GBHawk: sprite timing bug fix

This commit is contained in:
alyosha-tas 2020-10-12 19:45:23 -04:00
parent 5a96022f28
commit e07944b0f1
3 changed files with 3 additions and 0 deletions

View File

@ -1200,6 +1200,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
// unlike for the normal background case, there is no pre-render period for the window
// so start shifting in data to the screen right away
pre_render_2 = false;
first_fetch = true;
if (window_x_latch <= 7)
{

View File

@ -1157,6 +1157,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
// unlike for the normal background case, there is no pre-render period for the window
// so start shifting in data to the screen right away
pre_render_2 = false;
first_fetch = true;
if (window_x_latch <= 7)
{

View File

@ -805,6 +805,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
// unlike for the normal background case, there is no pre-render period for the window
// so start shifting in data to the screen right away
pre_render_2 = false;
first_fetch = true;
if (window_x_latch <= 7)
{