GBHawk: sprite timing bug fix
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@ -1200,6 +1200,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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// unlike for the normal background case, there is no pre-render period for the window
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// so start shifting in data to the screen right away
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pre_render_2 = false;
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first_fetch = true;
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if (window_x_latch <= 7)
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{
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@ -1157,6 +1157,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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// unlike for the normal background case, there is no pre-render period for the window
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// so start shifting in data to the screen right away
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pre_render_2 = false;
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first_fetch = true;
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if (window_x_latch <= 7)
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{
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@ -805,6 +805,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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// unlike for the normal background case, there is no pre-render period for the window
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// so start shifting in data to the screen right away
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pre_render_2 = false;
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first_fetch = true;
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if (window_x_latch <= 7)
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{
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