:24:17 +10:00
YoshiRulz
32f571144e
Encapsulate GlobalWin.Config access in Input
2020-11-30 19:21:13 +10:00
YoshiRulz
4e38028b49
Fix typo, global access when global is passed as param
2020-11-30 19:15:59 +10:00
YoshiRulz
453ea2b1bb
Pass globals to DisplayManager as with OSDManager
...
* moved initialisation of global `OSDManager` to `DisplayManager` ctor again
* `DisplayManager.UpdateGlobals` calls `DisplayManager.OSD.UpdateGlobals`
* goodbye `GlobalWin.Emulator` and `GlobalWin._mainForm` :)
2020-11-30 19:11:59 +10:00
YoshiRulz
c991babdce
Use MainForm instead of GlobalWin in Lua internals
2020-11-30 19:03:50 +10:00
YoshiRulz
3ccdfa8289
Pass MainForm to UI helpers instead of using GlobalWin.Sound
2020-11-30 16:44:27 +10:00
YoshiRulz
636a9a4735
Pass a callback to some sound internals to read the global IEmulator
2020-11-30 16:16:22 +10:00
YoshiRulz
6d22cdc15f
Pass global MovieSession from MainForm ctor to Program with an out param
2020-11-30 16:02:48 +10:00
YoshiRulz
3a7ca89311
Remove GlobalWin.InputManager
2020-11-30 15:58:50 +10:00
YoshiRulz
a83642fab2
Pass globals to OSDManager via ctor and new UpdateGlobals method
...
also instantiate OSDManager in MainForm and pass it to DisplayManager because
that's how we did it until recently and it's also just easier
2020-11-30 15:55:23 +10:00
YoshiRulz
b9a5c5796d
Pass global InputManager to remaining Virtual Pads controls
2020-11-30 15:43:33 +10:00
adelikat
e3f7519e15
replace unnecessary GlobalWin usage in BookmarksBranchesBox.cs
2020-11-29 22:04:00 -06:00
adelikat
792b317118
add Start/StopSound methods to IEmuHawkMainFormToTools interface and use it in tools instead of GlobalWin.Sound
2020-11-29 19:34:57 -06:00
SuuperW
ac93f28939
Do not attempt to report >100% seek progress. (This could happen if the user starts a seek which results in loading a savestate past the frame previously being seeked.)
2020-11-29 12:29:38 -06:00
SuuperW
e1186d9253
Remove this. It isn't necessary, and is a copy-pasted line from some converted code in commit 2535207a
.
2020-11-29 12:29:38 -06:00
adelikat
8d6cb7685e
TasClipboardEntry, move some logic to Tastudio, fix filename, and move to Client.Common
2020-11-29 12:25:26 -06:00
adelikat
8e70bece16
TAStudioClipboard - remove unused and dubious ToString() override
2020-11-29 12:16:51 -06:00
adelikat
ceade5be5a
move some logic from TAStudioLuaLibrary to TAStudio
2020-11-29 12:13:12 -06:00
adelikat
592cedba1d
make fields readonly where possible in EmuHawk project
2020-11-29 11:26:41 -06:00
adelikat
488409a2ad
MovieZone - remove usage of GlobalWin.Config
2020-11-29 10:57:50 -06:00
YoshiRulz
8bbd6b2d8b
Remove final reference to GlobalWin.Game by hacking an existing hack
2020-11-29 19:15:01 +10:00
YoshiRulz
f7a7b722c5
Pass globals to ExternalToolManager via ctor and Restart method
2020-11-29 19:06:45 +10:00
YoshiRulz
84f0d57fd5
Add restarting to ExternalToolManager, called when replacing Config
2020-11-29 18:58:12 +10:00
YoshiRulz
bed5142ddc
Make ExternalToolManager not static
2020-11-29 17:30:19 +10:00
YoshiRulz
d2c514bc51
Move more ApiHawk impl. classes to Client.Common
2020-11-29 16:50:31 +10:00
YoshiRulz
ebef47203d
Allow ApiHawk impl classes to have any param order in their ctors
2020-11-29 16:39:26 +10:00
YoshiRulz
1f9188da5e
Pass global Config and GameInfo to Emu and GameInfo APIs via ctors
2020-11-29 14:26:19 +10:00
YoshiRulz
85d4d5ed4d
Pass global InputManager to JoypadApi via ctor
2020-11-29 14:18:40 +10:00
YoshiRulz
8ad3ea9cc6
Move GlobalWin.GL to MainForm, passing it through from Program
2020-11-29 14:09:37 +10:00
YoshiRulz
7bf879c095
Explicitly pass first Config through SingleInstanceController
2020-11-29 14:05:23 +10:00
YoshiRulz
a34dde7c4f
Pass global IGL to DisplayConfig (and then to RetroShaderChain)
2020-11-29 13:59:30 +10:00
YoshiRulz
b26aa2e893
Rewrite GlobalWin.GL init with local functions
2020-11-29 13:50:49 +10:00
YoshiRulz
3150cc4493
Remove GlobalWin.IGL_GL, only init OpenTK when using that disp. method
...
also, if it's too old, dispose it before continuing with fallback
2020-11-29 13:50:49 +10:00
YoshiRulz
60022ab146
Move OpenTK configuration to dedicated static ctor
2020-11-29 13:50:49 +10:00
alyosha-tas
f38c75f06d
GBHawk: some accuracy improvements
2020-11-28 18:58:33 -05:00
adelikat
e0eb572e74
misc cleanups, mostly IDE nags, in files I had open
2020-11-28 14:32:05 -06:00
adelikat
bdf1838ac8
pass Config around to various AV writer and form classes, instead of using GlobalWin.Config
2020-11-28 13:57:40 -06:00
nattthebear
84002f1232
Make the menu items for FDS disk changing better named
2020-11-28 13:30:00 -05:00
adelikat
8550d2bd0d
fix previous commit, fix dependencies in PathConfig and remove usage of GlobalWin in FirmwaresConfig
2020-11-28 11:03:38 -06:00
adelikat
be8825fefc
GBPrefs/DGBPrefs - pass in dependencies
2020-11-28 10:53:27 -06:00
adelikat
342164d05c
ColorChooserForm - a bit of cleanup
2020-11-28 10:04:24 -06:00
YoshiRulz
3be90efd57
Make some GlobalWin props read from MainForm instead of the reverse
...
these props' setters were only called from MainForm
2020-11-28 23:28:32 +10:00
YoshiRulz
0899369d1a
Sort out the mess that is creating and updating the global Config
...
hopefully this kills a few subtle bugs re: `Config` > `Load Config`
2020-11-28 23:04:49 +10:00
YoshiRulz
3de87af5de
Pass MovieSession to APIs via ctor
2020-11-28 22:48:02 +10:00
YoshiRulz
c203edba17
Move prop GlobalWin.UserBag to global MovieSession
...
and weaken to IDict<K, V>
2020-11-28 22:39:13 +10:00
YoshiRulz
56df80bb5a
Move prop GlobalWin.OSD to global DisplayManager
2020-11-28 22:27:26 +10:00
YoshiRulz
b0b2b8fa63
Remove GlobalWin.DisplayManager, pass it through from MainForm instead
2020-11-28 22:10:48 +10:00
YoshiRulz
78daf4913d
Move ArgParser to Client.Common and split ParsedCLIFlags into own file
2020-11-28 21:45:52 +10:00
YoshiRulz
251f0e7af8
Move init of network helpers from ArgParser to MainForm ctor
2020-11-28 21:41:33 +10:00
YoshiRulz
1c1aa348cf
Add a new field to MainForm for _autoDumpLength
...
now ParsedCLIFlags can be properly readonly :)
2020-11-28 21:01:17 +10:00
YoshiRulz
35d6bca6c6
Cleanup ArgParser without changing usage
...
(apart from its init in the MainForm ctor)
2020-11-28 20:47:35 +10:00
adelikat
750e1d8980
Sounds.cs - pass in some dependencies instead of using GlobalWIn
2020-11-27 15:53:52 -06:00
adelikat
bae75157f2
remove some unnecessary GlobalWin usages
2020-11-27 15:09:04 -06:00
adelikat
0223c11504
cleanups
2020-11-27 15:07:10 -06:00
adelikat
e640b11e49
remove some unused methods in ToolFormBase
2020-11-27 15:00:28 -06:00
adelikat
e9ca84f8bd
remove GlobalWin.Game usage in ToolFormBase
2020-11-27 14:59:50 -06:00
adelikat
cd146c0f79
remove GlobalWin usage in HeaderEditor
2020-11-27 11:17:47 -06:00
adelikat
488c3def6a
misc cleanups, naming conventions, readonly modifier, pattern matching, explicit modifier, apparently visual studio nags about these things now
2020-11-27 11:06:35 -06:00
adelikat
a87f08379c
GB ColorChooserForm - simplify code, remove a GlobalWin usage for free
2020-11-27 10:33:42 -06:00
adelikat
2c7b2a530c
Remove GlobalWin usage in BmpView, and also use appropriate suffixes in various screenshot saving methods in various graphics tools
2020-11-27 10:25:30 -06:00
YoshiRulz
707dae93a7
Use MainForm's prop to get the global ToolManager in Win32LuaLibraries
2020-11-26 22:55:08 +10:00
YoshiRulz
2c086702c9
Pass global ToolManager to IToolApi impl via ctor
2020-11-26 22:53:27 +10:00
YoshiRulz
794c4b5b84
Pass global ToolManager to Console and TAStudio Lua libs on init
2020-11-26 22:41:46 +10:00
YoshiRulz
256f4d5b06
Make ConsoleLuaLib funcs not static, save callback on init of lib
2020-11-26 22:37:30 +10:00
YoshiRulz
9e0a3c0e34
Pass Lua Console log callback to LuaCanvas and replace static calls
2020-11-26 22:35:52 +10:00
YoshiRulz
72fd3f2fca
Replace static ConsoleLL.Log calls in FormsLL with LogOutputCallback
2020-11-26 22:31:27 +10:00
YoshiRulz
663e9cfbec
Add wrapper for Lua Console log callback and cleanup
2020-11-26 22:24:39 +10:00
YoshiRulz
939cd1bcaf
Add prop IToolApi.AvailableTools and use in ClientLuaLibrary
2020-11-26 22:12:19 +10:00
YoshiRulz
2e428ccc2e
Clean up GlobalWin.Tools assignment and usage in MainForm
2020-11-26 21:46:41 +10:00
YoshiRulz
8aab0d00cd
Move GlobalWin.ExitCode to Program
2020-11-26 21:41:54 +10:00
YoshiRulz
6dfb0a8af8
Move GlobalWin.DisableSecondaryThrottling to MainForm
2020-11-26 21:41:43 +10:00
YoshiRulz
f0843689ed
Clean up global GLManager instance
...
no code actually got run by the GLManager ctor so it should be fine to delay it
2020-11-26 15:42:07 +10:00
YoshiRulz
cdf562264c
Clean up global usage in DisplayManager
2020-11-26 15:22:19 +10:00
YoshiRulz
808ec64dba
Replace GlobalWin.FirmwareManager with MainForm prop
2020-11-26 15:08:15 +10:00
YoshiRulz
21b633c705
Move static IEmuClientApi prop from GlobalWin to ClientApi
2020-11-26 14:32:18 +10:00
YoshiRulz
0e2d35d6aa
Replace ClientApi event sub with direct call in MainForm
2020-11-26 14:29:11 +10:00
YoshiRulz
781976f18e
Pass EmuClientApi instance to MainForm when restarting in ToolManager
2020-11-26 14:24:03 +10:00
YoshiRulz
87a4f1186e
Make EmuClientApi.SystemIdConverter a static instance
2020-11-26 14:21:07 +10:00
YoshiRulz
9fc853d404
Pass more things through to ApiManager
2020-11-26 14:03:07 +10:00
YoshiRulz
4c9c985eed
Use IGameInfo instead of impl. in ApiHawk
2020-11-26 13:45:00 +10:00
alyosha-tas
389979b350
Movies: Still need this line for bk2 movies
2020-11-25 19:57:48 -05:00
alyosha-tas
cf297dacb5
GBHawk: bug fix
2020-11-25 19:05:33 -05:00
alyosha-tas
53efd448d2
GBHawk: clean up
2020-11-25 14:24:52 -05:00
alyosha-tas
78ca48251f
GBHawk: update HDMA implementation
2020-11-25 14:05:17 -05:00
YoshiRulz
13a8a602cf
Move SaveStateLuaLibrary to Client.Common
2020-11-25 19:48:06 +10:00
YoshiRulz
db63222f32
Use new _luaLibsImpl prop instead of LuaConsole.LuaImp via globals
2020-11-25 19:47:07 +10:00
YoshiRulz
a6d1c6595a
Pass LuaLibraries instance to Lua libs via ctors
2020-11-25 19:35:14 +10:00
YoshiRulz
f5752294ff
Simplify Lua lib ctors
2020-11-25 19:27:38 +10:00
YoshiRulz
a4e2e1ad3f
Move absract class LuaLibraries to Client.Common
2020-11-25 19:12:37 +10:00
YoshiRulz
6c05361cda
Move GuiLuaLibrary to Client.Common
2020-11-25 19:11:06 +10:00
YoshiRulz
20111fb4a2
Replace class Win32LuaLibraries.ResumeResult with tuples
2020-11-25 19:01:37 +10:00
YoshiRulz
fd4a534fa7
When restarting Lua, use a single ApiContainer for all Lua libs
...
fixes a7ffdd948
, 104c17e77
, 151911069
2020-11-25 18:04:02 +10:00
alyosha-tas
1afcbe3ab5
GBHawk: update bad SRAm access emulation
2020-11-23 19:41:10 -05:00
alyosha-tas
af38023ba8
GBHawk: open bus behaviour on locked SRAM
2020-11-23 17:06:49 -05:00
YoshiRulz
0093c16d79
Bump .NET SDK to 5.0.100, bump C# to 9.0
...
BizHawk.Tests executable needs to run in CI, but the 5.0 SDK image can't run
Core 3.1 apps somehow, so I bumped that too
2020-11-23 21:48:10 +10:00
YoshiRulz
be536c67de
Update OpenTK and OpenTK.GLControl to latest 3.x ( resolves #2471 )
2020-11-23 21:18:20 +10:00
alyosha-tas
4a76cc322e
GBHawk: some display bug fixes
2020-11-22 17:03:24 -05:00
alyosha-tas
8199e67770
GBHawk: more double speed mode timing work
2020-11-22 11:40:56 -05:00
YoshiRulz
bad08162e2
Restart Sound in MainForm instead of SoundConfig
2020-11-22 12:38:40 +10:00
YoshiRulz
edda120b07
Clean up some dumb in *SoundOutput ctors
2020-11-22 11:48:17 +10:00
YoshiRulz
9e5ab0706e
Move calls of static methods *SoundOutput.GetDeviceNames to a delegate
...
now only MainForm needs to reference *SoundOutput
2020-11-22 11:31:58 +10:00
alyosha-tas
bffe2078d4
GBHawk: More double speed mode work
2020-11-21 16:18:43 -05:00
alyosha-tas
cd7cc7f939
GBHawk: work on double speed mode
2020-11-21 13:49:28 -05:00
YoshiRulz
7596b97218
Add prop FormBase.BlocksInputWhenFocused to simplify some logic
2020-11-21 22:42:42 +10:00
YoshiRulz
e7f83cb492
Small cleanup of <NoWarn/> use in project files
2020-11-21 19:53:13 +10:00
YoshiRulz
e2a496c652
Cleanup OTK_Keyboard
2020-11-21 19:16:34 +10:00
YoshiRulz
e2ac1aca84
Add and use DistinctKey enum (copy of WPF's key enum)
2020-11-21 17:43:58 +10:00
YoshiRulz
641db1bcd7
Comment out unused field
...
was assigned to before refactor in fc92d3c63
2020-11-21 11:24:57 +10:00
alyosha-tas
0b8e4ab6b1
Movies: revert previous 2 commits, too many difficulties around movies in 'finished' mode
2020-11-20 19:20:55 -05:00
alyosha-tas
1fe1138a91
Movies: don't redo steps if movie finished
2020-11-20 18:11:38 -05:00
alyosha-tas
d676036359
Movies: reorder code so that record mode is not entered if state load failed
2020-11-20 17:25:01 -05:00
alyosha-tas
320ecc9093
Movies: Fix #4285
2020-11-20 16:09:58 -05:00
alyosha-tas
349092fec8
GBHawk; fix input when switching from playing a movie to recording another one
2020-11-19 13:59:33 -05:00
alyosha-tas
fc92d3c63e
Debugger: Fix scrolling in disassembly view
2020-11-17 19:54:43 -05:00
alyosha-tas
fa08b25d37
Virtual Pad analog stick: Fix changing x axis name , fixes #2467
2020-11-16 22:00:49 -05:00
alyosha-tas
7865fe2980
Movies: pass SRAM to emulator before state is made
2020-11-16 17:37:49 -05:00
zeromus
6873b1c291
discsystem - load 2352-byte aligned iso as mode2/2352 bins instead. will cause 1 in ~2000 cases of isos to fail in case they are honestly multiples of 2352 sectors. if anyone ever reports that I can possibly try it both ways and see if one can detect as a known disc type and use whichever one succeeds?
...
should "fix" #2478
2020-11-13 03:13:04 -05:00
nattthebear
ebf0f6685e
Fix playing a movie when core is not specified and core is not one we support switching of
...
#2476
2020-11-12 15:12:00 -05:00
alyosha-tas
a4507691b6
GBHawk: Overhaul HDMA emulation
2020-11-07 09:36:53 -05:00
alyosha-tas
2a92121483
GBHawk: refactor some ppu code to prepare for more accurate VRAm glitch emulation
2020-10-29 12:35:45 -04:00
alyosha-tas
bd3ee6f45c
GBHawk: don't clear timer/serial interrupts when they happen at the same time as a set
2020-10-24 21:46:31 -04:00
YoshiRulz
72511add3b
Add ctor to KeyEvent and make readonly struct
2020-10-23 11:10:49 +10:00
alyosha-tas
d7c59e8bd4
GBHawk: Fix behaviour of button pressed during STOP
2020-10-22 20:24:54 -04:00
YoshiRulz
3709968757
Map remaining DInput keys to OTK Unknown
2020-10-21 12:40:55 +10:00
YoshiRulz
4dab259412
Rewrite scan code list for DInput alt. mode
...
In 9d348c9c8
I copied these verbatim, but half of the non-alphanumeric keys were
wrong. I passed 0..0xFFFF to MapWin32VirtualScanCodeToVirtualKey to get what I
assume are the correct values, though it's possible they're per-machine, in
which case the whole alt. mode feature is broken. There are a few keys that
remain commented-out because I didn't find their scan code, notably numpad 0-9.
2020-10-21 12:25:40 +10:00
YoshiRulz
fa7811f848
Add Menu, Oem102, and Unknown to OTK, add Menu and Unknown to DInput
2020-10-21 12:09:44 +10:00
nattthebear
1f313b42c8
Change NES ideal framerates
...
These are used for realtime and recorded AV output. They match closely what the core actually does (not idealized values about what the NES framerate ""should"" be.)
Fixes #2460
2020-10-20 18:27:28 -04:00
YoshiRulz
58aa64b5d6
Add some missing keys to DirectInput alt-keyboard-layout mode
...
maybe THIS will fix the crashes
2020-10-16 14:45:46 +10:00
YoshiRulz
9d348c9c8b
Merge KeyboardMapping into KeyInput and cleanup
2020-10-16 14:14:12 +10:00
YoshiRulz
7f5e777f75
Move DirectX wrappers to new project
2020-10-16 07:30:26 +10:00
YoshiRulz
69a05641e7
Replace global config access in DirectInput wrapper with encapsulation
...
fixes b01f52c01; this required a whole lot of rearchitecting for one obscure
feature which will become obsolete with the move to .NET Core anyway, and I'm
not happy about it
2020-10-16 07:30:26 +10:00
YoshiRulz
02e0804712
Move some host input internals to Client.Common
2020-10-16 07:30:26 +10:00
YoshiRulz
4c8bdf9851
Add properties to IHostAudioManager for accessing global config
2020-10-16 07:30:26 +10:00
YoshiRulz
e1daa7efd3
Extract interface from Sound
...
The interface is a single method plus the four constants from the top of Sound,
which are now properties. The static methods in Sound are moved to extension
methods on the interface.
2020-10-16 07:30:26 +10:00
zeromus
447ae737f3
* don't clear ControllerInputCoalescer when rewiring input. it just collects physical input, there is no reason to unpress it. if you're holding a button, you want it held. the only exceptions would be in case a hotkey and controller input collided, in which case a prior hotkey press (which caused a rom to open or close) would then get handled as a controller input. this could be solved in some other way, probably (unpress hotkeys as soon as received?)
...
* resync controls after CloseRom
fixes #2453
2020-10-15 13:29:53 -04:00
YoshiRulz
35dadd75e6
Maybe fix alt-keyboard-layout mode crashes
2020-10-15 11:51:14 +10:00
alyosha-tas
d3cccf0c3c
GBHawk: multi cart check for bomberman selection
2020-10-14 17:53:53 -04:00
alyosha-tas
f7d96bdedb
GBHawk: Window timing bug fix
2020-10-14 14:40:09 -04:00
YoshiRulz
377c69032c
Really hide ISpecializedEmulatorService from CoreFeatureAnalysis UI
...
fixes 25b7be70b
2020-10-14 09:18:55 +10:00
YoshiRulz
25b7be70bc
Hide ISpecializedEmulatorService from CoreFeatureAnalysis UI
2020-10-14 08:43:41 +10:00
YoshiRulz
ed4ddb13ce
Add CoreInventory.SystemsFlat list and use in UI gen elsewhere
2020-10-14 08:39:26 +10:00
YoshiRulz
fca37ddccf
Refactor CoreInventory.Core creation
2020-10-14 08:25:54 +10:00
nattthebear
27e600c1ac
Fix some confusions in no-dirty-detection mode
...
This caused some awful crashes, but doesn't affect any real release builds of waterboxhost
2020-10-13 09:10:40 -04:00
alyosha-tas
e07944b0f1
GBHawk: sprite timing bug fix
2020-10-12 19:45:23 -04:00
alyosha-tas
5a96022f28
GBHawk: Window and sprite timing work
2020-10-12 18:14:36 -04:00
YoshiRulz
2991b69363
Cleanup <ProjectReference/>s
2020-10-12 08:37:47 +10:00
alyosha-tas
da6ea1ec9f
GBHawk: general clean up and minor bug fixes
2020-10-11 17:48:08 -04:00
YoshiRulz
24d07121e2
Bump version
2020-10-11 18:31:15 +10:00
adelikat
ab28dbc501
NesHawk - default to 1 plugged in controller, instead of 2, we want to consistently start cores with 1 standard peripheral
2020-10-07 10:57:32 -05:00
alyosha-tas
f0508df4ae
GBHawk: Fix alignment of sprite evaluation when window is activated
2020-10-05 23:27:42 -04:00
YoshiRulz
7d1133ff9c
Cleanup Timestamp ctor(String)
2020-10-06 06:54:12 +10:00
YoshiRulz
9bd25a1aa1
Move some sound internals to Client.Common
2020-10-06 06:39:57 +10:00
YoshiRulz
49ef7a7a55
Move some DisplayManager internals to Client.Common
2020-10-06 06:39:57 +10:00
YoshiRulz
adc1fefd14
Remove unused import
...
accidentally added in d1257e302?
2020-10-06 06:39:57 +10:00
alyosha-tas
a52c2e79aa
GBHawk: some window clean up and pass new scroll + sprite tests
2020-10-05 16:30:07 -04:00
adelikat
af5dfc454c
add in uzebox framerate
2020-10-04 16:30:45 -05:00
zeromus
f561e79489
add provision for saving mismatching state frames in tastudio integrity checker
2020-10-03 23:53:46 -04:00