Move some sound internals to Client.Common
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.EmuHawk
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namespace BizHawk.Client.Common
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{
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public interface IBufferedSoundProvider
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{
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using System;
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namespace BizHawk.Client.EmuHawk
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namespace BizHawk.Client.Common
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{
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public interface ISoundOutput : IDisposable
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{
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.EmuHawk
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namespace BizHawk.Client.Common
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{
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// Generates SEMI-synchronous sound, or "buffered asynchronous" sound.
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@ -3,6 +3,8 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using BizHawk.Client.Common;
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using SlimDX.DirectSound;
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using SlimDX.Multimedia;
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using System;
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using System.Diagnostics;
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using BizHawk.Client.Common;
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namespace BizHawk.Client.EmuHawk
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{
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public class DummySoundOutput : ISoundOutput
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@ -2,6 +2,8 @@
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using System.Collections.Generic;
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using System.Linq;
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using BizHawk.Client.Common;
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using OpenTK.Audio;
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using OpenTK.Audio.OpenAL;
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@ -2,6 +2,8 @@
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using System.Collections.Generic;
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using System.Linq;
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using BizHawk.Client.Common;
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using SlimDX;
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using SlimDX.Multimedia;
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using SlimDX.XAudio2;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using BizHawk.Client.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.EmuHawk
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